2 Base Noob Questions


Ad Astra

 

Posted

Sorry to bug you guys, but hopefully you have some idea why these things are so:

1.) Why, for the love of Pete (whoever he is!) do we need to have 1-block spaces between every room and it's neighbor? Suppose I have my base entry room, which is two blocks wide, in the middle of the plot. On each side, I have another, larger room, and the connecting hallway. Now there's an empty space which is 4x3 under my entry room (4 across the top, 3 down). Why can't I put a 3x3 room there, since it only needs a hallway to one other room (the base entry portal)? Hope that's not too confusing.

2.) Why the heck do we have TP bays that can FIT a large number of telepads, but that you can only PLACE 4 in? I wanted to use the 3x4 TP bay (hoping to do a hallway with 4 telepads on each side) and was a little ticked to find out that even though the room itself is enormous the number of telepads you're allowed to put in it is way lower than the number you can actually fit. And as it stands now, there are 22 beacons IIRC, requiring 10 telepads...and the largest TP bay size only holds 8. This makes no sense to me.

That may be 3 questions, actually.


City of Heroes taught me that when the world is burning, you don't just stand by and watch, you grab a fire extinguisher and do whatever you can to stop it-even if it's not much at all. Sign the petition to keep City of Heroes alive HERE.

@MissKyo, Leader of the Teamsters coalition on Protector

 

Posted

1. I believe the answer given to the 1 block space between rooms question has always been: "To reduce chances of items in one room from clipping into items in another room". Still, I think it'd be nice to at least be able to decorate our doorways...

2. The TP bay that really drives me crazy is smallest 2x2 room. Y'know, the one that takes a TP'er, which would hold 2 beacons, but it only takes one beacon? *shakes head*. I'm assuming that the largest TP room was set at one time in the past to hold all necessary TPers. But several beacons have since been added, requiring additional rooms (as opposed to increasing the capacity of the existing room)..... Just a guess, mind you. Who can really fathom the depths of the Devs reasoning?


Quote:
Don�t say things.
What you are stands over you the while, and thunders so that I cannot hear what you say to the contrary. - R.W. Emerson
The BIG consolidated LIST for BASE LUV
YUMMY Low-Hanging Fruit for BASE LUV

 

Posted

Thanks for the answer to #1, it was bugging me because I have a small base plot (the 12x12) and am trying to figure out how to place things...and I was like "this would be so much easier if I could put something into that giant empty space that won't take a room!"

As to #2...well, good to know I'm not the only one who has no idea. You'd think they'd jump on fixing that, you know, either by making the teleporter capacity of the big rooms higher or by giving us yet another enormous room that can take 10 telepads.


City of Heroes taught me that when the world is burning, you don't just stand by and watch, you grab a fire extinguisher and do whatever you can to stop it-even if it's not much at all. Sign the petition to keep City of Heroes alive HERE.

@MissKyo, Leader of the Teamsters coalition on Protector

 

Posted

[ QUOTE ]
And as it stands now, there are 22 beacons IIRC, requiring 10 telepads

[/ QUOTE ]

Actually you need 11 Telepads for the 22 beacons


 

Posted

[ QUOTE ]
[ QUOTE ]
And as it stands now, there are 22 beacons IIRC, requiring 10 telepads

[/ QUOTE ]

Actually you need 11 Telepads for the 22 beacons

[/ QUOTE ]

You are correct and I suck at simple math.

D'oh.


City of Heroes taught me that when the world is burning, you don't just stand by and watch, you grab a fire extinguisher and do whatever you can to stop it-even if it's not much at all. Sign the petition to keep City of Heroes alive HERE.

@MissKyo, Leader of the Teamsters coalition on Protector

 

Posted

The reason for the spaces is that the doorways between rooms is where people spawn in a base raid. They needed multiple places in a base to spawn that were free of obstructions. Putting them IN the rooms would be a bit more difficult to do.

Then people found ways to close off the doorways with base items so attacking forces couldn't get past. Kinda breaks the base raiding 'game'.

So they took the base raiding offline til they can figure out a new way so people can't block off invaders like that. But in the meanwhile they still have the 1x1 block doorways.

Personally, I'd love it if you were required to declare your base raidable or not, and those "not" would be able to just do stuff like get a huge base-size room and have wall and floor items to divide up the base as they see fit.



-np


I see myself as witty, urbane, highly talented, hugely successful with a keen sense of style. Plus of course my own special brand of modesty.

Virtue: Automatic Lenin | The Pink Guy | Superpowered | Guardia | Guardia Prime | Ultrapowered

 

Posted

That would be awesome...which means it will probably never happen. *sigh* Thanks for the insight, though!


City of Heroes taught me that when the world is burning, you don't just stand by and watch, you grab a fire extinguisher and do whatever you can to stop it-even if it's not much at all. Sign the petition to keep City of Heroes alive HERE.

