-
Posts
4979 -
Joined
-
i dont see why you would lose the power, so i doubt that you would lose it
i wouldnt worry about it -
i think its prolly one of the best ranged mace attacks, stacking with venom grenade if you went the gun route you can easily get dmg ticks of like 70-110 depending on the enemy resists
-
it does? i dont think ive EVER seen that in any of the keyes trials ive done, ill have to check the powers in game again, but im 90% sure ive never seen any DoT from entanglement, just some debuffs
-
Quote:the tier 3 total radial (far right one) has an untouchable support pet but it has a 15 min rechAh thank you both
I thought the t3 support pets were untouchable as well (in fact, I thought all support pets no matter what tier lvl they were at were untouchable).
the other 2 places where support pets are are both killable, however the tier 3 partial radial (one next to the above mentioned), has a support pet with an attack as well as 10 min rech on the power -
-
Quote:disintegration is a 4 tick attack, there are 6 sec between each tick and each tick is a portion of your hp (with the last tick being -99%), for more info just type [disintegration] in gameAbout disintegration
I saw someone died even if we were 5 healers on her case. Someone suggested its because of the DoT's, and that moving a little (not running away), would break the Dot's...
I am not sure, anyone got a clue?
as for what else your thinking of, i have no idea, there are NO DoTs from standing still, the only power that is affecting poeple who are standing still is [systemic decay] which is just a debuff that continues to stack longer you stay still -
tier 4 core lore pets have 25% dmg buff, but the power is rech of 15 min with 5 min pet duration
tier 4 radial lore pets have 10 min rech, boss lasts 3 min 20 sec, and you get untouchable support which lasts for 5 min
there is only 1 tier 3 with both a boss and LT but no dmg buff, and only 1 tier 3 with a 10 min rech (only has a LT and support that is killable with an attack) -
im very happy for a lot of these changes, i know ill have at least 2 scrappers i can scrap and possibly a stalker ill remake as well
my plans for all of this:
scrap katana/dark scrapper in favor of katana/dark brute
scrap MA/fire scrapper in favor of a fire/MA tank
rework my elec/energy stalker into elec/energy brute
possibly also rework my broadword/elec stalker into a brute
as for new toons go ill try to work something in there with regen brute and maybe a dark blaster -
i actually like the sound of all of those proliferations, now ill be able to scrap a few of my scrappers in favor of brutes
already got a katana/dark armor scrapper thats gonna be on the chopping block in favor of a brute and maybe even martial arts/fire armor scrapper (will replace with tank)
the energy aura revamp will give me a reason to revisit my elec/energy stalker and may also remake him into a brute
i have more planning to do -
Quote:i also agree with this 1000 times, i hate looking for padders to start tf if im running below the min, and unless the min are removed then im VERY tempted to make a whole boatload of free accounts when i21/freedom gets here as a personal squad of anytime paddersThis. 1000 times this.
LET US START AND FAIL WHATEVER CONTENT YOU CREATE.
Minimum teams sizes have always been stupid. They are stupid now. They will always be stupid.
LET YOUR PLAYERS FAIL AND MAKE BAD DECISIONS. Losers don't deserve trophies.
While on that topic, reopen the flight and teleport pools to kheldians. If some tool chooses flight pool: fly on a peacebringer that already has energy flight at level one, that's his problem.
