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Posts
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Joined
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OK I took Starjammer's advice! It seemed liek he knew what he was talking about >_<!
Ok so I took some 2 slots out of PP and put them elsewhere, and put the +end proc in it. I took FA and moved the GSFC's into it and put 5 adjusted targetings into build up. Added hasten, took away the taunt(btw i dont know what I was thinking when I took it)....... so yea, here's the BETTER build, oh and btw I'm not a t9 guy unless it either has no drop or is on as long as you have end, (ie. MoG/Granite Armor)
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Pa-Nick Attack: Level 50 Technology Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Invulnerability
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Fire Sword- (A) Kinetic Combat - Accuracy/Damage
- (42) Kinetic Combat - Damage/Endurance
- (42) Kinetic Combat - Damage/Recharge
- (43) Kinetic Combat - Damage/Endurance/Recharge
- (A) Impervium Armor - Resistance
- (3) Impervium Armor - Resistance/Endurance
- (3) Impervium Armor - Resistance/Recharge
- (11) Steadfast Protection - Resistance/+Def 3%
- (43) Impervium Armor - Psionic Resistance
- (A) Kinetic Combat - Accuracy/Damage
- (40) Kinetic Combat - Damage/Endurance
- (40) Kinetic Combat - Damage/Recharge
- (42) Kinetic Combat - Damage/Endurance/Recharge
- (A) Titanium Coating - Resistance
- (5) Titanium Coating - Resistance/Endurance
- (5) Titanium Coating - Resistance/Recharge
- (43) Impervium Armor - Psionic Resistance
- (A) Numina's Convalescence - Heal
- (7) Numina's Convalescence - Heal/Endurance
- (7) Numina's Convalescence - Endurance/Recharge
- (9) Numina's Convalescence - Heal/Recharge
- (9) Recharge Reduction IO
- (A) Adjusted Targeting - To Hit Buff
- (11) Adjusted Targeting - To Hit Buff/Recharge
- (13) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (13) Adjusted Targeting - Endurance/Recharge
- (40) Adjusted Targeting - Recharge
- (A) Empty
- (A) Empty
- (A) Impervium Armor - Psionic Resistance
- (15) Reactive Armor - Resistance
- (15) Reactive Armor - Resistance/Endurance
- (37) Reactive Armor - Resistance/Recharge
- (46) Reactive Armor - Resistance/Endurance/Recharge
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (17) Numina's Convalescence - Heal
- (17) Numina's Convalescence - Heal/Endurance
- (36) Miracle - +Recovery
- (37) Miracle - Heal
- (37) Regenerative Tissue - +Regeneration
- (A) Impervium Armor - Psionic Resistance
- (19) Impervium Armor - Resistance
- (19) Impervium Armor - Resistance/Endurance
- (36) Impervium Armor - Resistance/Endurance/Recharge
- (50) Aegis - Psionic/Status Resistance
- (A) Efficacy Adaptor - EndMod
- (21) Efficacy Adaptor - EndMod/Recharge
- (21) Efficacy Adaptor - EndMod/Accuracy
- (34) Efficacy Adaptor - EndMod/Endurance
- (34) Performance Shifter - Chance for +End
- (A) Obliteration - Damage
- (23) Obliteration - Accuracy/Recharge
- (23) Obliteration - Damage/Recharge
- (27) Obliteration - Accuracy/Damage/Recharge
- (27) Obliteration - Accuracy/Damage/Endurance/Recharge
- (29) Obliteration - Chance for Smashing Damage
- (A) Luck of the Gambler - Recharge Speed
- (25) Luck of the Gambler - Defense
- (25) Luck of the Gambler - Defense/Endurance
- (A) Kinetic Combat - Accuracy/Damage
- (31) Kinetic Combat - Damage/Endurance
- (31) Kinetic Combat - Damage/Recharge
- (34) Kinetic Combat - Damage/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (29) Luck of the Gambler - Defense
- (A) Recharge Reduction IO
- (31) Recharge Reduction IO
- (A) Kinetic Combat - Accuracy/Damage
- (33) Kinetic Combat - Damage/Endurance
- (33) Kinetic Combat - Damage/Recharge
- (33) Kinetic Combat - Damage/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (36) Luck of the Gambler - Defense
- (A) Reactive Armor - Resistance/Endurance/Recharge
- (39) Reactive Armor - Resistance
- (39) Reactive Armor - Resistance/Endurance
- (39) Reactive Armor - Resistance/Recharge
- (A) Empty
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (45) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (46) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Miracle - Heal
- (48) Miracle - Heal/Endurance
- (48) Miracle - Endurance/Recharge
- (48) Performance Shifter - Chance for +End
- (A) Luck of the Gambler - Recharge Speed
- (50) Luck of the Gambler - Defense
- (50) Luck of the Gambler - Defense/Endurance
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 6: Ninja Run -
ooo very nice
relookin the build now ! thanks you for your $.02 worth :P -
Here's a Fire/Invul scrapper build! I built for defense, regen, and hitpoints. Ofcourse no travel or hasten, but I may put hasten in I'm still playing with it. So.. yea enjoy! Oh and hopefully it has nuff recovery.
