Neogumbercules

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  1. Quote:
    Originally Posted by Kioshi View Post
    • On Mission Architect maps, using multiple Ambushes will result in reduced rewards for Ambushes past the first. The first spawned Ambush will give full rewards, the second will give 75% rewards, the third will give 56.25% rewards (75% of 75%), and continuing to diminish to the cap.
    (patch notes for beta)
    Back to the TV farm I suppose.
  2. PR hit it. JL is an integral attack for Elec Melee so that's really not a contest. Spring Attack ain't great. The recharge is very long and the damage is meh. However, being an already AoE heavy scrapper, and since LR and SA both have 90 second recharge, you can chain those two AoEs for some good overall damage.
  3. At first I thought TW looked a little lame, but then I saw the video Kioshi posted that had comparisons and now it actually looks very cool. Seems like the momentum animations are not only faster, but are flashier and more stylized.
  4. Quote:
    Originally Posted by Pitho View Post
    I've heard in another thread that the current rikti pylon soloing record is held by a crab spider, so I'm not too surprised.




    Assuming you can afford all the enhancers in that build (I just notice one in particular that costs a lot), you're overcapping aoe defense by more or less *Exactly* the amount the defense debuff set in burst is giving you. You can afford to actually slot that power for damage or pick something else if you don't really want it. The three set of titanium coating in wolf spider armor also seems like a weak choice considering how little resistance you actually get out of that power. I'm sure *something* better could be found. Like say spending one slot to fully enhance stamina for end mod and getting an extra 7% recovery.
    Good catch. Had not noticed that. Yeah I do have the influence for most of this build. It's actually done other than the +3% defense PvP IO, which I'm not in any hurry to obtain.
  5. Quote:
    Originally Posted by NetBlaise1 View Post
    Makes alot of since...I just did a few +4 (54) AE with no problem. I used maybe 2 to 3 purples to get me to 40% or and I was good...Now I gotta find something else to replace Aegis..
    Look at titanium coating if you want more HP or Reactive Armor if you want more S/L defense.
  6. Neogumbercules

    SS/ Fire / Fire

    Glad to hear you're having fun. SS/Fire is an amazing combo, very potent and pretty much good at everything.
  7. Well you look like you got the idea down. I'm sure this is a fine farming build. I would strongly suggest taking Sweeping Strike. It's a great power and you can work it in to your AoE chain as well as make fore a great ST chain for when you're fighting tough enemies like AVs. On my DB I went for the Attack Vitals, Weaken and Empower combos.

    Get rid of your Aegis sets and replace them with something that grants +HP or S/L defense. You don't need much fire defense on a /FA brute and here's why:

    * You resist 90% of all fire damage thrown your way. You don't need more survivability in Fire farms.

    *When farming you are getting a non-stop stream of inspirations. Greens, purples, reds, etc. You will likely be way over the defense soft-cap to everything 100% of the time when farming.

    *When -not- farming, that Fire/Cold defense won't be helping you much at all. Far far more enemies in this game use S/L typed attacks. Something like 70% of every NPC attack in the game has either a smashing or lethal component so you'd be much better off getting yourself to 32.5%+ S/L defense.

    As for making money, I gave a ton of advice in the last thread you posted so I suggest checking there.
  8. Ah cool. Thanks for the info. I've reworked the build a bit and I think I actually came up with something really fun for me. A walking Arachnos army led by the Huntsman. I took Widow, Disruptors and plan on taking the Arachnos Lore pets. Should be really fun.

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  9. Quote:
    Originally Posted by Pitho View Post
    The defense debuff will be resisted like that, but not the resistance debuff part of it.
    I am under the impression that damage resistance resists damage resistance debuffs to the damage type that the enemy already has damage resistance to.
  10. When you post a build from Mid's please use the "Fruit Salad" color scheme. It's much easier to read on the blue/red background of the forums.

    The build posted above by EJI is pretty good, so I'd say that's a great example for you. I don't have a DB/Fire build handy so I'm just gonna give you some general tips on building a character with IOs.

    1.) Before you even start, ask yourself what you are going to use this particular character for. You have already decided this is going to be your Farmer/End-game character. Good choice!

    2.) Examine what your powersets are and ask yourself what are it's strengths and weaknesses. Based on what you decided your goal was, what types of bonuses should you strive for?

    3.) Learn the IO sets. I know this sounds obvious and I'm not trying to sound like a jerk, but as you become more accustomed to IO'ing you will begin to learn what IO sets do what. There are many factors to consider, such as the Purple Very Rare IO sets you have in your build. You said you only have about 80 million to work with + some stuff to sell. Well did you know that a single VR IO recipe can set you back anywhere from 600 to 800 million influence each? Where-as you can spend just a few million and slot an entire set of Positron's Blast. You lose out on a few % points of bonuses, but saved yourself about half a billion influence per IO.

    4.) Don't chase set bonuses by sacrificing enhancement value. I noticed you only 3 slotted Ablating Strike for the HP bonus, but Ablating Strike is a key component of your attack chain. You gained a fraction of HPs but your attack is woefully underslotted. You had the right idea by slotting for +HP, but it's not something you should sacrifice good enhancement value for.

