Necrotech_Master

Renowned
  • Posts

    4979
  • Joined

  1. Quote:
    Originally Posted by kendo View Post
    if your ember demon is spending a lot of its endurance on healing, one out of the box way to try to fix this is to slot a heal enhancer in his power. believe this forces him to heal less often but for more HP when he does heal. as I understand it, when he heals is based on how much he heals.

    made up numbers, but if his unslotted heal is set to heal 30% of base HPs, then he will cast it when anyone hits that level. slotting a heal enhancer in there, raising the heal % to say 40%, would make him wait until someone reached that level of damage before throwing out the heal.

    the draw back is that it's kind of a wasted slot in that only 1 of the tier 2 pets has the heal. I generally try to slot enhancers that will help all pets in a tier. but if you are close to maxing out endurance reduction under ED, and have a slot to spare, it might be 1 way to help control his endurance use.
    i keep my summon demons with 3 end reducers 1 dmg and 2 heals and he still burns end because he spams the AoE heal constantly (every 25 sec when its up) and uses single target heal on any demon less than 75% hp from what i noticed, the ember demon does not heal based on how much the heal does but on the remaining hp the pet has
  2. Quote:
    Originally Posted by Haetron View Post
    Yeah Im slowly banging my way through this.

    Now the problem I have is with the nav bar.

    Originally, i had 4 villains attacking a zone, and in the nav bar it said "Stop the Attack! Bob, Sue, Larry, Joe."

    Then I changed the bosses to plural navigation objects so it says "Stop the Attack! 4 villains to defeat!" and reduces, with each completed objective, but the last one always has the nav bar say "Defeat Bob!" even if it's Sue, Larry, or Joe, and Bob was defeated first.
    the devs actually had a similar problem to this a long while ago in one of mishs given out from abyss (the one with the 4 vindicaators, and it always showed ms liberty as the last one, this was fixed within the last year i think)

    the way to fix it is in the singul mish you have to say something like "defeat the last villain" instead of a specific name
  3. Quote:
    Originally Posted by Jibikao View Post
    Yeah.. I can see Fire doing good damage on Malta. Well, I just know most my characters with lethal damage hates Malta. I think Malta's lethal resistance is as high as 30% in general? Those robots?

    Well, you are only bringing up melee toons with defensive sets. I think most squishies will hate fighting Carnies/Malta way more than high level CoT. I am only bringing up CoT being weaker past lvl 40 because CoT starts out very strong in comparison to other enemy group.
    all the human malta have abotu 20-30% lethal resist (sappers have 50% energy resist and immune to end drain)

    the robots have 50% lethal resist
  4. Quote:
    Originally Posted by Gatecrasher View Post
    I've always been curious about that, but I'm finally curious enough to ask. How does a Dom muster enough oomph to reliably punch through the purple triangles without getting splatted first?

    Later on,
    Gatecrasher
    perma domination and very well slotted powers

    as to the OP, doms do get some debuff in the forms of APP and patron pools (such as sleet, melt armor, poison ray, ect), and psi assault doms have drain psyche which is a very good regen debuff, along with this and pets it gets easier for doms to be able to solo almost anything
  5. my stone brute has about 50k heal points, but i know thats mostly all from vengeance since his veng heals for like 108 pts
  6. Quote:
    Originally Posted by Memphis_Bill View Post
    Ahh, the Pillar of Ice and Flame.
    fixed
  7. Quote:
    Originally Posted by Talos_Maltalomar View Post
    dont forget oppressive gloom uses your own health to power it for every tick per enemy in the pbaoe. could hurt you if you dont pay attention. otherwise /dark is good. Personaly i went with /electric you dont have to worry about end and Lightning reflexes is indeed a nice boost to recharge.
    the self dmg on oppressive gloom is almost negligible since it does ticks of like 1 dmg per opponent, even with the powers cap of opponents it would still be doing less than 20 dmg which most of which should be caught by your own regen

    the power itself is great because it has a very low base end cost so no real loss to run it
  8. Quote:
    Originally Posted by Carnifax_NA View Post
    I'd pretty much have faith (which could be incredibly silly of me but I'll run with it) that this change is a precursor towards upping the reward. They obviously don't want a repeat of the poor Eden trial and are trying to remove the Speed Run outliers before adding a proper reward.
    i know they are gonna up the rewards at some point, but by how much? and with removal of nukes will it be worth it then?
  9. Quote:
    Originally Posted by CaptainMoodswing View Post
    I like the completely unnecessary abbreviation for titanium.
    /this lol
  10. i agree

    im fairly unwilling to trade with anyone i dont know for fear of not receiving the agreed upon price/item
  11. Quote:
    Originally Posted by Mattwo7 View Post
    I think the worst part of this outcry is that CoP isn't even worth doing...
    i agree 100% with this, the difficulty for a PuG and the very low rewards, make it not worth doing