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
panick attack: Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Presence
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Fire Sword- (A) Kinetic Combat - Accuracy/Damage
- (37) Kinetic Combat - Damage/Endurance
- (37) Kinetic Combat - Damage/Recharge
- (39) Kinetic Combat - Damage/Endurance/Recharge
- (A) Titanium Coating - Resistance
- (36) Titanium Coating - Resistance/Endurance
- (36) Titanium Coating - Resistance/Recharge
- (37) Steadfast Protection - Resistance/+Def 3%
- (A) Titanium Coating - Resistance
- (3) Titanium Coating - Resistance/Endurance
- (3) Titanium Coating - Resistance/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (5) Kinetic Combat - Damage/Endurance
- (5) Kinetic Combat - Damage/Recharge
- (15) Kinetic Combat - Damage/Endurance/Recharge
- (A) Numina's Convalescence - Heal
- (7) Numina's Convalescence - Heal/Endurance
- (7) Numina's Convalescence - Heal/Recharge
- (11) Numina's Convalescence - Heal/Endurance/Recharge
- (11) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (9) Luck of the Gambler - Defense
- (9) Luck of the Gambler - Defense/Endurance
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (19) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (43) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (A) Mocking Beratement - Taunt/Range
- (13) Mocking Beratement - Taunt
- (13) Mocking Beratement - Taunt/Recharge
- (15) Mocking Beratement - Taunt/Recharge/Range
- (A) Jumping IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (17) Numina's Convalescence - Heal
- (17) Numina's Convalescence - Heal/Endurance
- (34) Miracle - +Recovery
- (34) Miracle - Heal
- (36) Regenerative Tissue - +Regeneration
- (A) Impervium Armor - Resistance/Recharge
- (19) Impervium Armor - Resistance/Endurance/Recharge
- (31) Impervium Armor - Resistance
- (34) Impervium Armor - Resistance/Endurance
- (A) Efficacy Adaptor - EndMod
- (21) Efficacy Adaptor - EndMod/Recharge
- (21) Efficacy Adaptor - EndMod/Accuracy
- (29) Efficacy Adaptor - EndMod/Endurance
- (31) Performance Shifter - Chance for +End
- (A) Scirocco's Dervish - Chance of Damage(Lethal)
- (23) Scirocco's Dervish - Accuracy/Damage
- (23) Scirocco's Dervish - Damage/Recharge
- (27) Scirocco's Dervish - Accuracy/Damage/Endurance
- (A) Perfect Zinger - Chance for Psi Damage
- (25) Perfect Zinger - Taunt
- (25) Perfect Zinger - Taunt/Recharge/Range
- (27) Perfect Zinger - Accuracy/Recharge
- (A) Crushing Impact - Accuracy/Damage
- (39) Crushing Impact - Damage/Endurance
- (40) Crushing Impact - Damage/Recharge
- (40) Crushing Impact - Accuracy/Damage/Recharge
- (42) Crushing Impact - Accuracy/Damage/Endurance
- (A) Serendipity - Defense
- (29) Serendipity - Defense/Endurance
- (A) Pounding Slugfest - Accuracy/Damage
- (31) Pounding Slugfest - Damage/Endurance