    5.) Don't slot for +damage set bonuses on a Brute. Brute's have an extremely low base damage modifier. To make up for this Brute's gain the Fury mechanic and the ability to achieve up to 750% +damage from outside buffs. Going out of your way to get set bonuses for +2% damage here and +3% damage there is literally a drop in the bucket and will have no discernible effect. Slotting your attacks for straight up extra damage is far more important.

    6.) You're slotting your armors somewhat willy nilly. Since /FA has no inherent defense you're not making much of an improvement by adding 2 or 3% here and there. For a Farming /FA Brute that has capped Fire resistance it's a very good idea to slot your armors with Titanium Coating. TC gives you +HP bonuses, and since you're also getting great enhancement value for your armors it's far better to get your +HP from here than from attacks, where you should be chasing the +Recharge from sets like Crushing Impact or Obliteration.

    7.) Going back to the willy nilly slotting. You're trying to split your set-bonuses between recharge, hp, +dam and defense, but you're ending up with very, very little of anything making it all a waste. You threw some defense bonuses in that build but you have such incredibly small amounts that it's just a waste. Decide what you really want to build for and try to stack as much of that thing as possible. After that, work on the bonuses you want to round yourself out. Just don't break the rule of 5.

    8.) Rule of Five: You can only stack a set-bonus 5 times. For example, Titanium Coating grants a +1.5% HP set-bonus. You can only ever stack that 1.5% 5 times. If you slot 6 sets of Titanium Coating, the 6th set will provide -no- bonus, and that applies across every set. So if you try to stack 5 of that bonus from Titanium Coating and then find another set that grants +1.5% HP then that 6th bonus will -not- work. you can only ever have 5 of any identical set bonus, regardless of where you are getting it from.

    9.) There is one exception to the rule of 5. If a Global IO grants a bonus that is also granted as a regular set-bonus then those can stack. The most obvious example is the Luck of the Gambler 7.5% recharge IO. This IO can be stacked 5 times and no more than 5 times due to the Rule of Five. However, the set "Basilisk's Gaze" also grants 7.5% recharge on it's 4th set-bonus. Assuming your build can actually slot them, you can "break" the rule of 5 in this case by slotting 5 LotGs and 5 Basilisk's for a grand total of ten 7.5% recharge bonuses. This is because the game treats the Basilisk set bonus and the LotG global IO bonus as technically being two different things.

    10.) Somewhat off the point, but when you're slotting a purple IO set, never use the IO that is the single enhancement bonus. For example, Hecatomb. That set will already nearly cap your damage enhancement value without the single Damage piece, so you are always better off slotting the Proc instead.

    Here's some tips for making money:

    1.) Always craft your IO before you sell it. Crafted IOs can sometimes go for double what the recipe goes for. Take the time to craft your IO and you will find your profits explode.

    2.) Use this knowledge to buy IO recipes, get the salvage from AE or just buy it, craft your Recipe and then sell it on the market for profit. You can generally make loads of money doing this.

    3.) If you haven't realized it yet, never buy a crafted IO. You will almost always save yourself a load of money if you just buy the Recipe and craft it yourself. Any rare and uncommon salvage can be had from the AE, making that essentially free. Hell, you'll even make money by farming for the tickets to buy your salvage.

    4.) Look for off-level Recipes. Is the level 50 Recipe you want going for way more money than you're willing to pay? Check out the same recipe at level 48. The enhancement value is practically identical, yet look, it's 20,000,000 influence less. That's a steal!

    5.) Use A-Merits. Run newspaper missions until you get some tips. Complete 10 of those Tip missions and the Morality Mission will open up. Affirm your morality and you'll gain an alignment merit. You can then take that alignment merit and trade it in for lets say, a Luck of the Gambler 7.5. Get it at the lowest level available and you just earned yourself a couple hundred million. Keep in mind that in order to earn these A-Merts you -must affirm- your current alignment, so if you're a villain you have to do villain tips and you have to complete the villain morality mission to get your A-Merit. Also keep in mind that the first time you affirm your alignment you will get 50 reward merits instead of the A-Merit and you can only do 5 tips a day, meaning you can only earn an A-Merit every other day.

    Hope that helps.
  11. Quote:
    Originally Posted by boppaholic View Post
    Generally when I play I would love to have the following three capabilities :
    1. Survivability
    2. Ability to handle large mobs
    3. Be able to take down a difficult ST

    Now those three things typically would make me want to play a brute... but I like something that SoAs have that a brute doesn't provide:

    4: Team support

    Double stacked leadership amongst other benefits seems like a lot of fun and would make me and my team perform better.

    Other than that, I don't know what SoAs really has to offer.

    What would you recommend for my kind of preferred playstyle?
    Note: I'm not against range damage nor pets if that would help me achieve my goals, but I am not one to play as a hover blaster, typically I play more like a blapper if I'm using ranged attacks - so I'll be looking to softcap all the defenses (position or type).

