Best solo AT COV


Adeon Hawkwood

 

Posted

whats the best solo AT for red side, played many brutes and wanting something different just not enjoying running out of the blue bar with all the other ATs.


 

Posted

Pretty much all redside ATs solo well. Masterminds are probably the best but have a steep learning curve.


 

Posted

Dominators. Which are also the best group AT.

The above, of course, is 100% opinion. But they're the best (read: most overall fun) to me. Masterminds are quite good, I'll agree, but you will *absolutely hate* Scrapyarders when you're at probably your weakest point (late teens-early 20s, before your second tier2 or your tier3, and before SOs) ... which is, of course, when you get to fight them.


 

Posted

Widows are good for soloing too. While I was leveling my NW, 1st death was at level 33 when I brought her to rikti ship raid


 

Posted

It depends on exactly what you are trying to accomplish in soloing and how you play. In theory, Stalkers fit the bill due ot the ability to outright ignore 90% of what they don't want to fight and burst damage allows them to kill most things quickly. However, some people don't like Stalkers so it would be a poor choice for them.


 

Posted

If you dislike running dry on endurance, then masterminds are probably your best choice.

Play a bots / traps if you'd like a particularly easy ride, with relatively little to do. Play (anything)/poison if you'd like a much more active set.

If your only difficulty with brutes was endurance, though, check out the brute guides to find one on endurance management. Pre-20 brutes can slice through missions with great alacrity once you've got endurance under control, and there is a guide on the brute forums to help you do that.


 

Posted

SS/WP brute. Powerful with just SOs, strong all the way from level 1 to 50.


 

Posted

Im gonna second the Stalker. There is nothing better than takign on a +3 boss and him not getting one hit in on me. BU + AS + Eagles Claw + Air Sup + CaK + Placate + AS + Eagles Claw = Deadness. MUAHAHA

Seriously try a stalker, you wont be disappointed.


 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
Dominators. Which are also the best group AT.

The above, of course, is 100% opinion. But they're the best (read: most overall fun) to me. Masterminds are quite good, I'll agree, but you will *absolutely hate* Scrapyarders when you're at probably your weakest point (late teens-early 20s, before your second tier2 or your tier3, and before SOs) ... which is, of course, when you get to fight them.
You can avoid Scrapyarders in the teens by staying in Cap until 20 or 21. They are a royal pain to most Masterminds, but the one I'm leveling now has no problem with them at all. He's Bots/Storm... I find pinning those stupid Demolitionists and Foremen in a corner Freezing Rain patch with Hurricane while the bots laser them down works quite well. It also feels really, really good to finally be able to fight those guys without endless re-summoning. This will probably be my first Mastermind who doesn't go back to Sharkhead at high levels and spend some time in Scrapyarder territory with the pets on aggressive mowing down everything in sight for revenge.

(Nah, who am I kidding... I'll still do that. )

I'd highly recommend Masterminds, especially Bots or Thugs. Bots/Traps is pretty much the ultimate soloing machine at high levels, even with a low-cost build, but really any combination of Bots or Thugs and Traps, Dark, Pain, or Storm will steamroll things. So will many other MMs, but those are the ones I consider the best.


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Mechmeister, level 50 Bots / Traps MM
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Posted

Quote:
Originally Posted by StrykerX View Post
I'd highly recommend Masterminds, especially Bots or Thugs. Bots/Traps is pretty much the ultimate soloing machine at high levels, even with a low-cost build...
Two nights ago, on my Bots/Traps, I did some of Borea's repeatable RWZ missions at +0/x8. You know those cave rooms with three groups of enemies? I teamported myself into the middle of it and aggro'd all three groups at once.

A few minutes later the mission was complete and I resummoned the protector bot I lost.


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Posted

Bots/Dark. I have yet to play a villain combo that even comes close. High resistances + massive -tohit + AoE heals (yes, multiple) + massive AoE carnage + defense bubbles.


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Posted

Given that all redside ATs solo well, I would say the order of soloability is Brute, Mastermind, Stalker, Dominator, and Corruptor. I can't say 100% where the Epic ATs fit in there, but I'd put them at least between Mastermind and Stalker. Honestly, I've never had any trouble soloing any SoA.

