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the devs aren't necessarily interested in stability, they're interested in keeping players engaged in the mini-game.
'stable' is boring, 'stable' doesn't engage players or keep them interested in the market.
To the extent that they think about the market at all their motivation is to throw rocks in the pond and keep things chaotic and changeable (and thus interesting). If 'stability' was their dream they'd have made a store. -
A marvelous post which I fear will be wasted on those who should derive the greatest benefit from its wisdom.
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Quote:According to this thread, the people who play the market minigame "abuse it and drive prices out of control".
The opinions of uniformed people who spout ridiculous nonsense don't carry a lot of weight with me.
Some folk would rather whine and make up conspiracy theories that learn how to use the system- of course they're going to scapegoat others to excuse their own incompetence.
It's especially moronic in this instance because as Top Doc notes most members of the Eeebil Cartel will happily share their "secrets" with anyone who asks. -
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I skipped fitness on Doctor Love, one of my earliest characters, an emp/elec with a heavy emphasis on emp (chose elec for thematic reasons, hated it, didn't want to re-roll).
I haven't played him much/at all since the days when you could perma RA so I'm not sure how feasible it would be now, but I bet the invention system would be a big help there.
Hmm, maybe time to finally get him to 50 and do a respec... -
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Quote:I have one that I've been waiting on for about a month now. If it goes, though...
I picked up a level 49 PvP recipe for 40 million (no sales history, so I lowballed it and won) and re-listed it for 75 million. It sat for a LONG time, only because it wasn't level 50. I just left it alone and it sold for 80 million or so.
In my experience, anything players genuinely want that isn't tremendously common will eventually sell, whatever ridiculous price you assign it. Patience is a two way street. -
Quote:One of the (many) unanswered questions about Going Rogue, and by far the biggest for me, has to be will Praetoria only cover levels 1 to 20 (and some 'endgame' ?)
Right off I'll say I won't mind (much) if it does. I love the low level game, and spend most of my time on it, but I sometimes suspect I'm in the minority in this, especially as far as forumites go, and I admit that I wince at the thought of the reaction if it is confirmed that the new shiny is only the first 20 levels.
But this isn't intended as a GR speculation thread as such. I'm just wondering if the impression I get is correct, or if it's skewed by a vocal minority?
So do you like those first 20 levels, or do you regard it as a tiresome pre-travel power, pre-stamina, pre-interesting enemies grind?
hero side the low levels are a tremendous waste of time and do the game no favors. It is a parade of ancient, pointless content that reflects the mindset and technology in play at launch, not the current reality.
Villian side is technically & philosophically much better, but suffers badly from a lack of diversity. No matter how engaging the storyline, you can only jump down that snake hole so many times before your eyes start to cross.
That said, modern innovations have done wonders to ease the burden of the lower levels, especially for longtime players. Vet powers, bank temp travel powers, MA, low level acc buff, exp smoothing, all go a long way to help reduce the tedium of the low levels.
But if GR delivers a rich, detailed 'lowbie' gaming experience, it will be doing us and the game a huge favor. -
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Quote:Ditto.But to the matter at hand...it's not a glitch or anything, but one of my biggest WTF moments came a month or so after I started playing, and really knew NOTHING about CoH. I was in a mission, feeling all full of myself as I mowed down one Council member after another. I was master of all I surveyed...a golden god...and then...holy crap, that @#$% just turned into a werewolf! Cosmic faceplant.
I tell ya...if I had been wearing pants I would've had to change them...
I remember it vividly, we were in IP laying the beatdown on a big spawn outside our mission door, my kat/regen scrapper, and my pals with their EB/Dev blaster and fire/mace tank. Finished off that last lieutenant and WOOOAAAAAAHAHHOOOOH!
One of the most memorable moments of my 5 year CoH career. -
I'm waiting until I get tired of CoD MW2 before I roll new 'toons'.
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this is hilarious.
I expected them to fail because their team was made up of all the tone-deaf clowns NC basically fired for dragging down this game, but this flameout has exceeded my expectations.