    Thanks
    I know you've already started down the crab hole but I figured I'd throw a Huntsman build at you to give you some variety. This is a strange build as I decided when making it that I wanted to have a lot of pets, which is usually something crabs do. I wanted to aim for a pet-centric Huntsman build because I can't stand the crab legs anymore and I think it could be fun.

    This is no where near as tough as the Crab build. It lacks most of the resistance a crab gets and has no healing or +hp power. That said, with IO bonuses and accolades I've managed to squeeze out another +52% HP. Other than that it's at the defense soft cap for all damage types but psionic, which is near 40% (which is amazing for psi!) and is at the soft-cap for all 3 positions as well.

    Not sure what the ST DPS would be, but I feel like this is a build that gets a taste of both worlds in regards to damage. Before pets it has solid ST and AoE damage that may not be the best in either, but still pretty good.

    For incarnates I'd go for Reactive Radial, Cardiac Core, Ageless Destiny and whatever Lore you like most. I think Cims are best for adding ST damage, but more Arachnos would be fitting.

    After reading Linea's comment about 8 KB protection not proving much more coverage than 4 I'm considering moving that slot somewhere else. I'm also going back and forth on Surveillance. The only time I'd even bother to use it is again AVs and such, but they resist the debuff by like 90%+ so it doesn't seem worthwhile to me. Well that said here's the build:

    Villain Plan by Mids' Villain Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Arachnos Soldier
    Primary Power Set: Bane Spider Soldier
    Secondary Power Set: Bane Spider Training
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Pummel -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(7), C'ngImp-Acc/Dmg/EndRdx(33)
    Level 1: Wolf Spider Armor -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(40), TtmC'tng-ResDam(43), TtmC'tng-ResDam/Rchg(45), TtmC'tng-ResDam/EndRdx(45)
    Level 2: Bane Spider Armor Upgrade -- GA-3defTpProc(A), Aegis-ResDam(37), Aegis-ResDam/Rchg(37), Aegis-ResDam/EndRdx(37)
    Level 4: Burst -- ShldBrk-Acc/Rchg(A), ShldBrk-Acc/EndRdx/Rchg(5), ShldBrk-DefDeb/EndRdx/Rchg(5), ShldBrk-%Dam(7), Thundr-Acc/Dmg/Rchg(29), Dev'n-Acc/Dmg/Rchg(36)
    Level 6: Combat Jumping -- DefBuff-I(A), Krma-ResKB(40)
    Level 8: Heavy Burst -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(9), Posi-Dmg/EndRdx(9), Posi-Acc/Dmg/EndRdx(15), Posi-Dam%(19), Achilles-ResDeb%(34)
    Level 10: Tactical Training: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(11), LkGmblr-Rchg+(11)
    Level 12: Bayonet -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(13), C'ngImp-Dmg/Rchg(13), C'ngImp-Acc/Dmg/Rchg(15), C'ngImp-Acc/Dmg/EndRdx(23)
    Level 14: Boxing -- Empty(A)
    Level 16: Venom Grenade -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(17), Posi-Dmg/EndRdx(17), Posi-Acc/Dmg/EndRdx(19), Posi-Dam%(23), RechRdx-I(34)
    Level 18: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(29)
    Level 20: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(31), RctvArm-ResDam/Rchg(31), RctvArm-ResDam/EndRdx/Rchg(31)
    Level 22: Mental Training -- Run-I(A)
    Level 24: Cloaking Device -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(25), LkGmblr-Rchg+(25)
    Level 26: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(27), LkGmblr-Rchg+(27)
    Level 28: Combat Training: Defensive -- LkGmblr-Rchg+(A)
    Level 30: Tactical Training: Assault -- EndRdx-I(A), EndRdx-I(36)
    Level 32: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(33), LkGmblr-Rchg+(33)
    Level 35: Assault -- EndRdx-I(A), EndRdx-I(36)
    Level 38: Gloom -- Thundr-Acc/Dmg/Rchg(A), Thundr-Acc/Dmg/EndRdx(39), Thundr-Dmg/EndRdx/Rchg(39), Thundr-Dmg/Rchg(39), Decim-Acc/Dmg/Rchg(40)
    Level 41: Dark Obliteration -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(42), Posi-Dmg/EndRdx(42), Posi-Acc/Dmg/EndRdx(42), Posi-Dam%(43), RechRdx-I(43)
    Level 44: Call Reinforcements -- C'Arms-Acc/Rchg(A), C'Arms-Acc/Dmg(45), C'Arms-Acc/Dmg/Rchg(46), C'Arms-EndRdx/Dmg/Rchg(46), C'Arms-+Def(Pets)(46)
    Level 47: Summon Widow -- C'Arms-Acc/Rchg(A), C'Arms-Acc/Dmg(48), C'Arms-Acc/Dmg/Rchg(48), C'Arms-EndRdx/Dmg/Rchg(48), ExRmnt-+Res(Pets)(50)
    Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
    Level 50: Cardiac Core Paragon
    Level 0: High Pain Threshold
    Level 0: Born In Battle
    Level 0: Invader
    ------------
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(34)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(21), P'Shift-End%(21)
    Level 1: Brawl -- Empty(A)
    Level 1: Conditioning
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    ------------
  12. Well if I'm remembering my numbers correctly the amount of -regen is actually not that significant. It's useful for the -damage from Time's Juncture and boosting the effects of slowed response, though. Ultimately, it probably won't make a huge impact and no one will berate you for not having it, but it can help out a lot again tough targets that need some extra lovin.

