Poisonous Ray, Skippable on a Bane?
i think its prolly one of the best ranged mace attacks, stacking with venom grenade if you went the gun route you can easily get dmg ticks of like 70-110 depending on the enemy resists
Blah. Ok then, back to the drawing board. Thanks for the input!
Main Character: Ice/Storm/Ice Controller (Justice, 1340 badges)
Non-powergamer here, but I can say that when I was playing my bane with a friend's bane, and we both used Poisonous Ray, we were very pleased with the results.
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Yeah like said, poisonous ray is probably the last mace blast you want to skip. If you wish to build purely melee bane somehow, then I guess it is skippable.
Yes it's skippable, at least depending on your build and what you skipped it for.
Even considering the extra -res multiplier for single target DPA:
- If your build is Gun based Single Shot, Burst, and Bayonet are better choices.
- If your build is Mace Based Pulverize and Shatter are better choices. Crowd Control will be slightly lower DPA, but is AoE, and if it hits two targets is also a better choice. I consider Crowd Control at least even with Poisonous Ray, if not more desirable. On average I hit 3 targets with it, and it's no slacker even if it hits only 1.
- Poisonous Ray with Venom is a better choice than: Pummel, Bash, and Mace Beam.
- If hitting less than 3 targets, Poisonous Ray is better than Heavy Burst, Mace Beam Blast, Mace Beam Volley. But if you hit more than 3 or more targets, the AoEs are better.
- If hitting less than 2 targets, Poisonous Ray is better than Venom or Frag. But you need Venom to leverage Poisonous Ray. If hitting 2 or more targets, the AoEs are better. Depending now how much you prefer x8 vs x1, frag is likely more desirable, even if a bit less efficient vs 1 target, given that most of the game favors AoE. Unless you are building specifically to be a Single Target Specialist.
- Also Note, Switching between gun and mace powers causes redraw, which significantly lowers DPA, it's best to not mix them if you either don't have to, or at least to only do so as an informed choice or playstyle. My huntsman mixes Gun and Mace on purpose, knowing that it's best to minimize the swapping. I primarily use the gun in a completely separate and self contained chain, then move in close and use another completely separate and self contained chain to put the smackdown on hard targets with the mace. Mixing the two willy nilly destroys your sustained dps.
Up to this point my Bane has been all melee with Poisonous Ray as the only ranged attack. I have loved the attack, but in reworking a new build for IO sets and going over some builds here on the forums, I completely forgot to put Poisonous Ray into the build.
My build consists of all the melee mace powers and also includes Venom Grenade. I don't have it available on me at the moment to post it here, but I think I can switch out a power such as CJ to get Poisonous Ray into the build.
Main Character: Ice/Storm/Ice Controller (Justice, 1340 badges)
Before Shatter Armor, I took Poisonous with other melee mace attacks but when I have access to Shatter Armor, I got rid of it.
The damage is not bad but it is still on the "slow" side. My only range attack is Venom Grenade.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
Before Shatter Armor, I took Poisonous with other melee mace attacks but when I have access to Shatter Armor, I got rid of it.
The damage is not bad but it is still on the "slow" side. My only range attack is Venom Grenade. |
I should ask this now since I've just been assuming, but does Venom Grenade cause you to pull out a gun, or does it fire from the mace to eliminate redraw?
Main Character: Ice/Storm/Ice Controller (Justice, 1340 badges)
Thanks for the info. Looking over my build, there are really only 2 powers I would consider dropping, CJ and Placate. It would stink to loose CJ as it was going to be a good place for a LoTG and Kismet.
I should ask this now since I've just been assuming, but does Venom Grenade cause you to pull out a gun, or does it fire from the mace to eliminate redraw? |
But if you take Poisonous Ray specifically to compliment Venom Grenade, then yeah, you will notice a lot of delays. I am not a fan of weapon draw and that's one of the reasons I dropped Poisonous Ray.
Yes, Placate is skippable if you ask me. I took it but only with one slot. I recently found out that Placate gives you 10% tohit buff. It didn't occur to me before because I always run Tactics.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
I am sure this has been answered but yes, venom grenade belongs to the Soldier branch so Bane will need to draw a rifle out, which means yes, weapon redraw. But Venom Grenade is worth it even with delay.
But if you take Poisonous Ray specifically to compliment Venom Grenade, then yeah, you will notice a lot of delays. I am not a fan of weapon draw and that's one of the reasons I dropped Poisonous Ray. Yes, Placate is skippable if you ask me. I took it but only with one slot. I recently found out that Placate gives you 10% tohit buff. It didn't occur to me before because I always run Tactics. |
Global: @Kelig
For quite a long time now I've had a Bane which I love to play. I have yet to respec him after the inherent Fitness changes and just this week got him his Patron pool. It's time to respec, and in looking over a prospective build I realized I had forgotten to include Poisonous Ray in there. I've had that power all along and have come to really like it.
So, question to the masses, do you consider Poisonous Ray a skippable power for a Bane? Or should I be reworking my build to get it included?
Main Character: Ice/Storm/Ice Controller (Justice, 1340 badges)