The other posts have really noted the special considerations to each AT. They all solo well, but whether you enjoy playing them can have a bigger effect. Even Corruptors can get a good boost in soloability from picking a good debuffing Secondary like Rad or Dark. (And can get painfully hard to solo if you make a tougher choice)


 

Posted

I made a point of playing mostly solo with my first CoV character... a Katana/SR Stalker. If you don't try to play them like a Scrapper (aka, "kill everything in sight, pronto!") and don't mind playing slowly and methodically in combat, they're incredibly strong solo characters.

I've also had fantastic luck recently with my Elec/Shield Brute, once he was levelled up enough to get SOs. He is a damage fiend... just walk into a room and spam attacks at everyone who looks at you funny until they stop twitching. I also had a pretty decent experience with my Energy/Energy Aura Brute, and that was before the set got buffed last year.

(I had significantly less luck on my SS/Invuln Brute from the pre-IO days, though it's entirely possible that I built or slotted him poorly.)

I've personally found Masterminds to be even slower-going than my Stalker, but I'm not a huge fan of robots so haven't bothered with that primary before. I have played a Necro/Poison and Thugs/Poison into the high 20s... while they didn't die often, Poison does tend to be pretty heavy on endurance usage and is notably better on a team than solo. I'd certainly go with /Dark instead if you're interested in a fast solo experience, with either Thugs or Bots as the primary.

(Sidenote: I also have plans to make both a Demon/Dark and Demon/Thermal MM when Going Rogue launches.)

As far as Dominators and Corruptors go, I unfortunately cannot give any real input. I'm not a huge fan of ranged damage classes and have yet to level either class out of the teens. The reason I mention this is to say the following:

Everyone has their own play style, and every AT has their own strengths and weaknesses. The above classes fit my play style, so I'm comfortable with them. You might not like the slowness and cautiousness required to play most Stalker builds, or the fact that you'll almost never have endurance in combat when playing a /Poison MM. They work for me. So take everyone else's suggestions with a grain of salt and figure out what works for you.


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Posted

Plant doms are very strong and safe.


 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
Masterminds are quite good, I'll agree, but you will *absolutely hate* Scrapyarders when you're at probably your weakest point (late teens-early 20s, before your second tier2 or your tier3, and before SOs) ... which is, of course, when you get to fight them.
Scrapyarders are the primary reason I skip as much of the Sharkshead content as possible and have come up with a relatively quick way of doing it. As someone else mentioned, I stay in Cap as long as possible, and don't go to Sharks until I absolutely have to. This is usually around level 21. At that point, I run papers and teams to level 26, then it's off to Ouroboros. You can quickly get to 30 by flashing back to missed arcs in Mercy, Port Oakes, and Cap.

Quote:
Originally Posted by NordBlast View Post
Widows are good for soloing too. While I was leveling my NW, 1st death was at level 33 when I brought her to rikti ship raid
Funny you should mention Widows. I had tried Widows in the past, and never really enjoyed them, primarily because I prefer ranged damage over melee damage (exactly the opposite of Chad). I recently gave them another shot though, and have been having a ball with my new Widow. Just got her to level 26 last night, and have specialized as a Fortunata. Now she plays a bit like a Stalker with ranged damage and better defense. Toss in the fact that some of the attacks have immob, hold, or disorient components to them, and it makes for a fun ride.

I have also found the Widow to be END friendly, even pre-20 In fact, I didn't have trouble at all keeping my toggles up. I think I may have had 2 fights the entire time where a toggle dropped. Throw in Stamina at level 20 and END becomes a non-issue. As an example, last night I was running Mask Presence with NO END redux (hadn't slotted it yet) and Tactical Training Maneuvers with just 2 SO END redux. Fighting all out, I still managed to stay at max endurance the entire time.


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Posted

Brutes = High damage/High defense

SMASH!!

The other ATs all have things to speak for them, but seriously, from Mercy to Grandville, there's no other AT that can kill as quickly while simultaneously being almost completely safe.


