Improve My Fortunata Please


Fiery-Enforcer

 

Posted

Hi everyone. This forum is excellent and I've learned a great deal. Now that my Fortunata has reached level 50 I've begun IO'ing him out. I'm fairly set on the power choices--although I could be swayed on a few of the attacks--but I'm just not sure about the IO sets, slotting, etc. I've borrowed the basis for most of it from Fortunata Black's build a while back and tweaked it. But if I'm off base or missing something obvious, please let me know, because it's probably from me not realizing it rather than a concious choice, lol. Thanks in advance for all your wisdom ... now please help me improve my Fortunata build.

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Arachnos Widow
Primary Power Set: Fortunata Training
Secondary Power Set: Fortunata Teamwork
Power Pool: Flight
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Poison Dart

  • (A) Thunderstrike - Accuracy/Damage
  • (48) Thunderstrike - Damage/Endurance
  • (50) Thunderstrike - Accuracy/Damage/Recharge
  • (50) Thunderstrike - Damage/Recharge
  • (50) Thunderstrike - Damage/Endurance/Recharge
Level 1: Combat Training: Defensive
  • (A) Gift of the Ancients - Defense
  • (37) Gift of the Ancients - Defense/Endurance/Recharge
  • (37) Luck of the Gambler - Recharge Speed
  • (39) Luck of the Gambler - Defense/Endurance
Level 2: Subdue
  • (A) Thunderstrike - Accuracy/Damage
  • (3) Thunderstrike - Accuracy/Damage/Recharge
  • (3) Thunderstrike - Accuracy/Damage/Endurance
  • (5) Thunderstrike - Damage/Endurance/Recharge
  • (5) Thunderstrike - Damage/Endurance
  • (7) Thunderstrike - Damage/Recharge
Level 4: Tactical Training: Maneuvers
  • (A) Gift of the Ancients - Defense
  • (21) Gift of the Ancients - Defense/Endurance/Recharge
  • (21) Luck of the Gambler - Defense/Endurance
  • (29) Luck of the Gambler - Recharge Speed
Level 6: Dart Burst
  • (A) Positron's Blast - Accuracy/Damage
  • (7) Positron's Blast - Accuracy/Damage/Endurance
  • (9) Positron's Blast - Damage/Endurance
  • (9) Positron's Blast - Damage/Recharge
  • (11) Positron's Blast - Damage/Range
  • (11) Positron's Blast - Chance of Damage(Energy)
Level 8: Hover
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (17) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (19) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (19) Freebird - +Stealth
Level 10: Indomitable Will
  • (A) Steadfast Protection - Resistance/+Def 3%
Level 12: Dominate
  • (A) Thunderstrike - Accuracy/Damage
  • (13) Thunderstrike - Accuracy/Damage/Recharge
  • (13) Thunderstrike - Accuracy/Damage/Endurance
  • (15) Thunderstrike - Damage/Endurance/Recharge
  • (15) Thunderstrike - Damage/Endurance
  • (17) Thunderstrike - Damage/Recharge
Level 14: Psionic Tornado
  • (A) Positron's Blast - Damage/Recharge
  • (43) Positron's Blast - Chance of Damage(Energy)
  • (43) Ragnarok - Damage
  • (43) Ragnarok - Damage/Recharge
  • (45) Javelin Volley - Damage/Recharge
  • (45) Javelin Volley - Chance of Damage(Lethal)
Level 16: Swift
  • (A) Flight Speed IO
Level 18: Health
  • (A) Miracle - +Recovery
  • (31) Numina's Convalescence - +Regeneration/+Recovery
  • (34) Regenerative Tissue - +Regeneration
Level 20: Stamina
  • (A) Performance Shifter - EndMod
  • (29) Performance Shifter - Chance for +End
  • (31) Endurance Modification IO
  • (31) Endurance Modification IO
Level 22: Foresight
  • (A) Gift of the Ancients - Defense
  • (23) Gift of the Ancients - Defense/Endurance/Recharge
  • (23) Luck of the Gambler - Defense
  • (25) Luck of the Gambler - Recharge Speed
Level 24: Mind Link
  • (A) Luck of the Gambler - Recharge Speed
  • (25) Luck of the Gambler - Defense
  • (27) Luck of the Gambler - Defense/Recharge
  • (27) Luck of the Gambler - Endurance/Recharge
Level 26: Tactical Training: Leadership
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (40) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (40) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 28: Maneuvers
  • (A) Gift of the Ancients - Defense
  • (42) Gift of the Ancients - Defense/Endurance/Recharge
  • (42) Luck of the Gambler - Defense/Endurance
  • (42) Luck of the Gambler - Recharge Speed
Level 30: Mask Presence
  • (A) Gift of the Ancients - Defense
  • (36) Gift of the Ancients - Defense/Endurance/Recharge
  • (36) Luck of the Gambler - Defense
  • (37) Luck of the Gambler - Recharge Speed
Level 32: Psychic Wail
  • (A) Scirocco's Dervish - Accuracy/Damage
  • (33) Scirocco's Dervish - Accuracy/Recharge
  • (33) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (33) Scirocco's Dervish - Damage/Recharge
  • (34) Scirocco's Dervish - Chance of Damage(Lethal)
  • (34) Obliteration - Chance for Smashing Damage
Level 35: Hasten
  • (A) Recharge Reduction IO
  • (36) Recharge Reduction IO
Level 38: Tactical Training: Vengeance
  • (A) HamiO:Membrane Exposure
Level 41: Gloom
  • (A) Thunderstrike - Accuracy/Damage
  • (45) Thunderstrike - Accuracy/Damage/Recharge
  • (46) Thunderstrike - Accuracy/Damage/Endurance
  • (46) Thunderstrike - Damage/Recharge
  • (46) Thunderstrike - Damage/Endurance/Recharge
  • (48) Thunderstrike - Damage/Endurance
Level 44: Tactical Training: Assault
  • (A) Endurance Reduction IO
Level 47: Assault
  • (A) Endurance Reduction IO
  • (48) Endurance Reduction IO
Level 49: Confuse
  • (A) HamiO:Endoplasm Exposure
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Conditioning
------------



