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Quote:more likely they're acting like any other game company that hires people to push out a major product then goes back to 'normal'.Or sales have been lackluster even with packs and GR so they're trimming their cost to keep maintaining the game.
And as noted, in this case 'normal' is still a much larger staff than we were used to in the Cryptic days.
But keep up your drumbeat of ceaseless negativity, I'm sure some dissatisfied folk with poor reasoning skills will be happy to dance along. -
Quote:say, that's pretty good.A new challenger enters (after a fashion): Dark Horse may be dropping the prices of its digital editions to $1.49.
I haven't picked up a 'regular' comic in probably ten years, but I'd be tempted to check out a few titles at those prices.
yah, I've picked up a few compilations used or checked 'em out from the library. I didn't realize how steep cover prices had gotten, trades definitely have a better ROI. -
thought up a good analogy for raising the inf cap last night while chatting with my homies in the market channel:
if programming the game was voodoo and raising the inf cap meant sacrificing a chicken, I'd be all for it. If it meant sacrificing a cow, I'd have second thoughts. -
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Quote:the vast majority of junk I've seen floating around recently wouldn't be productive to answer so I don't fault them for ignoring it.Only if that's the only question ever asked and we all know that's not the case.
we've gotten answers & clarifications on an assortment of productive topics over the last while.
From where I'm sitting all the wailing and rending of garments is a massive overreaction to a fairly minor change in how rednames interact with the community. -
they were trying to get $3.99 for a COMIC BOOK?!?!
LOL.
I'm sure some of it is my being an old man and remembering buying premier ad-free direct distribution stuff like Watchmen for two bucks back in the day, but even adjusted for nostalgia four bucks for a comic is pretty dang steep. -
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Quote:On the contrary, folk who were paying attention figured out what a merged market would look like shortly after I9. A factionally merged market would look just like the hero market, which is a 'merger' of various server populations that serves to smooth out supply/demand imbalances.Secondly, GR and the Market Merge has only been a very recent phenomenon, and it's hard to know yet what the long term effect of that might be.
If pooling the servers was a good idea (it was) then pooling the factions was a good idea (it is, aside from the years they wasted letting ideology trump common sense).
Quote:Thirdly in 2007, there was no GR. Without the ability to side switch it is entirely possible that things may have looked very bad for the market. The Devs had said several times they looked at the numbers and it was not good. -
Quote:as I've said before, if they'd had IOs ready to roll after ED I wouldn't have kicked.No, they really don't. We'd be way too strong if they did that. IOs are incredibly powerful.
But the ridiculous wait between the global nerf and the re-superfication of the playerbase totally justified my vacation from the game. =P -
Quote:well it isn't exactly 'benevolent', but marketeers themselves drive down prices when they discover a competitor's niche.We should make a society of benevolent watchers for this, if one doesn't already exist!
also, sometimes people find a bunch of stuff in their base and want to clear it out- for a while I was visiting my disused bases and dumping whatever I had in storage on the market, which I'm sure cased havok in some regions.
sometimes I'll be working a niche and all of a sudden someone is listing stuff for below cost. If I think it's just Base spring cleaning, I'll buy it up for later re-listing. Sometimes though it's a structural change in the game being reflected by the market- rare salvage post-ITF is one example. -
Quote:Like many of Jack's bad ideas it came directly from pen and paper RPG'ing.I can't understand the logic of the devs wanting heroes to be so poor.
The philosophy was best summed up by Shane Hensley (who worked on CoV) in either Deadlands or Hell on Earth (I'm old, my memory is going) as "Keep 'em poor, Marshal!"
And it works great for a 'real' RPG where you've got a live GM monitoring player morale minute by minute. Not so much in a computer game. -
it is an absolutely valid point and one I raised earlier in one of these discussions- there is no value in answering the question "when did you stop beating your wife?" Ignoring it is the only rational response.
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my favorite suggestion has been slots you can 'rent', with an increasing fee for each additional slot.
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you'd be wrong, but that's your prerogative.
Quote:I'd say your response is pretty subjective tbh and it's made almost no difference to me.
Any improvement in the general welfare is a net good for the game.
The market merge has been a boon for pretty much everyone except the redside marketeers who enjoyed massive profit taking on the back of much lower levels of supply. -
So far so good, five badges down and made a serious profit...of course I'm cherry picking the 'good' stuff, but it's pretty amazing someone paid me a million inf for two level 15 defense buffs (that were listed at 25k).
I've been bidding ahead for the next day's badge and at the lower levels I've been able to pick up all my recipes for ~100 inf. Salvage is variable, but I've been doing pretty well. -
Quote:people do all kinds of kooky things.But it's silly to buy high-value set IO recipies to do that, especially since they don't count toward the category badges as well. I do that with basic University recipies all the time, like I mentioned in a prior post, but with stuff like that...
in the early days of the market one of my pals would craft whatever drops he got and sell them, just to have something to do. he didn't care about making money, he just liked collecting salvage and creating IOs.
and I'm sure some of it is savvy players under-listing to get sales.
I under-list stuff when I'm selling in bulk to make sure it moves- even if I end up losing one or two to creepers the rest generally sell at or above the 'going rate' and I figure it's worth taking the hit to keep my slots free. -
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Quote:I don't find them difficult so much as TREMENDOUSLY ANNOYING.
Knives of Artemis (*note: this doesnt mean there arent people who find this group easy...it's just an example), people still avoid, even at easier levels of difficulty, because they find them more difficult.
It simply isn't fun to wipe up a spawn and be stuck buffing your nails for five minutes waiting for the 100-deep pile of caltrops they buried you in to de-spawn. There's no challenge to it, it's just tedious.
/edit
that said, they'd probably make good toys for my mind/kin controller! =P