Super Stength/Willpower I/O Set Guide
There is no definitive IO guide for SS/WP. You have 3 options
1) Recharge heavy offensive powerhouse
2) Regen and HP oriented tank for dealing with Nemesis and other things that bypass defense
3) Typed Defense build
So before anyone links you a build, it would help us tremendously to know these two things:
1) Maximum budget - how much are you willing to spend (and believe me, you could say 10 billion and I could do a build for that)
2) Which of those three type would you like? Once those in this forums have a better idea, we'll be better able to help you.
The whole character concept is regen. (Based on a role playing character I have for tabletop storytelling.) as far as budget, I got a few things already invested, not sure "market price", but like Hecatomb-full set for KO blow, LOTG - full set, Scirroccos - wishset there is armageddon, and spare change like couple sets titanium, red fortune, etc. Anyways, Budget of 10 billion is doable. Please dial it in. Of course, I will focus on the regen/survivabilty expenses before i amp up the rest of my attacks, in keeping with concept.
This is the best I could come up with on the fly. I suggest you study each one of these builds to determine exactly what fits your playstyle. I also strongly suggest that you modify and tweak these builds to your tastes, because by spending more time tweaking the build, you can get more performance from it. Below are six different builds of varying costs, from the very affordable to the outrageously expensive. They focus on one of three things: recharge, defense, or HP/Regen. They are meant to educate on the various conventions on slotting and what kind of sets you might want to look for. My personal taste leans toward a high-end defense build similar to what I posted. However, high-end recharge builds are incredible offense-driven powerhouses that are fun to watch and play.
1) The Cheapest: Frankenslotted HP/Regen/Nrg Defense (50-100 million inf)
--Helps boost your NRG defenses without breaking the bank using cheap sets.
--Absolutely affordable. Simply playing your character to level 50 should pay for this.
--Modest performance for a very, very low price
--An exercise in frankenslotting. Notice footstomp, hurl, knockout blow, and RTTC.
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2) High-End HP/Regen (3-5 billion, depending on PvP IOs, hamis, 7.5's, and purples)
--580% Regen without RTTC active
--2,754 HP with accolades
--An exercise in splitting unique sets to get bonuses. Check out Hurl and Gloom (this is not personally recommended)
--Use of Eradication for the huge HP bonus
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3) Low-End Recharge Build (350 million)
--Using the cheaper recharge recipes on the market, I was able to get 50% recharge, without any LOTG 7.5's. A few empty slots are left if you wish to add 7.5's and use merits to earn them doing Strike Forces.
--If the player wishes to use LOTG 7.5s, I recommend 5-slotting rage with adjusted targetting for 5% recharge, and gaining the 7.5 recharges in your defense toggles. Also, RTTC could be 5 slotted with doctored for another 5% recharge. Just remember the rule of 5's (no more than 5 of one level of bonus, so no more than five 5% recharges)
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5) Low-End Defense (250 million)
--Smashing Haymaker over Kinetic Combat saves quite a bit of coin. Another notable we've already encountered is pounding slugfest, which offers Nrg/Neg defense for 3 slots. I chose to add S/L defense instead.
--Mako's Bite's triple (acc/end/rech) offers a wonderful way to round out your melee set numbers.
--Taunt Set IO's are a very, very cheap way to add some defense.
--Rectified Recticle is moderately expensive (3-5 mil for the two)
--Reactive Armors still aren't too expensive. Great set.
--I skipped eradication because the quad and triple tend to get pricey. If you can afford those, I recommend it for the nrg defense and the HP.
--Thunderstrike is a useful set for NRG/Neg and Ranged defense both.
--Don't forget you can mule some powers, like brawl and boxing to help your numbers.
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6) High-End Defense Build (1.4 billion)
--Kinetic Combats are awesome!
--No purples, though you can choose to add them.
--LOTG 7.5's are pricey, but you could earn them with merits. It's a toss-up right now which is more pricey - the LOTG 7.5 or the Kinetic Triple.
--Notice the generic taunt IO RTTC. This helps RTTC since the taunt duration sucks.
--35% to S/L/E/Neg is pretty nice. It isn't the softcap, and you can use other sets (like enfeebled's immobilize) to up the defense if you want. I chose to still keep some offense and other things.
