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Posts
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Joined
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There's something about this article that just screams the word 'fake' to me. I can't put my finger on what that is, probably because I am too tired and should be in bed at 2:11AM BST rather than reading this potentially sensationalist crap.
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When I started playing my first 50 took me over a year or so, and then following that I took a year or two break from the game. I came back to play just over 6 months ago, and now I have another 3 50's.
That aside, me and my brother decided to work on a team of hero toons with a friend, to first see how strongly our powersets would combine to create a solid team, but then this team became so solid during level progression that we decided to make it a little 'race' project.
See, when I think of how long I have played this game, or played certain characters, I do it in the form of actual game time now as opposed to real life time. This can easily be tracked now in your characters Personal Info section, under Alignment. There, it tracks how long you've actually played, provided you haven't changed alignment or something.
Every other level 50 character I have has been played in excess of about a week on average. Currently, my level 39 controller which is part of this team project has only just passed 24 hours game time. I consider that to be quite fast considering his level and speed in earning xp. He's never been subject to a Weekly Strike Target, power levelling of higher level toons, AE, or anything like that, just the missions my brother has selected for us to act on. I wonder how fast I can get him to 50... -
Well at least Positron's post confirmed that we are being listened to and even if the CoT may not be reversed back to their original look, this current design will at least be given a further look into possibly being changed. Which is reassuring, because I'd be extremely disappointed to see CoT coming out looking like that in the future.
Positron's post: http://boards.cityofheroes.com/showp...&postcount=328 -
Quote:The problem I have had all along with Assault Rifle is that the powerset is designed around a bulky, Swiss-Army knife style jack of all trades gun that can do everything. I hate that. Assault Rifle can also be a flamethrower, sniper rifle, shotgun, grenade and beanbag launcher, and thus the powerset doesn't even make sense. I wouldn't have hated it so much if it got rid of this silly design and incorporated a unique customisation scheme which allowed me to design every single power as a different weapon, and to change the name of the powerset to something more appropriate.I'm right there with yah. I already have a Ar/Traps and a Ar/Dark so I guess I will make another Corr. I'll have to see though, this set doesn't seem to be as Cone focused as AR.
I'm happy about Beam Gun because it only fires one thing it seems; a beam of energy. Good old, simplistic design for a trooper of some form, and I cannot wait to create some new character concepts. -
Quote:Oh my God what the Hell have they done.
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Right, this thread has got me intrigued and I am off on a search to find pics on this new CoT look. Incase I fail to find anything, can someone please post links as to what exactly has changed about the CoT?
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I've been waiting for years for what I believe to be a well-needed alternative gun powerset to Assault Rifle, which I could never come to terms with. Extremely happy to hear about Beam Gun, roll on a BG/Psi Blaster build, or something...!
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Damn. Looks like I am now going to have to restructure by super-busy cognitive schedule so that my brain remembers to help me log into my game account expecting to engage in a double XP weekend of City of Heroes, 2 whole weeks after the previous scheduled appointment of seriously important gaming.
My life is ruined. -
Since the last update or so there has been an issue with the Team window in-game, whereby zoning into missions or from map-to-map results in teammate's health bars and other information being unavailable to see and use. As far as I'm concerned, this does not happen with League windows, but within a Team of any size zoning from place to place stops such information being available.
Those affected by this weird bug are shown on the screen as if they are in a different zone to you (and thus health bars, Info, and options to promote, kick or send tells to teammates are invisible), even if they may be standing right next to you. Now, me and my friends worked out that you can simply get rid of this problem by having the leader of the team pass the star around, but it happens so often that it's starting to become a problem when we play the game.
I was just posting this to make the devs aware of the bug, and to anyone else here who might be experiencing the same issue.
~Muzzz
EDIT: Just read the main thread highlighting this to be one of the issues being investigated. This thread can be closed or something, silly me. -
I've noticed the zone bug affecting my Domination, but I've noticed something weirder than that that the zone bug doesn't apply to. In a single zone I have had perma-dom running smoothly until I get to a point where its like the duration for one domination changes. So basically, what I get is two dominations (or at least the icons) about to expire at the same time. How does that work?
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Stumbled across this thread and took an interest because I am a Plant control addict. I have no intention of joining because I'm busy levelling other toons, but I know that you guys are gonna wreck everything in your path come lvl26.
Good luck to you lot. -
Dark Control, Traps for Controllers, and Illusion for Dominators please.
Oh, and chuck in Kinetics for Masterminds while you're at it. -
Dark Control for both dominators and controllers.
Spines for Brutes, perhaps?
Illusion for Dominators. -
Perhaps upping the damage AND the end cost but getting rid of the -Recovery would sort it out. A nuke that does a lot of damage, less than Judgement but considerably more than normal nukes, and costs almost 100% endurance. That way there would still be a penalty but not so much to totally screw you over, because your Recovery could slowly get you back into the game.