    I kept it and put an accuracy IO in the default slot and left it at that. It's probably skippable though.
  13. But really... aren't Warshades the answer to every question?

    Oh here's a Huntsman build for you to chew on. It lack the resistance and HP of the crab tank, but in this build I went for super high recharge and you get 2 summon powers. Add the Incarnate pets to this and you can have a total of 5 pets out to help out your damage. Gloom and Bayonet are excellent attacks and make for a great ST chain if you mix in Pummel or Burst to fill the gap. With the Widow, Disruptors and Cim pets I'm sure you could probably solo any AV.

    Venom and Heavy Burst along with Dark Oblit make for some really good AoE damage as well. I'd suggest Cardiac Alpha and Ageless Spiritual.

    Pros:
    Soft-capped defense to all damage types but Psi and all 3 positions.
    45% Resistance to S/L damage and 12-17% to everything else.
    Up to 5 pets, 3 of which are almost perma.
    +52% HP.
    Perma-Hasten

    Cons:
    Lowish HP and non-SL resistance could be a problem.
    No Self-heal.
    Can be end-heavy, especially if you don't have Cardiac.
    Breaks your no-pvp IO rule

    Villain Plan by Mids' Villain Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Arachnos Soldier
    Primary Power Set: Bane Spider Soldier
    Secondary Power Set: Bane Spider Training
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Pummel -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(7), C'ngImp-Acc/Dmg/EndRdx(33)
    Level 1: Wolf Spider Armor -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(40), TtmC'tng-ResDam(43), TtmC'tng-ResDam/Rchg(45), TtmC'tng-ResDam/EndRdx(45)
    Level 2: Bane Spider Armor Upgrade -- GA-3defTpProc(A), Aegis-ResDam(37), Aegis-ResDam/Rchg(37), Aegis-ResDam/EndRdx(37)
    Level 4: Burst -- ShldBrk-Acc/Rchg(A), ShldBrk-Acc/EndRdx/Rchg(5), ShldBrk-DefDeb/EndRdx/Rchg(5), ShldBrk-%Dam(7), Thundr-Acc/Dmg/Rchg(29), Dev'n-Acc/Dmg/Rchg(36)
    Level 6: Combat Jumping -- DefBuff-I(A), Krma-ResKB(40)
    Level 8: Heavy Burst -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(9), Posi-Dmg/EndRdx(9), Posi-Acc/Dmg/EndRdx(15), Posi-Dam%(19), Achilles-ResDeb%(34)
    Level 10: Tactical Training: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(11), LkGmblr-Rchg+(11)
    Level 12: Bayonet -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(13), C'ngImp-Dmg/Rchg(13), C'ngImp-Acc/Dmg/Rchg(15), C'ngImp-Acc/Dmg/EndRdx(23)
    Level 14: Boxing -- Empty(A)
    Level 16: Venom Grenade -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(17), Posi-Dmg/EndRdx(17), Posi-Acc/Dmg/EndRdx(19), Posi-Dam%(23), RechRdx-I(34)
    Level 18: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(29)
    Level 20: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(31), RctvArm-ResDam/Rchg(31), RctvArm-ResDam/EndRdx/Rchg(31)
    Level 22: Mental Training -- Run-I(A)
    Level 24: Cloaking Device -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(25), LkGmblr-Rchg+(25)
    Level 26: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(27), LkGmblr-Rchg+(27)
    Level 28: Combat Training: Defensive -- LkGmblr-Rchg+(A)
    Level 30: Tactical Training: Assault -- EndRdx-I(A), EndRdx-I(36)
    Level 32: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(33), LkGmblr-Rchg+(33)
    Level 35: Assault -- EndRdx-I(A), EndRdx-I(36)
    Level 38: Gloom -- Thundr-Acc/Dmg/Rchg(A), Thundr-Acc/Dmg/EndRdx(39), Thundr-Dmg/EndRdx/Rchg(39), Thundr-Dmg/Rchg(39), Decim-Acc/Dmg/Rchg(40)
    Level 41: Dark Obliteration -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(42), Posi-Dmg/EndRdx(42), Posi-Acc/Dmg/EndRdx(42), Posi-Dam%(43), RechRdx-I(43)
    Level 44: Call Reinforcements -- C'Arms-Acc/Rchg(A), C'Arms-Acc/Dmg(45), C'Arms-Acc/Dmg/Rchg(46), C'Arms-EndRdx/Dmg/Rchg(46), C'Arms-+Def(Pets)(46)
    Level 47: Summon Widow -- C'Arms-Acc/Rchg(A), C'Arms-Acc/Dmg(48), C'Arms-Acc/Dmg/Rchg(48), C'Arms-EndRdx/Dmg/Rchg(48), ExRmnt-+Res(Pets)(50)
    Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
    Level 50: Cardiac Core Paragon
    Level 0: High Pain Threshold
    Level 0: Born In Battle
    Level 0: Invader
    ------------
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(34)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(21), P'Shift-End%(21)
    Level 1: Brawl -- Empty(A)
    Level 1: Conditioning
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    ------------
  14. You kinda answered your own question with the Bots/Traps but to toss another suggestion your way, you might think about a Crab soldier tank build. Here's an example build for you. Just focus on the survival totals, as this build itself may not work for you, but it's a good example of how tough they can be:

    Villain Plan by Mids' Villain Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Arachnos Soldier
    Primary Power Set: Crab Spider Soldier
    Secondary Power Set: Crab Spider Training
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Slice -- T'Death-Dam%(A), T'Death-Acc/Dmg(3), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(7), T'Death-Acc/Dmg/EndRdx(36), T'Death-Dmg/EndRdx/Rchg(36)
    Level 1: Wolf Spider Armor -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(46), RctvArm-ResDam/Rchg(46), RctvArm-ResDam/EndRdx/Rchg(48)
    Level 2: Combat Training: Defensive -- LkGmblr-Rchg+(A)
    Level 4: Burst -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(5), Decim-Dmg/Rchg(5), Decim-Acc/EndRdx/Rchg(7), Decim-Acc/Dmg/Rchg(37)
    Level 6: Combat Jumping -- Krma-ResKB(A)
    Level 8: Heavy Burst -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(9), Posi-Dmg/EndRdx(9), Posi-Acc/Dmg/EndRdx(15), Posi-Dam%(19), Achilles-ResDeb%(50)
    Level 10: Tactical Training: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(11), LkGmblr-Rchg+(11)
    Level 12: Venom Grenade -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(13), Posi-Dmg/EndRdx(13), Posi-Acc/Dmg/EndRdx(15), Posi-Dam%(19)
    Level 14: Boxing -- Empty(A)
    Level 16: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(17), Aegis-ResDam/Rchg(17), Aegis-ResDam/EndRdx/Rchg(34), Aegis-EndRdx/Rchg(34)
    Level 18: Tactical Training: Assault -- EndRdx-I(A)
    Level 20: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(21), LkGmblr-Rchg+(21)
    Level 22: Mental Training -- Run-I(A)
    Level 24: Fortification -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(25), Aegis-ResDam/Rchg(25), Aegis-ResDam/EndRdx/Rchg(27), Aegis-Psi/Status(36)
    Level 26: Crab Spider Armor Upgrade -- S'fstPrt-ResDam/Def+(A)
    Level 28: Serum -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(29), Dct'dW-Heal/Rchg(29), Dct'dW-Heal/EndRdx/Rchg(31), Dct'dW-Heal(37)
    Level 30: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(31), LkGmblr-Rchg+(31)
    Level 32: Omega Maneuver -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(33), Posi-Dmg/EndRdx(33), Posi-Acc/Dmg/EndRdx(33), Posi-Dam%(34), RechRdx-I(48)
    Level 35: Tactical Training: Leadership -- GSFC-ToHit(A), GSFC-ToHit/Rchg(37), GSFC-ToHit/Rchg/EndRdx(40), GSFC-Rchg/EndRdx(43), GSFC-ToHit/EndRdx(43), GSFC-Build%(43)
    Level 38: Bayonet -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(39), T'Death-Dmg/Rchg(39), T'Death-Acc/Dmg/EndRdx(39), T'Death-Dmg/EndRdx/Rchg(40), T'Death-Dam%(40)
    Level 41: Gloom -- DarkWD-ToHitDeb/Rchg(A), DarkWD-Rchg/EndRdx(42), DarkWD-ToHitdeb/Rchg/EndRdx(42), DarkWD-Slow%(42), Thundr-Acc/Dmg(48)
    Level 44: Dark Obliteration -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(45), Posi-Dmg/EndRdx(45), Posi-Acc/Dmg/EndRdx(45), Posi-Dam%(46)
    Level 47: Assault -- EndRdx-I(A)
    Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
    Level 50: Cardiac Core Paragon
    Level 50: Reactive Total Radial Conversion
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Conditioning
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(27)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(23), P'Shift-End%(23)
    ------------

    Or fancy a DM/Invul Scrapper?