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Posted

Can you include the datalink or datachunk? It's easier to review a build in MIDs.


 

Posted

OK, Original Post updated and includes the data chunk as well, thanks for pointing it out that it was left off originally.


 

Posted

You said you're set on powers, so I won't comment on those (I'd need to know if you're primarily a team or solo player to comment anyway).

However, this build has a few glaring problems, the most obvious being that you've broken the Rule of Five.

You can only take any particular bonus five times, no matter which set you're getting that set bonus from. (Purples might break this rule, but I've never seen it in a build).

Your 6th LotG 7.5% isn't counted. 10% (0.54 HP/sec) Regeneration and 2% (0.04 End/sec) Recovery bonuses aren't being counted.

In MIDs, select the 'Window' Menu, and then 'Sets & Bonuses'. It will mark any capped (and hence wasted) bonuses in Red.

The next-biggest problem is that you're well above the Def softcap on all Positions. There's very little reason to go above 45% on any Position unless you're a PvP build. You'd be more effective building for Recharge Reduction once you hit 45% Def in Ranged, AoE and Melee.

It's personal preference whether you include Mind-Link in that. Obviously, at your level of recharge, you couldn't.

If you can perma-ML, then that's a global 15% Def that you don't need to worry about getting in set bonuses, and that will be applying to your entire team (in comparison using both Maneuvers is giving them ~13% Def, and only while they remain close to you).

You've used Health as a set mule without slotting any Health encs at all in it. Just 2 Health IOs in there will have you recovering 17 HP/s (or 17.5 HP/s if you slot a couple more Numina's) instead of your current 13 HP/s. Since you have no self-heal, I'd make the investment. It won't save you in an emergency, but it'll help overall.

I'd never slot just two Ragnoraks (I'd get 5 or none). I'd never buy anything from a PvP set unless I'm building a PvP toon. It's wasting a lot of inf for little (or no) benefit.

4-slotting Perf Shifters into Endurance will give you another .01 End/s and another 20.1 HP. They're small bonuses, but it's not much inf.

Slotting the Stealth Proc in Sprint instead of a "real" power has become a popular trick to save a slot and keep the Stealth as a toggle for stealth mishes as opposed to being always-on.