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Thanks man, I appreciate the effort. In truth, I have gamed for 2 1/2 years, but pretty much an altoholic. Sometimes I would 50 in 2 weeks, never play the toon again. The whole I/O set thing has my mind swimming. THese will help a lot, pretty sure I can get near a real expensive build out, once I study which one I like. This 50 is my last toon, sorta swore off alts, gonna badge until hell freezes. Thanks again for pointing me in some interesting directions.
Crap. lol. How do i paste this into mids. i looked for 5 minutes. there does not seem to be a place to eneter data. the website i visited is http://planner.cohtitan.com/planner
Ctrl+I or Import/Export->Import From Forum Post
Yeah, it was right in front of you.
love my ss/wp easy mode without IOs
Sure, SS/WP is easy, that is why I chose it to solo every story arc in the game. But now that I am on teams I want to remove the "glass jaw" effect that WP brutes can have in tough strike forces. I wandered into 2 groups of Longbow yesterday and both ate my cookies. Kind of frustrating because most of the time I can get away with that crap. And it stopped the TF both times because there was a no death clause. I appreciate the help and ideas here. Haven't quite gone the frankenslot route (I sure like a perfect set of 6 lol), but I have taken the ideas, looked hard at where I have to frankenslot a little anyways, and have squeezed a little more performance out of the build.
Here is my ss/wp build.
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Brute
Primary Power Set: Super Strength
Secondary Power Set: Willpower
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Villain Profile:
Level 1: Punch
- (A) Crushing Impact - Accuracy/Damage
- (46) Crushing Impact - Damage/Recharge
- (46) Crushing Impact - Accuracy/Damage/Endurance
- (50) Crushing Impact - Damage/Endurance/Recharge
- (50) Crushing Impact - Accuracy/Damage/Recharge
- (A) Numina's Convalescence - Heal/Endurance
- (3) Numina's Convalescence - Heal
- (3) Numina's Convalescence - Heal/Recharge
- (A) Crushing Impact - Accuracy/Damage
- (48) Crushing Impact - Damage/Recharge
- (48) Crushing Impact - Accuracy/Damage/Recharge
- (48) Crushing Impact - Accuracy/Damage/Endurance
- (50) Crushing Impact - Damage/Endurance/Recharge
- (A) Reactive Armor - Resistance/Endurance
- (5) Reactive Armor - Resistance
- (5) Reactive Armor - Resistance/Endurance/Recharge
- (45) Reactive Armor - Resistance/Recharge
- (46) Steadfast Protection - Resistance/+Def 3%
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (7) Numina's Convalescence - Heal
- (7) Numina's Convalescence - Heal/Endurance
- (43) Regenerative Tissue - +Regeneration
- (45) Regenerative Tissue - Heal/Endurance
- (A) Crushing Impact - Accuracy/Damage
- (9) Crushing Impact - Damage/Endurance
- (9) Crushing Impact - Damage/Recharge
- (11) Crushing Impact - Accuracy/Damage/Recharge
- (13) Crushing Impact - Accuracy/Damage/Endurance
- (13) Crushing Impact - Damage/Endurance/Recharge
- (A) Serendipity - Defense/Endurance
- (11) Serendipity - Defense
- (37) Serendipity - Defense/Recharge
- (A) Run Speed IO
- (A) Numina's Convalescence - Heal
- (15) Numina's Convalescence - Heal/Endurance
- (15) Numina's Convalescence - Heal/Recharge
- (A) Numina's Convalescence - Heal
- (17) Numina's Convalescence - Heal/Recharge
