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Posts
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Joined
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so no dice on a tank? i have a couple 50 brutes ss/wp ss/fire ss/sd but didnt really think that they would be able to stand up to a fight such as RSF with only 3 people.
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Hello all! i have a 50 Son/Rad that is pretty amazing w/o IOs but i never really use her, i was thinking about making her into a AV killer. The only problem being i have no clue where to start with set bonuses and what i should really be working for. Any tips or suggestions? Def? Rech? not a clue
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Hello all! i have a 50 Son/Rad that is pretty amazing w/o IOs but i never really use her, i was thinking about making her into a AV killer. The only problem being i have no clue where to start with set bonuses and what i should really be working for. Any tips or suggestions?
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So hears the dilema, im a 36 month vet and never really set foot on blue side. Currently im working on a couple heroes and actually enjoying it, but what im trying to do is make a character that will be able to take aggro (tank) on TFs. I also have a couple buddies of mine that are going to join me, i just have no clue what would work out the best as a 3 person team. Anyone have any ideas? Doesnt really matter what side (blue/red), im just trying to find a kick a** trio that will be awesome together. Any help is greatly appreciated!
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What in your opinions is the most fun brute to play? Looking to try something new thats just fun, want see to what you guys think is the funest.
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Have wm/inv and love it get the accolades
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I still think soul is the best you don't really need a immob since rttc is a good amount of aggro and no burn to make them flee it should be your best bet.
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So in building a /cold should I go primarily for recharge? What 9ther set bonuses are good for i?
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Gloom is Great solid DOT and Dark Obliteration is Great AOE -tohit, that with the regen of WP your good to go, i use it all the time vs +1 x8 non IOd SS/WP and barely ever die unless i go stupid with it. Its easily capable of doing more but just started playing again and dont like debt that much
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i went soul, Gloom and Dark Obliteration for the two powers and absolutly love it!
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actually instead of just putting /ea or /invul i could use any secondary just not really feeling the whole Granite idea. So if you all could just post what you have seen work best as a brute on the RSFs
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not really looking for the survival of DM however im just trying to figure out how the best brutes i have seen do the RSF were /ea before the buff to them. I would really like to go EM/ because i have a EM/Nin Stalker who is awesomesauce. So EM/Invul? any good build ideas for it, i.e. what should i be going for for bonuses?
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Energy Melee / Energy Aura Please explain, how come this is not a more commonly used set, seems great ST damage, so it would probably be good for most soloing activities or even AVs correct?
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Claws is a great primary that doesnt really need a whole lot of recharge, i would try sprinkling some defense, and hp to the mix and you should be pretty well off the only thing you really have to slot with recharge is energize.
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Quote:Stone is too boring for me, too slow with too many downfalls. I like the Idea of /Fire for damage but im going to need something that can really tank so whats your thoughts on /invul or /EA?Anything will work provided you play it smart and use inspirations, accolades, etc... Stone is probably your best bet for a secondary given your criteria though most of the RSFs I've done lately have had either a /Fire or /Shield as the lead (or only) Brute and there's zero issue, though those teams are usually stacked and filled with people who know what they're doing.
EM/EA
EM/Invul
FM/EA
FM/Invu
How about those?l -
love my ss/wp easy mode without IOs
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I'd say DA is the most under used secondary for brutes, mainly because it "cant" do what the other secondaries are able to do.
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whats the best solo AT for red side, played many brutes and wanting something different just not enjoying running out of the blue bar with all the other ATs.
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Whats the most powerfull brute for holding aggro in a RSF, im trying to make something that will be able to hold up well even with a pug group. So in short i need something that wont be crushed with only having a couple of characters that know what there doing. Any thoughts or ideas will be extremely helpfull. Primary and Secondary please.
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Good Bad or Truly Ugly?