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Posted

Quote:
Originally Posted by Tweeks View Post
whats the best solo AT for red side, played many brutes and wanting something different just not enjoying running out of the blue bar with all the other ATs.
In my opinion Night Widow or Fortunata, or a Fire/Dark Corruptor.


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Posted

Quote:
Originally Posted by Chad Gulzow-Man View Post
I
I've personally found Masterminds to be even slower-going than my Stalker, but I'm not a huge fan of robots so haven't bothered with that primary before. I have played a Necro/Poison and Thugs/Poison into the high 20s... while they didn't die often, Poison does tend to be pretty heavy on endurance usage and is notably better on a team than solo. I'd certainly go with /Dark instead if you're interested in a fast solo experience, with either Thugs or Bots as the primary.

(Sidenote: I also have plans to make both a Demon/Dark and Demon/Thermal MM when Going Rogue launches.)
Poison is one of the slowest Mastermind secondaries. It specializes in debuffing single targets into uselessness, which is great for AVs but not so good for general play. As far as Bots go, they do start off pretty slow but once you hit 32 they become monsters. Thugs speed up faster since they get AoEs a lot sooner, but Bots are more survivable. Both are very good though, especially paired with Dark, Traps, or Storm (all of which can debuff entire spawns and boost your kill speed).


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Posted

Quote:
Originally Posted by Tweeks View Post
whats the best solo AT for red side, played many brutes and wanting something different just not enjoying running out of the blue bar with all the other ATs.
Superstrength/Willpower brute. You don't even have to make complicated power selection choices.


 

Posted

Almost any villain can solo and a surprising amount of AT combos can solo right up to an EB, w/o breaking a sweat.

I'd have to SS/WP is the easiest and most user friendly. No set bonuses or complicated IO slotting needed.

Plant/ Dominators are often overlooked, but from lvl 8 onwards they can solo most content. Plant is the "illusion" of the villain crowd. Plenty of aggro grabbing pets, soft control, and - Defense (Earth/ is a close second here..IMHO..but opinons may vary).

Almost ANY mastermind..really 100% you have to be completely inept not to be able to solo with a MM. Go Bots/Trap or Bots/FF if you want a really easy ride.

Stalkers can level fastest by being very selective on the missions they accept. Stealthily sneaking to the end and killing bosses or grabbing glowies is one way to do it. Since they've been buffed you may also fight the traditional way if you want..but not nearly as fast.

oh and quite a few Corruptor combos..I can't possibly name them all.

I'm not counting VEAT's because they are complicated. Fun and interesting, yes. But complicated AT's tend to confuse and frustrate people.


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Posted

Quote:
Originally Posted by TRTerror View Post
Plant doms are very strong and pretty.
fix'd


 

Posted

I'd have to say Brutes, most definitely. In particular, any WP Brute. My DB/WP probably had the easiest time soloing of any character I've ever made, though my Bots/Traps was made in the day of having to resummon during each zone so I might have different opinions now.


 

Posted

I've played all CoV archetypes to L50, some of them twice (and brute 5 times ), many of them solo - I think Brutes and Masterminds are still the best soloers, probably tied for it (most MMs should be able to finish bigger spawns faster, but Brutes can have an easier time on tough targets depending on the Brute/MM secondaries), though I personally enjoy Brutes more than MMs.

Dominators are very capable soloers now too (my Earth/Fire was awesome), and certain Stalkers solo very fast as well (my Elec/Nin was incredible - could finish solo spawns faster than my brutes). Some Corruptors can solo very well (my Ice/Storm is very good solo - better than my Fire/Rad, though the latter is better in teams), though with Dominators, Stalkers and especially Corruptors the powersets you pick affect how good you are solo more than they do for Brutes/Masterminds.

All 4 VEAT branches are very good solo - Crabs excel on big spawns, while Widows/Banes/Forts are pretty good all round. It's hard for me to gauge their solo performance against the other ATs as I spent stupid amounts of inf on mine to make them godlike, so they're my best soloers on redside, bar none.