Apex TF and Tin Mage TF need to be upgraded, reward wise.


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Posted

Even with the 20.5 changes, it just isn't cutting it, it's almost impossible to form a TF for these two when people can just coast a BAF or run a lambda. It's already got the incarnate penalty, ruling out people who aren't alpha slotted, so why not consider it "Incarnate" content and let it drop an Empyrean Merit once a day, (1 astral for repeating) and give out a piece of Incarnate salvage.

If it absolute -has- to have something nerfed compared to trials, have it only drop uncommon/common salvage for the Destiny/Interface/Lore/Judgement slots. As is, it's completely pointless now and no one seems interested in running it.


 

Posted

I don't know about upping the rewards (it'd be nice, granted, but I don't see it happening), but I'd at least like to see Incarnate shifts apply. Thanks to level shifting, these TFs end up being harder than the raids, and that's what causes the smaller rewards to really sting.


 

Posted

Quote:
Originally Posted by Lazarillo View Post
I don't know about upping the rewards (it'd be nice, granted, but I don't see it happening), but I'd at least like to see Incarnate shifts apply. Thanks to level shifting, these TFs end up being harder than the raids, and that's what causes the smaller rewards to really sting.
-Exactly-

I think having it as an alternative to get common/uncommon salvage and threads is just the right thing to do.


 

Posted

I'd be fine with the current rewards if these TFs could be started solo, but as I'm such a nice person I'm willing to settle for 4 players to start.


 

Posted

You know, I was just thinking how weird it was that the Incarnate Trial level shifts don't apply to Apex or Tin Mage.


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Posted

I'd like to say that it'd be nice to have the ability to start the TFs with 4 people instead of 8. It is somewhat difficult getting 8 people for it.

On the other hand I do like getting 10 threads for 'em now. I would like to see a few things done to the TFs as well:

1.) Remove the -4 lvl penalty if the toon doesn't have the alpha slot.

or

2.) Allow the Destiny/Lore lvl shifts to be applied to the TFs

3.) Let the TFs give an empy a day.


I seriously doubt # 3 will happen because the TFs I've been on (even recently), both Apex and Tin Mage take about 30 minutes to complete.

30 min = 1 empy. merit? Doesn't seem right when a Lambda/BAF/KIR take at least an hour (incl. the wait time to build the team/league up).


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Posted

Quote:
Originally Posted by Energizing_Ion View Post
30 min = 1 empy. merit? Doesn't seem right when a Lambda/BAF/KIR take at least an hour (incl. the wait time to build the team/league up).
Should the time it takes finding people to run these things count as part of the time = rewards mentality?


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Originally Posted by Samuel_Tow View Post
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Posted

Set the Emp merits for the TFs on a longer timer. Problem solved, if it's really a problem.


 

Posted

30 minutes to run the TF, vs 30 minutes to run a trial + 30 minutes to form it. Hmm. Something doesn't add up here. How about we count the 15-30 minutes to form the TF as well, if we're going to do that for the trials?

Also, the enemies in the TFs don't have the boosted tohit chance that the ones in the trials do. That counts for a lot, especially with all the IO builds around these days. Even without your extra level shifts, they're going to be hurting less by virtue of having less chance to hit you.


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Posted

1: Have the Incarnate Shifts Apply
2: The Master Of Badge requirements reward an extra Astral for Each Badge requirement fulfilled, and an Empyrean for a run where all are fulfilled.
3: Have the enemies within drop threads.
4: Have the reward table at the end award Common/Uncommon/Rare/Very Rare Thread components.


 

Posted

Quote:
Originally Posted by Energizing_Ion View Post
30 min = 1 empy. merit? Doesn't seem right when a Lambda/BAF/KIR take at least an hour (incl. the wait time to build the team/league up).
Errrr, have you run the BAF lately?


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Quote:
Originally Posted by Zortel View Post
1: Have the Incarnate Shifts Apply
2: The Master Of Badge requirements reward an extra Astral for Each Badge requirement fulfilled, and an Empyrean for a run where all are fulfilled.
3: Have the enemies within drop threads.
4: Have the reward table at the end award Common/Uncommon/Rare/Very Rare Thread components.
It's funny how folks keep posting things like this that would be easy to do, and save the devs time in having to create ALL NEW (insert blinging sound here) solo or small teams incarnate content.

Hmmmmmm

For the devs------>*hint, hint*


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It's funny that the incarnate reward for a successful Apex is the same as the boobie prize for leeching in a trial.


