8-Episode Old Mind/Psi Respec Help


Gatecrasher

 

Posted

Right, this build is, as the title implies, 8 episodes old. The only change I've made to it is to move Fitness to its inherent location rather than a picked pool. I know Mind/Psi doms are supposed to be awesomely powerful if build properly but mine quite clearly isn't

I haven't got a vast store of inf, so I'd like to avoid purpling unless we're talking the sub-200mil range, but I would like to make him as playable as possible, the current build is as follows:

Edit: Replaced with actual live build instead of previously planned one, which is much worse than I thought

Edited again for setnames

Villain Plan by Mids' Villain Designer 1.93
http://www.cohplanner.com/

Click this DataLink to open the build!

Gentleman Thief: Level 50 Technology Dominator
Primary Power Set: Mind Control
Secondary Power Set: Psionic Assault
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Levitate -- Acc(A), Decim-Dmg/Rchg(3), Decim-Acc/Dmg(3), Decim-Dmg/EndRdx(5), FrcFbk-Rechg%(5), Decim-Build%(7)
Level 1: Psionic Dart -- Acc-I(A)
Level 2: Dominate -- Acc-I(A), Acc-I(7), Hold(9), Hold(9), Hold(11), RechRdx(11)
Level 4: Telekinetic Thrust -- Acc-I(A)
Level 6: Combat Jumping -- DefBuff(A)
Level 8: Mass Hypnosis -- CSndmn-Acc/EndRdx(A), CSndmn-Acc/Sleep/Rchg(13), CSndmn-EndRdx/Sleep(13), CSndmn-Acc/Rchg(15), CSndmn-Sleep/Rng(15)
Level 10: Hurdle -- Empty(A)
Level 12: Mind Probe -- EndRdx(A), Acc-I(17), Acc(17), C'ngImp-Dmg/EndRdx(19), Dmg(19), C'ngImp-Acc/Dmg/Rchg(21)
Level 14: Super Jump -- Jump(A)
Level 16: Confuse -- Mlais-Acc/EndRdx(A), Mlais-Acc/Rchg(21), Mlais-EndRdx/Conf(23), Mlais-Acc/Conf/Rchg(23), Mlais-Conf/Rng(25)
Level 18: Total Domination -- Acc-I(A), Acc-I(25), Hold(27), Hold(27), Hold(29), RechRdx(29)
Level 20: Health -- Heal(A), Heal(31), Heal(31), Empty(31), Empty(33), Empty(33)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(34)
Level 24: Stamina -- EndMod-I(A), EndMod-I(34), EndMod-I(34)
Level 26: Telekinesis -- EndRdx-I(A), EndRdx-I(36), EndRdx-I(36)
Level 28: Drain Psyche -- Acc-I(A), Acc(36), RechRdx(37), RechRdx(37), Heal(37), Heal(39)
Level 30: Terrify -- Abys-Acc/EndRdx(A), Abys-Acc/Rchg(39), Abys-Acc/Fear/Rchg(39), Abys-EndRdx/Fear(40), Abys-Fear/Rng(40), Abys-Dam%(40)
Level 32: Mass Confusion -- Mlais-Acc/EndRdx(A), Mlais-Acc/Conf/Rchg(42), Mlais-Conf/Rng(42), Mlais-EndRdx/Conf(42), Mlais-Acc/Rchg(43)
Level 35: Stealth -- EndRdx-I(A)
Level 38: Psychic Shockwave -- Acc-I(A), Sciroc-Acc/Rchg(43), Sciroc-Dmg/Rchg(43), Dmg(45), Dmg(45), RechRdx(45)
Level 41: Charged Armor -- EndRdx(A), Aegis-ResDam/Rchg(46), ResDam(46), ResDam(46)
Level 44: Power Sink -- EndRdx-I(A), EndMod-I(48), EndMod-I(48), EndMod-I(48)
Level 47: Summon Guardian -- RechRdx-I(A), RechRdx-I(50), Dmg(50), Dmg(50)
Level 49: Acrobatics -- EndRdx(A)
------------
Level 1: Brawl -- Acc(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- RechRdx(A)
Level 0: LEGACY BUILD
Level 1: Domination
Level 4: Ninja Run

Many thanks.


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Posted

first little thing i need to say is that its really hard to tell what you have slotted with the IO names turned off in your mids export lol

secondly the first thing i see that could be dropped would be acrobatics, because domination gives you kb and hold protect, if you cant decide on a last power i would go with power surge, if you time domination with power surge crash, you will not lose any end

other than that i cant really suggest anything with slotting since i cant tell what IOs you already have (except for a few of the unique type ones) lol


 

Posted

I'm not seeing psy scream. When Psy Shockwave was reduced in damage, psy scream was raised- as such, those two powers are the 1-2 AoE of the set. Taking it will help you fight larger groups more easily. *Edit* Just had to check to make sure, but it seems psy scream does even higher damage than even psychic shockwave. It has a lower target cap, but damage is damage. That and a nifty -50% recharge to all targets hit.

