Fire/Invul Scrapper! For A L I E N :P
There's no way I'd play a build with attacks slotted with only 23% accuracy. Frankly, I don't think you're doing your friend any favors.
You're not doing anyone any favors by using that color scheme, either. Freakin impossible to read >.<
I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
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^Professional Katana/regen build thread
You took Confront and then Presence/Provoke? I don't think the Taunt set is worth it.
Since you're taking Body Mastery anyway, I'd take Focused Accuracy and six slot it with Gaussian's. I'd five slot Build Up with Adjusted Targeting. I'd get the extra slot by taking it from Conserve Power.
Too many slots spent on Physical Perfection. You can get far better return on them in other powers. It's also worth putting a second Performance Shifter: Chance for +End in; that averages out to a flat extra 0.2 end/sec recovery.
Since this is an /Invuln build, you'll probably want five copies of the Impervium Armor psi resist and the Aegis psi/status resist. That's 18% Psi resist by itself.
I'd replace the Numina heal/rech/end in Dull Pain with rech/end. You'll lose a miniscule amount of healing and gain a few seconds worth of recharge. You're already capping HP.
You may also want to consider more Recharge, perhaps Hasten. From my own experience, Fiery Melee has a very slow feel to it for a scrapper primary, which is probably a legacy of its tanker roots.
Finally, you didn't take Unstoppable. Unstoppable is awesome. Not strictly necessary, I suppose, but awesome.
All my $.02, of course.
ooo very nice
relookin the build now ! thanks you for your $.02 worth :P
OK I took Starjammer's advice! It seemed liek he knew what he was talking about >_<!
Ok so I took some 2 slots out of PP and put them elsewhere, and put the +end proc in it. I took FA and moved the GSFC's into it and put 5 adjusted targetings into build up. Added hasten, took away the taunt(btw i dont know what I was thinking when I took it)....... so yea, here's the BETTER build, oh and btw I'm not a t9 guy unless it either has no drop or is on as long as you have end, (ie. MoG/Granite Armor)
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Pa-Nick Attack: Level 50 Technology Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Invulnerability
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Fire Sword
- (A) Kinetic Combat - Accuracy/Damage
- (42) Kinetic Combat - Damage/Endurance
- (42) Kinetic Combat - Damage/Recharge
- (43) Kinetic Combat - Damage/Endurance/Recharge
- (A) Impervium Armor - Resistance
- (3) Impervium Armor - Resistance/Endurance
- (3) Impervium Armor - Resistance/Recharge
- (11) Steadfast Protection - Resistance/+Def 3%
- (43) Impervium Armor - Psionic Resistance
- (A) Kinetic Combat - Accuracy/Damage
- (40) Kinetic Combat - Damage/Endurance
- (40) Kinetic Combat - Damage/Recharge
- (42) Kinetic Combat - Damage/Endurance/Recharge
- (A) Titanium Coating - Resistance
- (5) Titanium Coating - Resistance/Endurance
- (5) Titanium Coating - Resistance/Recharge
- (43) Impervium Armor - Psionic Resistance
- (A) Numina's Convalescence - Heal
- (7) Numina's Convalescence - Heal/Endurance
- (7) Numina's Convalescence - Endurance/Recharge
- (9) Numina's Convalescence - Heal/Recharge
- (9) Recharge Reduction IO
- (A) Adjusted Targeting - To Hit Buff
- (11) Adjusted Targeting - To Hit Buff/Recharge
- (13) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (13) Adjusted Targeting - Endurance/Recharge
- (40) Adjusted Targeting - Recharge
- (A) Empty
