Should NPCs one shot players?
NPCs can't one-shot players. Any time you die from one "hit," you're getting hit with two separate "blasts" of damage.
To prove this to yourself, get two players - one good tank (to clean out everything but one of the Rikti in a spawn) and one level 1 anything.
Find a Headman Gunman. Set the level 1 into rest. Make sure nothing else is shooting. Let the Gunman take a shot. The level 1 will survive getting hit (with 1 HP.)
Why?
Just one type of damage (Energy, in this case. Also note the max HP on the right - compare to the damage on the left.)
Now, heal that level 1 up to full health. Find something else (I used a mezmerist - don't let him land a hold, etc. instead.) Do the same thing. The level 1 will die in one attack. Why?
One attack, but two "shots" of damage, Lethal and Energy.
Who's one-shotting you?
Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.
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The Alt Alphabet ~ OPC: Other People's Characters ~ Terrific Screenshots of Cool ~ Superhero Fiction
NPCs can't one-shot players. Any time you die from one "hit," you're getting hit with two separate "blasts" of damage.
To prove this to yourself, get two players - one good tank (to clean out everything but one of the Rikti in a spawn) and one level 1 anything. Find a Headman Gunman. Set the level 1 into rest. Make sure nothing else is shooting. Let the Gunman take a shot. The level 1 will survive getting hit (with 1 HP.) Why? Just one type of damage (Energy, in this case. Also note the max HP on the right - compare to the damage on the left.) Now, heal that level 1 up to full health. Find something else (I used a mezmerist - don't let him land a hold, etc. instead.) Do the same thing. The level 1 will die in one attack. Why? One attack, but two "shots" of damage, Lethal and Energy. |
The Alt Alphabet ~ OPC: Other People's Characters ~ Terrific Screenshots of Cool ~ Superhero Fiction
Getting "one-shotted" isn't anything new.
[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]
The Alt Alphabet ~ OPC: Other People's Characters ~ Terrific Screenshots of Cool ~ Superhero Fiction
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I have no issue with marauder threatening to one-shot you because he gives a warning. Likewise siege and nightstar with their autohit unresistable hold - you have a way to avoid it, by losing aggro. I'm much less happy about the arbitrary mag 100 holds on ghost widow and reichsman. Sure most teams debuff them to crap and survive it anyway, but it's still an unfair power.
Well it's a fact that your human brain gives you an unfair tactical advantage.
Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.
It seems that by allowing such a mechanic to be allowed, it really lowers the perception that this game is a super hero game, or a comic book game. Wasn't that the complaint about E.D. and GDN? From my point of view it should be done away with on the PVE side as well.
Does anyone disagree, or feel that this mechanic should stay as is? We know that one shotting other players has been done away with, but what of NPC's? |
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Nice explanation; irrelevant, though. "One-shot" means a single attack.
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It's a limitation (or feature, depending on your POV - would you rather build up Ranged defense that protects you against a wide array of types, or just Smashing, or Psi, or Energy, or one of many?) of the way the game figures out attacks.
I don't believe, frankly, that the game could tell the difference between one attack reading "Chief Mesmerist smacks you with lethal! Cheif mezmerist smacks you with energy!" and an alpha where "Guardian smacks you with energy! Guardian smacks you with energy! Drone hits you with energy!" all at about the same moment.
It's also used in things you're just not supposed to survive - such as the Steel Canyon fire explosion.
You already have quite a bit of protection, in that one attack of a single damage type (and there are a fair number) can't one shot you - and you can't die from falling. (Note there's no "falling" damage, just smashing.) That wasn't always the case.
Single attacks with multiple damage components will do it. (Such as the Rikti attack above, with Energy/Lethal.)
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And it's nothing new at all.
My perma-Dull Pain regen scrapper has been one-shotted by Dr. Aeon in the STF, and he was sitting at scrapper HP cap at the time. 2,409 HP.....and I took over 3,000 points of damage.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Likewise siege and nightstar with their autohit unresistable hold - you have a way to avoid it, by losing aggro |
I'm not really only blaming *players* either, I know I'm not alone in experiencing heavy graphic lag during the trials, as well as hardly being able to see anything due to the ludicrous UI and constant stream of giant flashing text messages in the middle of the screen. Also, whoever thought it was a good idea to put the League chat as something optional that you have to manually add to the chat window... I have no words for how silly that is.
its not the "one shoting" that bothers me. its the stacked ambushes that go WAY over aggro cap, that turn into insta-death for anyone nearby.
Superheroes gets one-shotted all the time.
"Men strunt �r strunt och snus �r snus
om ock i gyllne dosor.
Och rosor i ett sprucket krus
�r st�ndigt alltid rosor."
I don't believe, frankly, that the game could tell the difference between one attack reading "Chief Mesmerist smacks you with lethal! Cheif mezmerist smacks you with energy!" and an alpha where "Guardian smacks you with energy! Guardian smacks you with energy! Drone hits you with energy!" all at about the same moment.
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On topic, I don't have a huge intrinsic issue with being one-shotted, but it can be frustrating if it's too consistent. The core principle here is that I think players should feel they have a chance to do something to avoid being defeated. I don't think it's kosher to overuse encounter design where the foes are designed to squash Tanker-level defenses with raw damage dealt as AoEs large enough to catch every "soft" AT in the general vicinity. The lightning AoE from Statesman in the Recluse SF is a good example of what I feel is borderline overkill on this sort of thing. Marauder really doesn't bother me, because (as mentioned) he gives quite fair warning - the player can, in fact, do something to avoid the one-shot.
Broadly speaking, in this game I don't think "one-shotting" is overly frequent, but basically only because they did give us the "one-shot code" protections. I think the devs need to pay a bit more attention to new, super-damaging effects that will explicitly bypass the way the one-shot protections actually work, where muti-typed damage and fast DoTs basically do mean one attack kills you before you (or anyone) can react.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
It seems that by allowing such a mechanic to be allowed, it really lowers the perception that this game is a super hero game, or a comic book game. Wasn't that the complaint about E.D. and GDN? From my point of view it should be done away with on the PVE side as well.
Does anyone disagree, or feel that this mechanic should stay as is? We know that one shotting other players has been done away with, but what of NPC's?