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Posts
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Joined
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With Elude, I find the trials easier on SR than on any other scrapper.
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I like the trials, but I'm not seeing this overwhelming majority of players claiming they love it, not ingame, and certainly not here (it's mostly just one dozen posters who post a dozen times in every topic).
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Quote:Not using Amplify in static fights is good advice, but going from that to "waste of a power slot" is a bit much. There's always travel time between mobs, and Amplify doesn't root. There's also situations in which you can use the extra tohit for LR to hit, i.e. AVs in Elude type godmode.
There's a better reason for not taking amplify. Because the combo already has so much +damage (the more damage buffing you get the less effective more damage buffing is) and because using amplify wastes the -res of previous attacks you've used AND makes your future attacks miss out of the -res you would've had if you hadn't used amplify, you actually end up doing about the same amount of damage if you use amplify than you would have if you hadn't. I've run the numbers on it before in a previous thread. On a rad/sonic, amplify just takes up a power slot.
I could see if the build was tight, but I can't find a good reason not to take Amplify on a rad/sonic, the combo is filled with empty power selections as it is. -
There's about a bazillion topics about DM/SD. For quite a long time, half of the "look at my build" threads were about DM/SD. In other words, yes it's a good combo, and yes it's arguably better on scrappers due to much higher damage from SD/AAO.
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Quote:If only. Most of the PUG people I've seen ignore the warnings, ignore league chat and will happily stand still and AOE hold everyone around them. I've started moving and attacking at range on my melee characters as soon as I see second warning on somebody else as it's pretty much impossible to rely on other people not messing up.
Likewise siege and nightstar with their autohit unresistable hold - you have a way to avoid it, by losing aggro
I'm not really only blaming *players* either, I know I'm not alone in experiencing heavy graphic lag during the trials, as well as hardly being able to see anything due to the ludicrous UI and constant stream of giant flashing text messages in the middle of the screen. Also, whoever thought it was a good idea to put the League chat as something optional that you have to manually add to the chat window... I have no words for how silly that is. -
If that's of interest for anyone, I tried to take a look at it myself by recording my character hitting a standing still target switching between normal attack chains and chains forcing redraw (all gapless), then watching it frame by frame. As far as I can tell for Dual Blades the delay with redraw seems to be about 0.55s.
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Quote:Aw, man. I thought we were getting free slots with I20 and was looking forward to make some alts.
Additionally, some players are are reporting receiving extra slots which they have not been awarded or purchased. -
I like the trials. First try ended in failure and second try in success for both, for me. I find the complaints about mobs being hard to be completely blown out of proportion ; I did die often, but there's really nothing overwhelming. My biggest fear was the claim from beta testers that you had to follow specific strategies, guides and stuff, thankfully it turns out the whole thing is almost as straightforward as an Apex TF.
The biggest hurdle seems to come from the players themselves. Yesterday I got into trials within minutes with Turnstile, today it seems (on Freedom at least) that players are gathering in Pocket D and making ATs or even powerset elitist teams. Seeing as *already*, on the very first day of release, it is hard to join a trial at some of the hours I play in, on the most populated server, I'm worried I might have a hard time getting the I20 slots a few months down the line unless an alternate path is added or the number of players required to start trials are lowered. -
Nothing to add to the topic, save that I dislike the new team/chat window since beta and my opinion hasn't changed one bit. Getting used to it, sure, just like you have to get used to losing your eyesight, having back pains or going to the washroom often as you get older, but that doesn't make any of it enjoyable.
So far, the hardest challenge in the iTrials on 1280x800 has been juggling with the windows (with a close second one being dealing with the awful graphic lag from the praetorian maps). I'm willing to bet not a single dev has ever tried playing on anything less than a 22 inch monitor and a rig that can run Crysis on max. -
Does anyone know the exact redraw times/delays for different powersets? I'm specifically looking for Dual Blades, but interested in everything else as well.
