Ticket rolls
Rolling in the 10-15 Bronze range will always give good results. It will be 90% crap, but the other 10% will be Karma and Steadfast KB Protect, Steadfast Res/Def, Regenerative Tissue: +Regen, Kismet: +Acc and a couple other nice drops. It's probably never going to be the BEST place to roll, but it will be a good one.
@Roderick
I like 35-39, has some super valuable stuff and a comparative lack of total junk.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
Yah, bronze- IMHO they're by far the most efficient use of tickets if your goal is making inf.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
Are silver rolls considered worthless for the most part? When I have left over tickets I usually roll 30-34 silver and the rest in bronze rolls.
Silver is the 'mission complete' pool, right?
*checks*
The table from which Silver Class Ticket Recipes are drawn, is comprised of all Pool A rare recipes and all Pool B Mission Complete. For each roll, the likelihood of receiving a Pool A rare recipe is 50% greater than that of a Pool B Mission Complete recipe. |
Glancing at the list I see a lot of junk and not enough good stuff to justify the exorbitant cost in tickets.
35-39 costs 555 tickets, which would get me nearly 8 bronze rolls at that level. In my experience rolling 8 bronzes will get you at least one pretty darn good recipe.
IMHO silver rolls are just too pricey considering the more or less guaranteed payoff I get rolling bronze.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
There can be quite a difference in the value of the rolls from red to blue side. The 35- roll red side is much more lucrative than it is blue. All that aside I usually roll 10-14 35-39 or 45+ depending on what my base needs are. I am usually keeping 2 bases stocked and share a bit of it so I am not really selling alot.
Duel me.
I will work on my sig pic more when I have time.
okay, here's a graphic example of why I like bronze rolls.
I capped the tickets on one MA map and rolled them all bronze, netting me this haul:
The specific recipes change, but this is fairly typical of my usual MA haul- a couple of REALLY good recipes (LotG, Reactive Armor, Positron) and a handful of good ones (Efficacy Adaptor, Thunderstrike) with the rest ranging from 'eh' to 'junk'. I'm lazy, so I delete everything that won't get me at least a million in profit.
If I'd rolled that load of tickets on Silver, I'd have gotten two rolls.
Would I have gotten a recipe better than that LotG?
Unlikely.
Bronze rolls deliver better odds of getting good stuff. The payoff for silver would have to VASTLY outperform bronze before it would be worth blowing 500+ tickets per roll.
/edit
this is also a demonstration of how much more efficient MA is at generating monetary rewards- it took me less than 30 minutes to net that haul on my non-optimized ar/dev blaster.
How many hours would I have to play to net that many set IO drops in the 'real' game?
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
/edit
this is also a demonstration of how much more efficient MA is at generating monetary rewards- it took me less than 30 minutes to net that haul on my non-optimized ar/dev blaster. How many hours would I have to play to net that many set IO drops in the 'real' game? |
I'm thinking that this is why salvage is going up to 4 million for rares.
"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.
On the other hand, how much salvage would you have gotten along with them?
|
let's assume for the sake of argument they're both 'good' ones, so we're talking about 4-6 million in profit.
I insta-sold 55 million worth of recipes (crafted a couple for max profits) from that run last night and will probably have sold more this AM..in fact, let's check.
Okay, sold another 59 million (50 of that was the LotG).
In the context of over 100 million inf per run, 4 million for salvage is chump change. Heck, the recipes I deleted so I wouldn't have to mess with them would've sold for around that much. I agree MA is to blame for the recent dearth of rares- I think people finally figured out wasting a pile of tickets for a couple million inf was silly when you can roll random bronzes for a giant payoff.
/edit
to continue the comparison to my DA days, 30-ish minutes in DA would net me 1-2 rares, a bunch of commons and generics and maybe 1 or 2 set IO recipes, which usually sucked since there was no drop weighting. The profit was in the rares- a 'good' rare run would net me 3-5 million. The commons and generic recipes didn't really register, I think the most I ever made off them was 80k. The few times I got 'good' IO recipes they brought in 1-10 million.
