Ss/wp


devil dingo

 

Posted

Good Bad or Truly Ugly?

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!
Tweeky: Level 50 Technology Brute
Primary Power Set: Super Strength
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Punch

  • (A) Kinetic Combat - Accuracy/Damage
  • (3) Kinetic Combat - Damage/Endurance
  • (3) Kinetic Combat - Damage/Recharge
  • (5) Kinetic Combat - Damage/Endurance/Recharge
Level 1: High Pain Tolerance
  • (A) Reactive Armor - Resistance/Endurance
  • (11) Reactive Armor - Resistance
  • (13) Reactive Armor - Resistance/Recharge
  • (13) Reactive Armor - Resistance/Endurance/Recharge
  • (29) Miracle - Heal
  • (31) Miracle - Heal/Endurance
Level 2: Haymaker
  • (A) Kinetic Combat - Accuracy/Damage
  • (5) Kinetic Combat - Damage/Endurance
  • (7) Kinetic Combat - Damage/Recharge
  • (7) Kinetic Combat - Damage/Endurance/Recharge
Level 4: Fast Healing
  • (A) Numina's Convalescence - Heal
  • (25) Numina's Convalescence - Heal/Endurance
  • (27) Numina's Convalescence - Heal/Recharge
Level 6: Mind Over Body
  • (A) Reactive Armor - Resistance/Endurance
  • (15) Reactive Armor - Resistance
  • (15) Reactive Armor - Resistance/Recharge
  • (17) Reactive Armor - Resistance/Endurance/Recharge
  • (17) Steadfast Protection - Resistance/+Def 3%
Level 8: Knockout Blow
  • (A) Kinetic Combat - Accuracy/Damage
  • (9) Kinetic Combat - Damage/Endurance
  • (9) Kinetic Combat - Damage/Recharge
  • (11) Kinetic Combat - Damage/Endurance/Recharge
Level 10: Indomitable Will
  • (A) Shield Wall - +Res (Teleportation), +3% Res (All)
Level 12: Combat Jumping
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (23) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (25) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 14: Super Jump
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (21) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (23) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 16: Rise to the Challenge
  • (A) Discouraging Words - To Hit Debuff
  • (33) Discouraging Words - To Hit Debuff/Recharge
  • (33) Discouraging Words - To Hit Debuff/Recharge/Endurance
  • (33) Numina's Convalescence - Heal
  • (34) Numina's Convalescence - Heal/Endurance
  • (34) Numina's Convalescence - Heal/Endurance/Recharge
Level 18: Boxing
  • (A) Kinetic Combat - Accuracy/Damage
  • (19) Kinetic Combat - Damage/Endurance
  • (19) Kinetic Combat - Damage/Recharge
  • (21) Kinetic Combat - Damage/Endurance/Recharge
Level 20: Quick Recovery
  • (A) Performance Shifter - EndMod/Accuracy
  • (27) Performance Shifter - EndMod
  • (29) Performance Shifter - EndMod/Recharge
  • (48) Performance Shifter - Chance for +End
Level 22: Hurdle
  • (A) Jumping IO
Level 24: Health
  • (A) Numina's Convalescence - Heal
  • (46) Numina's Convalescence - Heal/Endurance
  • (48) Numina's Convalescence - Heal/Recharge
  • (48) Regenerative Tissue - +Regeneration
  • (50) Miracle - +Recovery
Level 26: Stamina
  • (A) Performance Shifter - EndMod
  • (40) Performance Shifter - EndMod/Accuracy
  • (43) Performance Shifter - EndMod/Recharge
Level 28: Hurl
  • (A) Devastation - Accuracy/Damage
  • (34) Devastation - Accuracy/Damage/Endurance/Recharge
  • (36) Devastation - Damage/Recharge
  • (40) Devastation - Accuracy/Damage/Recharge
Level 30: Heightened Senses
