SGs Worse Than IRS?
My main is level 50 and has been in Supergroup mode consistently since level ten. I've gained about three million prestige on him alone, and I'm using a build that costs about 2 billion infamy and have almost another two billion on hand. According to my infamy-counting badges, I've gained about 200 million total from kills. This means that, assuming my net worth is about 4 billion, about 0.2 billion has been lost to Supergroup mode. That's... five percent. Not bad at all. Remember that the bulk of one's income isn't from the infamy but from selling drops.
Perhaps my results aren't typical, but while 50% looks like a lot, it's really not that much of your actual wealth.
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I thought the Prestige/Inf while in SG Mode scaling had been smoothed many Issues ago? Is it truly 50%? Either way, I dont notice it. I run in SG mode for my own or any SG/VG I am in and havent run out of cash yet.
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its supposed to be 50%
the actual amount of inf lost per prestige is about 182 inf per prestige point
the current rate atm for direct inf to prestige transfer at the sg registrar is unfair though and you prolly make more just staying in sg mode
how it is now is better than before when 100% of the inf went to prestige after 25
i do like your idea though, making a slider in the sg options menu would give poeple more options, although the bonuses after so much earned would need to be dropped or tweaked to make it better
I thought the Prestige/Inf while in SG Mode scaling had been smoothed many Issues ago? Is it truly 50%? Either way, I dont notice it. I run in SG mode for my own or any SG/VG I am in and havent run out of cash yet.
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However, as others have said, I have no problem being in SG Mode. Inf flows freely, and you're generally going to fund the multi-billion inf builds with market sales rather than inf earning, anyway. And since neither drops nor market/trading is affected by SG mode, I'm not really seeing an issue that needs solving.
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I don't farm and always have SG mode on. I have earned enough inf to buy 9 different purple sets. As of right now, my main toon is holding over 600mil in inf. I guess I just know how to earn all that I need and stay in SG mode.
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I'm going to say no, I think the current system works fine. The actual cost to build a fully functional base is pretty low, a handful of people running in SG mode can easily generate it in a few months of casual play. Beyond that the only purpose of generating prestige is to get the badges (which are basically useless since there are no raids going on) and make the SG feel good about itself.
If members of an SG are having arguments about whether they should be running in SG mode or not then that is a problem with the SG and it's members. In a new SG there is a need to run in SG mode to build up the base. If people are complaining about it then they should probably consider trying to find a more established SG instead. Once this is completed then the only reason to generate prestige is to try and compete on the SG rankings. If the SG is dedicated to that then it should be understood amongst all members that SG mode is mandatory. If the SG isn't compeltly dedicated then there is no point in running in SG mode.
I'm pretty sure that the prestige/inf penalty was getting dropped in either I17 or sometime damn soon?
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I would /sign the chance to determine my contribution to my SGs. One of the SGs to which I belong has no real need for more prestige, but I wouldn't want to cut my contribution to nothing, so it'd be nice to cut my SG mode contribution to something like 5%. Alternately, another of my SGs has very little prestige, and with a few characters, I have more than enough inf to carry them for a long while, so it might be nice to set my contribution to 75% or more.
I'm all for more choice, even if it's not necessarily something that everyone else would have need of.
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Its not 50% by any realitic estimate, as any drops solds is not reduced at all by SG mode.
TopDoc showed earnings from defeats to be roughly on 20% of the 'real value' of each defeat. Now that figure was based on the market and the time, but it is realistic in the current market. (Heck given the purple pricing, I'd say drops are worth more than when he did his analysis)
8% chance of a recipe drop per minion, and 32/41 drops being common, level 50 commons alone when vendored offer more inf then the drop off.
Throw in anything marketable, and its easy to see how you reach a 3-4 fold figure from drops versus the direct inf.
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I think the influence : prestige ratio should stay the same, but it would be nice to control how much influence we are giving up. I play more moderately these days, and I struggle with the prices. I just can't seem to find a way to genuinely build influence enough to keep up with everyone else.
And I join an SG for the perks, but then eventually quit because I start getting the "Get in SGmode" request. I'm sitting on 60 million which I normally would buy a few purples with... Imagine my surprise when I came back last month and found the new prices. I saw some for 1 billion last night. I was struggling when purples were 50 million. Now I'm REALLY struggling.
And I would like to be in a SG. It's nice to have the perks of an SG Base and new people to get to know and team with. I just don't like having to contribute 50% of my influence to be a part of that group. I'm sorry if that's greedy, but half is a considerable amount when I'm trying to save.
I figured there has to be a better solution to suit both sides. I don't want to sound greedy, but I don't want to give up my influence.
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taking inf is not that bad, base taxes are. Either take them away completely (eh) or lower the price and make it less often.
50% of our influence is extreme. Extreme to the point that, people like me, don't want to be in SGmode, because we don't want to lose any chance at an extra buck of influence in a crazy market - be it Wentworth or Black Market.
How about a contribution tax with a sliding scale that allows players to control how much Prestige they are contributing to their SG? No matter what, to be in a SG, you HAVE to contribute 1%. If you want to be generous and contribute more, then you have the power to increase the donation.
Once you accept an SG invite, you are in SGmode. Change the [Enter SG Mode] button to [Don SG Costume]. Keep the no-penalty-before-Level-26 so architects don't get stiffed on their base-building thrills. This would also alleviate the pesky, "Ur not in sg mode. Plz get into sg mode." Once Level 26 is hit, the tax slide bar goes into effect, and the SG continues to earn prestige at the player's desired rate. And even if the player chooses 1%, it's still better than nothing at all.
To motivate players to contribute, why not add a small buff reward for prestige milestones.
Example: 100,000 Prestige; Increase Movement Attributes by 1%
500,000 Prestige; Increase All Base Atrributes by 1%
so on and so forth . . .
This would encourage sliding the bar further down the bar. And if a player decides to leave an SG, they lose their buff.
In my experience, usually the SG leader/architect is the only one with the die-hard commitment for prestige. Everyone else wants to make influence. Insisting people go into SGmode chases away players who are struggling to afford IO sets. OR. You have a huge online player base in your SG who are all on Hide, so they don't have to worry about being asked to get into SGmode.
Something to consider.
AKA: Ath BS/SD Brute (Hero)
"The Fall and Rise of Athanatos" Arc ID: 521712
Outcast Cooler - "Those who live by the sword get shot by those who don't."