also on the topic of teaming = more rewards, i noticed when i was farming a whole lot of friends one day and within 3 hours i made 16 shards just running the tv farm twice, when i run it solo on same diff settings i barely make 5 shards in the same amount of time (i believe this is due to how the shard drop rate works) -
i think ive suggested before that apex and tin mage were touted as incarnate content pre i20, but they are ridiculously neglected IMO for incarnate content since the only incarnate related things about it is the alpha penalty and the fact you can get 1 astral per day or a measly 10 threads
these tfs should be treated exactly like the trials but their draw is that they are tfs and NOT trials and they should drop threads give 1 emp merit every 20 hours and astral merits for all the side badges (i couldnt really care if they disabled temp powers though since i hardly ever use them)
i would rather run a tin mage and apex multiple times a day than those trials -
gratz on the badge, i hope to get these done sometime this week or next and then i am basically never gonna run keyes trial again lol
-
one of your options can be to just join someone else who is running the arc
or you can find her in the extra mish (not part of the arc) Defeat Dominatrix and confiscate the Fixadine or in the story arc at part 8 with mish titled Repel the Praetorians from the Portal Corporation lab
one other place you can find her is in one of the mishs of Faathim the Kind's tf -
it takes only 150 threads to unlock everything, whether you unlock everything before you craft or after you craft doesnt really make too much of a difference since the cost is relatively the same
holding off and unlocking after you got your higher tiers will allow you to save a few mil on conversions and a few threads, but when 1 trial is giving 3% or less, then it would go a heckuva lot faster to convert since for judgement and interface 1 thread = to 3.33% xp
another way to get threads faster is to run the weekly tf since a notice is equal to 40 threads, which is either 2 common components or a full unlock of either judgement or interface and 10 threads to spare or 40/45 required threads to unlock destiny or lore (approx 88% of total unlock)
i do see your point though that the incarnate xp is ridiculously low for the amount of time we spend in the trials and how the xp is divided throughout the trial and how many trials we have, if we had 5x more trials we wouldnt really be complaining about a grind because we would have more options -
ive always traded threads for incarnate xp, even since day 1 of i20 i been trading in threads, its only a 1 time fee so why not? and its not overly burdening to make the inf needed to buy all of the xp anyway lol
-
Quote:i know it wasnt referencing me specifically, but i know a lot of poeple who never really complained about apex complain about keyesI wasn't implying you specifically, apologies if it came across as such. That stated, your comments about the Keyes Trial are not too different from many of the comments made about the Apex Trial when it was first introduced. While you may not have struggled with the Apex Trial initially, many people. Now it's barely considered a challenge. My prediction, and why I drew the comparison, is that Keyes will prove to be the same.
keyes is not a challenge because there is no way to avoid the pulse except be or hug the healer, in apex you can avoid the patches, in keyes you cant do jack except die and sit in the hosp, not to mention 3/4 of the trial is extremely tedious -
if your only a few mishs in i would just quit and see what you have to get so you know what to look for instead of trying to get every one of them
honestly i think its retarded you cant talk to null while in tf/flashback mode -
the BAF its also extremely easy to make astral merits from, you can very easily get 7-8 astrals per run if you get every badge
lambda is 4 avg (5 if you get synchronized, 5-6 if you are really intent on trying to get one of the 3 remaining side badges)
keyes trial avg is about same as lambda
the basics come down to the side badges are much easier to get hence more and easier astrals per run
the lambda badges are already stupidly aligned so you cant get more than 1 of the 3 sides other than synchronized per run and the keyes side badges are even more ridiculous and/or possibly bugged in the case of avoiding the obliteration beam
IMO when it comes down to just needing threads, BAF is the way to go -
it would also give poeple a reason to do the CoP trial outside of a few badges lol
-
null the gull in PD will tell you who you are missing
and yes, all the AVs in the trials should be counting towards the badge -
Quote:as of now i dont think so, the most i have heard is 2/4 badges being gotten (anti antimatter and bunker buster)I agree with you about pets and MMs, that would be very unfair on them.
Has anyone actually managed Master Of yet?
i have not heard of anyone getting the last 2 yet -
i dont think ive ever complained about the apex trial being too hard or something because the patches are avoidable
-
storm elementals have the hurricane as mentioned above
rularuu buffer has a pbaoe +50% dmg power for 30 sec (the rech on it is kind of long though)
phantoms buffer has adrenaline boost (about 50% strength of the player version, lasts little over a minute, rech in 4 min so can use it twice per summon)
vanguard buffer has assault for extra 7.5% dmg as well as taunt and placate resist (placate resist useful in trials due to the vickies) and has twilight grasp for heal which slightly debuffs the baddy and good aoe heal
i havent looked too much at all of the buffers but those were the ones that really stood out to me -
i dont really feel like im not pulling my weight, if i die by the baddies thats one thing ("oops got too much aggro")
in the keyes trial when i die 50 times and im nowhere near any enemies by some unavoidable pulse ("god this is such a PITA, im getting punished for not having any heals on this toon, im never doing this again")
those are basically my thoughts about it, i know there is a learning curve to things, but getting killed dozens or more times because of something you cant do ANYTHING about except pop another green insp or hope to be near a healer is NOT fun and there is NOTHING to learn from it except that the trial sucked and prolly wont do it again -
i think its also kind of stupid how these 2 tfs dont grant incarnate xp, threads, and barely have anything as a reward related to the incarnate stuff when in i19 when alpha came out they were touted as incarnate content
yet they barely have ANYTHING incarnate related except for the alpha requirement and the 10 threads or once-per-20-hour astral merit
