Nethergoat

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  1. all we'd need is someone to invite them all to the SG so we'd get badge credit...
  2. oh, one more difference- I'm taking advantage of City Traveler to pick up a movement power at level 6 on everyone, whereas before I'd have just stuck with Ninja Run and saved the pick for Stamina pre-reqs.

    Also, the changes to base fly speed have made it a MUCH more appealing power at the low levels. I used to take SS or SJ even on my flyers then respec into fly later when it wasn't as miserably slow and I had some slots to throw at it. Now, it's totally viable and very fun even at level 6.
  3. Quote:
    Originally Posted by Misaligned View Post
    I'm willing to be killed 250 times in the arena if someone has enough damage to make it quick for the one badge
    we should all get together for GIMP PVP NIGHT in the arena.
    It seems like a couple of good sized teams should be able to die 250 times total in fairly short order, right?

    Plus, if we get a drop we can set more inf on fire!

    If not, I migrated my stalker Mope over from red side, he can do a ton of damage fast.
  4. this is true- I generally don't bother selling anything our friend the 'casual gamer' can afford...well, except those generics I've been crafting, but people are happy to overpay for those too!
  5. Quote:
    Originally Posted by Spatch View Post
    I was extremely disappointed in the Wedding Pack, and felt it was overpriced.

    There, now you can buy it to spite me.
    Alas, your dislike of the wedding pack is reasonable and sane, so I feel no compulsion to counterbalance it with cold, hard cash.


    Now, if you added some conspiracy mongering and paranoid ranting to your post, I might reconsider....

    =D
  6. hey, is there a list of the SG badges on the wiki or something? Our super talented designer was pining for a couple of unlocks to complete the control room's mise en scène . Maybe we could have a 'get together' night to chase badges, run a TF or something.
  7. Quote:
    Originally Posted by seebs View Post
    You've finally given me a reason to miss WoW's "can't buy your own auctions" feature.
    You can't buy from your own account, you'd need more than one to buy from 'yourself'.

    Which you can use to your advantage when 'live' flipping high volume stuff. =D
  8. Quote:
    Originally Posted by Lohenien View Post
    Honestly the 2 billion cap is just something that was not designed with the market in mind. It's only an issue now because the devs didnt realize how the market would effect the game.
    Back in 'the day' if someone had told me someday I'd be whining because a cap of TWO BILLION INF wasn't enough to contain my wealth I'd have probably fainted from laughing so hard. And mocked their sanity once I recovered.

    If we'd had a market from day one I'm sure the cap would be higher. Given the sort of earning power we had at launch it's no wonder someone figured 2b would be more than enough.
  9. Quote:
    Originally Posted by DevilYouKnow View Post
    As another poster pointed out, you should try this experiment with something that is in real demand like Spell Scroll or Ink or demonic blood sample. Those are both in demand items that actually are harder to acquire and often fall outside the 10k per piece range. It might be intresting to see if you still made inf.
    The exact same thing would happen.

    Players are conditioned to pay the 'going rate' for high demand stuff much more so than 'junk'.

    If anything, you'd make *more* inf on the high demand stuff provided your buy point wasn't too outrageous.
  10. Quote:
    Originally Posted by Willem de Kooning
    The trouble with being poor is that it takes up all of your time.
    my favorite quote on the subject.
  11. Quote:
    Originally Posted by Misaligned View Post
    I am curious as to where all of the "flippers are evil" crowd is on this.
    in the same foxhole as the "OMG NOBODY CAN POSSIBLY AFFORD ALL THESE INSANELY OVERPRICED IOs crew after someone posts screenshots of listing stuff for a million and selling it for 20.

    =P

    And co-sign Fulmens on stock levels- there is a TREMENDOUS amount of common salvage flooding through the market at any given time. It's mostly invisible, but if you sit and stare at something long enough (like, say, NMI) you see piles show up, then suddenly bids will jump from a handful to a few hundred, and a few minutes later it's roughly back where it started. But in that brief span a substantial pile of merchandise changed hands.


    I'd be interested to see if we can track how much of some common but relatively useful salvage actually sells over the course of an hour or so- anyone have an idea about what methodology we could use?

    Just throw up a massive pile of overpaying bids and see what happens?
  12. Quote:
    Originally Posted by Yomo_Kimyata View Post
    I think you can make a living out of crafting common IOs, but it feels a little like digging ditches to me.
    It's absolutely profitable, to the tune of 30 million at level 15 for Crafticus. Nearly all of it from chasing crafting badges or riding 'hot streaks' of stuff I already have memorized. Seeing a level 20 generic going for 500k, buying a big pile of junk salvage for a few hundred each, crafting some IOs for a few K each and selling out as soon as you list them has a strange appeal.

    It takes more hands-on time than pure marketeering, but it has its own charms.

    Quote:
    I'm looking forward to getting back to the 88s tomorrow (my graphics chip on my motherboard on my laptop is fried, so my big boy computers are getting shipped up tomorrow!)
    Aha, that's why you haven't been around.
    Here's a preemptive WELCOME BACK. =D

    Quote:
    Originally Posted by Fulmens View Post
    Two things about the 30 seconds going to base and back:

    1) Mistakes = another 30 seconds per mistake, or more. I hate it when I didn't buy enough, like... improvised cybernetics.
    What drives me crazy are the IOs that want TWO Ancient Bones, or whatever. I never pay attention to that, so I'm there crafting away and run dry halfway through my stack of recipes.

    GRRR!