@MissKyo, Leader of the Teamsters coalition on Protector

 

Posted

Considering they still charge us for the types of rooms we're placing, which also limit the number and types of items that we place in them, this is a fairly unrealistic goal for any kind of base design. It would take a complete restructuring of the base design system.


Quote:
Daemonchilde: ((fluffy thinks he's a tank))
Demon . Hunter: (( I think mine is >.>
Daemonchilde: ((Yours is no longer fluffy, it is Obliteron, destroyer of worlds))

 

Posted

First, I am not trying to highjack DJKyo's thread but this seemed to be the hottest Noob thread going and I have some questions too.

I have been playing for 3 years and have been a casual base designer for a couple of different bases. While I think they look good, I tend to make them functional...deck them out with some nice decor and leave them be for a loooong time. After seeing some of the screen shots posted in this part of the forums I am stunned by the level of creativity and it has made me want to get better at this base building thing and I could use some help from the pros.

So, could someone tell me what is the best item to use as a floor? What can you use that you cannot see through from the bottom??

Where do you find or how do you get the statues (in particular of the man with his arms out) and the railings that look like bars that I have seen in some of the photos?

The Vill base I am builder for is pretty extensive and would take a lot to redesign so I am learning some new stuff in our hero base which is pretty bare bones as far as decorations go.
I play on Triumph and would greatly appreciate if some one had the time to look at what I have so far or had some hints to pass along.

Thanks...Papa Slade


The Revenants and Vengeance Imperium-Triumph, Champion & now flavoring Justice!

Tanker Tuesdays & Brutal Thursdays. If you like fun, look'em up!

Shhh! Rangle is plotting.

 

Posted

[ QUOTE ]

So, could someone tell me what is the best item to use as a floor? What can you use that you cannot see through from the bottom??

[/ QUOTE ]

I use a layer of desks most times. The inderside of the gray w/drawers makes a nice patterned ceiling underneath. The regular wood with drawers gives a nice smooth surface (ok, there is a grid pattern but it's faint) on bth the ceiling of the room underneath and the upper floor.

[ QUOTE ]
Where do you find or how do you get the statues (in particular of the man with his arms out) and the railings that look like bars that I have seen in some of the photos?

[/ QUOTE ]

The floating statue of a man with arms spread out is the "Mystic Advisor" which is a Control Auxiliary (Arcane). Invent it on a Forge (tier 1 IIRC).

The railing with bars is a line of floor lamps mushed together.

[ QUOTE ]
The Vill base I am builder for is pretty extensive and would take a lot to redesign so I am learning some new stuff in our hero base which is pretty bare bones as far as decorations go.
I play on Triumph and would greatly appreciate if some one had the time to look at what I have so far or had some hints to pass along.

Thanks...Papa Slade

[/ QUOTE ]

My Villain base os on Triumph - combination of decorative & functional on a relatively small budget - it's a 3 person group of alts and the others haven't been playing as much, although we did get the Prestige Grant of 2007, so it's a couple million prestige base. It has one multi-level room using desks as a floor as I described above.

Glad to give tours and advice - PM me here and we can set something up.


Altoholic - but a Blaster at Heart!

Originally Posted by SpyralPegacyon

"You gave us a world where we could fly. I can't thank you enough for that."

 

Posted

Thanks Astra...PM sent =]


The Revenants and Vengeance Imperium-Triumph, Champion & now flavoring Justice!

Tanker Tuesdays & Brutal Thursdays. If you like fun, look'em up!

Shhh! Rangle is plotting.

 

Posted

I too am on Triumph and am more than willing to help you out on both sides. While my Hero side is a bit more bare with a few more decorations than my Villian side I am slowly getting all of the functionality but feel free to PM me and we can set up a tour and I am always willing to help out a new decorator.


 

Posted

Instead of starting a new thread for this question, since it's probably a really simple answer, I decided to just add it here...

When you upgrade your base plot, does the cost count all the prestige you have spent on your base as well as what you have available, or no?


City of Heroes taught me that when the world is burning, you don't just stand by and watch, you grab a fire extinguisher and do whatever you can to stop it-even if it's not much at all. Sign the petition to keep City of Heroes alive HERE.

@MissKyo, Leader of the Teamsters coalition on Protector

 

Posted

When you upgrade your base plot, you have to have enough free prestige to afford the plot in question.

HOWEVER, you're immediately refunded the cost of your previous base plot.



Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.

 

Posted

Ty, Hyper.

BTW, we did end up base editing all night.

Yes, I finally trusted 'Razur with my base editor.

Go see our new dining room.


City of Heroes taught me that when the world is burning, you don't just stand by and watch, you grab a fire extinguisher and do whatever you can to stop it-even if it's not much at all. Sign the petition to keep City of Heroes alive HERE.

