Notes of a Field Crafter


Canine

 

Posted

My favorite thing about this game are the variety of subcultures on display. There's "the game' of course, running around beating stuff up and collecting expees, but underlying the 'progress quest' are groups of players enthusiastically forging their own communities.

Marketeers, badgers, base builders, RPers, PvPers, etc.

We all have ideas and preconceptions about this or that subculture (which are often dangerously misguided, as regularly displayed in this very forum), but the only way to see what they're really about is walking a mile in their shoes.

My recent decision to acquire the Field Crafter accolade has, unsurprisingly, given me a new perspective on the market. My previous experience with generic IOs was limited to getting a badge that was too thematic to pass up (Lord of War for my fire/axe tank Barbarian Nerd, for example) and mass producing a specific IO back during the heyday of <redacted> Club.

Sure the money's good, but compared to the earnings available from messing around with set IOs it's pocket change so I never bothered with it much.

Which isn't to say it's not fun, it's just less efficient than other options (and I am temperamentally drawn to efficiency).

Anyway, as of today I've finished the level 20-25 memorizations and about half of the 30-35 ones. I'm already enjoying the extra salvage slots- logging in my other lowbie 88'ers (especially Heroic Flipper) is annoying after enjoying the expanded storage of Crafticus.

The relatively fast pace of commons compared to set IOs throws some market truths into sharp relief.

I'm making a lot of junk so I'm pricing low to keep things moving (obvious junk I just craft and delete, some slower moving stuff I stick in base storage temporarily, but for the most part I craft, list and sell). Last night I listed 7 level 30 Resist Damages for ~50k and they all sold for 400k each. Below a certain price, most players just don't care what they pay.

I surmise flippers at work in a few niches from abnormally large (and persistent) #'s of bids. I threw up a couple of underpriced IOs to find their price point was and have made substantial profits listing a few inf over it.

Having a recipe memories gives you flexibility in terms of leaping on sudden demand spikes. With set IOs things are fairly stable and predictable, unless another player tries to horn in on your niche. With generics, suddenly someone is throwing bales of money at the screen and they want 10 or 20 of something instead of one or two. If the salvage is cheap enough you can grab a few stacks fast, hit the base and be back in time to keep riding the wave, or visit storage if it's something you're keeping on ice.

I enjoy it in the way I enjoyed flipping uncommons back when MA was fresh and new and prices were flying all over the place- it isn't big money, but there's a certain kick to getting several hundred K for something you invested a few thousand at most into.

Underlining the market dictum patience is a virtue, I was able to get all of my 20-25 recipes for around 100 inf each by bidding a day ahead. The lone exception was Endmod, which I just bought from the table. Some salvage I paid 'retail' for, but most of it was available at steep discounts overnight. Looking at a range of salvage I don't usually pay attention to revealed many opportunities for profit, although not on the scale to which I've grown accustomed. But there are a LOT of flippable niches in the cheapo salvage market, probably because it's not worth a confirmed marketeer's time to work them.

Moving up to 30-35, the going is a little slower, I'm assuming because the recipes are more worthwhile to vendor. I've been able to get most of my stock for a few K, which is a worthwhile discount over the table price but is taking longer. It's hard to ignore the little voice in my head saying the heck with this, just chuck a few bales of 100's on the fire and finish this!, but the goal isn't just to get Field Crafter, its to get it while maximizing earnings (which I will then set on fire and convert to prestige =P).

I'll update this as I move through the process- i'm sure the higher level badges will have their own lessons to teach.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Quote:
Originally Posted by Nethergoat View Post
Underlining the market dictum patience is a virtue, I was able to get all of my 20-25 recipes for around 100 inf each by bidding a day ahead. The lone exception was Endmod, which I just bought from the table.
EndMod recipes are a rare drop. For memorizing, go with the End Red recipes, which are usually overstocked and very cheap on the market. The IOs still sell at a decent rate.

Also, when I was working on getting the sale badges, I would buy End Mod recipes at the workbench, put them up for sale at about the workbench price (not even marking up enough to cover the market take) and would often end up with great profit.