    Quote:
    2) It allows me to keep a clearer view of what I paid vs. what I charge. "Get all the salvage, pull down the bought for 3 million, craft, put up the crafted for 15.1 million" vs having to keep all those prices in your head for six different things.
    3) If I have spare time on the crafting table, sometimes I'll stand there and buy/craft/sell until the 5 min are up.
    Before I started this project I viewed the crafting table as a sort of usless badge of honor, like the veteran pets. "Oh, see how I've played this game for a few years? Oh, see how much time I've wasted crafting cheap IOs?"

    But now, at about the halfway point, I'm actually excited about getting my table. I see 'niches' all the time while I'm shopping around for this or that but I rarely bother with them. If it was an instant gratification situation where I could buy some stuff, put it together on the spot and sell it right away....I forsee the crafting table making me a LOT of inf.
  13. Nethergoat

    So... Stalkers.

    Quote:
    Originally Posted by Sardan View Post

    Your point of view is totally legit, of course. Just explaining what goes through my head in that type of situation. You're 100% within the intent of the zone to attack me if you find me there.... but I'm still going to resent it.
    on the rare occasions I find myself drawn to pvp zones to achieve this or that goal I just leave after the first trip to the hospital. It's absolutely their prerogative to gank me, but that's not what I'm there for so I take off.

    I don't understand the people who wail and gnash their teeth at the horrible unfairness of anyone ever making them set foot in a PvP zone, but neither do I want to hang around and play target dummy for people who know what they're doing.
  14. aaaaaaaaaaaaand UberGuy makes my point 1000x better and uses logic and facts and stuff.


    =(
  15. Quote:
    OK, I came back after I said I was done. I couldn't resist. Fan finally posted something concrete I could respond to. I guess I can see why he didn't before.
    Ouch!

    PWNT
  16. Quote:
    Originally Posted by Misaligned View Post
    Esentially, for the "trinity" of damage output for that build, 3 billion investment nets you around 2 seconds of recharge on your defining powers.
    2 seconds sitting here at my keyboard goes by pretty quick.

    2 seconds in the heat of combat can feel like hours.

    Which isn't to say OMG UR RONG- everybody has different performance demands and price/performance expectations.

    Just noting that those two seconds generate a noticeable boost in gameplay efficiency which a lot of players are happy to throw money at. =)
  17. Mine would be exactly like Dark Astoria, only with contacts and missions and stuff to do besides nuke zombies (although you could do that too).
  18. Quote:
    Originally Posted by fulmens View Post
    the only respectable mitigation in my opinion is ice and devices, and i'd rather break my right pinky than play devices to 50.


    hey it's not as bad as that!


    >:e
  19. Quote:
    Originally Posted by Electric-Knight View Post
    Martial arts for Blasters?

    Oh, I have definitely seen that requested a fair amount.
    I stand corrected!

    this is the first I've heard of it.
  20. I'm ignoring stamina.

    I have a handful of lowbies I'm playing right now and none of them are worrying about fitting in stamina. I figure they can get by over-slotting for endredux until I19 hits and that will save me a bunch of respec'ing.


    For my existing characters, I'm not going to respec anyone specifically to take advantage of inherent stamina....well, unless they dramatically improve the respec interface as a bribe. =P
  21. Quote:
    Originally Posted by Misaligned View Post
    Stop using Howling Twilight on the Market Forums. This is like the 3rd necro'd thread today! Just stop! The smell is starting o get to me!!
    I suggest you mask it with the smell of BURNING INF.


    =P
  22. Quote:
    Originally Posted by Bad_Dog View Post
    Au contraire, mon frere. "Peer review", (as you call it), is meaningless because it is not fact.
    Your wishful thinking and refusal to back up your nonsensical statements has already grown stale.

    Have fun yukking it up with the other flatliners on my ignore list.

    *thumbsup*
  23. NECROGOAT!


    Had occasion to run Posi again last night thanks to a perfect storm of unexpected free time (the baby went to sleep early), a random invite and a low level character I wanted to get a few levels for.


    The team was quite a bit "better", in the sense that we had a nice balance of ATs going (two blasters, a couple of defenders, some controllers, a good tank and a squid).

    The merits still stink. =P

    But again, it was a fun time. It was a nice crew, everyone seemed to enjoy themselves and I went from level 10 to level 14, so mission accomplished there. I think our final time was 1:25, quite a bit faster than my first go-round, which I attribute to much better mitigation in the form of our earth and cold controllers.

    I was on Burn Rate, my fire/fire farming blaster. Before rolling this character I'd have thought I had a pretty good understanding of 'fire blasting', having taken my fire/ice up to the mid-40's. But this gal plays VASTLY different.

    Fire/fire brings exactly one thing to the table- aoe damage and plenty of it. Where ice delivers excellent survivability and mitigation, fire gives you aoes, some aoes and then, just for good measure, more aoes. Which was great on this team- with the tank locking down most of the aggro I was free to lay waste until my blue bar hit Empty.

    So while the 'content' was the same my experience of it was very different, even playing the same AT (ar/dev vs fire/fire). I think about this quite a bit as people harp on how 'repetitive' the game is. While any MMO will be repetitive in the sense that there's a finite number of missions to run and foes to defeat, CoH provides a really wide variety of play experiences within that framework depending on what you're playing and who you're teaming with. So new ATs are content, powerset proliferation is content, anything that alters how you interact with the existing mission framework provides content.

    Just some random thoughts.
  24. Quote:
    Originally Posted by Tyger42 View Post
    This is the first I've heard of it in 6+ years myself.
    ditto.

    Now if you were talking pistol melee for scrappers.....THAT has a fan base.
  25. Quote:
    Originally Posted by Fulmens View Post
    It's been almost a week with no takers. If nobody steps up by tomorrow I'm going to do something else with the money.

    Going once...
    I'll burn 200m on the 88's tonight if you match it.


    =P