Scrapper Guides and FAQs


Advent

 

Posted

Updated August 1, 2009

Official Guide Post Editor for this update was Quilcene
Links updated for new forum by Maynia


This thread is for posting Guide or FAQ links for Scrappers. Please create your guides in the "Player Guides" forum (since posts in that section do not roll off) and link the thread here. Also, do not post your guide in this thread - only the link to your guide. Here are a few to get you started from the Guide to Guides.

Failing any clear identifier from the poster, I will go by the original post date vs. Issue releases (I1: 6/30/04, I2: 9/17/04, I3: 1/5/05, I4: 5/5/05, I5: 9/1/05, I6: 10/28/05) - e.g., if it was posted in March/05, it is an I3 Guide.

Guides appearing here were gleaned from links posted in one of the "Guide to Guides" threads (the Scrapper GtG or the GtG threads in the "Player Guides" forum). I cannot sift through the hundreds of individual threads to find a posting, so be sure to 1) place your guide in the "Player Guides" forum, nowhere else and 2) post a link to it in a "Guide to Guides" thread!

This guide now has the most relevant information near the top and everything that was posted before I9 (May 1, 2007) is now down at the bottom. There is still some good stuff there, but just know that it is older information.Scrapper

PRIMARIES

Broadsword


I13 Guide to the Broad Sword/Shield Scrapper (Miladys_Knight)
The Arm Strong Method: A Guide to Broadsword/Willpower (Garthalus) [I12]
BROADSWORD/REGEN GUIDE – ISSUE ELEVEN AND SOME CHANGE – A GLORIOUS MOMENT TO KILL (EvilGeko) [I11]
Shimmering Steel: Swords/Invulnerability (Amaan_Khan) [I11]
EvilGeko's I9 BS/Regen Guide: New Ways to Kill! (EvilGeko) [I9]
Stormbringer-BS/DA Scrapper Guide I6(Dracomicon) *note, this guide has been updated to include inventions and PvP basics.*

Claws

The shadow warrior : Claws / Dark Armor Scrapper build by Celidya (i 15)
Celtic Hearts Guide to Claws/Dark Armor! (celticheart) [I12]
Gremlen's Claws/Invul Guide Issue 11 (Gremlen) [I11]
The Stabby Frenzy: Claws/Super Reflexes Guide i11 (nebber) [I11]
A PvE Guide to Claws/Dark Scrapping (GGG247) [I9]

Dark Melee

Desmodos's DM/DA guide (Desmodos)
The Scrappers' Guide to Dark Melee (Smiling_Joe)

Dual Blades

Guide to Dual Blade/Willpower Scrappers i11.5 (Errant_Electron) [I11]

Fire Melee

Broken's Guide to Fiery Melee/Super Reflexes [I14]
Jamo’s Fire/Fire Scrapper guide (JamoUp)
The Will to Burn: Fire/Willpower Scrapper I12 (Joy_Division) [I12]

Katana

Mojo's Guide to Katana/Willpower (_Mojo_)
Amberyl's Guide to Building and Playing the Post-ED Katana/Regen Scrapper (Amberyl) [I12]
Bobitron’s Guide to the Katana/Dark Scrapper (Bobitron) [I11]
Shimmering Steel: Swords/Invulnerability (Amaan_Khan) [I11]

Martial Arts

SpiderTeo's Martial Arts Guide[I15]
Kicking it to 50: Relections of a MA/SR scrapper(GGG247) [I10] *Updated with IO information*
Martial Arts/Super Reflexes Handbook for i10(AstralFire) [I10]
MA/DA: Enter the Dark Dojo (DesertScorpion) [I9]