You've obviously built for Def, and you can seriously reign that in. I think your Accuracy/to-hit and Endurance bonuses are all great, and the real problem (in terms of set bonuses) is Recharge Reduction.

I hope that helps!


 

Posted

You slotted for too much defense IMO. Instead, like Harkness said, go for some recharge to get Mind Link perma. Not only does that help you, but also when teaming.

Try and get 45% defense to all positions plus perma ML and you'd be set. That way you'd be sitting at 60% defense at all times to counteract tohit buffs and defense debuffs along with having a big chunk of recharge for your offense.


[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]

 

Posted

I'd slot ML with 3 membranes


 

Posted

Thanks for all the excellent advice everyone.

About the Ragnarok's, I have 3 goals with this toon, and mixing in those sets of 2 provided Recovery bonuses ... I wasn't aware of the Rule of Five, so that slotting was a feeble attempt to add more Recovery.

My Three goals are:

1) Def capped at all times and serious Def bonuses for my teammates.
2) Extremely high End Recovery to not have to depend upon a /Kin or /Rad to run all my toggles and blast away as my heart's content.
3) As much Recharge as possible.

It seems I've achieved Defense, and am so so on Recovery, but need improvement on Recharge. Any suggestions on how/where to improve my Recharge? I'd love to get Mind Link perma or close to it, but the cost seemed prohibatively high. Any suggestions on how to dramatically improve my Recharge?

Hearing about this Rule of Five, I'm sure I have wasted Recovery and at the same time could improve my Recovery by slotting the proper things. How would you suggest I re-slot to maximize my Recovery?

As for Defense, that's my bread and butter, so I want that to be soft-capped at all times without Mind Link, which is why my numbers are so obscenely high, but I admit this is probably serious overkill. I was hoping to get 50% to each positional without Mind Link because I mistakenly thought that was the soft-cap. Now that you've informed me it's around 45%, that seems easier to attain. I'm willing to sacrafice a good amount of Defense, but I want to keep each positional above the soft-cap, whatever it is, for debuffing mobs so that I'm capped even while debuffed most of the time.

I used to be a huge PvP'er, but I kind of got frustrated when Castle would nerf every one of my PvP toons each update ... I'd find a way to win with the toon, he'd nerf it to oblivion. Obviously overpowered PvP toons would last for several issues without a "balancing" but whatever I played would be nerfed .. it got frustrating so I left CoH/CoV for a few years and PvP'd elsewhere. I'm back, but I'm not sure I'm ready to get cracked in the nose by the nef-bat again ... I don't find Sprint+Brawl fun, no matter how balanced it is. Tic-Tac-Toe is balanced too ... but who cares?

So, I've been building this toon to be a team toon, but I'm the type of powergamer that wants to be the best, and if I can afford it, I'd like to solo top notch content ... and if I'm honest, I don't think I'll be able to resist PvP forever. It calls to me like The Precious ... even on this non-PvP toon. I realize Def is craptacular in the current iteration of PvP (and has been since I had a /SR Scrapper and Castle went 'Oh, people can't hit him, lets nerf him!'). But, I'd still like to jump in a PvP team and see if I can contribute. I was a founding member of the PvP League on Test back in the day. These days, I'm just another nub re-learning the game.

Thanks in advance for your wisdom everyone.


 

Posted

I played with your build little bit, shifted some slots around, and changed some sets.

It has better endrecovery 3.77/s vs 3.44/s, regeneration 17.3 HP/s vs 13 HP/s and recharge time 86.3% vs 43.8%

It lost some ranged and AoE defenses: 53.2% vs 60.7% ranged and 51.1% vs 51.4% AoE though. But with Mind Link recharge down to 85.4 sec and hasten downtime < 7 seconds, it is pretty much perma.