- (A) Reactive Armor - Resistance
- (33) Reactive Armor - Resistance/Endurance
- (33) Reactive Armor - Resistance/Recharge
- (33) Reactive Armor - Resistance/Endurance/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (40) Kinetic Combat - Damage/Endurance
- (42) Kinetic Combat - Damage/Recharge
- (42) Kinetic Combat - Damage/Endurance/Recharge
- (A) Serendipity - Defense
- (39) Serendipity - Defense/Endurance
- (A) Recharge Reduction IO
- (50) Recharge Reduction IO
- (A) Miracle - Heal
- (45) Miracle - Heal/Endurance
- (45) Miracle - Heal/Recharge
- (45) Efficacy Adaptor - EndMod/Endurance
- (46) Efficacy Adaptor - EndMod/Accuracy
- (46) Efficacy Adaptor - EndMod
- (A) Reactive Armor - Resistance
- (48) Reactive Armor - Resistance/Endurance
- (48) Reactive Armor - Resistance/Recharge
- (48) Reactive Armor - Resistance/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (50) Luck of the Gambler - Defense
- (50) Luck of the Gambler - Defense/Endurance
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 6: Ninja Run -
Maybe that's why poeple said it was cheap to build a MM for PvP? I didn't get that part of the convo apearantly. Thanks a bunch :P
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Heya everyone! Nick here with yet another question(jeez dont ya think hes asked enough right? :P)
Well it's another "firstie" for me, this mastermind stuff, and I really want to pvp with my ds/therm! Here's the catch, im on a low budget and I've been told you can build em cheap for pvp, just gotta knwo what you're doing and my reply to them was, "Well.... the problem with that is I DON'T know what I am doing lol."
So could someone help me out? I dont need the build made FOR me cuz then I wouldn't learn. It would help though. I just basicly need to know what I'll need to build for (i.e. regen defense whatnot).
Anyways, thanks again for all the suggestions! -
Quote:hmm, not sure... Good idea though. RESPEC! But I have enough recovery to support the build that way, excelently. But.... never hurts.Just out of curiosity, why did you put the full RF set, with almost 100% end reduction, into a passive instead of Focused Fighting, which can actually use the end reduction? Not that it needs that much end red, but still, I think it would make sense to switch them.
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OK So I finaly saved up enough influence to slot up my Fire/Super Reflexes brute. I saved up 2bil, and took me about, well I'm not sure how long but it took forever. AE Ticket rolls, I<3 you. Anyways Here's his build, be sure to stop on by Justice server, and come run an ITF or kill stuff. I already murdered a Rikti Pylon, and can't wait to get my hadns on an AV... errr Hero, OH WHATEVER!
Here's the build, and I have every IO slotted. And BTW I am very proud of this build.