    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Scrapper
    Primary Power Set: Dark Melee
    Secondary Power Set: Invulnerability
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Blaze Mastery

    Hero Profile:
    Level 1: Smite -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(13)
    Level 1: Resist Physical Damage -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(17), RctvArm-ResDam/Rchg(19), RctvArm-ResDam/EndRdx/Rchg(31)
    Level 2: Shadow Maul -- Armgdn-Dam%(A), Armgdn-Dmg/Rchg(3), Armgdn-Acc/Dmg/Rchg(5), Armgdn-Acc/Rchg(17), Armgdn-Dmg/EndRdx(34)
    Level 4: Temp Invulnerability -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(11), RctvArm-ResDam/Rchg(11), RctvArm-ResDam/EndRdx/Rchg(25)
    Level 6: Dull Pain -- Dct'dW-Rchg(A), Dct'dW-EndRdx/Rchg(7), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(37), Dct'dW-Heal(37)
    Level 8: Siphon Life -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(13), C'ngImp-Acc/Dmg/Rchg(19), T'Death-Acc/Dmg(43)
    Level 10: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 12: Boxing -- Empty(A)
    Level 14: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(15), RctvArm-ResDam/Rchg(15), RctvArm-ResDam/EndRdx/Rchg(25)
    Level 16: Unyielding -- Aegis-ResDam/EndRdx(A), Aegis-Psi/Status(42), Aegis-ResDam(42), Aegis-ResDam/EndRdx/Rchg(45), Aegis-ResDam/Rchg(45)
    Level 18: Resist Elements -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(34)
    Level 20: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(21), LkGmblr-Rchg+(21)
    Level 22: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(23), LkGmblr-Rchg+(23)
    Level 24: Super Jump -- Jump-I(A)
    Level 26: Soul Drain -- C'ngBlow-Acc/Rchg(A), C'ngBlow-Acc/Dmg(27), C'ngBlow-Dmg/Rchg(27), Erad-Acc/Rchg(36), Erad-Acc/Dmg/Rchg(39), Erad-Dmg/Rchg(40)
    Level 28: Invincibility -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(29), LkGmblr-Rchg+(29)
    Level 30: Dark Consumption -- C'ngBlow-Acc/Rchg(A), C'ngBlow-Acc/Dmg(31), C'ngBlow-Dmg/Rchg(31), Erad-Acc/Rchg(37), Erad-Acc/Dmg/Rchg(39), Erad-Dmg/Rchg(40)
    Level 32: Midnight Grasp -- KntkC'bat-Dmg/EndRdx/Rchg(A), KntkC'bat-Acc/Dmg(33), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), C'ngImp-Acc/Dmg/Rchg(34)
    Level 35: Tough Hide -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(36), LkGmblr-Rchg+(36)
    Level 38: Resist Energies -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(43), Aegis-EndRdx/Rchg(43)
    Level 41: Ring of Fire -- Thundr-Acc/Dmg/Rchg(A)
    Level 44: Fire Blast -- Thundr-Acc/Dmg/Rchg(A), Thundr-Acc/Dmg(45), Thundr-Dmg/EndRdx(46), Thundr-Dmg/Rchg(46)
    Level 47: Fire Ball -- Ragnrk-Knock%(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(50)
    Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
    Level 50: Spiritual Core Paragon
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 0: Freedom Phalanx Reserve
    Level 50: Reactive Radial Flawless Interface
    Level 50: Ageless Core Epiphany
    Level 50: Pyronic Radial Final Judgement
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Critical Hit
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(42)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(39), P'Shift-EndMod/Rchg(40), P'Shift-End%(46)
  15. Your build looks good. I'll post up my Claws/Dark build (It's a scrapper but easy enough to port). Maybe you can use something in it.