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Traded with @Cailloux- ; smooth trade, save for that part where I forgot one can't send emails before level 10...
Thanks! -
Up - still got that one for sale.
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Already upgraded to SP3 when it was on Test, but I just want to address the usual "lol why aren't you running the latest whatever lol why?" comment.
From my perspective, there's only two ways to look at the above :
- you're genuinely surprised people have different interests in life and might not care about computers as much as you do. If that is so, might be worth it to step outside and reconnect with the real world every once in a while.
- you're trying to act smart in one area you can claim expertise in. Bad news : stepping on people never made anybody taller.
Either way, the obvious answer to this question as to every other "why don't you upgrade" question is, as always : because it works. Many people couldn't care less if they haven't the latest omgwtfbbq feature. If you're truly trying to be helpful, being condescending at the same time never helps.
Or, to phrase it another way... Why do people always ask obnoxious, passive-aggressive questions when giving IT advice? ""
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Quote:I find irony in these two points put together, because do you want to know what happens when you use Burn on a Spines/Fire scrapper? Stuff scatters to the four winds. For that matter, even normal Spines attacks tend to make stuff scatter on a Spines/Fire, the lack of taunt aura and constant DoT makes mobs run a lot.
-Scrappers DO NOT HAVE TAUNT AURAS IN THEIR ATTACKS. This means that they don't have to worry about attracting piles and piles of enemies like Brutes and Tankers do. Tankers need that attention to tank, and Brutes need it for Fury, but Scrappers neither have or need such a large taunt component to their attacks.
-Scrappers have Spines and Brutes don't. Spines is a strong AoE set, and brutes drool over the idea of Spines with Fury. Go ahead. Make a Spines/Fire Scrapper right now and level it to 50. We'll wait...See? Isn't that ridiculous!? Good lord!
It is indeed so ridiculous two of my friends deleted theirs.
Meanwhile, brutes can enjoy higher AoE damage, thanks to stuff not running away, on a SS/Fire while also having twice the ST damage of that spines/fire scrapper.
The top ST and AoE builds for scrappers are shielders, and they have the strongest taunt aura available to scrappers. If you'd remove the taunt component from AaO, you can bet it'd be harder to keep those 10 foes in range as well as efficient AOEing. Not impossible, but harder.
Aggro control is damage. While on paper a 100 damage 10 targets AOE will always do 1000 damage, ingame a 100 damage AOE that hits 8 targets because 2 ran out of range is 20% less powerful than a 100 damage AOE that hits 10 targets because aggro control kept them standing still.
Even if you're one of those folks who stand behind a tanker all the time, having to wait for someone else to aggro stuff as opposed to jumping in first and initiating the fight means you will have some overkill, wasted damage.
I'd like scrappers to get more taunt options for secondaries lacking that - optional ideally, for people who dislike taunt auras (WHY?!?! No, don't answer that, I just can't help myself). Speaking strictly about damage and secondaries, there's really no performance reason to play Fire, Elec, Dark Armor or Super Reflexes on a scrapper rather than a brute as it is.
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I liked the event, but I can see why it would annoy some people seeing as it can be disruptive to normal playstyle. Double XP would have made more sense IMHO - the only people I've ever seen complaining about it are forum lurkers who don't actually play the game.
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You're saying some of the content ignores aggro control, so aggro control shouldn't be looked at. Fair enough, let's use that logic. Some of the incarnate content ignores defense and resistance, so both shouldn't also be looked at.
That leaves us with... MaxHP, mobility, damage. Huh.
Quote:Right, it's not like tankers can be built to solo AVs without insps/temps in a few (less than 5) minutes ; nor can they offer significant AOE power, a tanker taking on x8 missions in any reasonable amount of time is unheard of.Honestly there's only so much you can do with a tank in this area.
Quote:Max HP doesn't really help if whatever's hitting you is able to kill you in 2-3 consecutive shots even with massive heals going off left and right. -
Just tried this command ; whenever I get red spikes, they show on all 3 lines (GPU, CPU, SWAP), identical ones or almost so.