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Nick's Brute: Level 50 Natural Brute
Primary Power Set: Fiery Melee
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Fire Sword- (A) Touch of Death - Accuracy/Damage
- (39) Touch of Death - Damage/Endurance
- (40) Touch of Death - Damage/Recharge
- (40) Touch of Death - Accuracy/Damage/Endurance
- (40) Touch of Death - Damage/Endurance/Recharge
- (50) Touch of Death - Chance of Damage(Negative)
- (A) Red Fortune - Defense
- (3) Red Fortune - Defense/Endurance
- (3) Red Fortune - Defense/Recharge
- (5) Red Fortune - Endurance/Recharge
- (5) Red Fortune - Defense/Endurance/Recharge
- (7) Red Fortune - Endurance
- (A) Luck of the Gambler - Recharge Speed
- (7) Luck of the Gambler - Defense
- (9) Luck of the Gambler - Defense/Endurance
- (A) Crushing Impact - Accuracy/Damage
- (17) Crushing Impact - Damage/Endurance
- (21) Crushing Impact - Damage/Recharge
- (39) Crushing Impact - Accuracy/Damage/Recharge
- (39) Crushing Impact - Accuracy/Damage/Endurance
- (A) Serendipity - Defense/Recharge
- (17) Serendipity - Defense
- (42) Serendipity - Defense/Endurance
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (9) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (11) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (11) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (15) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (15) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Luck of the Gambler - Defense/Recharge
- (13) Luck of the Gambler - Defense
- (13) Luck of the Gambler - Defense/Endurance
- (A) Recharge Reduction IO
- (A) Run Speed IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (21) Numina's Convalescence - Heal/Endurance
- (43) Numina's Convalescence - Heal
- (45) Miracle - Heal
- (46) Regenerative Tissue - +Regeneration
- (50) Miracle - +Recovery
- (A) Luck of the Gambler - Defense/Recharge
- (19) Luck of the Gambler - Defense
- (19) Luck of the Gambler - Defense/Endurance
- (A) Performance Shifter - Chance for +End
- (33) Performance Shifter - EndMod
- (33) Performance Shifter - EndMod/Recharge
- (33) Performance Shifter - EndMod/Accuracy
- (A) Luck of the Gambler - Recharge Speed
- (23) Luck of the Gambler - Defense
- (23) Luck of the Gambler - Defense/Endurance
- (25) Luck of the Gambler - Defense/Recharge
- (A) Crushing Impact - Accuracy/Damage
- (25) Crushing Impact - Damage/Endurance
- (27) Crushing Impact - Damage/Recharge
- (27) Crushing Impact - Accuracy/Damage/Recharge
- (37) Crushing Impact - Accuracy/Damage/Endurance
- (A) Scirocco's Dervish - Accuracy/Damage
- (34) Scirocco's Dervish - Damage/Endurance
- (34) Scirocco's Dervish - Damage/Recharge
- (34) Scirocco's Dervish - Accuracy/Damage/Endurance
- (36) Scirocco's Dervish - Chance of Damage(Lethal)
- (A) Red Fortune - Defense
- (29) Red Fortune - Defense/Endurance
- (29) Red Fortune - Defense/Recharge
- (31) Red Fortune - Endurance/Recharge
- (31) Red Fortune - Defense/Endurance/Recharge
- (31) Red Fortune - Endurance
- (A) Pounding Slugfest - Accuracy/Damage
- (50) Pounding Slugfest - Damage/Endurance
- (A) Steadfast Protection - Resistance/+Def 3%
- (A) Serendipity - Defense/Endurance
- (36) Serendipity - Defense/Recharge
- (36) Serendipity - Defense
- (37) Serendipity - Defense/Endurance/Recharge
- (37) Serendipity - Endurance
- (A) Crushing Impact - Accuracy/Damage
- (43) Crushing Impact - Damage/Endurance
- (43) Crushing Impact - Damage/Recharge
- (46) Crushing Impact - Accuracy/Damage/Recharge
- (46) Crushing Impact - Accuracy/Damage/Endurance
- (A) Devastation - Accuracy/Damage
- (42) Devastation - Damage/Endurance
- (42) Devastation - Damage/Recharge
- (A) Dark Watcher's Despair - To Hit Debuff
- (45) Dark Watcher's Despair - To Hit Debuff/Recharge
- (45) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (A) Expedient Reinforcement - Resist Bonus Aura for Pets
- (48) Expedient Reinforcement - Accuracy/Recharge
- (48) Expedient Reinforcement - Accuracy/Damage/Recharge
- (48) Expedient Reinforcement - Endurance/Damage/Recharge
- (A) Run Speed IO
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 0: Ninja Run -
Well I have this dark/armor battle axe tank, got him to level 50 and said to myself, why did I do that?
Would anyone happen to have a build around for a da/ba tank??
