-
Posts
6709 -
Joined
-
-
use common sense regarding which recipes to get multiples of and you'll do great with this system.
And with the avalanche of MA recipes I'm playing around with lately I'm finding that there are a lot of "garbage" recipes that will actually sell quite briskly for several million if you bother crafting them. I found one sort of off-brand defense set recipe last week that was selling for peanuts and bringing in 5 million crafted. So I picked up 10 for nothing, picked up the salvage for nothing, crafted the lot and as of this morning have sold 7 of them for about 40 million.
Not super efficient, but I wanted to see if it would work.
I imagine there are lots of these little pockets of profit in amongst the "junk" recipes in the game. -
-
-
Quote:what have I ever done to Squez!If this comes about I have been assigned to tar and feather you by someone who is a little weary of all the different currencies in the game. "A little weary" was my replacement for his actual words which apparently would be something like CENSORED CENSORED CENSORED by the forum software.
He also mentioned something about my being his Silent Bob to his Jay as we go looking for you.
=( -
most of MAs problems could be solved with some additions to the search interface to make it more useful.
as it stands now you're playing Russian roulette with mission difficulty.
The other problem is structural and less easy to address; MA vastly over-rewards compared to the "real" game, which of course draws farmers like bees to honey.
The ticket system concentrates the 'drop potential' of a farmer and allows them to decide what they're going to get (in my case, giant stacks of level 34-39 Bronze roll IO recipes).
On a 'normal' farm map I'd get a mixed bag of drops- salvage (mostly worthless), generic recipes (potentially worth 100k each at level 50, but still nothing compared to a 'good' IO drop), a couple of IO recipes, and (the only advantage of 'real' farming over MA farming) the chance for a purple.
On an MA farm map all those drops get turned into tickets, so I'm able to invest everything in extremely lucrative set IO drops, to the tune of 50-100+ million worth of recipes for every ticket capped map. A nice return on a ~30 minute investment.
Purples have never dropped reliably enough for me to tilt the field back in favor of 'real' farming, not when I can clog my inventory with predictable bronze rolls I know will pay off.
If they want to move the farmers back out of MA they either need to scrap the ticket system altogether or greatly reduce the # of "tickets per hour" a well tuned character can earn. -
co-sign.
to get the devs on board we can have the casino pay off in YET ANOTHER new currency that we can only spend at the Casino Store on special l337 Gambling G34r.
=P -
a couple of ideas for time bomb, garnered from a round of Modern Warfare 2 before bed:
1: make it a sticky semtex grenade. You chuck it at an enemy, if it hits it sticks to them and starts a timer, at the end of the timer it delivers its aoe payload.
2: C4. Plant it like a time bomb, but make the detonation player controlled.
I'd prefer it just get junked for something else since it's largely redundant with trip mine, but these ideas would at least make it more fun to use. -
I've managed to avoid the lag so far, thankfully.
But it really is worthless for anything but crafting and selling IOs. -
-
the game is well established and has a solid profile in the gaming world. the devs have been doing effective (and cost effective) promotions for a while now.
a boxed expansion with new gameplay directions will do more for CoH's future viability than ads. -
Quote:I don't really care about rooting powers, but travel suppression needs to die in a fire.1. Fighting on the move mechanics - Not sure how impossible this would be but the ability to fight and move i have come to see is a real deciding factor for some, if the move roots them in place no matter how amazing the power is, people will overlook it.
Quote:2. More combinations of powersets - This i was hoping would come during GR, however i am not certain if that is the case. I believe we have enough powers to keep us busy for quite sometime, however i for one would like to see more diverse amount of builds instead of being restricted to the Tank/Dps/Ranged Dps/Healer/CCer combination. In a world like CoX the freedom to be is the greatest super power of them all.
They're not going to diverge from the AT system though, which after experiencing the 'open' power choices of CO I think is a good decision. That's one case where more isn't necessarily better.
