Nethergoat

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  1. Quote:
    Originally Posted by Pebblebrook View Post
    Or sales have been lackluster even with packs and GR so they're trimming their cost to keep maintaining the game.
    more likely they're acting like any other game company that hires people to push out a major product then goes back to 'normal'.

    And as noted, in this case 'normal' is still a much larger staff than we were used to in the Cryptic days.

    But keep up your drumbeat of ceaseless negativity, I'm sure some dissatisfied folk with poor reasoning skills will be happy to dance along.
  2. Quote:
    Originally Posted by TrueGentleman View Post
    A new challenger enters (after a fashion): Dark Horse may be dropping the prices of its digital editions to $1.49.
    say, that's pretty good.
    I haven't picked up a 'regular' comic in probably ten years, but I'd be tempted to check out a few titles at those prices.

    Quote:
    Originally Posted by Aura_Familia View Post
    Oh, and Nethergoat, this is why I've stuck to buying the TRADES waaaaay after events are over.
    yah, I've picked up a few compilations used or checked 'em out from the library. I didn't realize how steep cover prices had gotten, trades definitely have a better ROI.
  3. thought up a good analogy for raising the inf cap last night while chatting with my homies in the market channel:


    if programming the game was voodoo and raising the inf cap meant sacrificing a chicken, I'd be all for it. If it meant sacrificing a cow, I'd have second thoughts.
  4. Quote:
    Originally Posted by SwellGuy View Post
    Those who are proactive do this and save the tickets for a rainy day.
    I keep a few hundred tickets handy on my MA farmers to deal with temporary shortages I don't want to wait out. =D
  5. Quote:
    Originally Posted by je_saist View Post
    The developers also consider players who do this to be abusing the system and terms of service.
    link or eat your words.

    I'll put down a billion inf on 'eating your words' because there's nothing to link.
  6. Quote:
    Originally Posted by Scarlet Shocker View Post
    Only if that's the only question ever asked and we all know that's not the case.
    the vast majority of junk I've seen floating around recently wouldn't be productive to answer so I don't fault them for ignoring it.

    we've gotten answers & clarifications on an assortment of productive topics over the last while.

    From where I'm sitting all the wailing and rending of garments is a massive overreaction to a fairly minor change in how rednames interact with the community.
  7. they were trying to get $3.99 for a COMIC BOOK?!?!

    LOL.


    I'm sure some of it is my being an old man and remembering buying premier ad-free direct distribution stuff like Watchmen for two bucks back in the day, but even adjusted for nostalgia four bucks for a comic is pretty dang steep.
  8. Quote:
    Originally Posted by Scarlet Shocker View Post
    Cosmically? Seriously? In a game?
    haven't you been to the shadow shard?

    =P
  9. Quote:
    Originally Posted by LISAR View Post
    The same way you allow people to team with each other but not pass wakies.
    nm, julius already got there.
  10. Quote:
    Originally Posted by LISAR View Post
    Oh no, it is quiet possible to do one with out the other.
    An interesting perspective.

    How, exactly?
  11. Quote:
    Originally Posted by Scarlet Shocker View Post
    Secondly, GR and the Market Merge has only been a very recent phenomenon, and it's hard to know yet what the long term effect of that might be.
    On the contrary, folk who were paying attention figured out what a merged market would look like shortly after I9. A factionally merged market would look just like the hero market, which is a 'merger' of various server populations that serves to smooth out supply/demand imbalances.

    If pooling the servers was a good idea (it was) then pooling the factions was a good idea (it is, aside from the years they wasted letting ideology trump common sense).

    Quote:
    Thirdly in 2007, there was no GR. Without the ability to side switch it is entirely possible that things may have looked very bad for the market. The Devs had said several times they looked at the numbers and it was not good.
    And that's hardly the first them they were cosmically, ridiculously wrong about something.
  12. Quote:
    Originally Posted by Chaos Creator View Post
    No, they really don't. We'd be way too strong if they did that. IOs are incredibly powerful.
    as I've said before, if they'd had IOs ready to roll after ED I wouldn't have kicked.

    But the ridiculous wait between the global nerf and the re-superfication of the playerbase totally justified my vacation from the game. =P
  13. Quote:
    Originally Posted by idea123 View Post
    We should make a society of benevolent watchers for this, if one doesn't already exist!
    well it isn't exactly 'benevolent', but marketeers themselves drive down prices when they discover a competitor's niche.

    also, sometimes people find a bunch of stuff in their base and want to clear it out- for a while I was visiting my disused bases and dumping whatever I had in storage on the market, which I'm sure cased havok in some regions.


    sometimes I'll be working a niche and all of a sudden someone is listing stuff for below cost. If I think it's just Base spring cleaning, I'll buy it up for later re-listing. Sometimes though it's a structural change in the game being reflected by the market- rare salvage post-ITF is one example.
  14. Quote:
    Originally Posted by idea123 View Post
    I can't understand the logic of the devs wanting heroes to be so poor.
    Like many of Jack's bad ideas it came directly from pen and paper RPG'ing.

