Elec/Elec Help me plz :)


NICKisdaBeast

 

Posted

I have been messin with mids trying to make a PvE elec/elec scrapepr build. But even after playing mine on 50 for ages now, I still haven't worked out a solid build for him. Could someone help me please? I don't know what to build him for recharge/recovery/regen!?!?!? *frustrated*


 

Posted

I have had a lot of fun with my ele/ele with his focus on smash/lethal Def. I can try and post my build later, currently at 37.88% to smash/lethal and 35% to melee. Add in your armors, CJ, tough and weave. As long as you work in hasten, Energize (which has end reduce and regen added so slot for recharge and healing), and power sink and stamina, you shouldn't have endurance issues.
That's kept me in good shape with the combo of defense, resistance, knockdown and end drain.


 

Posted

Here's my build Look over this and see if you can find any major flaws. (took targeting drone because, well i wanted it and didint really need energy mastery) Ohh and I may replace the oblits in lightning field with sciroccos, it has more end reduction

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Zap Efron4: Level 50 Science Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Electric Armor
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Weapon Mastery
Hero Profile:

Level 1: Havoc Punch

  • (A) Kinetic Combat - Accuracy/Damage
  • (42) Kinetic Combat - Damage/Endurance
  • (43) Kinetic Combat - Damage/Recharge
  • (43) Kinetic Combat - Damage/Endurance/Recharge
  • (43) Mako's Bite - Accuracy/Damage
  • (45) Mako's Bite - Damage/Recharge
Level 1: Charged Armor
  • (A) Reactive Armor - Resistance
  • (40) Reactive Armor - Resistance/Endurance
  • (40) Reactive Armor - Resistance/Recharge
  • (40) Reactive Armor - Resistance/Endurance/Recharge
  • (48) Steadfast Protection - Resistance/+Def 3%
Level 2: Jacobs Ladder
  • (A) Obliteration - Damage
  • (3) Obliteration - Accuracy/Recharge
  • (3) Obliteration - Damage/Recharge
  • (5) Obliteration - Accuracy/Damage/Recharge
  • (5) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (7) Obliteration - Chance for Smashing Damage
Level 4: Lightning Field
  • (A) Obliteration - Damage
  • (46) Obliteration - Accuracy/Recharge
  • (46) Obliteration - Damage/Recharge
  • (46) Obliteration - Accuracy/Damage/Recharge
  • (48) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (48) Obliteration - Chance for Smashing Damage
Level 6: Conductive Shield
  • (A) Reactive Armor - Resistance/Endurance
  • (7) Reactive Armor - Resistance
  • (37) Reactive Armor - Resistance/Recharge
  • (37) Reactive Armor - Resistance/Endurance/Recharge
Level 8: Thunder Strike
  • (A) Obliteration - Damage
  • (9) Obliteration - Accuracy/Recharge
  • (9) Obliteration - Damage/Recharge
  • (15) Obliteration - Accuracy/Damage/Recharge
  • (17) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (17) Obliteration - Chance for Smashing Damage
Level 10: Static Shield
  • (A) Reactive Armor - Resistance
  • (11) Reactive Armor - Resistance/Endurance
  • (11) Reactive Armor - Resistance/Recharge
  • (15) Reactive Armor - Resistance/Endurance/Recharge
Level 12: Combat Jumping
  • (A) Red Fortune - Defense/Endurance
  • (13) Gift of the Ancients - Defense
  • (13) Gift of the Ancients - Defense/Endurance
Level 14: Super Jump
  • (A) Jumping IO
Level 16: Hurdle
  • (A) Jumping IO
Level 18: Health