TK thrust is a good attack now, (equal to subdue/mental blast) so at least some accuracy/damage in it will help you, as long as you are taking it.

Since you've gone with the Mu pool, I'd also look at surge of power. A very good defensive power, especially since you might be able to combine its high +res with high +regen from drain psyche.

Not entirely sure why you need both superspeed and superjump, but that's your call.

P.S. since you are a mind/ dom I'd still look at the sleep/confuse purple sets, as they can be very affordable, compared to other purple sets. But that's hardly a necessity.


 

Posted

I don't think surge of power was pickable when I last played this build

I just run an export of the current "live" build and it's much worse than I remembered. I think I'm going to have to gut it and start from scratch

Villain Plan by Mids' Villain Designer 1.93
http://www.cohplanner.com/

Click this DataLink to open the build!

Gentleman Thief: Level 50 Technology Dominator
Primary Power Set: Mind Control
Secondary Power Set: Psionic Assault
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Levitate -- Acc(A), Dmg/Rchg(3), Acc/Dmg(3), Dmg/EndRdx(5), Rechg%(5), Build%(7)
Level 1: Psionic Dart -- Acc-I(A)
Level 2: Dominate -- Acc-I(A), Acc-I(7), Hold(9), Hold(9), Hold(11), RechRdx(11)
Level 4: Telekinetic Thrust -- Acc-I(A)
Level 6: Combat Jumping -- DefBuff(A)
Level 8: Mass Hypnosis -- Acc/EndRdx(A), Acc/Sleep/Rchg(13), EndRdx/Sleep(13), Acc/Rchg(15), Sleep/Rng(15)
Level 10: Hurdle -- Empty(A)
Level 12: Mind Probe -- EndRdx(A), Acc-I(17), Acc(17), Dmg/EndRdx(19), Dmg(19), Acc/Dmg/Rchg(21)
Level 14: Super Jump -- Jump(A)
Level 16: Confuse -- Acc/EndRdx(A), Acc/Rchg(21), EndRdx/Conf(23), Acc/Conf/Rchg(23), Conf/Rng(25)
Level 18: Total Domination -- Acc-I(A), Acc-I(25), Hold(27), Hold(27), Hold(29), RechRdx(29)
Level 20: Health -- Heal(A), Heal(31), Heal(31), Empty(31), Empty(33), Empty(33)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(34)
Level 24: Stamina -- EndMod-I(A), EndMod-I(34), EndMod-I(34)
Level 26: Telekinesis -- EndRdx-I(A), EndRdx-I(36), EndRdx-I(36)
Level 28: Drain Psyche -- Acc-I(A), Acc(36), RechRdx(37), RechRdx(37), Heal(37), Heal(39)
Level 30: Terrify -- Acc/EndRdx(A), Acc/Rchg(39), Acc/Fear/Rchg(39), EndRdx/Fear(40), Fear/Rng(40), Dam%(40)
Level 32: Mass Confusion -- Acc/EndRdx(A), Acc/Conf/Rchg(42), Conf/Rng(42), EndRdx/Conf(42), Acc/Rchg(43)
Level 35: Stealth -- EndRdx-I(A)
Level 38: Psychic Shockwave -- Acc-I(A), Acc/Rchg(43), Dmg/Rchg(43), Dmg(45), Dmg(45), RechRdx(45)
Level 41: Charged Armor -- EndRdx(A), ResDam/Rchg(46), ResDam(46), ResDam(46)
Level 44: Power Sink -- EndRdx-I(A), EndMod-I(48), EndMod-I(48), EndMod-I(48)
Level 47: Summon Guardian -- RechRdx-I(A), RechRdx-I(50), Dmg(50), Dmg(50)
Level 49: Acrobatics -- EndRdx(A)
------------
Level 1: Brawl -- Acc(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- RechRdx(A)
Level 0: LEGACY BUILD
Level 1: Domination
Level 4: Ninja Run


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Posted

Pretty please, go into your Mids settings and let us see the names of the Inventions you're using?

Thanks,
Gate


@Generator
Mostly Pinnacle, with scattered alts on Liberty, Freedom, and Justice.


I had a great time playing with you!

 

Posted

Here's my current live build. Originally built for the LRSF but I've since revamped him for more damage output. Only drawback is no non-psi damage. The only toggles I actively run are SS, CJ, Tactics, and Hover (as needed). Hasten is perma without the spiritual alpha, but the alpha lets it stack (only if reactivated after zoning) and drain psyche is ~31 secs. With the alpha, drain psyche is perma.

Just to give you some ideas...