    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Urobolus: Level 50 Mutation Scrapper
    Primary Power Set: Claws
    Secondary Power Set: Dark Armor
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), RechRdx-I(5)
    Level 1: Dark Embrace -- RctvArm-ResDam(A), RctvArm-EndRdx(7), RctvArm-ResDam/EndRdx(7), RctvArm-ResDam/Rchg(9), S'fstPrt-ResDam/Def+(9)
    Level 2: Slash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(13), RechRdx-I(13)
    Level 4: Murky Cloud -- RctvArm-ResDam(A), RctvArm-EndRdx(15), RctvArm-ResDam/EndRdx(15), RctvArm-ResDam/Rchg(17)
    Level 6: Spin -- Oblit-Dmg(A), Oblit-Dmg/Rchg(17), Oblit-Acc/Rchg(19), Oblit-Acc/Dmg/Rchg(19), Oblit-Acc/Dmg/EndRdx/Rchg(21), Oblit-%Dam(21)
    Level 8: Death Shroud -- Erad-Dmg(A), Erad-Dmg/Rchg(23), Erad-Acc/Dmg/EndRdx/Rchg(23), C'ngBlow-Acc/Dmg(25), C'ngBlow-Acc/Rchg(25), C'ngBlow-Dmg/EndRdx(27)
    Level 10: Obsidian Shield -- RctvArm-ResDam(A), RctvArm-EndRdx(27), RctvArm-ResDam/EndRdx(29), RctvArm-ResDam/Rchg(29)
    Level 12: Combat Jumping -- Krma-ResKB(A), LkGmblr-Rchg+(31)
    Level 14: Super Jump -- Jump-I(A)
    Level 16: Dark Regeneration -- Theft-Acc/EndRdx/Heal(A), Theft-Acc/EndRdx/Rchg(31), Theft-+End%(31), Erad-Acc/Rchg(33), Erad-Acc/Dmg/Rchg(33), Erad-Acc/Dmg/EndRdx/Rchg(33)
    Level 18: Focus -- Thundr-Dmg/Rchg(A), Thundr-Acc/Dmg/Rchg(34), Thundr-Acc/Dmg/EndRdx(34), Thundr-Dmg/EndRdx/Rchg(34)
    Level 20: Boxing -- Empty(A)
    Level 22: Tough -- RctvArm-ResDam(A), RctvArm-EndRdx(36), RctvArm-ResDam/EndRdx(36), RctvArm-ResDam/Rchg(36)
    Level 24: Cloak of Darkness -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(37), LkGmblr-Rchg+(37)
    Level 26: Eviscerate -- Oblit-Dmg(A), Oblit-Dmg/Rchg(37), Oblit-Acc/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(40)
    Level 28: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(40), LkGmblr-Rchg+(40)
    Level 30: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(42), LkGmblr-Rchg+(42)
    Level 32: Shockwave -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(42), Posi-Dmg/EndRdx(43), Posi-Dmg/Rng(43), Posi-Acc/Dmg/EndRdx(43)
    Level 35: Oppressive Gloom -- RzDz-Immob%(A)
    Level 38: Follow Up -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(45), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Knock%(45), Rec'dRet-ToHit(46), Rec'dRet-ToHit/Rchg(46)
    Level 41: Focused Accuracy -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(46)
    Level 44: Physical Perfection -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(48), P'Shift-End%(48)
    Level 47: Tactics -- Rec'dRet-ToHit(A), Rec'dRet-Pcptn(48)
    Level 49: Vengeance -- LkGmblr-Rchg+(A)
    Level 50: Cardiac Core Paragon
    Level 50: Void Radial Final Judgement
    Level 50: Reactive Radial Flawless Interface
    Level 0: The Atlas Medallion
    Level 0: Task Force Commander
    Level 0: Portal Jockey
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Empty(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(50)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(50), P'Shift-End%(50)
    Level 1: Critical Hit
    Level 4: Ninja Run
  16. Here's a DM/Elec Brute that gets >32.5 defense to S/L/E/NE and high defense to F/C and positionals.

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    Here's a DM/Invul Scrapper build (can be easily transferred to a Brute with some APP/PPP work) that gets capped defense to everything and perma-dull pain/Soul Drain/Hasten with Incarnates along with a very fast recharging self-heal and really good ST damage along with decent AoE if you go the Mu route on your Brute. With Accolades, capped HP, Siphon Life, capped defense to everything buy psi and extremely high resists to S/L and good resists to the other damage types I figure this character is pretty much immortal outside of insanely stacked, probably unrealistic, odds or something that deals an amazing amount of purely psi damage faster than Siphon can heal it back.

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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    |-------------------------------------------------------------------|
  17. I'll be going for Cardiac. My corr is only level 28 right now, but Fire/Time is probably the fastest end burning character I've ever made. And like Silas said, the extra resists work nicely in my build as well.
  18. I have it 4 slotted with Basilisk for the recharge and defense bonuses plus the lockdown proc on my build. If the lockdown proc really isn't doing much, then I can probably use that slot elsewhere.
  19. Quote:
    Originally Posted by The_Spad_EU View Post
    It's unlikely they'd release Titan Weapons so soon after Street Justice, but you never know.
    If they don't release them in time for the Halloween event then I'd say the devs were trolling us pretty bad with those promo shots
  20. 4X Thugs/Dark MMs.

    Everyone takes all 3 leadership powers.

    The MMs would be adding +45% damage and the 8 Enforcers would be another +40% damage. Not to mention having capped defense to everything with all of the Leadership and Shadows Fall, for the henchmen anyway.

    4x Tar Patch is -120% damage resistance.

    Then you have all the massive tohit debuffing and general fun provided by /DM.
  21. OK I've checked the notes I scribbled down and this is the list I came up with. I'll attempt to translate into something resembling coherency.

    No Stacking Tiers: By this I meant that the Storage upgrades appear as X number of separate purchasable items in the store. So for example, there are 10 separate Recipe Storage increase items. Because of this the storage increase section is like 9 or 10 pages long when it could just be ONE page long. Solution: Have 1 icon for each type of upgradable storage. Every time you buy one there would be a counter somewhere on the icon that changes depending on how many you've already purchased. So 1/10, 2/10 etc...

    Filter Reset: IIRC I wrote that down because I noticed if you set a filter such as "Price: Lowest First" then click on an item, then click back, the filter will reset to whatever the default is.

    Same items showing up under multiple sub-menus: I think this one is pretty self-explanatory.

    Max Level Filters for Crafting Make No Sense!!!: OK I have no idea what I meant by that *loads up game to find out* Ok I think it got it. Showing me sets based on their max level doesn't do me any good if I don't know what sets are available in what level range. Also, any set purchased would be attuned anyway, so the max level is irrelevant. All the buyer needs to know is "Can I slot this item" and in order to know that you need to know the minimum available level, therefore they should be arranged by minimum level not maximum. Alternately, the crafting items could be arranged by the standard level ranges that IOs are available in so:

    10-25
    15-30
    20-35
    25-40
    30-50

    They could also remove the filtering by level range entirely and implement a slider akin to the sliders on the Merit and AE reward tables and solve this problem entirely.