- (17) Numina's Convalescence - Heal/Endurance
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (40) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (40) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Efficacy Adaptor - EndMod
- (21) Efficacy Adaptor - EndMod/Recharge
- (21) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (23) Efficacy Adaptor - Accuracy/Recharge
- (23) Efficacy Adaptor - EndMod/Accuracy
- (27) Efficacy Adaptor - EndMod/Endurance
- (A) Efficacy Adaptor - EndMod
- (27) Efficacy Adaptor - EndMod/Recharge
- (37) Efficacy Adaptor - EndMod/Endurance
- (39) Efficacy Adaptor - EndMod/Accuracy
- (A) Recharge Reduction IO
- (25) Recharge Reduction IO
- (25) Recharge Reduction IO
- (A) Damage Increase IO
- (A) Red Fortune - Defense/Endurance
- (29) Red Fortune - Defense/Recharge
- (29) Red Fortune - Endurance/Recharge
- (31) Red Fortune - Defense/Endurance/Recharge
- (34) Red Fortune - Defense
- (37) Red Fortune - Endurance
- (A) Reactive Armor - Resistance/Endurance
- (31) Reactive Armor - Resistance
- (31) Reactive Armor - Resistance/Recharge
- (36) Reactive Armor - Resistance/Endurance/Recharge
- (A) Eradication - Damage
- (33) Eradication - Accuracy/Recharge
- (33) Eradication - Damage/Recharge
- (33) Eradication - Accuracy/Damage/Recharge
- (34) Scirocco's Dervish - Accuracy/Damage
- (34) Scirocco's Dervish - Damage/Recharge
- (A) Serendipity - Defense/Endurance
- (36) Serendipity - Defense
- (36) Serendipity - Defense/Recharge
- (A) Titanium Coating - Resistance
- (39) Titanium Coating - Resistance/Endurance
- (39) Titanium Coating - Resistance/Recharge
- (A) Mocking Beratement - Taunt
- (42) Mocking Beratement - Taunt/Recharge/Range
- (42) Mocking Beratement - Taunt/Recharge
- (42) Mocking Beratement - Accuracy/Recharge
- (43) Mocking Beratement - Taunt/Range
- (43) Mocking Beratement - Recharge
- (A) Recharge Reduction IO
- (45) Recharge Reduction IO
- (A) Defense Buff IO
- (A) Jumping IO
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
------------
Set Bonus Totals:
- 7% DamageBuff(Smashing)
- 7% DamageBuff(Lethal)
- 7% DamageBuff(Fire)
- 7% DamageBuff(Cold)
- 7% DamageBuff(Energy)
- 7% DamageBuff(Negative)
- 7% DamageBuff(Toxic)
- 7% DamageBuff(Psionic)
- 9.25% Defense(Smashing)
- 9.25% Defense(Lethal)
- 7.38% Defense(Fire)
- 7.38% Defense(Cold)
- 11.1% Defense(Energy)
- 11.1% Defense(Negative)
- 3% Defense(Psionic)
- 8% Defense(Melee)
- 10.8% Defense(Ranged)
- 7.06% Defense(AoE)
- 3.6% Max End
- 32.5% Enhancement(RechargeTime)
- 21% Enhancement(Accuracy)
- 5% FlySpeed
- 303.6 HP (20.3%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Held) 2.75%
- MezResist(Immobilize) 11%
- MezResist(Sleep) 2.2%
- 5.5% (0.09 End/sec) Recovery
- 86% (5.38 HP/sec) Regeneration
- 1.26% Resistance(Fire)
- 1.26% Resistance(Cold)
- 2.5% Resistance(Psionic)
- 9% RunSpeed
Set Bonuses:
Crushing Impact
(Punch)
- MezResist(Immobilize) 2.2%
- 16.9 HP (1.13%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(High Pain Tolerance)
- 12% (0.75 HP/sec) Regeneration
- 28.1 HP (1.88%) HitPoints
(Haymaker)
- MezResist(Immobilize) 2.2%
- 16.9 HP (1.13%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Mind Over Body)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Mind Over Body)
- 3% Defense(All)
(Fast Healing)
- 12% (0.75 HP/sec) Regeneration
- 28.1 HP (1.88%) HitPoints
(Fast Healing)
- 4% RunSpeed