Quote:3. I love all the improvements so far, and seeing everything that CoX has become has always put a smile on my face, the game has been around for 6 years now and many of it's players are core players, they live, breathe,play CoH/V. And although many of the farms/AE farms have been taken down by miles, i think faster xp is a real plus. I was thinking of possibly an XP critical system where as you are fighting along doing your thing and you defeat a mob and instead of giving standard xp from level 1-50 you have a chance for an Xp crit where you get *Up to* double the Xp you would normally get. (How many of us don't have X amount of level 50s?)
Quote:4. this is a personal awesomeness idea, i would like to see more options for our characters (Costume wise). Now booster packs are a great idea in my opinion, i believe we have enough free costume pieces to keep us all going for a long time. I for one do not mind paying money for booster packs for costume designs emotes and such, i also believe that CoH/V should take full advantage of the fact people love making their characters look good. Booster packs (Brought out in small doses to ensure the money/time ratio of the animators is efficient) i believe are a great source of income for the game. (I for one have bought every booster pack/Version of the game minus Science/wedding...i'm a nerd...i know.) -
It makes a good lint trap for this forum, so it serves a purpose.
-
-
well sure, it's an off the cuff forum post not a research paper. There are as many motivations for doing stuff as there are players in the game.
but generally speaking, content that rewards efficiently is deemed "good" by the hive mind, content that underrewards is shunned as "garbage".
I don't think the line of demarcation between the two is as wide as you, but that's a subject reasonable folk can disagree on.
On the subject of Posi, some dude in a badge channel (which is probably as reliable as "some guy on the internet", but anyway) said they finished part 1 in 37 minutes. If my crew had been able to pound it out in that short a time I'd have felt the merit payoff was pretty good. -
okay, sent along a nest egg.
Assumed you were blue side, if not let me know and I'll log in a villain. -
Throughout the history of this game content that delivers the most efficient reward/time ratio is consistently the most popular with the masses.
Powergamers may find the most efficient reward paths, but once they do everyone else is happy and eager to follow their trail. -
Quote:good point sam.That's actually a pretty good point, along with the point about them being angular. All of our newer sets seem to have this almost cubist feel to them, with the strong, rigid shapes and serious look.
in a comic sense, nearly all the costume bits we've gotten lately hail from the "grim n' gritty" early 90's era, with a little animech flavor. They're technically well executed and impressive, but they're largely 'samey same' as far as look and feel goes. And this is coming from a happy purchaser of nearly all the boosters.
I'd like to see a lot more options representing other historic eras, like the fun, goofy vibe of the golden age and some sleek, four color silver age offerings.
Maybe that could be the new direction for the booster packs- Silver Age, Golden Age, more mood than specifics. -
I'll send you a few million inf tonight when I get home, spend it how you will.
=) -
-
Quote:because that's what they've told us.You and your apologist attitude. What do you know? How do you know there's going to be more boosters?
and even if they hadn't, they are a cash cow the devs would be stupid not to continue milking.
on topic;
These sets seem to me a bit like l337 WoW armor- baroque stuff that looks great as long as you match it with other pieces from the same set. they look cool for what they are, but I continue to dislike the trend toward unified sets with limited utility alongside other costume options.
As I don't have anyone that screams out for either set it looks like this one will join the Wedding Pack & Mac Pack as the only boosters I've skipped. -
There will always be outliers who run content for personal reasons. For example, I farmed DA because I really enjoyed blowing up huge spawns of zombies, not because it was the most efficient way to earn inf.
But the majority of players are reward driven to a greater or lesser degree. If you give players a list of potential TFs to run, all else being equal they're going to take the one that pays off the best.
There's a reason most of the TF invites I get include the # of merits it delivers. =P -
-
I don't see the need to mess with bases, other than to improve them and make them more fun.
my idea of an ideal inf sink is MOAR STUFF to buy, not taxing the stuff we already have.