I'm a little surprised, because the game itself wasn't necessarily bad. I picked it up for ten bucks during that Steam sale and poked around the low levels and it was pretty fun. Some nice character options, the zones & gameplay were alright although the sense that it was just re-skinned WoW was growing stronger by the time the new CoD lured me away for good.
That's some profound mis-management there.
I can't wait to see how States ruins STO! -
Quote:and....we'd find new ones, just like we've done every time a rule change shook up the status quo.You have to realize anyone who "plays" the market will be devastated by this idea. It will simply destroy most if not all of the high end "niches" and their profits will simply disappear.
what's your point? -
Quote:While part of ED was to weaken the players, it also had the goal of encouraging different builds. From a few threads here and there I have to wonder if they actually succeeded in getting players to use differing builds. It seems like certain IOs have a tendency to be shunned in favor of doing things the "right" way. Wondering what everyone else's opinion on this is.
ED was an abject failure at 'diversifying' anything.
the IO system eventually addressed that failure and did a good job.
Players now have several layers of performance they can pursue, from straight up SO/generic IOs though Purples. -
Quote:This game isn't loot-based.Sailboat I think I understand your concern with the changes... whether it was your intention or not it reminds me of one of the problems and best parts of WoW... there's always something new to do with your main... but there comes a point where even if something is fun it's obsolete.
Example: running through Ulduar (the last raid that was out when I was playing) was fun because it was challenging, got you new awesome gear, blablabla... you could still run through Naxxramus (sp?) which was the one prior to that but you didn't need gear from it and people were all geared from Ulduar to the point that there was no challenge in it to make it fun. Ultimately WoW is simply too easy and unlike CoH there's no way to adjust difficulty so it eventually becomes very monotonous... playing a mage was as simple as hitting a sequence of 2 MAYBE 3 buttons and making sure your positioning was ideal to avoid dying it sounds kinda challenging but after recognizing the pattern of whatever boss it was ridiculously easy.
Having said all that, from what I've seen of CoH thus far I have faith that the devs will not follow that same pattern.
With no new tier of UBERGEAR to chase, if old content is fun people will keep running it.
The comparison with WoW's strip-mall approach to expansion doesn't hold water. -
Quote:I assume that people built up a lot of stock of crafted recipies, and then the price collapsed, so now everyone's just dumping at whatever they can get to get out of the niche. When the stock dries up, it'll stop being upside down. Whether it returns to being a good niche or not is an open question.
if the enhancement is 'worth' what you were selling it for (i/e you expect the price to rebound at some point in the future) I'd start buying up the el cheapo stuff people are dumping.
I usually just find another niche when this happens to me, but one time somebody was just ridiculously underselling me, selling for less than cost, so I threw up a big pile of lowball bids and soaked up as much supply as they cared to throw at me.
Then I waited a while to make sure they were done, then re-listed my buys at my original price and sold them all over the course of a few weeks.
If your niche is a 'good' enhancement that people will be generally happy to buy, this is a nice way to turn seeming disaster into profit. -
I'm in the middle of an unscheduled break occasioned by the Steam holiday sale. Fifty bucks got me the cream of the past 5 or so years of gaming, it'll be a loooong time before I play through the stack.
Also a pal hooked me up with a copy of the new CoD, which reanimated my love of the FPS genre. Between that, Bioshock & Portal I haven't even popped in to check the market since before new years. -
Quote:I have no idea.I don't want this to turn into a pissing contest but I'm just curious how much everyone makes per week on average.
I know some folks use inf as a way of keeping score in the mini-game, but I've always been more interested in the process than the result. "Will this kooky idea work?" is my motivation.
I only track amounts in the most general way possible- this character is Frankenslot rich, this one is Purples for Days rich.
I'd say if you're happy with your rate of earning, you're making enough. It's a situation where there is no right or wrong, there's just what you think. -
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Can't speak for the masses, but I've been plowing through the giant pile of discount games I picked up during the Steam holiday blowout sale.
Oh, and doing that holiday family thing....funny how real life can play heck with your gaming schedule. =P