Villain Plan by Mids' Villain Designer 1.93
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Dominator
Primary Power Set: Mind Control
Secondary Power Set: Psionic Assault
Power Pool: Speed
Power Pool: Flight
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Ice Mastery

Villain Profile:
Level 1: Mesmerize -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(3), Dev'n-Acc/Dmg/EndRdx/Rchg(15), Dev'n-Dmg/EndRdx(46)
Level 1: Psionic Dart -- Range-I(A)
Level 2: Dominate -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Acc/EndRdx/Rchg/Hold(13), BasGaze-Rchg/Hold(34), Dmg-I(43), Dmg-I(45)
Level 4: Mind Probe -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(15), C'ngImp-Dmg/EndRdx/Rchg(37), C'ngImp-Dmg/EndRdx(45)
Level 6: Confuse -- CoPers-Acc/Conf/Rchg(A), CoPers-Acc/Rchg(7), CoPers-Conf/Rchg(13), CoPers-Conf/EndRdx(37), CoPers-Conf%(45)
Level 8: Mass Hypnosis -- FtnHyp-Acc/Sleep/Rchg(A), FtnHyp-Acc/Rchg(9), FtnHyp-Sleep/Rchg(9), FtnHyp-Sleep/EndRdx(34), FtnHyp-Plct%(42)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(11)
Level 12: Hover -- LkGmblr-Rchg+(A), Ksmt-ToHit+(46), Flight-I(46)
Level 14: Super Speed -- Clrty-Stlth(A), Clrty-EndRdx(50)
Level 16: Psychic Scream -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(17), Posi-Dmg/Rchg(17), Posi-Dmg/EndRdx(31), Posi-Dmg/Rng(43)
Level 18: Total Domination -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(19), BasGaze-Acc/EndRdx/Rchg/Hold(19), BasGaze-Rchg/Hold(34)
Level 20: Drain Psyche -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Rchg(21), Dct'dW-Heal/Rchg(21), Dct'dW-Heal(23), Dct'dW-Heal/EndRdx(23), Acc-I(25)
Level 22: Maneuvers -- LkGmblr-Rchg+(A)
Level 24: Tactics -- AdjTgt-ToHit/EndRdx(A), AdjTgt-ToHit/EndRdx/Rchg(25)
Level 26: Terrify -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(27), Posi-Dmg/Rchg(27), Posi-Dmg/EndRdx(31), Posi-Dmg/Rng(43)
Level 28: Subdue -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(29), Dev'n-Dmg/EndRdx(29), Dev'n-Hold%(31), Thundr-Acc/Dmg/Rchg(37), GravAnch-Hold%(50)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A)
Level 32: Mass Confusion -- Mlais-Acc/Rchg(A), Mlais-Acc/EndRdx(33), Mlais-Acc/Conf/Rchg(33), Mlais-EndRdx/Conf(33), Mlais-Conf/Rng(40)
Level 35: Psionic Lance -- Mantic-Acc/Dmg(A), Mantic-Acc/ActRdx/Rng(36), Mantic-Dmg/ActRdx/Rchg(36), Mantic-Dmg/EndRdx/Rchg(36), Mantic-Dam%(40)
Level 38: Psychic Shockwave -- Oblit-Acc/Rchg(A), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Dmg(40)
Level 41: Sleet -- Achilles-ResDeb%(A), UndDef-Rchg/EndRdx(42), LdyGrey-Rchg/EndRdx(42)
Level 44: Frozen Armor -- LkGmblr-Rchg+(A)
Level 47: Ice Storm -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/EndRdx(48), Posi-Dmg/Rng(50)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Spiritual Radial Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Domination
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Heal-I(A), Heal-I(7)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(5)
------------
Set Bonus Totals:

  • 20.5% DamageBuff(Smashing)
  • 20.5% DamageBuff(Lethal)
  • 20.5% DamageBuff(Fire)
  • 20.5% DamageBuff(Cold)
  • 20.5% DamageBuff(Energy)
  • 20.5% DamageBuff(Negative)
  • 20.5% DamageBuff(Toxic)
  • 20.5% DamageBuff(Psionic)
  • 5.938% Defense(Energy)
  • 5.938% Defense(Negative)
  • 4.375% Defense(Ranged)
  • 120% Enhancement(RechargeTime)
  • 4% Enhancement(Heal)
  • 6.5% Enhancement(Confused)
  • 58% Enhancement(Accuracy)
  • 57.23 HP (5.627%) HitPoints
  • MezResist(Immobilize) 4.4%
  • MezResist(Stun) 2.2%
  • MezResist(Terrorized) 2.2%
  • 22% (0.367 End/sec) Recovery
  • 36% (1.529 HP/sec) Regeneration
  • 8.505% Resistance(Fire)
  • 8.505% Resistance(Cold)



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SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)