Necrotech_Master

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  1. when i ran it didnt seem to have any issues with him, in fact he was prolly easier than most of the AVs in the sf

    the fight i thought was harder was the triple AV fight with mercedes sheldon, and group
  2. Quote:
    Originally Posted by Shadow Wail View Post
    Ok... so it turns out that I have 2 more Lockdown Procs...can I slot three of these Procs into Volcanic Gasses?
    you cant slot more than 1 of the same IO per power

    you can put it in multiple powers though
  3. Quote:
    Originally Posted by Quasadu View Post
    Contrast with the Cathedral of Pain, where all the rewards are at the end of the trial and if you fail, you get nothing, good day sir!
    after re-reading what you said here, i think the CoP should just be given the incarnate treatment and be basically like the trials (accessible through sg base or the queue)

    and keeping the 1 hour timer, you could get an astral merit for getting past the obelisks and either and astral or empyrean merit for actually finishing
  4. it depends on the team, ive had 2 plant controller/doms on same team using creepers on rommy fight and we still had few issues because of the amount of debuff we had

    the healer nictus has a target cap of 16, so even with a ton of creepers up, it cant hit all of them most likely, team of 8 is half of the target cap on it anyway
  5. Necrotech_Master

    Fiery Embrace?

    fiery embrace was changed to add a 100% chance of fire dmg proc on all your attack powers, so it wont show a dmg bonus anymore, but it will also allow you to surpass the dmg cap
  6. Necrotech_Master

    Astral Merits?

    Quote:
    Originally Posted by JayboH View Post
    That's just kinda... stupid. When you get rewarded for a defeat, why not make it give you 4 threads instead of confusing us with something that does nothing but ask you to use the Breakdown recipe?

    I mean... huh? You paid artists to create an icon for something that isn't needed at all? You had programmers work on the code for these vs just granting more threads?

    ...sounds weird, right?
    from what i know, astral merits are awarded for doing really good on a phase, such as on lambda trial, you get an astral merit for getting all 10 weapon caches during the raid part and/or you can get one from 10 containment things

    more or less its basically bonus threads atm, but im sure there will be more rewards to choose from coming in the future
  7. i like the lambda over the BAF, had enough shards before i20 so i basically directly unlocked judgement and lore right away and i also have interface unlocked after a couple lambda trials

    up to a tier 1 judgement attack, looking to work on the others and maybe get a few badges out of it lol, sitting at 1199 badges now and want to hit the 1200 mark lol
  8. Necrotech_Master

    Astral Merits?

    right now, no there is nothing useful for them except the thread breakdown
  9. i used about 220 shards coverted all to xp to unlock judgement and lore because i really really dont like the BAF

    ive only done 1 unsuccessful lambda trial so far, but i already almost have a tier 1 judgement
  10. i think they have either 10 or 12 mag protection, usually takes about 4 hold applications to actually hold them
  11. honestly most of my toons will be putting destiny buffs on auto cast (especially squishies and the mez protection one)

    tier 4 of that one will give perma mag 6 mez protect (or more, but 6 is for half of the time)
  12. Necrotech_Master

    TF in Grandville

    Quote:
    Originally Posted by Golden_Avariel View Post
    I think it is sad if you have to have 1 of 2 particular AT's on a team to finish a mission of any kind, much less a SF.
    technically you dont have to have a mm or defender to finish, but it makes it a hell of a lot easier (if you do enough dmg between his untouchable phasings he does lose approx 1000-3000 hp every cycle, so eventually you could kill him, but it would take 1+ hours of just smacking him and i could see how that could get very boring very fast and disheartening that the progress is so slow)
  13. Necrotech_Master

    TF in Grandville

    the tf your describing is barracuda sf, the guy your killing is reichsman, and the only way to effectively kill him in the last mish is with the temp that is granted to mm/defender

    all the other temp powers are 100% useless in doing anything to reichsman (those temps are however very useful for dealing with his massive ambush)

    from the sound of it, there were no mm's or defenders on the team
  14. they are only mentioning it because celebrant was the first anniversary badge and was out before villains, so the only way for villains to get it is if you were previously a hero who changed sides and is now technically a villain

    so no, there is no possible way to still get this one anymore
  15. the super leader will lose their rank if they switch, other ranks are not affected

    and yes when you get back to a hero alignment you will regain full access to your base, the game still sees rogue = villain and vigilante = hero for certain things such as SGs and PVP zones
  16. i think almost anything will pair well with a PB, controllers would prolly be one of the top due to buff/debuff + control (most control also has -kb as well to keep them in range of the buff/debuff)
  17. Necrotech_Master

    Brute or Tank?

    Quote:
    Originally Posted by Kheldarn View Post
    I'm biased against Tankers (I HATE that their powersets are reversed, liked Defenders), so I'd have to say Brute.
    im same way, but also the fact that brutes have slightly more than twice the +dmg cap and have same resist cap as a tanker, and i much prefer fury over gauntlet any day
  18. i usually slot for about 8-12 points for when there is a lot of kb stacking going on

    i usually prefer slotting the highest level available of something because it is cheaper, most of my builds usually cost under 500 mil (excludes purples), so for between 200 and 500 mil i can be effectively 85% slotted and the purps fill in as i get them

    that being said i support the idea of getting lvl 50 enhances because i do it all the time because i rarely if ever exemp and because its cheaper for the same product
  19. for silver rolls i usually do the same as my merit rolls which is lvl 35-39

    for bronze rolls i usually stick to the lower catgories (somewhere in the 20-35 range)
  20. Quote:
    Originally Posted by Adeon Hawkwood View Post
    Also all characters (50 or not) get bonus merits the first time they do the WST in a given week.
    whoops forgot to mention that lol


    Quote:
    Originally Posted by ArcticFahx View Post
    Precisely, the bonus XP is equal to 1/2 a level at your current level. Which generally makes them dingfests for low-ish levels.
    really? i never actually bothered to check how much the xp was worth, i just knew it was a lot and almost guaranteed me a lvl
  21. for question 1 see here

    for question 2, lvl 50 toons who have unlocked alpha slot will earn a notice of the well the first time they complete it, for non-50s they will receive a very large xp bonus, both of the bonuses are once per week per toon
  22. Quote:
    Originally Posted by Dechs Kaison View Post
    That and naming the two new TFs as the WTFs.
    except the weekly tf for this week is ITF (again), and next week is mantis/sis p (again), i wouldnt expect the new tfs to be the targets for at least 2 weeks
  23. Necrotech_Master

    Safeguard badges

    Quote:
    Originally Posted by OV_ohms View Post
    No 'almost' about it, definitely easier to get the badges solo.
    reason i say almost is if your toon is not very good at soloing (then you can have a friend along who lets you get the credit lol)
  24. first little thing i need to say is that its really hard to tell what you have slotted with the IO names turned off in your mids export lol

    secondly the first thing i see that could be dropped would be acrobatics, because domination gives you kb and hold protect, if you cant decide on a last power i would go with power surge, if you time domination with power surge crash, you will not lose any end

    other than that i cant really suggest anything with slotting since i cant tell what IOs you already have (except for a few of the unique type ones) lol
  25. Necrotech_Master

    Safeguard badges

    i think safeguard badgers overall require you to be the last person to get the kill or hit the glowy

    the mayhem badges i think only the arson badge works like that

    its almost easier to just farm the PI mayhem/safeguard by yourself on the absolute minimum difficulty to ensure you get credit for everything