He is a good tank. The end bar..... is low. The damage, is VERY decent. -
Quote:Would love to see your buildI have a Fire/SR brute that I chose to be an all around bad ***. He's by far my toughest brute and can dish out some great damage as well. I went the soft-cap route without the need of Weave, and I still have 48% Def to Melee, Range and AoE.
Oh, one thing to keep in mind while building your character is Regen/+HP. Regen is very important to a soft-capped character. Since you get hit less often your regeneration will become more effective keeping your health bar green.
I've solo-ed a couple AVs but I tend to get bored with the amount of time it can take and prefer fighting at +3/x8 with EBs for a bit more fun (my playstyle).
I don't have my build on this computer but I'll try to remember to post is later this evening if you are still interested.I have problems building toons I haven't built before.
Once again thanks all for the suggestions. -
Wow thanks! That really helps :P
What I am going to to, is take your suggestion and modify it. I am going to try for a cheap(ish) av solo, which, from what you're saying, would be a fairly decent all around toon.
Once again, thanks for the suggestion. And yes I have a Fire/Shield in the works :P -
Quote:I agrees with this guy, he knows what he's talkin bout :PThe original PBAoE sets (Scirocco's Dervish, Multi Strike, and Cleaving Blow) had lots of END reduction in them. However, most Corrupters, Defenders and Blasters get their most damaging PBAoE in the form of a nuke, which doesn't really benefit from END reduction, but could use a little bit of a boost in the RECH department. Hence, Obliteration and Eradication, which are light in the END reduction area, but make up for it with higher recharge.
I think the 'nerf' you are talking about isn't so much that the devs wanted to cripple us by making our powers cost more. Instead, they heard the outcry of a specific portion of the playerbase (nuke-loving ranged toons) and decided to craft some sets geared toward them. It just so happens that the sets they made had some pretty good bonuses in them, and so now everyone uses them and complains about the lack of END reduction. If it bothers you that much, just drop the proc out of both sets and slot in a level 50 END redux IO. That should give you just about the same slotting as you would get if you went with standard attack slotting. It'll cost you a set bonus, but if the END you get back is worth it, that's the best route to go. -
I have this fire/sr brute, he's lvl 39, and he has really earned my interest. This thing is brute-al :P
Anyways, what should I do with him and based on your suggestion what should I build for? I mean, should I make him a farmer, an all around toon, av solo? This is my first brute so I figured I'd let the nice people on the forums help me out with a suggestion here.
Also, if you have a build you'd like to share with me, I will gladly check it out, see if I like it.
Alright, my brute's Fate is in y'alls hands! Hehe -
Here's my build
Look over this and see if you can find any major flaws. (took targeting drone because, well i wanted it and didint really need energy mastery) Ohh and I may replace the oblits in lightning field with sciroccos, it has more end reduction
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Zap Efron4: Level 50 Science Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Electric Armor
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Weapon Mastery
Hero Profile:
Level 1: Havoc Punch- (A) Kinetic Combat - Accuracy/Damage
- (42) Kinetic Combat - Damage/Endurance