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Posted

Quote:
Originally Posted by StarGeek View Post
Also, when I was working on getting the sale badges, I would buy End Mod recipes at the workbench, put them up for sale at about the workbench price (not even marking up enough to cover the market take) and would often end up with great profit.
I did the same thing in "that other game" with Silver Rods.

=D

I went with Endmod for pure profitability- the sale price ended up making the table cost irrelevant.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

I saw Crafticus today at the WW. Again nice costume. And I never thought, I should have offered you my invention table. Keep up the good work


 

Posted

Nice meeting you!
I'm still fiddling with his look a bit, but I'm happy with the way it's shaping up.
Strangely I'm even having fun playing him- I made a tank because I usually hate playing them, so I'd be less tempted to go wandering away from the market. But he keeps getting team invites when I have a little spare time. He's pretty fun on a big team, especially the one where we had two FF defenders. =D

Here's an example of people just not caring what they pay.
All of these were listed at a bit over 50k.

So, yeah. A lot of people have a lot of inf. =P


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Quote:
Originally Posted by Nethergoat View Post
Nice meeting you!
I'm still fiddling with his look a bit, but I'm happy with the way it's shaping up.
Strangely I'm even having fun playing him- I made a tank because I usually hate playing them, so I'd be less tempted to go wandering away from the market. But he keeps getting team invites when I have a little spare time. He's pretty fun on a big team, especially the one where we had two FF defenders. =D

Here's an example of people just not caring what they pay.
All of these were listed at a bit over 50k.

So, yeah. A lot of people have a lot of inf. =P
Hey, they don't want to miss


 

Posted

yup. every time I roll a new character, I send some seed money over.

But what I have found is that by just crafting the recipe drops at low levels, and even buying the missing salvage for it, I come up ahead, even if I splurge on the most expensive TO's, DO's or SO's! Ahead by like 5 million by level 22 after spluging on SO's. Without doing any marketeering. So I hold off on using the IO's until level 30 or so. I have noticed that the supply of low level Acc IO's and other high movers have gone up. Someone's eager to supply. And there really are a lot of buyers paying 500k sometimes for level 15 IO's!

It seems I just need enough seed money to afford the level 5 and 10 TO's.


 

Posted

Okay a couple of tidbits to add to the observational pile.

First, having a ton of recipes memorized makes for a fun mini-game if you get a chance to go out and level a little. I'm enjoying hitting the base before I log, pulling up the crafting table and seeing what I can create from the salvage that dropped while I was playing.

I usually get a couple of salable IOs out of it, which go for quite a bit more than the raw salvage would have. Three cheers for free money!


Second, that 'useful salvage' warning that is only mildly irritating on my other characters is PROFOUNDLY ANNOYING on Crafticus, since pretty much any drop he gets is usable for SOMEthing he's memorized. Grrrrrrr.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Quote:
Originally Posted by Nethergoat View Post
Second, that 'useful salvage' warning that is only mildly irritating on my other characters is PROFOUNDLY ANNOYING on Crafticus, since pretty much any drop he gets is usable for SOMEthing he's memorized. Grrrrrrr.
Yes indeed, this is one QoL feature that I profoundly wish was disableable...


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Posted

Quote:
Originally Posted by Eric Nelson View Post
Yes indeed, this is one QoL feature that I profoundly wish was disableable...
Umm, you can turn it off. Next time it comes up, look at the bottom of the window.


 

Posted

Quote:
Originally Posted by ThePretender75 View Post
Umm, you can turn it off. Next time it comes up, look at the bottom of the window.
like the equally useless ooh ooh listing this is going to be expensive! warning, disabling it only lasts until you log out.

Given the frequency I've been swapping out characters the last few weeks, it gets old FAST.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Quote:
Originally Posted by Nethergoat View Post
like the equally useless ooh ooh listing this is going to be expensive! warning, disabling it only lasts until you log out.

Given the frequency I've been swapping out characters the last few weeks, it gets old FAST.
Oh well that sucks. I've never turned them off so I didn't realize that. And I suppose there's no command line to turn them off either

Have you bugged it to see if its just an oversight?