 

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Quote:
Originally Posted by Oedipus_Tex View Post
It's funny that the incarnate reward for a successful Apex is the same as the boobie prize for leeching in a trial.
Now I need windex for my monitor. Coffee makes reading the screen hard.




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Posted

Quote:
Originally Posted by Oedipus_Tex View Post
It's funny that the incarnate reward for a successful Apex is the same as the boobie prize for leeching in a trial.
That is the truth in cheekiness.

I'm all for either increasing the reward OR allowing all 3 shifts to work, but not both: That's a bit OP, especially since Temp Powers work in the TFs.

I prefer the former. And I'd like to see all the major level 50 TFs have an "Incarnate Mode" that makes all the foes Level 54 and allow Threads to drop and 2 Astral Merits on the reward table (an Empyrean Merit with Temp Powers disabled).


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Posted

i think ive suggested before that apex and tin mage were touted as incarnate content pre i20, but they are ridiculously neglected IMO for incarnate content since the only incarnate related things about it is the alpha penalty and the fact you can get 1 astral per day or a measly 10 threads

these tfs should be treated exactly like the trials but their draw is that they are tfs and NOT trials and they should drop threads give 1 emp merit every 20 hours and astral merits for all the side badges (i couldnt really care if they disabled temp powers though since i hardly ever use them)

i would rather run a tin mage and apex multiple times a day than those trials


 

Posted

Quote:
Originally Posted by Zombie Man View Post
That is the truth in cheekiness.

I'm all for either increasing the reward OR allowing all 3 shifts to work, but not both: That's a bit OP, especially since Temp Powers work in the TFs.

I prefer the former. And I'd like to see all the major level 50 TFs have an "Incarnate Mode" that makes all the foes Level 54 and allow Threads to drop and 2 Astral Merits on the reward table (an Empyrean Merit with Temp Powers disabled).
I absolutely agree with this, except I'd also like to see them drop common/uncommon Incarnate salvage on complete.


 

Posted

Quote:
Originally Posted by Energizing_Ion View Post
30 min = 1 empy. merit? Doesn't seem right when a Lambda/BAF/KIR take at least an hour (incl. the wait time to build the team/league up).
Um, what? What server are you on? I can log onto Freedom at any time of the day and be in a BAF within 5 minutes, and they are done in under 15 minutes.


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Oooo...I like the idea of the Tin Mage and Apex awarding an Emp Merit.

Put it on a 20 hour timer, and just make EMP Merit one of the TF choice rewards.

I say 20 hours, because I hate the 24 hour mark. :/ It doesnt allow me to get the reward once a day, it means get the reward every other day.


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"After 4PM Est" isn't "any time of the day". Not all of us are americans.

Also, your own sig kind of shots down your "all done under 15 minutes" argument. Might want to edit either the post or the sig...


 

Posted

Quote:
Originally Posted by Nihilii View Post
"After 4PM Est" isn't "any time of the day". Not all of us are americans.
I'm not in the US. By "any time of the day" I mean I can log on at 6AM GMT-3 (my timezone) or at 2PM GMT-3 or at 10PM GMT-3. There's always enough people to get one started.

Quote:
Originally Posted by Nihilii View Post
Also, your own sig kind of shots down your "all done under 15 minutes" argument. Might want to edit either the post or the sig...
The signature includes badge runs; badge runs take longer to both form and run because of all the planning beforehand and instructions during. They have no relevance to this post, which is focusing on end rewards/time. Also, even taking the longer badge runs into account, my average run time is still 17:53 and the median 16:41. This is nowhere near "1 hour per empyrean", for BAF at least.


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Posted

Quote:
Originally Posted by gec72 View Post
I have to admit - I've never run an Apex or a Tin Mage. And really, I have little reason to want to. If I'm going to team, it's going to be for incarnate advancement and it just seems to make much more sense to join a BAF or Lambda (eventually Keyes I guess - haven't done one yet).
And this is the problem with Apex and Tin Mage. They were introduced with incarnates, are near incarnate level difficulty. Yet with the introduction of trials and new slots and different salvage types, the two TFs have been pretty much completely invalidated. What makes this worse is that they've been live for less than a year! (They launched in November of 2010)

Considering the work that had to go into these, I'd think it'd be desirable for them to actually still get played. They're not even that useful, in the long run, for the alpha slot enhancers that they were introduced with.