I don't know if this is normal, but the sky looked weird when I used the command. -
A true incarnate tanker should actually have less defense than for normal content IMHO, and more emphasis on aggro control, damage, mobility and max HP. Incarnate content is so far about teaming, and even if you assume you're not going to get enough buffs to get to whatever defense value you consider adequate, there's still inspirations.
On the other hand, it is much harder to get damage from insps, and impossible to get more aggro, maxHP or mobility that way. iTrials are time based, so being able to pack a punch is important. -
I get these sort of hiccups too (HDD related?) ; the specific slowdowns I'm talking about here are a fair bit longer, lasting minutes. I assume the counter couldn't lag behind that far, could it?
Not a big deal either way, just curiosity. Thanks. -
With I20 being so close, hitting the 90% res cap is very likely. What kind of Destiny buff are you going to grab on a WP? Personally, I'd go with Barrier for sure.
On teams it's likely many people are going to go for the heal/regen/maxHP destiny buff, much of the playerbase is crazy about green numbers. That's a situation in which the brute gets a lot more out of it (thanks to higher HP cap) than the scrapper.
Additionally, with HPT MoB Tough SoW and the PVP +3% res IO, a WP brute can already reach 85% S/L res 40% of the time. Throw in a Cardiac Alpha and you're hitting the cap, although I wouldn't go Cardiac on a WP.
That said I'd go with the BS scrapper, simply because Battle Axe is just "average" (forumically correct way to say it's at the very bottom).
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See title ; I'm @Dacc ingame.
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Quote:I tend to understand it as "the tanker died, and I survived aggro that killed him" ; which is certainly possible and happens somewhat often on PUGs, some people just play better than others. I've seen squishies taking on stuff that killed tankers, the logical fallacy here is to assume "player1 > player2" translates to "player1's build > build2".
(A claim, by the way, that never ceases to amaze me. Of COURSE you survived longer than the Tanker. If the Tanker is any good all, even the squishies survive longer than the Tanker. The Tanker job description includes, "Nobody is allowed to die unless I am already dead.") OK, I seem to be off on a tangent bordering on a rant. -
Traded with Pixel - fast and smooth, no trouble whatsoever. Thanks!
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I've been playing on my laptop for a few days and sometimes I get drastic slowdowns. I'm not too concerned about that because, well, it's a laptop, and CoH is power hungry.
What surprises me is when I use /showfps 1, my framerate is shown at being in the 40-60 range (capped by vsync). Casual observation of the screen can tell I'm most likely in the single digits, at most maybe 12-15 FPS. These slowdowns are periodical, sometimes I'm actually at 60 FPS.
I then started up FRAPS to monitor FPS, strangely it seems the /showfps command ingame starts to "behave", showing the correct values. Sure enough it's about 13-18 FPS, close to what I thought (although I was a bit more pessimistic).
I'm not really interested in fixing my slowdowns or anything like that, rather I'm curious to see if anyone else experienced the /showfps ingame command reporting "incorrect" numbers, what could cause that, etc.. -
Quote:While there's good advice in that topic, some of the stuff said there seems to be about proving some point and winning the argument rather than making sense. Maneuvers is a great power and a worthy addition to many builds, especially since Fitness became inherent.
In the great thread In your personal opinion... which I am trying to fully understand, one poster mentioned that some regard a Tanker using Manuevers as a 'failed build'. Why? It seems great to me and also buffs my team mates.
What is referred as the new softcap is usually 59% defense (to fight foes with 64%* tohit). Personally, I don't think it's worth building for it - a trend much bigger than slightly higher tohit in the new content is to make encounters more dynamic and/or outright ignore defenses. I think it's best to build for unsuppressed movement and maxHP, those two things are (so far) still working and useful in all situations, as well as much harder to come by from external sources than extra defense.
*not 60%, my bad