@MissKyo, Leader of the Teamsters coalition on Protector

 

Posted

[ QUOTE ]
Thanks for the answer to #1, it was bugging me because I have a small base plot (the 12x12) and am trying to figure out how to place things...and I was like "this would be so much easier if I could put something into that giant empty space that won't take a room!"

[/ QUOTE ]

I'm scared to try upgrading or moving rooms because I don't want to have to disassemble some pretty detailed constructions, like my spiral staircase with giant wooden longbow flier area, or the masses of stone step slabs supporting some raised arcane TPs.

And god only knows if I can convert the combo room some day into a real power or control room without disassembling all the stuff.


"Hey! You knocked generic cola all over your precious D20 books!"

ED: Now I know how Nancy Kerrigan felt: "Why...?!? Why...?!?"

 

Posted

[ QUOTE ]
The reason for the spaces is that the doorways between rooms is where people spawn in a base raid. They needed multiple places in a base to spawn that were free of obstructions. Putting them IN the rooms would be a bit more difficult to do.

Then people found ways to close off the doorways with base items so attacking forces couldn't get past. Kinda breaks the base raiding 'game'.

So they took the base raiding offline til they can figure out a new way so people can't block off invaders like that.

[/ QUOTE ]

Temporary and easy destruction of any base item, decorative or otherwise, that doesn't otherwise have rules set for it in a base raid.

Now that wall of bookcases gets smashed out and destroyed with one blast or punch, per item anyway.


After the raid is over, it all magically reappears. Simple and easy to code.

Heck, they don't really even need a breakapart animation -- just have the thing fling out of the way like a psi or grav or whoever summons forklifts and gargoyles and rolls of Owens-Corning fiberglass insulation and flings 'em. After 30s, they disappear, wherever they landed.


"Hey! You knocked generic cola all over your precious D20 books!"

ED: Now I know how Nancy Kerrigan felt: "Why...?!? Why...?!?"

 

Posted

Might be simple, might not be.

Every object you want to be able to be flung about has to be added to the physics engine, and that requires a good bit of work so that it knows how to draw it at various angles as it bounces around.

While it might not take that much time on any given individual item, imagine having to do this over and over and over for every different base item that might be used as a blocking barrier.



-np


I see myself as witty, urbane, highly talented, hugely successful with a keen sense of style. Plus of course my own special brand of modesty.

Virtue: Automatic Lenin | The Pink Guy | Superpowered | Guardia | Guardia Prime | Ultrapowered

 

Posted

i need to know where or how to get teleporters in my base. how do i go about doing that?


 

Posted

To coolflare

Basic Telepads are crafted items. You will need to place a Basic Worktable in your workshop, gather the salvages, and craft the telepad at the table.

Teleport Beacons cost 10k each. A beacon to a zone can be earned by getting all of a zone's Exploration badges while in SG Mode.

A Telepad will support the connection for 2 beacons in a normal teleport room.

Edit: directing the post to who I was answering


Comic and Hero/Villain Culture
Saturday January 29th, 2005 (12:37 PM) ~ Monday August 9th, 2010
Those Who Lived It Will Remember Long after your Ban Hammer Crumbles and the servers flicker dead.
We Will Remember This One Moment In Time! ~ Shadow Ravenwolf

 

Posted

[ QUOTE ]
1. I believe the answer given to the 1 block space between rooms question has always been: "To reduce chances of items in one room from clipping into items in another room". Still, I think it'd be nice to at least be able to decorate our doorways...

2. The TP bay that really drives me crazy is smallest 2x2 room. Y'know, the one that takes a TP'er, which would hold 2 beacons, but it only takes one beacon? *shakes head*. I'm assuming that the largest TP room was set at one time in the past to hold all necessary TPers. But several beacons have since been added, requiring additional rooms (as opposed to increasing the capacity of the existing room)..... Just a guess, mind you. Who can really fathom the depths of the Devs reasoning?

[/ QUOTE ]

it was nice to decorate the doorways. the bug that allowed you to misplace your base entrance portal prevented this from going live <thank blah blah blah> Imagine zoning into your base.... and fallling, and falling, and falling...


Ignoring anyone is a mistake. You might miss something viral to your cause.

 

Posted

[ QUOTE ]

So, could someone tell me what is the best item to use as a floor? What can you use that you cannot see through from the bottom??


[/ QUOTE ]

If you want a more sewery or castle feel, you can also use the various sizes of stone blocks from the arcane set. The ones *named* x stone block only- the ornamented tables, altars and things have no bottom texture. ATM there is nothing really 'metallic' that has a bottom texture, AFAIK.

Which is a right pain when you're doing decorative work...


Things to remember:
-Common sense ain't;
-Overkill is the only kill;
-If someone asks if you're a god, run away.

 

Posted

[ QUOTE ]
i need to know where or how to get teleporters in my base. how do i go about doing that?

[/ QUOTE ]

Read the guide in my signature.


"...freedom isn't a commodity to compromise." -- Captain America, New Avengers #21

Guide to Base Teleporters