Base Portal Changes
I believe this has been suggested before at some point. Dunno what it would take for the devs to implement it though.
I'll second the idea though this time around.
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I'm pretty sure this is in the Base Issues List, post-I12 thread stickied above.
Edit:
Yup, it is.
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Ability to zone into your Coalition bases directly from the Base Exit Portal, to make it easy to tour, or to utilize coalition items. (Should be easy to code since the Portal can generate a zoning menu if there are multiple instances to zone to. Just get the other bases onto that menu.)
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Cynically, I'm beginning to doubt that there will be a major revamp of bases.
Sunstorm has already posted that they are not working on bases, which means next year before anything substantial might happen for bases. Too bad because that is another peg on my "why bother with this game" list.
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. Too bad because that is another peg on my "why bother with this game" list.
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Not to be rude, but if that's the way you feel, then why are you still here?
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. Too bad because that is another peg on my "why bother with this game" list.
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Not to be rude, but if that's the way you feel, then why are you still here?
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Because that list hasn't exceeded my "why I want to be here" list yet. It is getting closer though.
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
1) Speaking of the base portal, you can move it around, lift it, and so on. There's an invisible barrier "under" it that's much wider than the cylinder. You cannot run up it, so you'd have to jump up and over it to get to the cylinder to click on it and use it runtime.
This becomes obvious when you lift it up, if what the cylinder base is "on" is smaller than the box under the teleporter, which looks to be abut 3x the diameter of the cylinder, roughly.
Don't know why it's there (probably to prevent things from getting too close to it) but now that it's pointless it should be removed. Or at least altered so you can "run" up the invisible thing without having to jump.
2) When you come into the base via the teleporter, the teleporter can place you inside any nearby objects, which didn't use to be a problem for obvious reasons. Then you have to use /stuck to get out. The placement seems random, or maybe related to your orientation to the outside teleporter you used, who knows. I seem to get "stuck" about 1 of 3 times.
I don't want to have to move things away from it. A better solution would be to fix it so you don't appear inside something. If that can't be done due to stupid placement of items, then just tp inside an item per usual and let that SG's base guy fix it.
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I'd like the portal to be a door, personally.
-np
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Cynically, I'm beginning to doubt that there will be a major revamp of bases.
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Given the previews of power customization, I would estimate that we'll see a major revamp of bases around Issue 21.
Heya folks, this has probably been said already but i'd like to suggest making the "base portal" in bases function the same way like the outdoors*, giving you a list of locations to go except for "Your base" would be replaced with "Exit".
This would also solve accidental clicks that toss you out of your base and allow you to more easily have "linked" bases/sections.
Any thoughts?
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