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Tweeky: Level 50 Technology Brute
Primary Power Set: Super Strength
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Punch- (A) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Endurance
- (3) Kinetic Combat - Damage/Recharge
- (5) Kinetic Combat - Damage/Endurance/Recharge
- (A) Reactive Armor - Resistance/Endurance
- (11) Reactive Armor - Resistance
- (13) Reactive Armor - Resistance/Recharge
- (13) Reactive Armor - Resistance/Endurance/Recharge
- (29) Miracle - Heal
- (31) Miracle - Heal/Endurance
- (A) Kinetic Combat - Accuracy/Damage
- (5) Kinetic Combat - Damage/Endurance
- (7) Kinetic Combat - Damage/Recharge
- (7) Kinetic Combat - Damage/Endurance/Recharge
- (A) Numina's Convalescence - Heal
- (25) Numina's Convalescence - Heal/Endurance
- (27) Numina's Convalescence - Heal/Recharge
- (A) Reactive Armor - Resistance/Endurance
- (15) Reactive Armor - Resistance
- (15) Reactive Armor - Resistance/Recharge
- (17) Reactive Armor - Resistance/Endurance/Recharge
- (17) Steadfast Protection - Resistance/+Def 3%
- (A) Kinetic Combat - Accuracy/Damage
- (9) Kinetic Combat - Damage/Endurance
- (9) Kinetic Combat - Damage/Recharge
- (11) Kinetic Combat - Damage/Endurance/Recharge
- (A) Shield Wall - +Res (Teleportation), +3% Res (All)
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (23) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (25) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (21) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (23) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Discouraging Words - To Hit Debuff
- (33) Discouraging Words - To Hit Debuff/Recharge
- (33) Discouraging Words - To Hit Debuff/Recharge/Endurance
- (33) Numina's Convalescence - Heal
- (34) Numina's Convalescence - Heal/Endurance
- (34) Numina's Convalescence - Heal/Endurance/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (19) Kinetic Combat - Damage/Endurance
- (19) Kinetic Combat - Damage/Recharge
- (21) Kinetic Combat - Damage/Endurance/Recharge
- (A) Performance Shifter - EndMod/Accuracy
- (27) Performance Shifter - EndMod
- (29) Performance Shifter - EndMod/Recharge
- (48) Performance Shifter - Chance for +End
- (A) Jumping IO
- (A) Numina's Convalescence - Heal
- (46) Numina's Convalescence - Heal/Endurance
- (48) Numina's Convalescence - Heal/Recharge
- (48) Regenerative Tissue - +Regeneration
- (50) Miracle - +Recovery
- (A) Performance Shifter - EndMod
- (40) Performance Shifter - EndMod/Accuracy
- (43) Performance Shifter - EndMod/Recharge
- (A) Devastation - Accuracy/Damage
- (34) Devastation - Accuracy/Damage/Endurance/Recharge
- (36) Devastation - Damage/Recharge
- (40) Devastation - Accuracy/Damage/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (31) Luck of the Gambler - Defense
- (31) Luck of the Gambler - Defense/Endurance
- (A) Eradication - Accuracy/Damage/Endurance/Recharge
- (36) Eradication - Damage
- (36) Eradication - Damage/Recharge
- (37) Eradication - Accuracy/Damage/Recharge
- (A) Gladiator's Armor - TP Protection +3% Def (All)
- (37) Reactive Armor - Resistance/Endurance
- (37) Reactive Armor - Resistance
- (39) Reactive Armor - Resistance/Recharge
- (40) Reactive Armor - Resistance/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (39) Luck of the Gambler - Defense
- (39) Luck of the Gambler - Defense/Endurance
- (A) Cloud Senses - ToHit Debuff
- (42) Cloud Senses - Accuracy/ToHitDebuff
- (42) Cloud Senses - Accuracy/Recharge
- (42) Cloud Senses - ToHit Debuff/Endurance/Recharge
- (43) Cloud Senses - Accuracy/Endurance/Recharge
- (43) Cloud Senses - Chance for Negative Energy Damage
- (A) Siphon Insight - ToHit Debuff
- (45) Siphon Insight - Accuracy/ToHit Debuff
- (45) Siphon Insight - Accuracy/Recharge
- (45) Siphon Insight - ToHit Debuff/Endurance/Recharge
- (46) Siphon Insight - Accuracy/Endurance/Recharge
- (46) Siphon Insight - Chance for +ToHit
- (A) Recharge Reduction IO
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (50) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
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Set Bonus Totals:- 3% DamageBuff(Smashing)
- 3% DamageBuff(Lethal)
- 3% DamageBuff(Fire)
- 3% DamageBuff(Cold)
- 3% DamageBuff(Energy)
- 3% DamageBuff(Negative)
- 3% DamageBuff(Toxic)
- 3% DamageBuff(Psionic)
- 29.8% Defense(Smashing)
- 29.8% Defense(Lethal)
- 12.6% Defense(Fire)
- 12.6% Defense(Cold)
- 19.4% Defense(Energy)
- 19.4% Defense(Negative)
- 6% Defense(Psionic)
- 17.9% Defense(Melee)
- 22.6% Defense(Ranged)
- 19.1% Defense(AoE)
- 4.05% Max End
- 9% Enhancement(Accuracy)
- 21.3% Enhancement(RechargeTime)
- 19% FlySpeed
- 331.7 HP (22.1%) HitPoints
- 19% JumpHeight
- 19% JumpSpeed
- Knockback (Mag -12)
- Knockup (Mag -12)
- MezResist(Confused) 4.15%
- MezResist(Held) 2.5%
- MezResist(Immobilize) 16.8%
- MezResist(Sleep) 2.5%
- MezResist(Stun) 2.5%
- MezResist(Terrorized) 2.5%
- 5% (0.08 End/sec) Recovery
- 68% (4.26 HP/sec) Regeneration
- 3% Resistance(Smashing)
- 3% Resistance(Lethal)
- 3% Resistance(Fire)
- 3% Resistance(Cold)
- 3% Resistance(Energy)
- 3% Resistance(Negative)
- 3% Resistance(Toxic)
- 3% Resistance(Psionic)
- 19% RunSpeed
- 2% XPDebtProtection
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war mace = no to much flaming goin on there
ss = boring have a few 50 brutes want something new
dm = to me just dosnt have enough punch
Maybe i should just make a em/ea brute for just soloing? Would FM be a good option? -
Just wondering what everyones thoughts are of things that can pair well with /EA. I have come to the conclusion that the powerset can not be as bad as everyone is making it sound, so therefore i want to make a solid build but im lost at what would go with it, starters i hate SS DM and Claws. So if anyone else has exp with any of the other powersets it will be greatly appreciated, im looking for something with enough mitigation to hold up to x8s but enough ST to possibly take on a AV, so hit me up with what you guys think is the best please! Thanks in adv,
Tweeks.