NinjaPirate

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  1. NinjaPirate

    building lab

    Quote:
    Originally Posted by stacker View Post
    ok here is another one

    Building Lab Volume 2
    This is a great tutorial.

    One thing to note, however - you comment that there are only three "steps" in the hanging lights that you can use for placing ceiling items.

    There's actually six - the three others are on the 'stem' of the lamp.

    Kinda tricky to use, though, 'cos the stem is so narrow.


    -np
  2. Is it possible you have other things in your base consuming Control besides the teleporters that might have stopped working? That's the only thing I can think of. Slow fields, etc.

    It doesn't shut down everything at once if you go over the limits, it shuts down one device a a time.

    Beyond that, I dunno.


    -np
  3. Yes, but that would only make it appear on MY computer. Wouldn't help anyone else. I know how to do it, one of my jobs in the past involved 3D modeling and texturing with 3DS Max and Maya.

    Plus, y'know, doing so is a TOS violation.

    What I suggested can only help everyone involved, including Paragon Studios.


    -np
  4. How was that not helpful?

    It described exactly where attackers arrive. Which was the question.



    -np
  5. Yeah, but it's an easy fix and I can deal with ugly if it means not having to deal with the 12000 item limit.

    Switching the texture to one of the wood ones or a generic grey would be even better, though.



    -np
  6. Devs, I dunno if you read this board anymore, but if you do nothing else for base building, PLEASE make the Floor Tiles double sided.

    It requires no new art or modeling, just assigning an existing texture. It's not even going to impact game performance - the bottom "side" is already there, it just doesn't have a texture.

    This one single change will cut the item count of new base construction to literally a third, or potentially a LOT less, as we won't have to use 32 desks or other items to make elevated floors.

    This in turn will greatly reduce the problems with the item databases locking bases up because of too many items.

    Please pretty please work this into i16?


    -np
  7. NinjaPirate

    Cant remember

    Note: you can only tilt wall items, and then only along a vertical axis.

    Several of the wall lights from the lighting tab allow you to stick other wall items to them at angles. I use the lit wall torches. (The unlit ones don't seem to allow this)

    So, stick a cubicle down. Stick a wall torch to it. Stick whatever wall item you want to the torch at the desired angle. Remove torch and cubicle. Ta-da!


    -np
  8. NinjaPirate

    Multiple Doors

    Correct, at one point you could trick the editor into allowing you to put doors next to each other.

    That bug was fixed, so you cannot do it anymore.

    If you had an existing double or triple door, it stayed, but you could not do it again, and if you try to move anything room-wise with it, the multi-door is gone forever.


    -np
  9. The auto-promote should still kick in after 45 days, or whatever you have it set to, shouldn't it?




    -np
  10. Main reason for it being removed was people kept finding creative ways to use base items as barriers.

    So you'd zone in to an enemy base only to find walls made of indestructible desks trapping you, or protecting an object you had to destroy.

    So they disabled it all to try and figure out how to prevent this. This happened a good while ago.

    Since issue 13 came out and made it EASIER to actually make walls and structures, I suspect they've privately given up on trying to fix the problem, assuming they ever really spent any time trying in the first place.

    Personally, I much prefer the flexibility i13 gave the base builders and don't miss the base raids.


    -np
  11. Add this ability to the existing Mission Computer!

    I mean, it's got the perfect name already!




    -np
  12. Well, Coh DOES have the ability to output your game session as individual animation frames, which you can later assemble into a movie with some editing software.

    I dunno the exact details, but you turn on logging while playing, ad afterwards feed the resulting log back into the game and it renders animation frames recreating the events.


    -np
  13. Might be simple, might not be.

    Every object you want to be able to be flung about has to be added to the physics engine, and that requires a good bit of work so that it knows how to draw it at various angles as it bounces around.

    While it might not take that much time on any given individual item, imagine having to do this over and over and over for every different base item that might be used as a blocking barrier.



    -np
  14. Took me a couple of hours. Once I figured out how to consistently get the right angle, it was just a matter of shifting the wall torch up to the next level using a floor safe and a cubicle.

    The wall lights have a wider variety of angles they can offer, but are closer to the wall surface and so sometimes are harder to position stuff.




    -np
  15. Well, that would explain it, as I mostly play heroside.

    In my base it's a useless bit of equipment that looks pretty.





    -np
  16. [ QUOTE ]
    No... Silver Mantis Strike Force has been there since CoV went live.

    [/ QUOTE ]

    I thought that still wasn't working?

    It was broken ages ago and they removed the ability to access it til they could get around to fixing it. I wasn't aware it was live again.




    -np
  17. Is that one of the new ones?

    I take it back.

    I still wish they'd put Architect Entertainment mission access there.



    -np
  18. Note that the base Mission Computer dosen't actually DO anything right now but look pretty.




    -np
  19. 140-ish.

    In hindsight I should have used a floor tile to build each entire level of cabinets, instead of building each side up separately.

    Oh well.



    -np
  20. Plasma Energy Chamber:
    Looking up from ground
    Looking down from above

    You can make pretty small circular structures too.

    I used a wall torch and cubicles, stacking up with a floor safe as needed.





    -np
  21. I'd like the portal to be a door, personally.




    -np
  22. NinjaPirate

    The "Red Carpet"

    You could make a red floor and cover up the bits you don't want red with floor items.



    -np
  23. Er, attacking a group's base has never been a "regular" occurance in comics.

    Seriously, think about it.

    It happens, yes, but almost always as part of a massive team-altering storyline designed to shake up rosters and plotlines.

    It's inherantly a shocking event. Fighting opponents out in the field is one thing. But in your own base? That's home. It provokes outrage and emotional response like few other actions do short of a team member dying.

    You don't actually see it happen THAT much over the course of most comic series runs, mostly because authors realize that doing it too often cheapens and blunts the impact of the occurance.

    One thing I would like to see happen is for the Mission Computer to be used to access Mission Architect. Currently it doesn't do much of anything.

    -np