    The philosophy was best summed up by Shane Hensley (who worked on CoV) in either Deadlands or Hell on Earth (I'm old, my memory is going) as "Keep 'em poor, Marshal!"

    And it works great for a 'real' RPG where you've got a live GM monitoring player morale minute by minute. Not so much in a computer game.
  15. Quote:
    Originally Posted by Scarlet Shocker View Post

    It's not even an especially valid point either. Maybe that's why he buried it
    it is an absolutely valid point and one I raised earlier in one of these discussions- there is no value in answering the question "when did you stop beating your wife?" Ignoring it is the only rational response.
  16. Quote:
    Originally Posted by Creole Ned View Post
    This isn't so much the case anymore.
    it's a funny thing, but putting out a major expansion has a way of soaking up leisure time.
  17. my favorite suggestion has been slots you can 'rent', with an increasing fee for each additional slot.
  18. Quote:
    Originally Posted by Scarlet Shocker View Post
    I wouldn't call that horrible at all.
    you'd be wrong, but that's your prerogative.

    Quote:
    I'd say your response is pretty subjective tbh and it's made almost no difference to me.
    there have been any number of excellent changes to the game over the years that haven't made any difference to my personal gameplay. That doesn't make their value 'subjective', it just means I have an offbeat playstyle.

    Any improvement in the general welfare is a net good for the game.
    The market merge has been a boon for pretty much everyone except the redside marketeers who enjoyed massive profit taking on the back of much lower levels of supply.
  19. Nethergoat

    field crafter

    So far so good, five badges down and made a serious profit...of course I'm cherry picking the 'good' stuff, but it's pretty amazing someone paid me a million inf for two level 15 defense buffs (that were listed at 25k).

    I've been bidding ahead for the next day's badge and at the lower levels I've been able to pick up all my recipes for ~100 inf. Salvage is variable, but I've been doing pretty well.
  20. Quote:
    Originally Posted by SquidheadJax View Post
    But it's silly to buy high-value set IO recipies to do that, especially since they don't count toward the category badges as well. I do that with basic University recipies all the time, like I mentioned in a prior post, but with stuff like that...
    people do all kinds of kooky things.

    in the early days of the market one of my pals would craft whatever drops he got and sell them, just to have something to do. he didn't care about making money, he just liked collecting salvage and creating IOs.


    and I'm sure some of it is savvy players under-listing to get sales.
    I under-list stuff when I'm selling in bulk to make sure it moves- even if I end up losing one or two to creepers the rest generally sell at or above the 'going rate' and I figure it's worth taking the hit to keep my slots free.
  21. Nethergoat

    Purple Drop Rate

    Quote:
    Originally Posted by macskull View Post
    Speaking of Ryu, where'd that lovable scamp run off to?
    I spotted him earlier in the I19 discussion thread!
  22. Quote:
    Originally Posted by Steampunkette View Post
    Illusion control would be the one with the least benefit from the AT's inherent ability. There's no way to get around that. With that penalty, a bonus -should- be created for Illusion Control.
    Illusion needs a buff like Reichsman needs more hit points.
  23. Quote:
    Originally Posted by GMan3 View Post
    I just wish more of your posts were well thought out and argued like this one....
    they are.
  24. Quote:
    Originally Posted by james_joyce View Post
    Word. Dress codes are terrible. Jeans & t-shirt for me, and if they don't let me in then **** 'em.
    I'm inordinately tickled by the mental image of James Joyce rolling up to a club in jeans and a tee shirt.

    =)
  25. Quote:
    Originally Posted by BrandX View Post

    Knives of Artemis (*note: this doesnt mean there arent people who find this group easy...it's just an example), people still avoid, even at easier levels of difficulty, because they find them more difficult.
    I don't find them difficult so much as TREMENDOUSLY ANNOYING.

    It simply isn't fun to wipe up a spawn and be stuck buffing your nails for five minutes waiting for the 100-deep pile of caltrops they buried you in to de-spawn. There's no challenge to it, it's just tedious.



    /edit
    that said, they'd probably make good toys for my mind/kin controller! =P