  • (A) Luck of the Gambler - Recharge Speed
  • (31) Luck of the Gambler - Defense
  • (31) Luck of the Gambler - Defense/Endurance
Level 32: Foot Stomp
  • (A) Eradication - Accuracy/Damage/Endurance/Recharge
  • (36) Eradication - Damage
  • (36) Eradication - Damage/Recharge
  • (37) Eradication - Accuracy/Damage/Recharge
Level 35: Tough
  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (37) Reactive Armor - Resistance/Endurance
  • (37) Reactive Armor - Resistance
  • (39) Reactive Armor - Resistance/Recharge
  • (40) Reactive Armor - Resistance/Endurance/Recharge
Level 38: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (39) Luck of the Gambler - Defense
  • (39) Luck of the Gambler - Defense/Endurance
Level 41: Gloom
  • (A) Cloud Senses - ToHit Debuff
  • (42) Cloud Senses - Accuracy/ToHitDebuff
  • (42) Cloud Senses - Accuracy/Recharge
  • (42) Cloud Senses - ToHit Debuff/Endurance/Recharge
  • (43) Cloud Senses - Accuracy/Endurance/Recharge
  • (43) Cloud Senses - Chance for Negative Energy Damage
Level 44: Dark Obliteration
  • (A) Siphon Insight - ToHit Debuff
  • (45) Siphon Insight - Accuracy/ToHit Debuff
  • (45) Siphon Insight - Accuracy/Recharge
  • (45) Siphon Insight - ToHit Debuff/Endurance/Recharge
  • (46) Siphon Insight - Accuracy/Endurance/Recharge
  • (46) Siphon Insight - Chance for +ToHit
Level 47: Hasten
  • (A) Recharge Reduction IO
Level 49: Super Speed
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (50) Blessing of the Zephyr - Knockback Reduction (4 points)
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Fury
------------
Set Bonus Totals:
  • 3% DamageBuff(Smashing)
  • 3% DamageBuff(Lethal)
  • 3% DamageBuff(Fire)
  • 3% DamageBuff(Cold)
  • 3% DamageBuff(Energy)
  • 3% DamageBuff(Negative)
  • 3% DamageBuff(Toxic)
  • 3% DamageBuff(Psionic)
  • 29.8% Defense(Smashing)
  • 29.8% Defense(Lethal)
  • 12.6% Defense(Fire)
  • 12.6% Defense(Cold)
  • 19.4% Defense(Energy)
  • 19.4% Defense(Negative)
  • 6% Defense(Psionic)
  • 17.9% Defense(Melee)
  • 22.6% Defense(Ranged)
  • 19.1% Defense(AoE)
  • 4.05% Max End
  • 9% Enhancement(Accuracy)
  • 21.3% Enhancement(RechargeTime)
  • 19% FlySpeed
  • 331.7 HP (22.1%) HitPoints
  • 19% JumpHeight
  • 19% JumpSpeed
  • Knockback (Mag -12)
  • Knockup (Mag -12)
  • MezResist(Confused) 4.15%
  • MezResist(Held) 2.5%
  • MezResist(Immobilize) 16.8%
  • MezResist(Sleep) 2.5%
  • MezResist(Stun) 2.5%
  • MezResist(Terrorized) 2.5%
  • 5% (0.08 End/sec) Recovery
  • 68% (4.26 HP/sec) Regeneration
  • 3% Resistance(Smashing)
  • 3% Resistance(Lethal)
  • 3% Resistance(Fire)
  • 3% Resistance(Cold)
  • 3% Resistance(Energy)
  • 3% Resistance(Negative)
  • 3% Resistance(Toxic)
  • 3% Resistance(Psionic)
  • 19% RunSpeed
  • 2% XPDebtProtection



 

Posted

Think you could edit the post to NOT be dark blue on a blue background? I can't even read your slotting choices.



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Posted

Hey tweeks.

Your build is not that different from the build i am using. I am at work so i can't post my build. I suggest dropping super speed and getting rid of blessing of zephyr set in super jump. That KO protection Io is really expensive...over 100 mil. Its not worth it for 1.5% fire/cold def. You can pick up hurl and slot is with some thunderstike for some additional energy def.