  • (A) Numina's Convalescence - Heal
  • (19) Numina's Convalescence - +Regeneration/+Recovery
  • (19) Regenerative Tissue - +Regeneration
Level 20: Stamina
  • (A) Efficacy Adaptor - EndMod/Accuracy
  • (21) Efficacy Adaptor - EndMod
  • (21) Efficacy Adaptor - EndMod/Endurance
Level 22: Grounded
  • (A) Reactive Armor - Resistance
  • (23) Reactive Armor - Resistance/Endurance
  • (23) Reactive Armor - Resistance/Recharge
  • (37) Reactive Armor - Resistance/Endurance/Recharge
Level 24: Energize
  • (A) Numina's Convalescence - Heal/Recharge
  • (25) Miracle - Heal/Recharge
  • (25) Doctored Wounds - Heal/Recharge
  • (34) Harmonized Healing - Heal/Recharge
Level 26: Build Up
  • (A) Recharge Reduction IO
  • (27) Rectified Reticle - To Hit Buff/Recharge
  • (27) Rectified Reticle - Increased Perception
Level 28: Chain Induction
  • (A) Kinetic Combat - Accuracy/Damage
  • (29) Kinetic Combat - Damage/Endurance
  • (29) Kinetic Combat - Damage/Recharge
  • (31) Kinetic Combat - Damage/Endurance/Recharge
  • (31) Mako's Bite - Accuracy/Damage
  • (31) Mako's Bite - Damage/Endurance
Level 30: Lightning Reflexes
  • (A) Run Speed IO
Level 32: Lightning Rod
  • (A) Obliteration - Damage
  • (33) Obliteration - Accuracy/Recharge
  • (33) Obliteration - Damage/Recharge
  • (33) Obliteration - Accuracy/Damage/Recharge
  • (34) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (34) Obliteration - Chance for Smashing Damage
Level 35: Kick
  • (A) Kinetic Combat - Accuracy/Damage
  • (36) Kinetic Combat - Damage/Endurance
  • (36) Kinetic Combat - Damage/Recharge
  • (36) Kinetic Combat - Damage/Endurance/Recharge
Level 38: Tough
  • (A) Reactive Armor - Resistance
  • (39) Reactive Armor - Resistance/Endurance
  • (39) Reactive Armor - Resistance/Recharge
  • (39) Reactive Armor - Resistance/Endurance/Recharge
Level 41: Weave
  • (A) Red Fortune - Defense
  • (42) Gift of the Ancients - Defense
  • (42) Gift of the Ancients - Defense/Endurance
Level 44: Power Sink
  • (A) Efficacy Adaptor - EndMod
  • (45) Efficacy Adaptor - EndMod/Recharge
  • (45) Efficacy Adaptor - EndMod/Endurance
Level 47: Caltrops
  • (A) Recharge Reduction IO
Level 49: Targeting Drone
  • (A) Rectified Reticle - To Hit Buff
  • (50) Rectified Reticle - To Hit Buff/Recharge
  • (50) Adjusted Targeting - To Hit Buff/Endurance
  • (50) Adjusted Targeting - To Hit Buff
------------

Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Critical Hit
------------

Set Bonus Totals:
  • 14% DamageBuff(Smashing)
  • 14% DamageBuff(Lethal)
  • 14% DamageBuff(Fire)
  • 14% DamageBuff(Cold)
  • 14% DamageBuff(Energy)
  • 14% DamageBuff(Negative)
  • 14% DamageBuff(Toxic)
  • 14% DamageBuff(Psionic)
  • 31.8% Defense(Smashing)
  • 31.8% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 9.25% Defense(Energy)
  • 9.25% Defense(Negative)
  • 3% Defense(Psionic)
  • 28.6% Defense(Melee)
  • 6.13% Defense(Ranged)
  • 3% Defense(AoE)
  • 20% Enhancement(RechargeTime)
  • 36% Enhancement(Accuracy)
  • 90.4 HP (6.75%) HitPoints
  • MezResist(Immobilize) 20.4%
  • MezResist(Stun) 8.8%
  • 20% Perception
  • 7% (0.12 End/sec) Recovery
  • 12% (0.67 HP/sec) Regeneration


 

Posted

Your build doesn't look too different then mine, but I sacrificed a little def for extra resistance, and hasten to speed up build up, LR, and Energize. Maybe switch to body mastery to take focus acc. and hasten then skip caltrops.