Spines

Quilcene's Guide to a Spine/Regen Scrapper (Quilcene) [I12]
Rising to the Challenge: An Issue 12 Guide to Spines/Willpower Scrappers (Yamato) [I12]
Pointy, Flaming Death - Spines/Fire Guide [I12] (Ionic_Torrent) [I12]
Ian's Guide to the AoE Scrapper:Spine/Dark updated for i9 (milk_weasel) [I9]
Spine/Dark Invention Origin Guide(Moot_Point) [I9]
The AoE Kings-Spines/DA Guide for i9(John_Printemps) [I9]

SECONDARIES

For Honor! For Glory! Issue 13 Guide to Shields (John_Printemps)
Issue 12 Guide to Slotting Regeneration with IOs (Camo_Fire) [I12]
Invulnerability for NOOBS. (KingSnake) [I11]
Quick guide to /Invuln Scrappers(_SF1_) [I10]


PRE-I9 GUIDES (anything dated before May 1, 2007)

GENERAL

On the Care and Feeding of your Scrapper (CaptainAdept)
Scrapper Slotting Basics(DistantDeath)
Scrapper APP's: A Brief Overview (Screwloose) [I4]


Broadsword

The Hunter/Gatherer, an I6 BS/INV scrapper guide (Yomo_Kimyata) [I6]

Claws

Claws/SR Guide for I7(nebber)
Poison Bloom's guide to Claws/Super Reflexes(Madam_Enigma)
Tiger's Tale:Reflections of a Lv. 50 Claws/SRer(DarZindel)
Phire's I5 Claws/Regen Guide To Survival Success (Phire666) [I6]
Claws/Invulnerability Guide (Battle_Claw) [I5]
Guide to Claws DPS (Edict) [I3]
Claws/Regeneration Pre-35 Guide (Paradoxic) [I2]

Dark Melee

The DM/DA Bible(The_Gamemaster)
A Comprehensive guide to PVE DM/Regen Issue 8(Cinderblock)
Dark_Mike's I7 Dark Melee/Regen Guide(Dark_Mike)
Shadow Brawlers Guide to Dark Melee/Super Reflexes (DeNMaN) [I3]

Katana

Katana/Dark Armor Scrapper(Fetch)
Katana/Regen Guide-Witty Title Here (Eran_Rist)
Katana/Regen Post Issue 6 (PDF29TAG) [I6]
Rock's Katana/SR ED Compliant Guide (BloodPython) [I6]
Divine Avalanche Scrapper Guide, Version 2.0 (Ebon_Wrath) [I6]
Building and Playing the Katana/Regeneration Scrapper (Amberyl) [I4]
The Paradoxe: A Flying Katana/Invulnerability Scrapper Guide 1.2 (Paradoxe) [I4]
Katana/Dark Armor - A Guide (Guardian_Gaz) [I2]

Martial Arts

Martial Arts - A Comprehensive Guide (Tulzar) [I6]
Martial Arts/Super Reflexes - The Advanced Guide (tpull) [I6]
Martial Arts - Extensive Regeneration/Power Pool Guide V3.1 (RisingPhoenix) [I3]

Spines

Thoughts of a level 50 Spines Scrapper I1 to I7(Screwloose)
Ian's Guide to the AoE Scrapper(Spine/Dark)(milk_weasel)
Confessions of a Spines/Dark Scrapper(forest60)(I7)
Poison Massacre: A Spines/Regen Guide for i7(Shadow_Poison)
Bostic's Spines/Regeneration I5 Respec Build Guide (Jentia_Argool) [I5]
A Spines/SR Guide (vI6.1) by Funky Pink (Funky_Pink) [I6]
Respect Example: Warcupine - Spines/Regeneration/Body Mastery (Plasma_Welder) [I4]
Thoughts of a Level 50 Spines Scrapper (Screwloose) [I3]
Spines/Dark Armor: The Dust Bunny's AoE Guide (Romance) [I2]

SECONDARIES

Scrapper Secondary Information for Issue 7(BuffyASummers)
Dark Armor Overview for Scrappers(Issue 8)(Screwloose)
Amauros' Guide to SR Scrappers (and stalkers) 3.5 (Amauro) [I6]
Dark Armor Overview for Issue 5 (Screwloose) [I5]
Dark Armor: Scary Scraptroller Template (Fear) (GhostCaT) [I3]


 

Posted

Some information on resistance and defense:

Resistance is how much damage you take when you get hit. If a foe hits you and does 100 pts damage (e.g. Lethal) and you don't have any resistance to the damage type, you take 100 points damage. If you have 20% resistance to that damage type e.g. Lethal), you will only take 80 points damage.

