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Posts
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i think those burning buildings do 3 ticks of like around 250k dmg per tick over like a time span of 1 sec or half second so it looks like its all at once
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Quote:Is this confirmed? I haven't seen anything that says this. I've really been looking for a full "spoiler" of what new features are included in Going Rogue. I know that Dual Pistols is available on the Test Server, but I didn't think all of Going Rogue was ready to be distributed.
I've been confused since they announced Issue 17 coming out soonish too. Originally, I thought Ultimate Mode was a feature of Going Rogue.
Isn't there supposed to be a wierd Rogue Archetype? I'd love some more information on that.
all of GR is not finished yet, just dual pistols, if you preorder GR you will have access to it as soon as it does hit live (niviene mentioned release would be around july)
i17 actually starts its closed beta testing on the same day that GR preorders start
on the last point, no there are no new ATs, a rogue will be a middle point on the path from a villain to hero (villain -> rogue -> hero -> vigilante -> villain) -
this only applies to players
NPC hits player for 4000 dmg, player drops to 1 hp
player hits NPC for 800 dmg, NPC dies (if less than 800 hp) -
water set could be made from throwing together a lot of existing powers
force fields could be like water if colored right
barracuda and calystix have a "wave of cold" power, which looks like they punch what looks like a wall of water at you
some of the energy blasts with the right coloring could look like water
i mean the water doesnt have to have full 3D effects for it to be called water and such -
procs slotted into hurricane only have a chance to fire every 10 sec and if its a KB proc then it would ONLY be when an enemy is being affected by hurricane
such as the force feedback proc, it only has a chance to fire once every 10 sec only when something is being affected by it. -
they already stated that if you start outside of praetoria you will have to start as a hero or villain depending on your AT
if you start in praetoria then you can choose to go to heros or villains
as for the details on if this will be lvl related (like lvl 5 minimum to change sides or leave praetoria), we havent gotten that much info yet as to how everything will work, but they have stated that if you want to start as a brute you will have to start as a villain if you dont start in praetoria.
read this post by positron for more information
http://boards.cityofheroes.com/showthread.php?t=196732 -
drops are completely random, so theres nothing you can really do except keep trying and hope you get lucky, i now kinetic combat highest lvl is at 35, so any rolls that go up to the 30-35 section would have chance to drop it.
i need a few of these recipes on one of my melee toons and the best way is to save up to buy them or hope you get the right drop or roll
i would say try doing more AE for the tickets and roll all them on the lvl ranges which kinetic combat is in and you might get lucky. -
Ghost of Scrapyard was always the worst runner in my book, half the time he ran off and got droned, and since hes a GM hes immune to mezzes basically
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Quote:i wonder how many they are adding, because you already can put ghost of scrapyard and the kraken (GM type) and DE monsters (monster type)Giant Monsters: You can now add giant monsters to some outdoor maps.
i honestly dont see why you would put a GM into an AE map since they give poor rewards (no merits in AE), and are incredibly hard to kill without a team, and putting them as allies wouldnt do any good either if they can 1 shot everything.
it is hilarious though to make a map FULL of giant monsters just for the heck of it, but in all practical sense, GMs are fairly moot in AE (unless you count the DE monsters which CAN drop EoE inspirations) -
this is a good point here, honestly, you could just for the second or so your sending the email just turn off the email blocker , then once you get the email on the desired toon just restore the settings.
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illusion control is cool, but if they were to port it to villains i wish they would give villains the version that malaise has, the shadow control or whatever he uses, it would thematically fit better and possibly give options for an assault set (would need to be worked out to fit players, but it would like an option like this over direct proliferation)
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this is awesome!, more badges, accolades, inf by email, just pure win
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it would make more sense that its not cross server, but i rarely use the email system as it is now, once were allowed to transfer inf between our own toons, no need for person for inf transfers.
the cross server part didnt really bother me too much either, since all the toons i actually use are on the same server, but i do understand poeple who do have toons on other servers. -
no idea if it will be cross server, maybe could do experiment to see if you can send emails cross server now
and at least emailing inf will be able to MUCH more easily transfer funds between your own toons -
Quote:under the current system, its impossible for GMs to kill each other, they have too few attacks and dont do enough dmg because of the huge resists, and NPC vs NPC works slightly different than player vs NPCNot sure that any of the GM's can actually outdamage each others regen. If they can, it makes for a long, long, long boring fight.