(Knockout Blow)
- MezResist(Immobilize) 2.2%
- 16.9 HP (1.13%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 2.5% Resistance(Psionic)
(Indomitable Will)
- 4% (0.25 HP/sec) Regeneration
- 11.2 HP (0.75%) HitPoints
(Health)
- 12% (0.75 HP/sec) Regeneration
- 28.1 HP (1.88%) HitPoints
(Rise to the Challenge)
- 12% (0.75 HP/sec) Regeneration
- 28.1 HP (1.88%) HitPoints
(Rage)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 28.1 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Quick Recovery)
- 16.9 HP (1.13%) HitPoints
- 1.5% (0.03 End/sec) Recovery
- 10% (0.63 HP/sec) Regeneration
- 2.5% DamageBuff(All)
- 5% Enhancement(RechargeTime)
(Stamina)
- 16.9 HP (1.13%) HitPoints
- 1.5% (0.03 End/sec) Recovery
- 10% (0.63 HP/sec) Regeneration
(Heightened Senses)
- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Tough)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Foot Stomp)
- 1.8% Max End
- 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
- 33.7 HP (2.25%) HitPoints
(Foot Stomp)
- 10% (0.63 HP/sec) Regeneration
(Weave)
- 4% (0.25 HP/sec) Regeneration
- 11.2 HP (0.75%) HitPoints
(Strength of Will)
- MezResist(Sleep) 2.2%
- 22.5 HP (1.5%) HitPoints
(Taunt)
- 1.8% Max End
- MezResist(Held) 2.75%
- 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
- 7.5% Enhancement(RechargeTime)
This is the best I could come up with on the fly. I suggest you study each one of these builds to determine exactly what fits your playstyle. I also strongly suggest that you modify and tweak these builds to your tastes, because by spending more time tweaking the build, you can get more performance from it. Below are six different builds of varying costs, from the very affordable to the outrageously expensive. They focus on one of three things: recharge, defense, or HP/Regen. They are meant to educate on the various conventions on slotting and what kind of sets you might want to look for. My personal taste leans toward a high-end defense build similar to what I posted. However, high-end recharge builds are incredible offense-driven powerhouses that are fun to watch and play.
1) The Cheapest: Frankenslotted HP/Regen/Nrg Defense (50-100 million inf) --Helps boost your NRG defenses without breaking the bank using cheap sets. --Absolutely affordable. Simply playing your character to level 50 should pay for this. --Modest performance for a very, very low price --An exercise in frankenslotting. Notice footstomp, hurl, knockout blow, and RTTC. Code:
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| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1395;672;1344;HEX;| |78DAA593496FD3401886C7B18369D686D2264DD325494396366E7B412C874A502A5| |5505414A1224084349DB696AC248A1DA0372EDCB8B3895F010804BF84FD2780E00A| |35DF328D142171C14ADE27F3CDEB77BE89C7EBF7562242DC5F165AF8BCD370DDFAB| |96ECF93E6E586D7EB361C610A21D254AAAF4B474AABD6EBC86EBDE675656BD7DB4B| |F2D48ADC912D575A9BB6E374DA776537B1D6DA9360F1ACC31FA18D76DBB16A1D29B| |723F473D5F65AD275A36AB0BBE7D9ADDD048DD65A776CD7DEB21DDBDB4F5EE8D84D| |8B97A9B57B4E7DBDE17AB2BB9F82C6CAF0CD69425DBE2124604904B609469310D92| |24CDD26BC4727DDE207C42C958E32528CBCA6E6214FFB475E86F33E82EA2A4F1FC8| |1B66E4E01F0C725E203847A523030882C1E4046156A95480E110DF131CE21E42DC4| |3887B88710F31EEA19825681014E6BB4438CD9B8152542D1E6557C5874B54494D98| |8EABE6E3035DE71945984CD0DFE10712DCEEB1017C011D51092333543A3E80CFA0A| |31A25E