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Arachnos Widow
Primary Power Set: Fortunata Training
Secondary Power Set: Fortunata Teamwork
Power Pool: Flight
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Soul Mastery
Villain Profile:



Level 1: Poison Dart

  • (A) Decimation - Accuracy/Damage
  • (7) Decimation - Damage/Endurance
  • (17) Decimation - Damage/Recharge
  • (19) Decimation - Accuracy/Endurance/Recharge
  • (50) Decimation - Accuracy/Damage/Recharge
Level 1: Combat Training: Defensive
  • (A) Gift of the Ancients - Defense
  • (37) Gift of the Ancients - Defense/Endurance/Recharge
  • (37) Luck of the Gambler - Recharge Speed
  • (39) Luck of the Gambler - Defense/Endurance
Level 2: Subdue
  • (A) Thunderstrike - Accuracy/Damage
  • (3) Thunderstrike - Accuracy/Damage/Recharge
  • (3) Thunderstrike - Accuracy/Damage/Endurance
  • (5) Thunderstrike - Damage/Endurance/Recharge
  • (5) Thunderstrike - Damage/Endurance
  • (7) Thunderstrike - Damage/Recharge
Level 4: Tactical Training: Maneuvers
  • (A) Gift of the Ancients - Defense
  • (21) Gift of the Ancients - Defense/Endurance
  • (21) Luck of the Gambler - Defense/Endurance
  • (29) Luck of the Gambler - Recharge Speed
Level 6: Dart Burst
  • (A) Positron's Blast - Accuracy/Damage
  • (9) Positron's Blast - Damage/Endurance
  • (9) Positron's Blast - Damage/Recharge
  • (11) Positron's Blast - Damage/Range
  • (11) Positron's Blast - Chance of Damage(Energy)
Level 8: Hover
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (17) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (19) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 10: Indomitable Will
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (45) Steadfast Protection - Resistance/Endurance
Level 12: Dominate
  • (A) Decimation - Accuracy/Damage
  • (13) Decimation - Damage/Endurance
  • (13) Decimation - Damage/Recharge
  • (15) Decimation - Accuracy/Endurance/Recharge
  • (15) Decimation - Accuracy/Damage/Recharge
Level 14: Psionic Tornado
  • (A) Ragnarok - Accuracy/Damage/Recharge
  • (43) Ragnarok - Accuracy/Recharge
  • (43) Ragnarok - Damage/Endurance
  • (43) Ragnarok - Damage/Recharge
  • (45) Ragnarok - Damage
Level 16: Swift
  • (A) Flight Speed IO
Level 18: Health
  • (A) Miracle - +Recovery
  • (31) Numina's Convalescence - +Regeneration/+Recovery
  • (34) Miracle - Heal
  • (36) Numina's Convalescence - Heal
Level 20: Stamina
  • (A) Performance Shifter - Chance for +End
  • (29) Performance Shifter - EndMod
  • (31) Performance Shifter - EndMod/Recharge
  • (31) Performance Shifter - EndMod/Accuracy
Level 22: Foresight
  • (A) Gift of the Ancients - Defense
  • (23) Gift of the Ancients - Defense/Endurance/Recharge
  • (23) Luck of the Gambler - Defense
  • (25) Luck of the Gambler - Recharge Speed
Level 24: Mind Link
  • (A) HamiO:Membrane Exposure
  • (25) HamiO:Membrane Exposure
  • (27) HamiO:Membrane Exposure
Level 26: Tactical Training: Leadership
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (27) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (40) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
Level 28: Maneuvers
  • (A) Gift of the Ancients - Defense
  • (42) Gift of the Ancients - Defense/Endurance/Recharge
  • (42) Luck of the Gambler - Defense/Endurance
  • (42) Luck of the Gambler - Recharge Speed
Level 30: Mask Presence
  • (A) Luck of the Gambler - Defense/Endurance
  • (36) Luck of the Gambler - Defense
  • (37) Luck of the Gambler - Recharge Speed
Level 32: Psychic Wail
  • (A) Eradication - Damage
  • (33) Eradication - Accuracy/Recharge
  • (33) Eradication - Damage/Recharge
  • (33) Eradication - Accuracy/Damage/Recharge
  • (34) Eradication - Accuracy/Damage/Endurance/Recharge
  • (34) Eradication - Chance for Energy Damage
Level 35: Hasten
  • (A) Recharge Reduction IO
  • (36) Recharge Reduction IO
  • (40) Recharge Reduction IO
Level 38: Tactical Training: Vengeance
  • (A) HamiO:Membrane Exposure
Level 41: Gloom
  • (A) Apocalypse - Damage/Recharge
  • (45) Apocalypse - Accuracy/Damage/Recharge
  • (46) Apocalypse - Accuracy/Recharge
  • (46) Apocalypse - Damage/Endurance
  • (46) Apocalypse - Chance of Damage(Negative)
Level 44: Tactical Training: Assault
  • (A) Endurance Reduction IO
Level 47: Confuse
  • (A) Coercive Persuasion - Confused/Recharge
  • (48) Coercive Persuasion - Accuracy/Confused/Recharge
  • (48) Coercive Persuasion - Accuracy/Recharge
  • (48) Coercive Persuasion - Confused/Endurance
  • (50) Coercive Persuasion - Contagious Confusion
Level 49: Assault
  • (A) Endurance Reduction IO
  • (50) Endurance Reduction IO
------------



Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Celerity - +Stealth
Level 2: Rest
  • (A) Empty
Level 1: Conditioning
------------
------------



Set Bonus Totals:
  • 10.5% DamageBuff(Smashing)
  • 10.5% DamageBuff(Lethal)
  • 10.5% DamageBuff(Fire)
  • 10.5% DamageBuff(Cold)
  • 10.5% DamageBuff(Energy)
  • 10.5% DamageBuff(Negative)
  • 10.5% DamageBuff(Toxic)
  • 10.5% DamageBuff(Psionic)
  • 4.25% Defense(Smashing)
  • 4.25% Defense(Lethal)
  • 7.38% Defense(Fire)
  • 7.38% Defense(Cold)
  • 12.7% Defense(Energy)
  • 12.7% Defense(Negative)
  • 3% Defense(Psionic)
  • 5.5% Defense(Melee)
  • 13.9% Defense(Ranged)
  • 11.8% Defense(AoE)
  • 6.3% Max End
  • 86.3% Enhancement(RechargeTime)
  • 31% Enhancement(Accuracy)
  • 4% Enhancement(Confused)
  • 14% FlySpeed
  • 132.5 HP (12.4%) HitPoints
  • 14% JumpHeight
  • 14% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Immobilize) 5.5%
  • 29.5% (0.52 End/sec) Recovery
  • 78% (4.19 HP/sec) Regeneration
  • 4.1% Resistance(Fire)
  • 4.1% Resistance(Cold)
  • 14% RunSpeed
  • 2% XPDebtProtection


 

Posted

That looks good, but it also looks much more expensive, lol, guess this is going to be pricier than I thought, heh. Thus far I have 1 Miracle Recovery and it cost me 250M, the rest of my build combined only cost about 500M, heh, now I need 3 more of those ultra-expensive ones in Health alone, and another in Sprint, heh. Does the +Stealth IO in Sprint work if you do not have Sprint on? I ask becuase the extra end drain will make it hard to justify.

Thanks again Nord, I'm going to price out the rest of this ASAP and see what I can do.


 

Posted

Quote:
Originally Posted by Vexus View Post
Does the +Stealth IO in Sprint work if you do not have Sprint on? I ask becuase the extra end drain will make it hard to justify.
The Stealth will only trigger if you toggle on Sprint. However, once the Stealth is triggered, you can turn off Sprint and it remains up for another 120 seconds (unless you do something to disrupt it, like fighting).


 

Posted

Quote:
Originally Posted by Vexus View Post
That looks good, but it also looks much more expensive, lol, guess this is going to be pricier than I thought, heh. Thus far I have 1 Miracle Recovery and it cost me 250M, the rest of my build combined only cost about 500M, heh, now I need 3 more of those ultra-expensive ones in Health alone, and another in Sprint, heh. Does the +Stealth IO in Sprint work if you do not have Sprint on? I ask becuase the extra end drain will make it hard to justify.

Thanks again Nord, I'm going to price out the rest of this ASAP and see what I can do.
Yeah, that's gonna be ultra expensive. Apocalypse and Ragnarok sets are around 1.5B-2B each, although confusion purple set should be much cheaper. 5 LotG 7.5% are minimum 100M each (another 500M). I'm not even talking about some other things like Numina and Miracle Heals, LotG Defense, Gaussian End/Rech, etc.

Stealth from +Stealth IO lasts 2 minutes, so you can switch sprint on and off to trigger it, or you can run with sprint toggled on if you want to.