 

Posted

Quote:
Originally Posted by ThePretender75 View Post
Umm, you can turn it off. Next time it comes up, look at the bottom of the window.
Umm, yes, but only for that "session". Try it and see what I mean -- the warning will be back the next time you interface with your salvage (even during same log-on session).


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StainedGlassScarlet - L50 Spines/Inv Scrapper | Badges: 1,396
Avatar detail taken from full-size piece by Douglas Shuler here

 

Posted

Quote:
Originally Posted by ThePretender75 View Post
Oh well that sucks. I've never turned them off so I didn't realize that. And I suppose there's no command line to turn them off either

Have you bugged it to see if its just an oversight?
we've all made a bunch of noise about it, but as far as I know we've never gotten a clarification of whether it's WAI or not.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

I've gotten Field Crafter on two toons, but both of them use the benefits for the crafting table more than anything else. Which saves, um, thirty seconds from going to base and crafting. But those are THE BEST DAMN THIRTY SECONDS EVER!

If you could sell crafted IOs in blocks of 10, then I'd probably look to craft more common IOs for a living. But mostly the lack of slots prohibit it.

I figure that if any of my characters need common IOs, I can almost always bid garbage prices on crafted IOs and end up with a block of 10 within a day or two. People always dump them. Then I slot what I need and offer the rest at whatever price I bought them for and I usually sell them for about 10x more.

I think you can make a living out of crafting common IOs, but it feels a little like digging ditches to me.

I'm looking forward to getting back to the 88s tomorrow (my graphics chip on my motherboard on my laptop is fried, so my big boy computers are getting shipped up tomorrow!)


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Posted

Two things about the 30 seconds going to base and back:

1) Mistakes = another 30 seconds per mistake, or more. I hate it when I didn't buy enough, like... improvised cybernetics.
2) It allows me to keep a clearer view of what I paid vs. what I charge. "Get all the salvage, pull down the bought for 3 million, craft, put up the crafted for 15.1 million" vs having to keep all those prices in your head for six different things.
3) If I have spare time on the crafting table, sometimes I'll stand there and buy/craft/sell until the 5 min are up.

Then again, I'm an egg-stealing mammal, so I have six different deals going.


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Posted

Quote:
Originally Posted by Yomo_Kimyata View Post
I think you can make a living out of crafting common IOs, but it feels a little like digging ditches to me.
It's absolutely profitable, to the tune of 30 million at level 15 for Crafticus. Nearly all of it from chasing crafting badges or riding 'hot streaks' of stuff I already have memorized. Seeing a level 20 generic going for 500k, buying a big pile of junk salvage for a few hundred each, crafting some IOs for a few K each and selling out as soon as you list them has a strange appeal.

It takes more hands-on time than pure marketeering, but it has its own charms.

Quote:
I'm looking forward to getting back to the 88s tomorrow (my graphics chip on my motherboard on my laptop is fried, so my big boy computers are getting shipped up tomorrow!)
Aha, that's why you haven't been around.
Here's a preemptive WELCOME BACK. =D

Quote:
Originally Posted by Fulmens View Post
Two things about the 30 seconds going to base and back:

1) Mistakes = another 30 seconds per mistake, or more. I hate it when I didn't buy enough, like... improvised cybernetics.
What drives me crazy are the IOs that want TWO Ancient Bones, or whatever. I never pay attention to that, so I'm there crafting away and run dry halfway through my stack of recipes.

GRRR!

Quote:
2) It allows me to keep a clearer view of what I paid vs. what I charge. "Get all the salvage, pull down the bought for 3 million, craft, put up the crafted for 15.1 million" vs having to keep all those prices in your head for six different things.
3) If I have spare time on the crafting table, sometimes I'll stand there and buy/craft/sell until the 5 min are up.
Before I started this project I viewed the crafting table as a sort of usless badge of honor, like the veteran pets. "Oh, see how I've played this game for a few years? Oh, see how much time I've wasted crafting cheap IOs?"