8A317352C8D2D038A628C97983D09A349F10906490ED29207020DA900F93E| |C0609C67F4718B12D215C60261769E82BE824EB0CF9888D14C2644C886D9172554E| |3041DF63EA9622739768A63A738B6C8B165184CAB67310D67064A33BF18BF190784| |ACD0090F6864988727D33772DC4C9E9BC9F3F215EE69817B2A8116D4A12B3CA2DD9| |F78CC78C2784A283E233461A992B297D85E667B99ED65B657D82EC13EA7EC73AF69| |57F36F18AF182F09D5177C7EA1774B3D538B9FE2C20076206F91F3F4C59FB4DFA51| |F8CEF8C6F848CD17F35E18307EED25F950DA3FFBA098D2AAB46FF0DFDAFEB6DE470| |ADA12B21D01ACA55944D946B28D7516EA0DC44B9855247F1DFF5EF8E9FC2864EA39| |C41398BF2104D26BE6D6194084A142586124719461941194349A33C47F1FF0000FE| |FD65| |-------------------------------------------------------------------| 5) Low-End Defense (250 million) --Smashing Haymaker over Kinetic Combat saves quite a bit of coin. Another notable we've already encountered is pounding slugfest, which offers Nrg/Neg defense for 3 slots. I chose to add S/L defense instead. --Mako's Bite's triple (acc/end/rech) offers a wonderful way to round out your melee set numbers. --Taunt Set IO's are a very, very cheap way to add some defense. --Rectified Recticle is moderately expensive (3-5 mil for the two) --Reactive Armors still aren't too expensive. Great set. --I skipped eradication because the quad and triple tend to get pricey. If you can afford those, I recommend it for the nrg defense and the HP. --Thunderstrike is a useful set for NRG/Neg and Ranged defense both. --Don't forget you can mule some powers, like brawl and boxing to help your numbers. Code:
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1393;664;1328;HEX;| |78DAA553DB4E1351143DD30E147AA160A5E50EA5504A81015E8C9707124512638B9| |8C660D4D8347A842693B6CE4C23FAE48B6FFE81225EFE42BFC47BFC11EBDE7B1D6A| |FAE4839376ADCE3EEBAC7DBA764EF9683BAED4F32D65C5AEB835DFAF5EF6DA818EE| |CD682B657735544293521A56A59BB5A3B95764B7BD54AE0E9C6417098C1D2B67EA4| |1BBE76F6EBAEDB6A3ED1DEC8B5C6A12649E09CFE88EF359BAE53D2B556BD7180979| |D7AD0D0BE1F95974A4BEB8709533F380C4895B9DAAA3F70D0A1D26CBBD572CD0FB4| |F7748CCEB44CDF794B99A763AB121754A82CD4BF2B34744368A14EB4A93EB352B67| |4426A414A36680C94B3CC3AF959FFF6FB4A18367EE11EBF09509AC2EB8340F515A4| |B448AF11D3228216036831801651B488A2453F69078DC3201CE6A914834328B622A| |5780FE54890804025B252FA4298848D9DE4D496D4F00C2827B49405152D962F118E| |48129DF0C8AB90522975E635E8438805D913A11FA44899005273D2E96C0F7D271CB| |560347A5DBCD35BD2297D8E685AAD23A86F8419185999DF8A056361D145E8CF8C9B| |16E33DE12E807E124E42109E0CC99E29384CC1A11895BE0364346D8CA671BA991E5| |AA6C559C4D637DB94D25C03E4829E09658F402F24022BC2D342FB79CC338779E630| |CF1CE61926DDA299C0222690C704F29840DE4C2023B914080BE63085F738DF3BD05| |BD08950F18DD0E6B1509E76AD985D2BBE9C6FF531A8056A0AAD79A086904D47734C| |820E125C4782EB48701309FEA2DA06DCAD8D55F4054DD9DD7B1836F77006211411C| |21A4228FDD5D1871EB567776F9CB2A4B263772FE97F3D1FE3A7BD066F46092B0CB7| |18F6196E33DC61B8CB708FE13E4395A1F3A9BB3B799E0F7481E122C32586972C8AF| |02D8C31C419120C430C4986618614439A6182E198A1F30766D5EAA0| |-------------------------------------------------------------------| 6) High-End Defense Build (1.4 billion) --Kinetic Combats are awesome! --No purples, though you can choose to add them. --LOTG 7.5's are pricey, but you could earn them with merits. It's a toss-up right now which is more pricey - the LOTG 7.5 or the Kinetic Triple. --Notice the generic taunt IO RTTC. This helps RTTC since the taunt duration sucks. --35% to S/L/E/Neg is pretty nice. It isn't the softcap, and you can use other sets (like enfeebled's immobilize) to up the defense if you want. I chose to still keep some offense and other things. Code:
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1392;688;1376;HEX;| |78DAA5934B4F13611486BF690786DE285868A140B12DD72203DD795998289260C08| |015316A6C1AFC84264DDBB4D3A83B37EE5C69A20B355117FA03D468F497788F6B2F| |3FC17ACE793F1A5DB970D2BE4F7BE69D73CE9C33B3766D29ACD48DA3CA0A1DAF949| |ACDE2B146CBD3CEA992D76A942ACA514A2525545CD315ADDD42ABAE1BC582D7D0D5| |1D6F3781534BFA8AAE36B5BB55AE54EAB5ABBAD1BF52DDD564F1DCBD1FE1F55AADE| |2AEEA52BD5CDDC19FE5B257D5CD6650FE14EA5A5F8E98F8CEAE47AEC4897A79DB45| |8542AD5529AE959A9E6E5C1FA29E66E99BB19439DAB65AE780F26D08BA4F0B7A0B8| |2893221AFDEB1D332F6B31687EC4DC1D08620779230AD722B82AC65DC64B7FE9DFD| |03A91FD97D7EA4B591365910C469945D30585D83129A1F104C923AA692834A3DA8D| |4834A41540AA25237790348A4026D3A5486222124F085E6C414FE0B593244605091| |B484DE9346CD34A219B9E3BE1490154CA7811C614C4D93F6CB3CDABEFE073EA5626| |ADF7D00253E93C690CF1FBBE7E3D0C06DE08E207D57F0891C839624F20F624E71CC| |297E46B090977C1F4913665C098C6BA84FE0D0CD0C9B490F234312192630E92F746| |AC4184670E9282E1DC5C07B28C398E9750CBDA6D06B0ABDA6D0EB2C79C631B6AEF1| |9F3E9EC3FE1FC077E09B20FD0B7778536039BC2C64CF609D59AC338B7566B14E3FF| |926CD0626B181296C600A1B98321B48C806B6FD4ACD98A764E689CC68F631F00878| |26C83D1568B2CF99DEE75E4BE8C02BE025F04230FFDC407AB7A927D78CCEC5E8163| |0B3054CF02B9D5A3437B788A6F3E3007ACFA3E951BBF36ED2871FD2D53F2301A9B6| |6E775E31658969D9EEBCA3FF75BC09EF150B6C04490B2C9B2C5B2CE758CEB35C60B| |9C87289A5C8D27EDBB93A7A901B3AC47298E508CB2D3639FCC28558C22C11965E96| |284B1F4B8C25CE926479C8D2FE0D013BF477| |-------------------------------------------------------------------| |
This is what I use, though I will add the disclaimer that it is likely prohibitively expensive (there are a couple multi-billion IOs in it among other things)
Villain Plan by Mids' Villain Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Deadstone: Level 50 Natural Brute
Primary Power Set: Super Strength
Secondary Power Set: Willpower
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Punch
- (A) Hecatomb - Accuracy/Damage/Recharge
- (7) Hecatomb - Chance of Damage(Negative)
- (9) Hecatomb - Damage/Endurance
- (11) Hecatomb - Damage
- (19) Hecatomb - Damage/Recharge
- (A) Gladiator's Armor - TP Protection +3% Def (All)
- (3) Steadfast Protection - Resistance/+Def 3%
- (3) Regenerative Tissue - +Regeneration
- (5) Numina's Convalescence - Heal
- (5) Numina's Convalescence - Heal/Recharge
- (7) Numina's Convalescence - Heal/Endurance
- (A) Touch of Death - Accuracy/Damage
- (11) Touch of Death - Chance of Damage(Negative)
- (15) Touch of Death - Damage/Endurance
- (15) Touch of Death - Damage/Recharge
- (34) Touch of Death - Accuracy/Damage/Endurance
- (34) Touch of Death - Damage/Endurance/Recharge
- (A) Aegis - Resistance/Endurance
- (9) Aegis - Resistance/Endurance/Recharge
- (33) Aegis - Resistance
- (A) Jumping IO
- (A) Touch of Death - Accuracy/Damage
- (17) Touch of Death - Chance of Damage(Negative)
- (21) Touch of Death - Damage/Endurance/Recharge
- (31) Touch of Death - Damage/Endurance
- (31) Touch of Death - Damage/Recharge
- (31) Touch of Death - Accuracy/Damage/Endurance
- (A) Force Feedback - Chance for +Recharge