- (A) Empty
- (A) Impervium Armor - Psionic Resistance
- (15) Reactive Armor - Resistance
- (15) Reactive Armor - Resistance/Endurance
- (37) Reactive Armor - Resistance/Recharge
- (46) Reactive Armor - Resistance/Endurance/Recharge
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (17) Numina's Convalescence - Heal
- (17) Numina's Convalescence - Heal/Endurance
- (36) Miracle - +Recovery
- (37) Miracle - Heal
- (37) Regenerative Tissue - +Regeneration
- (A) Impervium Armor - Psionic Resistance
- (19) Impervium Armor - Resistance
- (19) Impervium Armor - Resistance/Endurance
- (36) Impervium Armor - Resistance/Endurance/Recharge
- (50) Aegis - Psionic/Status Resistance
- (A) Efficacy Adaptor - EndMod
- (21) Efficacy Adaptor - EndMod/Recharge
- (21) Efficacy Adaptor - EndMod/Accuracy
- (34) Efficacy Adaptor - EndMod/Endurance
- (34) Performance Shifter - Chance for +End
- (A) Obliteration - Damage
- (23) Obliteration - Accuracy/Recharge
- (23) Obliteration - Damage/Recharge
- (27) Obliteration - Accuracy/Damage/Recharge
- (27) Obliteration - Accuracy/Damage/Endurance/Recharge
- (29) Obliteration - Chance for Smashing Damage
- (A) Luck of the Gambler - Recharge Speed
- (25) Luck of the Gambler - Defense
- (25) Luck of the Gambler - Defense/Endurance
- (A) Kinetic Combat - Accuracy/Damage
- (31) Kinetic Combat - Damage/Endurance
- (31) Kinetic Combat - Damage/Recharge
- (34) Kinetic Combat - Damage/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (29) Luck of the Gambler - Defense
- (A) Recharge Reduction IO
- (31) Recharge Reduction IO
- (A) Kinetic Combat - Accuracy/Damage
- (33) Kinetic Combat - Damage/Endurance
- (33) Kinetic Combat - Damage/Recharge
- (33) Kinetic Combat - Damage/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (36) Luck of the Gambler - Defense
- (A) Reactive Armor - Resistance/Endurance/Recharge
- (39) Reactive Armor - Resistance
- (39) Reactive Armor - Resistance/Endurance
- (39) Reactive Armor - Resistance/Recharge
- (A) Empty
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (45) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (46) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Miracle - Heal
- (48) Miracle - Heal/Endurance
- (48) Miracle - Endurance/Recharge
- (48) Performance Shifter - Chance for +End
- (A) Luck of the Gambler - Recharge Speed
- (50) Luck of the Gambler - Defense
- (50) Luck of the Gambler - Defense/Endurance
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
Level 6: Ninja Run
Here's a Fire/Invul scrapper build! I built for defense, regen, and hitpoints. Ofcourse no travel or hasten, but I may put hasten in I'm still playing with it. So.. yea enjoy! Oh and hopefully it has nuff recovery.
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
panick attack: Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Presence
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Fire Sword
- (A) Kinetic Combat - Accuracy/Damage
- (37) Kinetic Combat - Damage/Endurance
- (37) Kinetic Combat - Damage/Recharge
- (39) Kinetic Combat - Damage/Endurance/Recharge
Level 1: Resist Physical Damage- (A) Titanium Coating - Resistance
- (36) Titanium Coating - Resistance/Endurance
- (36) Titanium Coating - Resistance/Recharge
- (37) Steadfast Protection - Resistance/+Def 3%
Level 2: Temp Invulnerability- (A) Titanium Coating - Resistance
- (3) Titanium Coating - Resistance/Endurance
- (3) Titanium Coating - Resistance/Recharge
Level 4: Cremate- (A) Kinetic Combat - Accuracy/Damage
- (5) Kinetic Combat - Damage/Endurance
- (5) Kinetic Combat - Damage/Recharge