as i mentioned earlier in the thread, if you really want to see some GMs fight, make an AE mish with a very small map and just put ghost of scrapyard and the kraken in it and watch them duke it out (kraken is equivalent to a lvl 14, scrapyard is equivalent to a lvl 30) -
domination would not affect pets in illusion
and they have mentioned they have plans for an "electric control" set for sometime in the future (possibly between i17 and GR, but nothing specific has been mentioned) -
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Quote:an easy way to read the story and all the clues is to look up the task force in the wiki and it will go through everythingWell i finished those TFs. I did 3 of them in one night actually, Justin Augustin. Sara Moore, and Dr. Q. Just to brag a little.
Honestly, it's kind of hard because I was a little too focused on the TF to spend all the time reading. Some of the clues go away after you get the next mission, theres a lot to read through and it's hard to put it all together while going through the TF. I'm going to have to go through Paragon wiki and read about it all. It's terribly fascinating, original and wonderful lore. I'd really love to see the other zones and more content for this area. Aside from Praetoria, I think this is the most drastically (And tragically) under utilized lore of the City of franchise. -
Quote:this is how i see itWhy would the other monsters have Ambrosia? (Or Essence of the Earth, if that comes up.) The fact that Hamidon and the Crystal Titan do nonstandard (or untyped) damage is a big deal in a dust-up like this; the other monsters are resistant to the normal damage types, but not to what these two can dish out, as far as I know. Really, the only question is whether or not the Titan attacks often enough to overcome the other monster's regen with its unresisted damage; I would guess that it does against most of them. Hamidon (as a whole, and probably the nucleus by itself) certainly does. So, the top two slots are probably:
1) Hamidon
2) The Crystal Titan
Beyond that, you've got slugfests. All else being equal, most of the monsters are going to be pitting heavily resisted damage against huge regen. If Jack and Eochai are anything to go by, monsters of roughly equal base level aren't going to make much headway against each other. Lusca might be an exception to this if she can bring all of her tentacles to bear on a single opponent; even so, the individual tentacles' damage isn't that impressive, and is likely to be the most resisted type for most of her opponents. On the other hand, if you pit a monster from one of the higher zones against one from the lower zones, the higher-leveled one has an edge, because their base level affects their total hit points (and, by extension, their regen). The Kronos should easily stomp the Kraken, for example.
As a rule of thumb, I'd rank the rest by their base level, with Lusca getting a slight bump for the extra tentacles. There are several indeterminate matches as well; I would guess that Deathsurge and the Ghost of Scrapyard are unlikely to be defeated by most of the others, simply because they won't stick around to get beat on. Similarly, the Arachnos Flier is likely to bubble up and fly away before getting smashed. On the other hand, they won't defeat monsters close to their level that way, either.
So, who's my pick?
*Holds up "Save Sally!" sign.*

if you want to see some GMs fight for no good reason, go to AE because you CAN use DE monsters, kraken, and ghost of scrapyard -
its supposed to be 50%
the actual amount of inf lost per prestige is about 182 inf per prestige point
the current rate atm for direct inf to prestige transfer at the sg registrar is unfair though and you prolly make more just staying in sg mode
how it is now is better than before when 100% of the inf went to prestige after 25
i do like your idea though, making a slider in the sg options menu would give poeple more options, although the bonuses after so much earned would need to be dropped or tweaked to make it better -
i highly disagree to make the shard pvp related in any way, and i agree that once GR is out with side switching and stuff, non-co-op zones will be pretty moot.
i think just expanding the shard and making it co-op is the best way to go since the zones are huge
as for the CoP was removed, i do not think it had anything to do with IoPs and they werent an issue, and i remember someone saying that they talked to a dev about the issue and it wouldnt be a "simple fix" they would have to completely rework the entire trial. -
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actually, ONLY dev choice arcs give you the option of normal or ticket drops, guest author and HoF arcs both will only grant tickets
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i think the devs are planning to improve performance in the ITF by removing the capes from the romans in i17, BABs even stated somewhere (cant find the post atm), that there is a significant performance drop when more critters or players are using capes (i think he said with 100 critters that have capes theres a 97% decrease in performance)
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i do agree that they need to expand content in the shard, as well as making it co-op (since there is canon story arcs that HAVE arachnos in the shard and mishs that make you go to a section of the shard)