And if need be, make nukes unable to be slotted for End Reduction so that players couldn't bypass this rule. -
The following suggestion isn't so much to do with colour or clothing customization but more to do with physical appearance.
This might sound pretty weird at first but hear me out before jumping to conclusions; why can't we have Children as an option for our characters? I don't quite know how it would work, be it in it's own sort of gender-section like HUGE but that wouldn't make much sense. Possibly file it in the Physical Attributes section alongside Slim, Athletic, Tall, etc...
And no, I am not a paedophile. But the fact that I can't make creepy looking child villain masterminds without it resulting in looking like a dwarf with breasts kind of annoys me a little. I don't enjoy the lack of choice in that aspect. -
A challenge? For what purpose? A villain walking around the Rogue Isles and Mayhem missions directly ignoring the opportunity of collateral damage simply does not fit the theme and criteria of true villainy.
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I'm sure this has been discussed many times before, but please either allow Villains to kill civilians or prevent Villains from being able to target and attack them at all whilst dealing no damage. They can be quite inconvenient during bank heists with loads of them running around and you're trying to attack the Guards. Hell, if you allowed Villains to kill civilians it could work as a badge just like you get badges for destroying cars, trucks and other pieces of scenery, and for the Heroes maybe an alternative badge can be given for say, saving civilians from other criminals?
Sorry for the rant, I just think that they are an incredible waste of space even when they can be programmed to be something productive and more in-depth with the nature of this game. Saving them as a Hero or terrorizing them as a Villain. -
When I report an in-game bug or petition of any kind, I am now confronted with NCSoft Support replying to my Bug Report with not the usual one but two emails that are completely identical. Sometimes I get three or four emails acknowledging that my bug has been filed and put under investigation and all emails relate to the same bug report.
Any idea why this is happening? -
Quote:Words cannot describe how silly I feel right now, haha. Looks like I have a new toon to roll - thought I was onto something there.Everything that you stated, to me at least, could be found in a Grav/Kin
Lift/gravity distortion/crushing field/ect.= Time displacement
Propel = Taking objects out of time
Singularity = Living Quantum field
as far as kinetics
Transfusion/Siphon Power/ect. = Taking time away from someone
Speedboost/inertial reduction = Time speed up
To me at least, that combination has pretty much everything a Time Controller needs if you look at in the right way.
Only difference between by suggestions and Grav/Kin now seems to be the Reverse Time effect. I still think it would be pretty cool. Something tells me that Time Control could still be done somehow but we'll have to see. -
Why don't you just increase the difficulty barriers? x5 I imagine wouldn't be feasible, so how about the amount of NPC's you can take on? I wouldn't mind that; would make me feel pretty good going up to the Fateweaver to be able to choose "I think I am as good as or better than 10/12/15 players." and pull it off.
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Me and my friends consistently discuss how amazing it would be to have Time Control. I mean think about it; slowing enemies to a crawl or even a dead-stop as the main focus of the powerset, you could even throw in the ability to reverse damage from a single target or even a group of enemies, or use time control to throw enemies back into a weaker state of being from their own past? Speed and recharge boosts for you and debuffs for them? I think it would be awesome, and easily do-able if enough thought was put into it.
One friend of mine tries to run this concept as an Earth/Fire dominator (I think it's that anyway) because he believes that manipulating the earth is the closest thing the game has to Time Control. Think of it as the Earth moving back into its previous states back in time...
If the developers were to ever need brand new and fresh ideas for powers (and not so much moving already known power types to other archetypes) then I seriously think they should consider Time Control if they haven't already. It would be bloody brilliant. -
I'd say most of my time spent on CoX is spent playing mid-level-range toons. Sometimes you just have to take a break from being a 50.
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I'm working my way towards acquiring all Incarnate powers for my Plant/Thorns dominator but have been struggling to decide on what slot from Interface would suit her best.
The problem being that either one could work, and that no option stands out more than the rest. There probably isn't a right or wrong answer, as it is down to what suits me more and that I could (in the long run) just get all four and switch between them whenever I feel like.
Reactive I feel would benefit me in the sense that the -Res would stack well with my -Res procs already slotted into some of my Thorns move, thus increasing my overall damage output. However I'm not terribly interested in the Fire Damage and I feel that the -Defence and -Damage from Paralytic would help out with the innate defence debuff from my Thorns just as strongly as Reactive strengthening my overall -Res output.
On the other hand, I could stack up on -Recharge and Slow Movement from Gravitic and Thorntrops/Carrion Creepers, aswell as it's Recovery and/or Secondary effect Debuff thus improving my survivability. But I could also increase my survivability with the -Tohit and possibly kill enemies faster with the -Regen from Diamagnetic. But would the -Tohit negate my Confuse powers to a small extent?
I understand that the Interface slots are well balanced which is why I find it pretty tough to choose one over the other. Anyone got any suggestions as to what I should choose? -
Dark Control would be pretty fun.