Defense is whether you will get hit or not.

An even level minion villian has a base 50% chance to hit you if you have no defense and no buffs or debuffs from friends or foes and the villian has no 'to hit' bonus and no 'to hit' buffs or debuffs from friends or foes.

An even level leutenant has a base 62.5% chance to hit under the same conditions as above.

An even level boss has a base 75% chance to hit under the same conditions as above.

If you activate a power that supplies you with 5% defense (like Combat Jump, Hover or Hasten), then looking at the base numbers above, an even con minion now has 45% chance to hit you.

If a villian is 1 level above you, then he gets a 6.5% bonus to hit you. If you you are 1 level above the villian, you get a 6.5% bonus to hit the villian.

Note: if you end up with 50% defense from powers and buffs from teammates, even though a minion now has zero (50 - 50) chance to hit, the game does not allow a zero chance to hit and put a cap of 5% on the to hit minimum. So a foe always has a 5% chance to hit you.


Invulnerability power set information for Tankers and Scrappers:

Resist Physical Damage (RPD) is 12.5% resistance to smashing and lethal (9.375% for Scrappers) and each single origin (SO) enhance damage resistance (DamRes) enhancement provides 2.5% more (1.875% for Scrappers)

Resist Elements (REl) is 20% resistance to heat and cold (fire and ice) (15% for Scrappers) and each SO DamRes enhancer provides 4% more (3% for Scrappers)

Resist Energies (REn) is 20% resistance to energy and negative energy (dark) (15% for Scrappers) and each SO DamRes enhancer provides 4% more (3% for Scrappers)

Temporary Invulnerability (TI) provides 32.5% resistance to smashing and lethal (24.375% for Scrappers) and each SO DamRes enhancer provides 6.5% more (4.875% for Scrappers)

Unyielding (Uny) is 20% resistance to all types except psionic (15% for Scrappers) and each SO DamRes enhancer provides 4% more (3% for Scrappers)

Unstoppable (Uns) is 70% resistance to all types except psionic (52.5% for Scrappers) and each SO DamRes enhancer provides 14% more (10.5% for Scrappers)

Tough Hide (TH) is 7.5% defense to all types except psionic (5.625% for Scrappers) and each SO enhance defense buff (DefBuf) enhancer provides 1.5% more (1.125% for Scrappers)

Invincibility (Inv) is *guessing* 5% melee and ranged defense to all types except psionic (3.75% for Scrappers) and *guessing* 5% to hit buff (ToHit) (3.75% for Scrappers) for every foe in melee range. Each SO DefBuf enhancer provides 1% more (0.75% for Scrappers). Each SO ToHit enhancer provides 1.67% more (1.25% for Scrappers)

Tough (Fighting pool) is 20% resistance to smashing and lethal (15% for Scrappers) and each SO DamRes enhancer provides 4% more (3% for Scrappers) Note: Tough uses less endurance than TI

Weave (Fighting pool) is 12.5% melee and ranged defense (9.375% for Scrappers) and each SO DefBuf enhancer provides 2.5% more (1.875% for Scrappers)

Combat Jump, Hover and Hasten each give 5% defense to melee and ranged for all archetypes and each SO DefBuf enhancer provides 1% more.

Stealth and all invisiblity powers provide 7.5% defense to melee and ranged for all archetypes and each SO DefBuf enhancer provides 1.5% more.