- (43) Kinetic Combat - Damage/Recharge
- (43) Kinetic Combat - Damage/Endurance/Recharge
- (43) Mako's Bite - Accuracy/Damage
- (45) Mako's Bite - Damage/Recharge
- (A) Reactive Armor - Resistance
- (40) Reactive Armor - Resistance/Endurance
- (40) Reactive Armor - Resistance/Recharge
- (40) Reactive Armor - Resistance/Endurance/Recharge
- (48) Steadfast Protection - Resistance/+Def 3%
- (A) Obliteration - Damage
- (3) Obliteration - Accuracy/Recharge
- (3) Obliteration - Damage/Recharge
- (5) Obliteration - Accuracy/Damage/Recharge
- (5) Obliteration - Accuracy/Damage/Endurance/Recharge
- (7) Obliteration - Chance for Smashing Damage
- (A) Obliteration - Damage
- (46) Obliteration - Accuracy/Recharge
- (46) Obliteration - Damage/Recharge
- (46) Obliteration - Accuracy/Damage/Recharge
- (48) Obliteration - Accuracy/Damage/Endurance/Recharge
- (48) Obliteration - Chance for Smashing Damage
- (A) Reactive Armor - Resistance/Endurance
- (7) Reactive Armor - Resistance
- (37) Reactive Armor - Resistance/Recharge
- (37) Reactive Armor - Resistance/Endurance/Recharge
- (A) Obliteration - Damage
- (9) Obliteration - Accuracy/Recharge
- (9) Obliteration - Damage/Recharge
- (15) Obliteration - Accuracy/Damage/Recharge
- (17) Obliteration - Accuracy/Damage/Endurance/Recharge
- (17) Obliteration - Chance for Smashing Damage
- (A) Reactive Armor - Resistance
- (11) Reactive Armor - Resistance/Endurance
- (11) Reactive Armor - Resistance/Recharge
- (15) Reactive Armor - Resistance/Endurance/Recharge
- (A) Red Fortune - Defense/Endurance
- (13) Gift of the Ancients - Defense
- (13) Gift of the Ancients - Defense/Endurance
- (A) Jumping IO
- (A) Jumping IO
- (A) Numina's Convalescence - Heal
- (19) Numina's Convalescence - +Regeneration/+Recovery
- (19) Regenerative Tissue - +Regeneration
- (A) Efficacy Adaptor - EndMod/Accuracy
- (21) Efficacy Adaptor - EndMod
- (21) Efficacy Adaptor - EndMod/Endurance
- (A) Reactive Armor - Resistance
- (23) Reactive Armor - Resistance/Endurance
- (23) Reactive Armor - Resistance/Recharge
- (37) Reactive Armor - Resistance/Endurance/Recharge
- (A) Numina's Convalescence - Heal/Recharge
- (25) Miracle - Heal/Recharge
- (25) Doctored Wounds - Heal/Recharge
- (34) Harmonized Healing - Heal/Recharge
- (A) Recharge Reduction IO
- (27) Rectified Reticle - To Hit Buff/Recharge
- (27) Rectified Reticle - Increased Perception
- (A) Kinetic Combat - Accuracy/Damage
- (29) Kinetic Combat - Damage/Endurance
- (29) Kinetic Combat - Damage/Recharge
- (31) Kinetic Combat - Damage/Endurance/Recharge
- (31) Mako's Bite - Accuracy/Damage
- (31) Mako's Bite - Damage/Endurance
- (A) Run Speed IO
- (A) Obliteration - Damage
- (33) Obliteration - Accuracy/Recharge
- (33) Obliteration - Damage/Recharge
- (33) Obliteration - Accuracy/Damage/Recharge
- (34) Obliteration - Accuracy/Damage/Endurance/Recharge
- (34) Obliteration - Chance for Smashing Damage
- (A) Kinetic Combat - Accuracy/Damage
- (36) Kinetic Combat - Damage/Endurance
- (36) Kinetic Combat - Damage/Recharge
- (36) Kinetic Combat - Damage/Endurance/Recharge
- (A) Reactive Armor - Resistance
- (39) Reactive Armor - Resistance/Endurance
- (39) Reactive Armor - Resistance/Recharge
- (39) Reactive Armor - Resistance/Endurance/Recharge
- (A) Red Fortune - Defense
- (42) Gift of the Ancients - Defense
- (42) Gift of the Ancients - Defense/Endurance
- (A) Efficacy Adaptor - EndMod
- (45) Efficacy Adaptor - EndMod/Recharge
- (45) Efficacy Adaptor - EndMod/Endurance
- (A) Recharge Reduction IO
- (A) Rectified Reticle - To Hit Buff
- (50) Rectified Reticle - To Hit Buff/Recharge
