Time crawl really worth it?
Well if I'm remembering my numbers correctly the amount of -regen is actually not that significant. It's useful for the -damage from Time's Juncture and boosting the effects of slowed response, though. Ultimately, it probably won't make a huge impact and no one will berate you for not having it, but it can help out a lot again tough targets that need some extra lovin.
I kept it and put an accuracy IO in the default slot and left it at that. It's probably skippable though.
So I've been putting together a top end build for my new Time/sonic... and was wondering something. I was noticing that time crawl didn't boost other time powers (delayed effect) as much as I was hoping, considering the other slows in the set is it a necessary power to take?
Considering AV/Gm resistance to regen debuff... are the low debuffs on time crawl/time stop worth worrying about? Not sure exactly how much they would be resisted but as a defender who hopes to possibly solo AV's/Gm's... I'm trying to make room for more fun powers/set bonus's.
How effective and necessary would using both of those skills on av's/gm's when solo? when teamed? (1-4 people extra is my usual group size)