Tankers can reach between 80% and 104% resistance (90% is cap) with the following combinations:

Unyielding (6 SO DamRes), RPD (1 SO DamRes), TI (1 SO DamRes) - Total 98% resistance to smashing and lethal
Unyielding (6 SO DamRes), TI (2 SO DamRes) - Total 89.5% resistance to smashing and lethal
Unyielding (6 SO DamRes), RPD (1 SO DamRes), Tough (3 SO DamRes) - Total 91% resistance to smashing and lethal
Unyielding (6 SO DamRes), Tough (6 SO DamRes) - Total 88% resistance to smashing and lethal
Unyielding (6 SO DamRes), RPD (6 SO DamRes), Tough (0 SO DamRes) - Total 91.5% resistance to smashing and lethal
Unyielding (6 SO DamRes), RPD (6 SO DamRes), TI(0 SO DamRes) - Total 104% resistance to smashing and lethal
Unyielding (5 SO DamRes), RPD (1 SO DamRes), TI (1 SO DamRes) - Total 94% resistance to smashing and lethal
Unyielding (5 SO DamRes), TI (3 SO DamRes) - Total 92% resistance to smashing and lethal
Unyielding (5 SO DamRes), RPD (1 SO DamRes), Tough (4 SO DamRes) - Total 91% resistance to smashing and lethal
Unyielding (5 SO DamRes), Tough (6 SO DamRes) - Total 84% resistance to smashing and lethal
Unyielding (5 SO DamRes), RPD (6 SO DamRes), Tough (1 SO DamRes) - Total 91.5% resistance to smashing and lethal
Unyielding (5 SO DamRes), RPD (6 SO DamRes), TI(0 SO DamRes) - Total 100% resistance to smashing and lethal
Unyielding (5 SO DamRes), Tough (5 SO DamRes) - Total 80% resistance to smashing and lethal

Elemental (fire and ice), and Energies (energy and dark):

Unyielding (6 SO DamRes), REl (6 SO DamRes) and REn (6 SO DamRes) - Total 88% resistance to elemental and energies
Unyielding (5 SO DamRes), REl (6 SO DamRes) and REn (6 SO DamRes) - Total 84% resistance to elemental and energies

*Unyielding provides 44% Toxic resistance with 6 SO DamRes and 40% with 5 SO DamRes


Scrappers can reach between 63% and 78% resistance (75% is cap) with the following combinations:

Unyielding (6 SO DamRes), RPD (1 SO DamRes), TI (2 SO DamRes) - Total 78.375% resistance to smashing and lethal
Unyielding (6 SO DamRes), RPD (1 SO DamRes), Tough (6 SO DamRes) - Total 77.25% resistance to smashing and lethal
Unyielding (6 SO DamRes), RPD (6 SO DamRes), Tough (2 SO DamRes) - Total 74.625% resistance to smashing and lethal
Unyielding (6 SO DamRes), RPD (6 SO DamRes), TI(0 SO DamRes) - Total 78% resistance to smashing and lethal
Unyielding (5 SO DamRes), RPD (1 SO DamRes), TI (2 SO DamRes) - Total 78.375% resistance to smashing and lethal
Unyielding (5 SO DamRes), RPD (1 SO DamRes), Tough (6 SO DamRes) - Total 74.25% resistance to smashing and lethal
Unyielding (5 SO DamRes), RPD (6 SO DamRes), Tough (3 SO DamRes) - Total 74.625% resistance to smashing and lethal
Unyielding (5 SO DamRes), RPD (6 SO DamRes), TI(0 SO DamRes) - Total 74% resistance to smashing and lethal

Elemental (fire and ice), and Energies (energy and dark):

Unyielding (6 SO DamRes), REl (6 SO DamRes) and REn (6 SO DamRes) - Total 66% resistance to elemental and energies
Unyielding (5 SO DamRes), REl (6 SO DamRes) and REn (6 SO DamRes) - Total 63% resistance to elemental and energies

*Unyielding provides 33% Toxic resistance with 6 SO DamRes and 30% with 5 SO DamRes


 

Posted

Thanks for all the info one question though.... Is there an upper limit to the benefits derived from defenses that are slotted with enhance defense Trng/DO/SO's? I am running a lvl 30 katana/sr...he works pretty good but some of his defenses do overlap....(or at least I think they do)


 

Posted

Cuppa, can you repoint my da numbers guide to here instead? The link atm runs to the second post in the thread, and the numbers people would be looking for are in the 1st post. Thanks.