 

Posted

Quote:
Originally Posted by Vexus View Post
I'm the type of powergamer that wants to be the best, and if I can afford it, I'd like to solo top notch content
Build for perma-ML, then worry about the Def, then the End. It's the most expensive, but probably the most effective too.

Consider a Night Widow as your alt build if you get the PvP bug on this toon.


 

Posted

OK, but I can tell you now that I can't really afford Ragnarok or Apocalypse ... nor can I afford those extra Miracles and Numina's in Health, so I'm going to have to go with a different build for a while until I can raise that kind of dough.

What are the good ways to build for Global Recharge? Is there any less-espensive alternative for doing it? I've been using my Merits to buy LotG's; should I be doing something else?

Thanks guys, I really appreciate all the help.


 

Posted

Regarding merits:

There were few threads in market section about the best use of meritis. It seems, the concesus was that random rolls is the best way to go (I have to note that there were also opposing opinions).

I always do random rolls: 50% in 35-39 range and another 50% in 10-14 range.
35-39 range gives chance of getting Miracle+, Numina++, LotG 7.5, Blessing of the Zephyr, Decimation, Gaussian, Gift of the Ancients...
10-14 range gives chance of getting Eradication and Blessing of the Zephyr. Also there are few recipes in that range that are quite rare and expensive: like Shield Breaker, Theft of Essense, Basilisk's Gaze, Call to Arms, that can be sold for good inf.

My only direct recipe purchases were:
Miracle+ level 20
Numina++ level 30
Celerity+ level 15

These are used by every new toon I'm rolling out. As soon as it reaches 50, i'd respec it to replace these with higher level, so I can use low level for new toons again.

I'd also recommend to farm AE for tickets and do random BRONZE rolls in these ranges for pool A recipes


 

Posted

Wow I had no idea about those rolls. I've done the AE Random Rolls and every once in a w hile gotten a good recipe, but probably like 10% of the time or less. I've done Bronze and done Gold thinking Gold was better and Bronze was cheaper thus more bites at the apple. I was unaware that Random Rolls for Merits was the way to go though. Thanks.


 

Posted

Quote:
Originally Posted by Vexus View Post
What are the good ways to build for Global Recharge? Is there any less-espensive alternative for doing it?
My general guidelines for building for Recharge Reduction:

1. Get Hasten. 3 slot it with Recharge Reduction.

(I always plot my builds with Hasten toggled on, but it's worth remembering that if it isn't perma, then your overall RR will be slower while it's down.)

2. Use as many LotG 7.5% as you can afford/fit into your build (max five).

3. Use set IO bonuses.

Not all Purple sets are expensive and many offer 10% global Recharge Reduction. Coercive Persuasion, for example, tends to be fairly cheap and it offers superb bonuses if you can spare 6-slots for a Confuse power.

Generally-speaking, it's the Damaging purples (e.g. Ragnarok) that are very expensive. Purple sets for mezzes are a lot more affordable and can offer that 10% global Recharge Reduction.

Basilisk's Gaze (for Holds) offers a mighty 7.5% Recharge Reduction for only 4 slots. (This bonus appears to work in addition to the LotG 7.5%s, so in theory you could have 5 of each.) However, this makes BG more popular than many purples, and BG: Acc/End/Rec/Hold can end up being more expensive than a Numina or LotG 7.5%.

4. If there's a particular power (in this case ML) that you want up a lot (in this case perma), always hit at least yellow ED, if not red, in Recharge Reduction for that power.

--

Affording a high-end build is about generating infamy and buying wisely. I'd recommend looking at the WW/BM forum. NordBlast gave you some good tips on Merits, and there's general market tactics that you can follow that'll save you 10-30% of the overall build cost. The most basic one is the sig-filed "if you don't leave the bid up for 24 hours, you didn't really bid". 24 hours should be considered the minimum amount of time you'll leave a bid up for. Impatience costs you a lot.

From my experience, I try to avoid placing many bids during the markets' weekend peak of Saturday evening - Monday evening. If I want a HO, I take a look at the market a 6-12 hours after the last raid, when there's often a glut.


 

Posted

Great tips, thanks. I'll give the build another try and see what I can come up with using the great ideas from all of you.


 

Posted

Generally, slotting for global recharge really isn't cheap. Some sets are cheaper than others like Harkness described, but for perma ML you will need around 90% global recharge.


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