- (A) Recharge Reduction IO
- (13) Recharge Reduction IO
- (13) Recharge Reduction IO
- (A) Numina's Convalescence - Heal/Endurance
- (36) Numina's Convalescence - Heal/Recharge
- (37) Numina's Convalescence - Heal
- (48) Numina's Convalescence - +Regeneration/+Recovery
- (A) Titanium Coating - Resistance/Endurance
- (17) Titanium Coating - Resistance
- (19) Titanium Coating - Resistance/Endurance/Recharge
- (A) HamiO:Membrane Exposure
- (21) Adjusted Targeting - Recharge
- (27) Adjusted Targeting - To Hit Buff/Recharge
- (A) Performance Shifter - Chance for +End
- (25) Performance Shifter - EndMod/Accuracy
- (27) Performance Shifter - EndMod
- (29) Performance Shifter - EndMod/Recharge
- (A) Dark Watcher's Despair - Chance for Recharge Slow
- (23) Numina's Convalescence - Heal
- (23) Numina's Convalescence - Heal/Endurance
- (25) Numina's Convalescence - Heal/Recharge
- (A) Kismet - Accuracy +6%
- (36) Luck of the Gambler - Recharge Speed
- (A) Winter's Gift - Slow Resistance (20%)
- (A) Panacea - +Hit Points/Endurance
- (29) Panacea - Heal
- (33) Panacea - Heal/Endurance
- (33) Panacea - Hea/Recharge
- (34) Panacea - Heal/Endurance/Recharge
- (36) Miracle - +Recovery
- (A) Luck of the Gambler - Defense/Endurance
- (37) Luck of the Gambler - Recharge Speed
- (A) Obliteration - Damage
- (39) Obliteration - Accuracy/Recharge
- (39) Obliteration - Damage/Recharge
- (40) Obliteration - Accuracy/Damage/Recharge
- (40) Obliteration - Accuracy/Damage/Endurance/Recharge
- (40) Obliteration - Chance for Smashing Damage
- (A) Shield Wall - Defense/Endurance
- (37) Shield Wall - Defense
- (42) Shield Wall - Defense/Endurance/Recharge
- (A) Performance Shifter - EndMod/Accuracy
- (39) Performance Shifter - EndMod
- (42) Performance Shifter - EndMod/Recharge
- (42) Performance Shifter - Chance for +End
- (A) Devastation - Accuracy/Damage
- (43) Devastation - Accuracy/Damage/Recharge
- (43) Devastation - Accuracy/Damage/Endurance/Recharge
- (43) Apocalypse - Damage/Recharge
- (45) Apocalypse - Damage/Endurance
- (45) Apocalypse - Chance of Damage(Negative)
- (A) Ragnarok - Damage
- (45) Ragnarok - Damage/Recharge
- (46) Ragnarok - Accuracy/Damage/Recharge
- (46) Ragnarok - Accuracy/Recharge
- (46) Ragnarok - Damage/Endurance
- (50) Ragnarok - Chance for Knockdown
- (A) Dark Watcher's Despair - Chance for Recharge Slow
- (48) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (48) Dark Watcher's Despair - To Hit Debuff/Endurance
- (A) Aegis - Resistance/Endurance
- (50) Aegis - Resistance/Recharge
- (50) Aegis - Resistance
Level 1: Brawl
- (A) Accuracy IO
- (A) Celerity - +Stealth
- (A) Recharge Reduction IO
Level 0: Ninja Run
------------
Set Bonus Totals:
- 10% DamageBuff(Smashing)
- 10% DamageBuff(Lethal)
- 10% DamageBuff(Fire)
- 10% DamageBuff(Cold)
- 10% DamageBuff(Energy)
- 10% DamageBuff(Negative)
- 10% DamageBuff(Toxic)
- 10% DamageBuff(Psionic)
- 11.6% Defense(Smashing)
- 11.6% Defense(Lethal)
- 12.3% Defense(Fire)
- 12.3% Defense(Cold)
- 6% Defense(Energy)
- 6% Defense(Negative)
- 6% Defense(Psionic)
- 17.3% Defense(Melee)
- 6% Defense(Ranged)
- 9.13% Defense(AoE)
- 7.5% Enhancement(Range) (in PvP)
- 47.5% Enhancement(RechargeTime)
- 39% Enhancement(Accuracy)
- 6% Enhancement(Heal)
- 10% FlySpeed
- 365.4 HP (24.4%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- MezResist(Confused) 5% (in PvP)
- MezResist(Held) 10.5%