    since i got the badge on my main, im not gonna touch the trial again till they start tying incarnate stuff to it
  12. one known issue with patron arc stuff was that you can not have ANY active mishs before starting the patron arc

    if you have ANY active mishs the patron regardless of who it was would be telling you that you need to "clear your plate" before getting mishs from them even if you only had 1 active mish

    i had this issue come up at least twice when moving hero toons to villains
  13. i would recommend getting it to high rech and the only proc i definitely definitely recommend the lockdown +2 mag hold
  14. Quote:
    Originally Posted by Xionian View Post
    ok I don't get how this is an exploit. Its a temp power that is a tool given to players to make hard tasks easier(possible?). If it was allowing people to do something unintended for the CoP that should have been taken into consideration when designing the damn trial. Are you banning Nukes from all TFs and trials? will you ban them from hami/MS raids also?

    If its something else that's exploity about the nukes on the trial. can you please figure out a fix that doesn't ban them...
    this is what i think, there is nothing exploity about them, and if they were, then wouldnt they just nerf the nukes themselves instead of only disallowing them from 1 small aspect of the game?

    as far as i remember, poeple have been using nukes on LRSF, hami raids, STF, and almost anything else poeple wanted to feel stupidly powerful

    i usually never bother getting the nukes because its too much work for a 1 use temp power, but i do know they can be extremely helpful at times
  15. key words are "created another account"

    you wont have any of your old stuff unless you reactivate your old account, creating a new one with same info wont do anything for you except give you a new account
  16. Quote:
    Originally Posted by TsumijuZero View Post
    I'm actually really annoyed with this, probably more than I should be!!! If the patch notes suggested about removing the Warburg nukes, but they have made the trial more achieveable through a regen reduction (heck even just that and leaving the big fat overpowered cheap jerk to fire through his shields would be a start) thats ok, but as it stands, they have just potentially wasted the large amount of time i've spent earning the prestige to get the equipment to even do this trial EU side, let alone sinking the ability for a lot of people to get the badge.
    i think it was discussed earlier in the thread that the 2 main priorities that need to be fixes is the AVs haxxor PFF and the insane regen rate of the AVs

    as to why they did this little shenanigan, we still have yet to hear some reasoning
  17. Quote:
    Originally Posted by Deacon_NA View Post
    Nit pick time:



    Chem is a -Def, -Res power. I think the value is -30% for each. I don't see any indication it affects -Regen.
    correct, the amount of 24 nukes would be enough to basically floor any resistance the AV has thus making it able to overcome regen through sheer dmg and whatever -regen debuffs poeple have through secondary effects of powers

    the warburg nuke not allowed in CoP was one of the stupidest changes so far, aside from the low reward and now this making it more difficult, im gonna have a hard time finding a reason for doing this outside of the badge and possible future for incarnate salvage
  18. Quote:
    Originally Posted by DLancer View Post
    I don't even bother slotting anything until level 22 for SOs.
    this is what i do, then i get IO sets at 50
  19. i think a few issues ago negative stealth was made essentially pointless, so that little icon you see is nothing more than an icon lol
  20. first of all duplicity does a mag 2 confuse, so you could stack mag 5 confuse, and stacking is always good lol

    and to answer kiwi's question duplicity is the temp for being a rogue for 7 days
  21. Necrotech_Master

    New SG Badge?

    Quote:
    Originally Posted by Beef_Cake View Post
    Even the CoP temp power sucks, so I doubt I will even get it for the SG, not worth anything at all, and doesn't benefit the SG at all since base raids don't exist.
    i would still try to get it cause from the GR CB forums i believe it was mentioned that the CoP will award incarnate salvage whenever that stuff is out (i think most all of the lvl 45+ tf/sf/trials will award some sort of incarnate salvage)
  22. i believe thats the standard "clockwork language", not a bug, but is intended to be like their own dialect type thing

    edit: ive still not learned exactly what they are saying lol, but i know that it is intentional and other clockwork (ie malfunctioning, resistance, neuron, and antimatter clockwork all have their own dialects which detract from the original)
  23. i never really had a prob with the being logged out randomly till about a week ago, and now im in the same boat as everyone else being logged out randomly or when trying to submit a post, ect
  24. if you want to see the combat spam from stuff thats a pseudo pet, then edit the tab to show pet combat or make a tab with pet combat since that shows pseudo pets
  25. eagles claw has a guarenteed 3 mag stun for 7.4 sec unenhanced

    cobra strike only has a 75% chance for 3 mag stun for 3 sec, so even if they did get stunned you may have missed it because its 3 sec unenhanced + the fact that they prolly have resist to stuns