MrLiberty

Bad at 3 v 3's
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  1. My original Trio of characters was Cosmic Chris, Kid Kinetics, Mr. Marvel (I liked alliterations!) Unfortunately with the Marvel Lawsuit scare, Mr. Marvel had to go (sadly I didn't realize I had ripped off such an obscure character in the marvel universe http://marvel.wikia.com/Mr._Marvel_(Earth-616) in name only) and was renamed Mr. Liberty.

    *edit* Techincally I guess Mark Hawkins was Mister Marvel too, but yeah! Who knew.


    One of his I think earlier Costumes :



    And later he became Liberty Incarnate because it sounded cool, and then even later it turns out incarnates were a real thing, which was also nifty.

  2. Since I had a free sub to toss at something and already play a lot of games (CoH: 2-4 nights a week) I went gold on Champions to give it a look see.

    Running on whatever the base setting was, my video card a GTX 550 TI that can run COH Ultra, Diablo 3, Crysis 2, etc etc had constant hiccups to the point where the screen would go black before fading back in. (No other games in my library have this problem atm)

    So after cranking the graphics down I was able play without it freezing during every combat sequence and getting me killed.

    Something I've wanted in COH for the past few years is a power armor type character as its been one of my mains concept wise. So seeing CO had that was a ray of sunshine.

    I feel like from what I've seen so far, CoH is the prettier game. Overall. That isn't to say CO has some wins in their corner. Rocket boots flight looks awesome. The "glow" slider in the costume creator for certain parts makes an awesome looking suit of power armor. The layering that is possible is greater in CO than CoH.

    Power wise, at first I was like "I don't get anywhere near as many powers, booo!" then it sort of hit me. The single target Tap powers pretty much fill the role of a tier 1, 2 or 3 blast. Short fast strikes vs. longer chargeups for more damage. Rather than an intricate secondary of defenses you pretty much get a passive that fills the mitigation role with 1 or 2 click along the way for burst of mitigation/healing.

    The coolest thing I've found so far is Power Armor has hardpoints for powers. So where in City of Heroes I can cycle an attack chain of 1/2/3/4. In CO if I build my character right I can cycle 1 (Builder) 2 (Hand missles) 3 (Shoulder Chain gun which looks awesome) 4 (Chest missle swarm) or I can toggle on 3 and 4 and shoot 2 while doing it all at the same time for an awesome mess of damage.

    Another positive is you can purchase proc's / perks for individual powers that change the way they function. For the hand missles, you can turn the ST attack into a thunder strike style Powerful ST + splash damage AoE. You can give the chain gun a stacking -res debuff. The chest missles gain a perk where at max targets they do standard damage, but that damage increases as the number of targets left alive decreases. It definitely adds a very interesting spin on the powers so you end up with more, despite having less.

    The down side is, you do have less. At this point I'm level 16 ish my combat expereience is pretty much, walk up to spawn. Line up cone. Hit 3 which toggles on the shoulder cannon and melts mobs, build up energy with 1, repeat. Its fun (because its power armor) but I've been doing it since level 6 and can recognize its a bit on the shallow side.

    Despite being freeform, I took the in set heal and found out that it sort of sucks compared to other heals I'm not sure if there is a way to respec, I hope there is, I think I might have seen one in the cash shop. My guess is it'll be expensive.

    Another cool feature I found with an Alt is for some healing powers, they act as a single target charge up attack, single target charge up ally heal or self heal. That is pretty awesome, again its more with less. But you still end up with less. As a note, COH's powers seem much more pretty/flashy than CO's which is surprising considering with CO's cartoony look I figured they'd be way over the top.

    Blocking is a fun little mini game added and allows for some fun herding options (though most attacks cap at 5 targets so its mainly just to save travel time, not really increase kill speed) It sucks that everyone has the same block animation /holds up left arm to shield self, but eh, what can you do.

    In the end, the few systems that CO has as an advantage are far outweighed by the number of things I find more fun in CoH. Things like tap powers and blocking would have been amazing for blasters or the toggle hardpoints idea, allowing them to make better use of all those attacks they have. But what can you do.

    Just my review of things, tried to make light of positives found in the game (because it isn't all bad) while weighing them against my (personal opinion) negatives.
  3. MrLiberty

    Confessions

    Quote:
    Originally Posted by Sailboat View Post
    I do.



    It's entirely possible to PvP just fine on SOs. This guy wasn't cranking out illicit wealth to PvP, he was doing so to have better PvP gear than other people could legitimately get -- the very definition of cheating.
    This really isn't true, Peril had access to the same gear as everyone else. Just more of it. I have 9 or 10 PvP IO'ed out pvp builds that were achieved through legitimate means (market). He probably had more, but some of them were goofy builds like AR/Traps.