But now, at about the halfway point, I'm actually excited about getting my table. I see 'niches' all the time while I'm shopping around for this or that but I rarely bother with them. If it was an instant gratification situation where I could buy some stuff, put it together on the spot and sell it right away....I forsee the crafting table making me a LOT of inf.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

before GR my badge toon would take a weeks worth of based stored salvage and craft up 100 or so IOs and then all the alts would grab 10 and list through the week. I made a little extra inf and cleared out the 8 white salvage storage bins. Since GR my badge toon has lost access to the base ( red side day job badging) and it seems that generic IOs are moving at a very slow pace tho I think things have sped up a lot in the last week or so.


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We burn more Influence before 8am than you make all day.

 

Posted

Quote:
Originally Posted by Yomo_Kimyata View Post
I think you can make a living out of crafting common IOs, but it feels a little like digging ditches to me.
Too damn right you can make a living out of generic IO's...

I still do, and even worse, I restrict myself to level 50 Generic IO's. (I'm up to three toons inf capped on generic IO profits now, and the fourth toon is filling up)

I'm still raking in influence at a rate that is more than acceptable to me.

As to digging ditches? <shrug> I'm converting common salvage to a form that people want but are not necessarily willing to do themselves. I'm providing a service.

As far as regards Field Crafter and the workbench, the workbench is soooo worth it, but the process of getting the crafting badges is also soooo tedious. The only time I've made a loss on getting the table (three times so far) is when I get impatient; buy salvage, craft and delete the resulting IO's since I just want the damn badge out of the way.

I've also learned through experience to double check how many of each type of salvage I need and that the prompt for useful salvage setting is persistent only for that session at the auctions.

Enjoy the table when you eventually get it, Goat.


Warning:

The above post may contain Cynicism, sarcasm and/or pessimism. If you object to the quantities contained, then tough.

 

Posted

I saw this thread a few days after it was first posted & figured it was time I finally got the field crafter on one of my toons. I wish that I had paid a little more attention & documented it all but I am pretty lazy when it comes to that. I did eventually end up with about 150 mil profit some how along with about another 100 off of rares that I emailed from all my alts to get through the 1000 invention badge. in the end I had about 75 inventions to go to reach the 1000, I ended up finding the cheapest salvage invention I could find & just crafted & deleted. after getting the table I summoned it, basked in it's glory & now I don't want to craft another invention for at least a few weeks.


 

Posted

Quote:
Originally Posted by Canine View Post
Too damn right you can make a living out of generic IO's...

As to digging ditches? <shrug> I'm converting common salvage to a form that people want but are not necessarily willing to do themselves. I'm providing a service.

As far as regards Field Crafter and the workbench, the workbench is soooo worth it, but the process of getting the crafting badges is also soooo tedious. The only time I've made a loss on getting the table (three times so far) is when I get impatient; buy salvage, craft and delete the resulting IO's since I just want the damn badge out of the way.
Absolutely. My "ditch-digging" comment was not meant to imply that crafting IOs is anything but a noble profession! I just meant that it is very labor and resource intensive.

Example: I found a decent common IO spot where I each time I log I can make about 300k-400k profit per IO. I think that is a pretty good return! But that eats up 10 slots for 3-4mm profit per log-in. So, I usually only do it at the end of a session if I happen to have slots free. It's a nice bonus, but it's very resource intensive.


Ooh, a sarcasm detector. Oh, that's a *real* useful invention. http://www.telegraph.co.uk/technolog...t-sarcasm.html

 

Posted

Took a while off the quest, but I'll be back chasing those 35-40 badges tonight.

I'd also like to give Chaos a shout-out for clearing three stubborn Jump IOs off my inventory. They were buggin' me!


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Recently I've had a lot more interest in crafting since I'm rejiggering and respecing a number of sub-50 characters. The 3-5mm per log-in profit adds up over time, and I cannot complain about that. Recent salvage price spikes make things harder, but leaving buy orders when I log out always seems to work pretty well.

It's not my favorite way to make inf, but hey, the world needs ditch diggers too!


Ooh, a sarcasm detector. Oh, that's a *real* useful invention. http://www.telegraph.co.uk/technolog...t-sarcasm.html