    And to make matters easier they should rename this section to Set IOs since as far as I can tell there aren't any other items in here besides enhancement boosters. They also need to cut down on the damn sub menus and just put every category right there instead of burying it under menus that split up damage/buff/healing/etc. Just list every category right there the same way they are listed on the Alignment Merit screen for example. So you would select Set IOs > Melee Damage > 20-35 > and here's your list.

    Of course to do that they would need to IMPLEMENT SCROLLING, which was the last thing on my list.
  22. When 21 went live I made a list of all the things the Paragon Market UI needed. Most have been stated or are obvious but maybe I'll post it later.

    That said, the current UI, the whole entire thing, is or should be an embarrassment to Paragon Studios. It's so superbly awful and I can describe my experience with it to not exceed "frustrating."

    It's like web design circa 1999.
  23. I'm playing a Beam/Time on Exalted and it's decent combo. I love the concept so I don't want to delete it, but that said, I'm not loving the mechanics for disintegrate.

    I have a Fire/Time on Freedom. Now -that's- a monster. You get to debuff resistance and defense, slow, hold and get massive recharge boosts to yourself and your team. You can heal and buff your teammates as well. You also get massive defense boosts to keep everyone alive, including yourself.

    All that works amazingly well because you can lay down your debuffs, jump into the middle of the spawn with Time's Juncture running and distribute AoE death while laughing maniacally as your targets try to flee your Rain of Fire but can't because they have their movement floored.
  24. I've been doing this on my old account. It can start and play in AE missions but doesn't gain any rewards. Thankfully, the guys on my primary account do. It works well, but it's slow. It seems I can handle +2 w/bosses on without too much difficulty. I can usually get through a mission without being defeated. That said, I wish I used my token to unlock the Claws/Fire. I think that would be much better at SO levels then SS/Fire.

    Villain Plan by Mids' Villain Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Infernus Legion: Level 50 Technology Brute
    Primary Power Set: Super Strength
    Secondary Power Set: Fiery Aura
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Teleportation
    Power Pool: Speed
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Punch -- Acc(A), Dmg(3), Dmg(3), EndRdx(5), RechRdx(5)
    Level 1: Fire Shield -- ResDam(A), ResDam(7), EndRdx(7), EndRdx(9)
    Level 2: Haymaker -- Acc(A), Dmg(9), Dmg(11), EndRdx(11), RechRdx(13)
    Level 4: Blazing Aura -- Acc(A), EndRdx(13), EndRdx(15), Dmg(15), Dmg(17)
    Level 6: Combat Jumping -- Empty(A)
    Level 8: Knockout Blow -- Acc(A), Dmg(17), Dmg(19), EndRdx(19), RechRdx(21)
    Level 10: Temperature Protection -- ResDam(A)
    Level 12: Healing Flames -- Heal(A), Heal(21), Heal(23), RechRdx(23), RechRdx(25)
    Level 14: Boxing -- Empty(A)
    Level 16: Plasma Shield -- ResDam(A), ResDam(25), EndRdx(27), EndRdx(27)
    Level 18: Rage -- RechRdx(A), RechRdx(29), RechRdx(29)
    Level 20: Consume -- Acc(A), Acc(31), RechRdx(31), RechRdx(31)
    Level 22: Tough -- ResDam(A), ResDam(33), EndRdx(33), EndRdx(33)
    Level 24: Recall Friend -- Empty(A)
    Level 26: Hasten -- RechRdx(A), RechRdx(34), RechRdx(34)
    Level 28: Burn -- Acc(A), Dmg(34), Dmg(36), EndRdx(36), RechRdx(36), RechRdx(37)
    Level 30: Super Jump -- Empty(A)
    Level 32: Foot Stomp -- Acc(A), Dmg(37), Dmg(37), EndRdx(39), RechRdx(39), RechRdx(39)
    Level 35: Fiery Embrace -- RechRdx(A), RechRdx(40), RechRdx(40)
    Level 38: Spring Attack -- Acc(A), Dmg(40), Dmg(42), Dmg(42), RechRdx(42), RechRdx(43)
    Level 41: Electrifying Fences -- Acc(A), Dmg(43), Dmg(43), EndRdx(45), RechRdx(45), RechRdx(45)
    Level 44: Ball Lightning -- Acc(A), Dmg(46), Dmg(46), EndRdx(46), RechRdx(48), RechRdx(48)
    Level 47: Super Speed -- Empty(A)
    Level 49: Burnout -- RechRdx(A), RechRdx(50), RechRdx(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Empty(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Health -- Empty(A)
    Level 2: Stamina -- EndMod(A), EndMod(48), EndMod(50)
    Level 1: Fury
    Level 4: Ninja Run



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