Secret War on end bar?


Aerik

 

Posted

I noticed a while back when new IO sets came out that alot of them were "missing" if you will End reduction. When looking at the sets. They gave all the dream IO bonus so it hard not get them and crazy good recharge. After slotting sets like Obliteration with high recharges but a lack of end reduction, I pondered. Could the Devs have decided well, things got a little out of control with the high recharge rate player have and damage they are dealing. We cant do much about recharge but we can cut player ability to concerve and regen end. Then we can give them all the recharge and sweet IO bonus' they can handle but cut back on end and the lack of end will keep them in check. Then I thought well your just being paranoid. They just a good sets with a weakness. Deal with it.

However, I recently read that a "fix" for nums end regen enchanment was being looked at. Well, I did not realize it was broken. Seem to be working fine for my toons. Being a brutaholic end conservation and regen keeps me goin. Sure my few MMs can do without the extra end but not my monsters.

So am I just being paranoid and there is not great plot to decrease our end conservation and regen. Or do you guys have any information about the "Fixes" as such.

Was phase 1 of the war to come out with IO sets with better set bonus and much less end reduction.

Phase 2- nerf current enhancements end sets that boost end regen, like nums, mircle, perfromance shifter.

If there is a phase 3, I am kind of scared of it.

Thanks much,
Cipher


 

Posted

Are you not aware of the myriad recovery set bonuses? You can actually buff your recovery by quite a bit with set bonuses (not even taking the procs into account), which is functionally equivalent to endurance reduction. Also, please be so kind as to cite your sources for your crazy conspiracy theories.

Thanks in advance,
DarkGob


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...

 

Posted

The original PBAoE sets (Scirocco's Dervish, Multi Strike, and Cleaving Blow) had lots of END reduction in them. However, most Corrupters, Defenders and Blasters get their most damaging PBAoE in the form of a nuke, which doesn't really benefit from END reduction, but could use a little bit of a boost in the RECH department. Hence, Obliteration and Eradication, which are light in the END reduction area, but make up for it with higher recharge.

I think the 'nerf' you are talking about isn't so much that the devs wanted to cripple us by making our powers cost more. Instead, they heard the outcry of a specific portion of the playerbase (nuke-loving ranged toons) and decided to craft some sets geared toward them. It just so happens that the sets they made had some pretty good bonuses in them, and so now everyone uses them and complains about the lack of END reduction. If it bothers you that much, just drop the proc out of both sets and slot in a level 50 END redux IO. That should give you just about the same slotting as you would get if you went with standard attack slotting. It'll cost you a set bonus, but if the END you get back is worth it, that's the best route to go.


 

Posted

I think hes talking about the Test center publish notes

Invention

Fixed a bug that would cause Numina's Convalescence: +Regen/+Recovery to have its effects boosted by being slotted in a power with enhancements that would increase regeneration or recovery rates.

http://boards.cityofheroes.com/showthread.php?t=210067

The same applies for the other recv and regen procs


http://www.swganh.com

 

Posted

Quote:
Originally Posted by Rokig View Post
I think hes talking about the Test center publish notes

Invention

Fixed a bug that would cause Numina's Convalescence: +Regen/+Recovery to have its effects boosted by being slotted in a power with enhancements that would increase regeneration or recovery rates.

http://boards.cityofheroes.com/showthread.php?t=210067

The same applies for the other recv and regen procs

No it doesn't maybe read the notes a little better only the numina is stated as be fixed


 

Posted

Well if that one is getting fixed they will also be looking into the others aswell. But im just speculating.


http://www.swganh.com

 

Posted

There's no conspiracy to nerf our endurance, regen or whatever the voices in your head are blabbering about.


 

Posted

Quote:
Originally Posted by Aerik View Post
The original PBAoE sets (Scirocco's Dervish, Multi Strike, and Cleaving Blow) had lots of END reduction in them. However, most Corrupters, Defenders and Blasters get their most damaging PBAoE in the form of a nuke, which doesn't really benefit from END reduction, but could use a little bit of a boost in the RECH department. Hence, Obliteration and Eradication, which are light in the END reduction area, but make up for it with higher recharge.
This.

They are recharge-intensive sets which were originally intended for nukes. We like them for other things.


 

Posted

Quote:
Originally Posted by Rokig View Post
Well if that one is getting fixed they will also be looking into the others aswell. But im just speculating.
The some of the regen and recovery uniques were fixed because they were working in an unintended manner.

The Obliteration and Eradication sets won't be fixed because they are working as they are designed to work; as high-recharge, low endurance reduction PBAoE sets.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Quote:
Originally Posted by Aerik View Post
The original PBAoE sets (Scirocco's Dervish, Multi Strike, and Cleaving Blow) had lots of END reduction in them. However, most Corrupters, Defenders and Blasters get their most damaging PBAoE in the form of a nuke, which doesn't really benefit from END reduction, but could use a little bit of a boost in the RECH department. Hence, Obliteration and Eradication, which are light in the END reduction area, but make up for it with higher recharge.

I think the 'nerf' you are talking about isn't so much that the devs wanted to cripple us by making our powers cost more. Instead, they heard the outcry of a specific portion of the playerbase (nuke-loving ranged toons) and decided to craft some sets geared toward them. It just so happens that the sets they made had some pretty good bonuses in them, and so now everyone uses them and complains about the lack of END reduction. If it bothers you that much, just drop the proc out of both sets and slot in a level 50 END redux IO. That should give you just about the same slotting as you would get if you went with standard attack slotting. It'll cost you a set bonus, but if the END you get back is worth it, that's the best route to go.
I agrees with this guy, he knows what he's talkin bout :P


 

Posted

Quote:
Originally Posted by Louis_Cipher View Post
Phase 2- nerf current enhancements end sets that boost end regen, like nums, mircle, perfromance shifter.
Physical Perfection allowed Scrappers and Tanks to basically skip then entire fitness line while receiving more total recovery than toons that had spent 3 skill slots working towards stamina. They could also equal other toons that had fully socketed Stamina and placed both recovery procs into Health. Numina's proc and Mirac Proc slotted for End Mod in Physical Perfection granted up to 75% recovery at the cost of just one skill. That was a huge disparity in skill cost/benefit.

I tend to agree with this fix, even though I benefited from the bug boosting regeneration in almost every build that I employ. The developers really took note of this bug due to Physical Perfection.

The issue of PBAoE sets was propery explained earlier. You get recharge at the coast of Endurance; there's no nerf that took place, just a simple give-and-take. Some sets work better in damage auras, others in clicks. We now have proper choices for IO sets.


 

Posted

I kind of like it because it offers the player a choice.

With Ranged Damage sets, for example, Ive almost always ended up choosing Thunderstrike. Nice set bonuses, nice frankenslotting values for the actual power, nice cost and availablity, its a no brainer. Unless I'm really chasing recharge, or going for something odd like Devastations Psi Defence, there's no competition.

With PBAoE's these days, I can choose to chase set bonuses, or get a cheap frankenslotting solution, or a combination of the two, but not all at once. I have to make a decision about what I want on a per-character per-power basis.

Just like there's no absolute min-max best powerset, there's no absoilute min-max best slotting for these powers now.