- (15) Kinetic Combat - Damage/Endurance/Recharge
Level 6: Dull Pain- (A) Numina's Convalescence - Heal
- (7) Numina's Convalescence - Heal/Endurance
- (7) Numina's Convalescence - Heal/Recharge
- (11) Numina's Convalescence - Heal/Endurance/Recharge
- (11) Recharge Reduction IO
Level 8: Combat Jumping- (A) Luck of the Gambler - Recharge Speed
- (9) Luck of the Gambler - Defense
- (9) Luck of the Gambler - Defense/Endurance
Level 10: Build Up- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (19) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (43) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
Level 12: Confront- (A) Mocking Beratement - Taunt/Range
- (13) Mocking Beratement - Taunt
- (13) Mocking Beratement - Taunt/Recharge
- (15) Mocking Beratement - Taunt/Recharge/Range
Level 14: Hurdle- (A) Jumping IO
Level 16: Health- (A) Numina's Convalescence - +Regeneration/+Recovery
- (17) Numina's Convalescence - Heal
- (17) Numina's Convalescence - Heal/Endurance
- (34) Miracle - +Recovery
- (34) Miracle - Heal
- (36) Regenerative Tissue - +Regeneration
Level 18: Unyielding- (A) Impervium Armor - Resistance/Recharge
- (19) Impervium Armor - Resistance/Endurance/Recharge
- (31) Impervium Armor - Resistance
- (34) Impervium Armor - Resistance/Endurance
Level 20: Stamina- (A) Efficacy Adaptor - EndMod
- (21) Efficacy Adaptor - EndMod/Recharge
- (21) Efficacy Adaptor - EndMod/Accuracy
- (29) Efficacy Adaptor - EndMod/Endurance
- (31) Performance Shifter - Chance for +End
Level 22: Fire Sword Circle- (A) Scirocco's Dervish - Chance of Damage(Lethal)
- (23) Scirocco's Dervish - Accuracy/Damage
- (23) Scirocco's Dervish - Damage/Recharge
- (27) Scirocco's Dervish - Accuracy/Damage/Endurance
Level 24: Provoke- (A) Perfect Zinger - Chance for Psi Damage
- (25) Perfect Zinger - Taunt
- (25) Perfect Zinger - Taunt/Recharge/Range
- (27) Perfect Zinger - Accuracy/Recharge
Level 26: Incinerate- (A) Crushing Impact - Accuracy/Damage
- (39) Crushing Impact - Damage/Endurance
- (40) Crushing Impact - Damage/Recharge
- (40) Crushing Impact - Accuracy/Damage/Recharge
- (42) Crushing Impact - Accuracy/Damage/Endurance
Level 28: Invincibility- (A) Serendipity - Defense
- (29) Serendipity - Defense/Endurance
Level 30: Kick- (A) Pounding Slugfest - Accuracy/Damage
- (31) Pounding Slugfest - Damage/Endurance
Level 32: Tough- (A) Reactive Armor - Resistance
- (33) Reactive Armor - Resistance/Endurance
- (33) Reactive Armor - Resistance/Recharge
- (33) Reactive Armor - Resistance/Endurance/Recharge
Level 35: Greater Fire Sword- (A) Kinetic Combat - Accuracy/Damage
- (40) Kinetic Combat - Damage/Endurance
- (42) Kinetic Combat - Damage/Recharge
- (42) Kinetic Combat - Damage/Endurance/Recharge
Level 38: Tough Hide- (A) Serendipity - Defense
- (39) Serendipity - Defense/Endurance
Level 41: Conserve Power- (A) Recharge Reduction IO
- (50) Recharge Reduction IO
Level 44: Physical Perfection- (A) Miracle - Heal
- (45) Miracle - Heal/Endurance
- (45) Miracle - Heal/Recharge
- (45) Efficacy Adaptor - EndMod/Endurance
- (46) Efficacy Adaptor - EndMod/Accuracy
- (46) Efficacy Adaptor - EndMod
Level 47: Resist Energies- (A) Reactive Armor - Resistance
- (48) Reactive Armor - Resistance/Endurance
- (48) Reactive Armor - Resistance/Recharge
- (48) Reactive Armor - Resistance/Endurance/Recharge
Level 49: Weave- (A) Luck of the Gambler - Recharge Speed
- (50) Luck of the Gambler - Defense
- (50) Luck of the Gambler - Defense/Endurance
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Empty
Level 2: Rest- (A) Empty
Level 1: Critical HitLevel 6: Ninja Run