 

Posted

Scott_McD:

There is no upper limit on DEF, instead there is a floor.

Simple version:

ACC - DEF = % chance to hit
If greater than 95, round down to 95 (always a chance to miss)
If lower than 5, round up to 5 (always a chance to hit)

How much DEF depends on what your're fighting, +4 bosses (for example) have approximately 105% ACC. In order to bottom them out you would need at least 100 DEF.


 

Posted

if i chose long sword can i use any other swords?


 

Posted

There are currently no options for changing the look of the swords in katana or long sword, though they have said they want to add something like that.

If that's not what you meant, please clarify and we'll try to answer.

Thanks!


 

Posted

can someone please post a build/guide to Katana/Regen for I4? i have plenty of questions about my toon so far, who is level 9, and i would like some guidance, thanks

Tim


 

Posted

Here's the short version of a I4 /regen guide.

1) Make a regeneration character.
2) Get to a decently high level (mid-20s) with a 6-slotted Int.
3) Watch most other powersets in the game fly past you in the 30's.
4) Quit the game.

I know I did.


 

Posted

Hmmm many of these are old.

I would like to put in a request that the authors of these guides be notified and asked to submit and update or just throw out the outdated info.
I know many of these guides were put together pre I3.


 

Posted

Hey all,

I've updated my Spines/SR guide, which is here. It used to say 'by dannyp', but then GC came out and I decided to go with my main's name as GC and boards handles, so it is the same person. Not that confusion is not already abundant

Cheers!

FP


 

Posted

Claw/Regen build:
Face it folks. Damage is the name of the game. Simply put you want to stay alive longer than the mob/(s). If you want a powerpool pick one that blends in with what your toon is about. If you are dying to have flight then by all means get it. If you want to build defense go get it without hesitation. Threason for this is that you don't get caught up in the building blues and complete the toon you created. I have found inn the past Onliners that one can get too caught up in the shoulda couldas instead of just finishing their creation. You don't want to be a player that goes a certain level just to kill the toon off cause you think you might have a better build with something else. The game is what you make it. You only have to use your imagination and go through with your toon. More people will get more results and be more happy with themselves in the end.
Claw/regen Kill+Heal+Defense++=Solid toon player.
HAVE FUN.
STAY ALERT STAY ALIVE


 

Posted

I looked through the guide to guides and this list of scrapper guides and didn't see any katana/sr guides. Any good katana/sr guides out there that I've missed? Any help is greatly appreciated.


 

Posted

BS/Regen Guide: I want to KILL!


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

I have a question for you more experienced regenners: Since the recent adjustments to regen, does it make sense to take a few slots out of some of the lower damage attacks and add heals to Health and Fast Healing?


50 Fire/Dev | 50 AR/Dev | 50 Ninjas/FF MM | 50 Bots/Dark | 50 Kin/Rad |
44 EM/Regen | 39 BS/Regen | 38 Kin/Elec | 27 Thugs/Pain
"Rare is the man so noble that he will always give thanks for that which is freely given." -Jock_Tamson

 

Posted

Sorry, I saw that icon of yours while at the office and laughed a bit out loud and clapped my hands together once. Sorry, I mean, I love States as far as the story and the epic-ness of him, but to give a developer his name and persona on the boards, and then have him not really care too much about us is kinda disheartening. It kills the illusion, sorry.