- (50) Adjusted Targeting - To Hit Buff/Endurance
- (50) Adjusted Targeting - To Hit Buff
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
------------
Set Bonus Totals:- 14% DamageBuff(Smashing)
- 14% DamageBuff(Lethal)
- 14% DamageBuff(Fire)
- 14% DamageBuff(Cold)
- 14% DamageBuff(Energy)
- 14% DamageBuff(Negative)
- 14% DamageBuff(Toxic)
- 14% DamageBuff(Psionic)
- 31.8% Defense(Smashing)
- 31.8% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 9.25% Defense(Energy)
- 9.25% Defense(Negative)
- 3% Defense(Psionic)
- 28.6% Defense(Melee)
- 6.13% Defense(Ranged)
- 3% Defense(AoE)
- 20% Enhancement(RechargeTime)
- 36% Enhancement(Accuracy)
- 90.4 HP (6.75%) HitPoints
- MezResist(Immobilize) 20.4%
- MezResist(Stun) 8.8%
- 20% Perception
- 7% (0.12 End/sec) Recovery
- 12% (0.67 HP/sec) Regeneration
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I have been messin with mids trying to make a PvE elec/elec scrapepr build. But even after playing mine on 50 for ages now, I still haven't worked out a solid build for him. Could someone help me please? I don't know what to build him for recharge/recovery/regen!?!?!? *frustrated*
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Quote:Was hoping they revamped the engine for better models/textures to make the world and the toons more life like rather than just making shadows and reflections.
City of Heroes = Game based off of a fiction comic book series. Why would you want it to look real(er) than it already is? Just curious....
PS. On that note running on water would be nice -
What they need is electric as a secondary for controllers. Who doesnt want electric buffs?!!! Can you say hamidon raid resistant! lol
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yea elec/shield [Build Up] + [Shield Charge] + [Lightning Rod] = Pile of dead guys.
(offtopic but a ss/fire brute farms nice[fury good]Once you hit 32 you can farm yourself to 50) -
Ok, just made my first blaster on Justice!! He's a psychic/energy manipulation blaster
So far, I am loving it!!! I mean come on! Holds! Sleep! Tons of awesome build up and stun from EM. Any build recomendations? I am on a tight budget cuz I am new to justice
I will mainly be teaming!!! -
Glock 18's!! Like the kind joker has in Batman! For a cone something like in the movie Wanted where he runs through a mob and open fires to everybody infront of him.
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Ask them this, got a problem with me? Bring it to the arena. They won't talk smash about KB.
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Quote:Hmmm, I don't quite get the idea of this build... It seems to be just a mixture of random set bonuses.
Umm... lol, yer smartI tried to *softcap* with the reactive armors
I'm not so great with mids/heroe building period, but youre totals are way better than mine. You said trying to get super jump and manuevers into the build, sounds like an awesome idea. But i dont know what to substitute for it, maybe the blaze mastery? I really dont need it if im going to be teaming, well maybe fire ball/melt armor, but not necesary.
Scorpio could you throw up a build that you would prefer?
Another thing, this build has only 7 seconds without hasten! I like that. -
OK So I'm opening this up again because this is very tricky to me! I mean you'd think this wouldnt be hard but it is! I've got 1 billion influence saved up to IO this guy up, but I have no idea how! I want to be able to farm. I'd like to be able to "tank" but not be a tank. Well, here's my attempt. Criticize it as much as you can! Get mean with it!