- MezResist(Immobilize) 10.5%
- MezResist(Repel) 2000% (10% chance, in PvP)
- MezResist(Sleep) 7.2%
- MezResist(Stun) 7.2% (in PvP)
- MezResist(Terrorized) 5% (in PvP)
- 20.5% (0.34 End/sec) Recovery
- 94% (5.88 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 1.58% Resistance(Smashing) (in PvP)
- 1.58% Resistance(Lethal) (in PvP)
- 5.04% Resistance(Fire)
- 5.04% Resistance(Cold)
- 5% Resistance(Toxic)
- 20% RunSpeed
Set Bonuses:
Hecatomb
(Punch)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(High Pain Tolerance)
- 3% Defense(All)
(High Pain Tolerance)
- 3% Defense(All)
(High Pain Tolerance)
- 12% (0.75 HP/sec) Regeneration
- 28.1 HP (1.88%) HitPoints
(Haymaker)
- MezResist(Immobilize) 2.75%
- 22.5 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
- MezResist(Held) 2.75%
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Mind Over Body)
- 5% RunSpeed
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
(Knockout Blow)
- MezResist(Immobilize) 2.75%
- 22.5 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
- MezResist(Held) 2.75%
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Health)
- 12% (0.75 HP/sec) Regeneration
- 28.1 HP (1.88%) HitPoints
- 6% Enhancement(Heal)
(Tough)
- MezResist(Sleep) 2.2%
- 22.5 HP (1.5%) HitPoints
(Rage)
- 2% DamageBuff(All)
(Stamina)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 28.1 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
(Rise to the Challenge)
- 12% (0.75 HP/sec) Regeneration
- 28.1 HP (1.88%) HitPoints
(Combat Jumping)
- 7.5% Enhancement(RechargeTime)
(Super Jump)
- 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
(Fast Healing)
- 2.5% (0.04 End/sec) Recovery1.58% Resistance(Smashing,Lethal) (in PvP)
- 10% (0.63 HP/sec) Regeneration, MezResist(Repel) 1000% (10% chance, in PvP)
- 22.5 HP (1.5%) HitPointsStatus Resistance 5% (in PvP)
- 7.5% Enhancement(RechargeTime), 7.5% Enhancement(Range) (in PvP)
(Indomitable Will)
- 10% (0.63 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Foot Stomp)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Heightened Senses)
- 10% (0.63 HP/sec) Regeneration, 2.5% (0.04 End/sec) Recovery (in PvP)
- 33.7 HP (2.25%) HitPoints, MezResist(Repel) 1000% (10% chance, in PvP)
(Quick Recovery)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 28.1 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
(Gloom)
- 12% (0.75 HP/sec) Regeneration
- 33.7 HP (2.25%) HitPoints
(Gloom)
- 16% (1 HP/sec) Regeneration
- 45 HP (3%) HitPoints
(Dark Obliteration)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
- 5% Resistance(Toxic)
(Darkest Night)
- 22.5 HP (1.5%) HitPoints
- 2.5% (0.04 End/sec) Recovery
(Strength of Will)
- 5% RunSpeed
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
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-Virtue-
Who has it? Who has the definitive SS/WP setup for PvE? I have been throwing everything I can into my brute for the last 2 weeks, and it ain't me. Oh sure, I can afford to throw almost anything on this guy (thanks to robbing every other 50 i got). But what do I put where? It's like a chinese puzzle box, put something here, then that doesnt work there. Putting that here is good, but if you do, you are not maximizing the basic Res/buff/debuff. So who has it, what beautiful combination of sets/hamis/purples/and uniques really put the polish on a already good brute?