That same 30 minute-ish investment in MA reliably nets me 50-100+ million by translating all my drop probability into set IOs.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
The reality of MA is we are trading the common and uncommon salvage drops and the common and super common recipe drops (costumes/temp powers) for uncommon and rare recipe drops with Bronze.
If rare salvage gets high enough people might use tickets to buy them but patient bidding still snags me plenty at prices below that threshold.
total kick to the gut
This is like having Ra's Al Ghul show up at your birthday party.
/edit
to continue the comparison to my DA days, 30-ish minutes in DA would net me 1-2 rares, a bunch of commons and generics and maybe 1 or 2 set IO recipes, which usually sucked since there was no drop weighting. The profit was in the rares- a 'good' rare run would net me 3-5 million. The commons and generic recipes didn't really register, I think the most I ever made off them was 80k. |
So bump the ceiling to 150k or so. Not much practical difference, but I like to get things right. =P
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
as a balance to the 'good' run above, here's the result of last night's ticket mining excursion:
Now that's a lotta junk! I deleted many more recipes than usual from this batch.
But I'm still looking at around 80 million in profit from crafted drops.
The beauty of the bronze roll is the sheer volume of chances you get to hit a winner. All it takes is one or two 'good' drops to make a run well worth your while, and with a ticket capped map delivering 21 rolls the odds are in your favor.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
I would agree with the 35-39 range as well. The profitability is definitely there and for those with bases, even "nominal" recipes are good to craft and store for future builds.
I'm about to roll a few thousand tickets this week in order to re-stock my red side base. I'll provide a count of High Value (e.g., Numina, LotG, Kinetic Combat), "nominal" and junk receipes when I'm done. Just another datapoint to go along with what Nethergoat has shared.
Repeat Offenders
Pardon the resolution
30 rolls from a level 50 toon rolling in the 35-39 range
* Junk (stuff I rarely slot and/or has weak boni): 18
* Marginal (not great, but not worthless either; plentiful or cheap or with good boni): 8
* High-Value (whether always like Touch of Death Dam/End or sometimes like Decimation Acc/Dam): 4
Note: I'm crafting and storing all 8 marginal drops and all 4 high-value drops for alts.
I'll post the 20 or so rolls left this weekend.
Edit: Sub'd "marginal" for "nominal". The latter has been flying around the office for the last two weeks and is clearly burned into my brain
Repeat Offenders
that's in line with my 'average'- I seem to delete a bit more than I craft.
I've hit a run of luck lately, getting a 50-60 million crafted recipe in every run.
At this rate Payback might hit the inf cap while completing his Uber build.
=P
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
I was wondering how ticket drops work. It appears to be random in the same way that other drops are, but also random in how many tickets are dropped. Is there a relationship between the number of tickets dropped and the level of the mob, like there is with xp/inf? To put it in simple terms, I'd like to know if killing -1/x8 is the fastest way to get tickets.
I'm not sure on how it works, but it does seem to give a static number on the tickets. For example, when killing lvl 52 lts, I will get between 2-4 tickets from them. The same goes for lvl 54 lts, just the time to take to kill them is vastly different.
Actually, I forgot the real thing I was going to ask, if you give a custom mob weak powers so that they are worth less than 100% xp/inf, will this affect their ticket drops? If not, well...
smell a goatrule coming...
Triumph Lurker: mintmiki 50 emp/archer
basically, if you see a miki on Triumph, it's probably cute and it's probably me.
Huge thanks to cuppamanga and all the folks in the mac help forum for prolonging my borrowed time on this game.
To put it in simple terms, I'd like to know if killing -1/x8 is the fastest way to get tickets.
|
Edit: although, maybe the random spawns are just being unkind.
Anecdote waiting to be a data point; testing my most recent arc (like, an actual story arc), I managed to get 2000ish tickets in total. Those 2k tickets turned into 150m on the market overnight.
To put it in simple terms, I'd like to know if killing -1/x8 is the fastest way to get tickets.
|
+0/x8 *definitely* caps out faster than +1/x8, at least for my blaster.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
Anyone know what the current best value for spending architect tickets is?