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Electric Armor
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Charged Brawl -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(13), Mako-Acc/EndRdx/Rchg(19), Mako-Acc/Dmg/EndRdx/Rchg(42), Mako-Dam%(46)
Level 1: Charged Armor -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(5), RctvArm-EndRdx/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(19), RctvArm-ResDam(37), RctvArm-EndRdx(43)
Level 2: Jacobs Ladder -- Oblit-Dmg(A), Oblit-Acc/Rchg(3), Oblit-Dmg/Rchg(15), Oblit-Acc/Dmg/Rchg(15), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-%Dam(46)
Level 4: Conductive Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(5), RctvArm-EndRdx/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(27), RctvArm-ResDam(37), RctvArm-EndRdx(42)
Level 6: Swift -- Run-I(A)
Level 8: Build Up -- AdjTgt-ToHit(A), AdjTgt-Rchg(9), AdjTgt-ToHit/Rchg(9)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(11)
Level 12: Static Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(13), TtmC'tng-EndRdx/Rchg(31), TtmC'tng-ResDam/EndRdx/Rchg(43)
Level 14: Super Speed -- Clrty-Stlth(A)
Level 16: Grounded -- ImpSkn-ResDam/EndRdx(A), ImpSkn-ResDam/Rchg(17), ImpSkn-Status(17)
Level 18: Health -- Numna-Regen/Rcvry+(A)
Level 20: Stamina -- P'Shift-End%(A), EndMod-I(21), Efficacy-EndMod(21)
Level 22: Energize -- Numna-Heal(A), Numna-Heal/Rchg(23), Panac-Heal(23), Panac-Heal/Rchg(25), Mrcl-Rcvry+(25), Mrcl-Heal/Rchg(27)
Level 24: Thunder Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(43)
Level 26: Chain Induction -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(29), Mako-Dmg/Rchg(31), Mako-Acc/EndRdx/Rchg(37), Mako-Acc/Dmg/EndRdx/Rchg(40), Mako-Dam%(46)
Level 28: Lightning Reflexes -- Run-I(A)
Level 30: Kick -- Empty(A)
Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Power Sink -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod(36), Efficacy-EndMod/Acc/Rchg(36), Efficacy-EndMod/EndRdx(36)
Level 38: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(39), RctvArm-EndRdx/Rchg(39), RctvArm-ResDam/EndRdx/Rchg(39), RctvArm-ResDam(40)
Level 41: Char -- Acc-I(A)
Level 44: Melt Armor -- ShldBrk-%Dam(A), ShldBrk-DefDeb(45), ShldBrk-Acc/DefDeb(45), ShldBrk-DefDeb/EndRdx/Rchg(45)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48)
Level 49: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50), LkGmblr-Def/EndRdx/Rchg(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
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Set Bonus Totals:- 17% DamageBuff(Smashing)
- 17% DamageBuff(Lethal)
- 17% DamageBuff(Fire)
- 17% DamageBuff(Cold)
- 17% DamageBuff(Energy)
- 17% DamageBuff(Negative)
- 17% DamageBuff(Toxic)
- 17% DamageBuff(Psionic)
- 9.38% Defense(Smashing)
- 9.38% Defense(Lethal)
- 3.13% Defense(Fire)
- 3.13% Defense(Cold)
- 7.5% Defense(Energy)
- 7.5% Defense(Negative)
- 13.1% Defense(Melee)
- 9.38% Defense(Ranged)
- 6.25% Defense(AoE)
- 22.5% Enhancement(RechargeTime)
- 45% Enhancement(Accuracy)
- 110.4 HP (8.25%) HitPoints
- MezResist(Confused) 10%
- MezResist(Held) 16.6%
- MezResist(Immobilize) 19.9%
- MezResist(Sleep) 14.4%
- MezResist(Stun) 18.8%
- MezResist(Terrorized) 10%
- 11.5% (0.19 End/sec) Recovery
- 32% (1.79 HP/sec) Regeneration
- 1.58% Resistance(Smashing) (in PvP)
- 1.58% Resistance(Lethal) (in PvP)
- 1.58% Resistance(Fire)
- 1.58% Resistance(Cold)
- 1.26% Resistance(Energy)
- 1.26% Resistance(Negative)
- 2.5% Resistance(Toxic)
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I've seen you're vids on youtube and BTW AWESOME!! Werner is so kewl! lol, nice job seriously, looks like fun to solo av's and rikti pylons. You are the person that makes me want to!! I never thought u could till I saw you're vids. And who better than the man himself helpin me out, COOOL!!! ;D
Thx alot, I think this will suffice. And, no I will eventualy want to get set IO's and sometimes frankenslot some scirroccos dirvish (for the 10%regen) into any pbaoe I have. On this build I don;t have any and will have to find another thing to "frankenslot" for.