    The notion that short cuts equate to lower skill is pretty goofy considering the two game systems are very different. Peril was probably the best team arena posion corr in the game when he was playing.

    Also, you really can't PvP on SO's just fine. Its sort of like bringing a well chewed toothpick to a knife fight.
  4. Quote:
    Originally Posted by Cag View Post
    Where did you get those figures from?
    The sub numbers/revenue was from the chart in the link. Steam numbers are from the main page of the site which someone also linked above.
  5. Quote:
    Originally Posted by Bill Z Bubba View Post
    Makes one wonder if the 100000 active players statement was anywhere near accurate.
    I think the best thing you can do to estimate that would be looking at the graph with active subs vs. revenue. Figuring out the average quarterly revenue per sub, when sub numbers were disclosed. On average you are looking at 40-45$ / Quarter. Assuming the average person spent 45$/quarter in 2012, you'd have about 54,816 subs. If they only spent 40$ / quarter you'd have around 61,668 active subs.

    Those number should be considered lowball since there is a f2p / premium option. If we wave our hand and say "Some play for free, some are premium, some play the old 40-45$ quarterly and some pay even more magically averages out to 20$ per sub" you'd be looking at 123,336 active subs.

    I imagine its lower than that (as it is close to the same number we had back in '08). With no bell curve showing what the average sub pays, its pretty much all speculation. What we can say for sure is they are generating revenue at the level of at least 55-60k paid subs.

    My favorite thing (That may be horribly biased) to compare these numbers against are the peak numbers for steam games on a daily basis.

    Current Peak Today Game

    56,798 87,168 Team Fortress 2
    43,655 91,719 Dota 2
    25,395 34,324 Sid Meier's Civilization V
    22,629 36,967 The Elder Scrolls V: Skyrim
    22,600 58,992 Football Manager 2012
    18,559 54,122 Counter-Strike
    15,030 28,447 Counter-Strike: Global Offensive
    13,968 17,652 FTL: Faster Than Light
    12,939 41,766 Counter-Strike: Source
    8,961 38,056 Call of Duty Modern Warfare 3 - Multiplayer

    Now I'm sure we don't have 55-60K players on our servers at any given time, but we do have at least 55-60K players paying for the game month after month.
  6. MrLiberty

    Blade and Soul

    Quote:
    Originally Posted by Ironik View Post
    Anime guys really need to buy themselves a blow-up doll. That's just stupidly embarrassing.
    I fear that if I tried to explain the irony of your statement, it might just trigger that "Fwoosh" sound you were talking about.

  7. MrLiberty

    Blade and Soul

    I'm all for trying to make someone seem like the bad guy here, but really. Head size? In one game you can make kids who are 7-8 and dress them up however you want. In the other you can make them 13-15 at the yongest. Both have the potential to be abused. One is not worse than the other if abused.

    As for Blade and Soul, sadly its been a title I've been looking forward to since I first saw the premise of it however many years ago. Kung Fu MMO that uses real time fighting combo's rather than 1/2/3/4.

    Games can be grindy if they make the grind fun. Hell I still log into generic farm maps in the AE to watch my Plant/Storm controller make a mess of as many 8 man mobs grouping up as possible.

    I'm not trying to defend the game, there is no real need too. If you like it, play it. If you don't. Move along. Trying to slander while playing a game that has the same potential for the abuse you are playing makes you come off as silly. Trying to justify with with "Oh well our models are 8 head sizes where theirs are only 4.75" is just dumb. Espeically when you can scroll down face options and choose from ones designed specifically to look "Young". Its a 10ish year old game engine with 3 only character models for players. I somehow think the exclusion of young character models is tied that and not some moral high ground.
  8. @MrLiberty

    If you still have those chance for KD/KB procs I could use one for my warshade, which is pretty much my main at this point. So Lot 24 if its still available.
  9. Just my own Data point, the various chat channels I'm in seem to still be buzzing with TF's trials/etc. My global friend list still has the usual people logging in, and I still regularly see Virtue not in the green (along with freedom) when I log in.

    Seems to me likely business as usual for the most part, though I'm sure some people have already left. Just not a mass exodus.
  10. Choice 1 would be aggro cap.

    Choice 2 would probably be controller pets.

    Choice 3 would be ET

    PvP would be on there but no one would come back so it'd mainly be a waste :P
  11. Quote:
    Originally Posted by Father Xmas View Post
    You must work for a union shop.
    It was temp work over the summer, but yes there definitely was a union involved lol.

    What Starsman said also echoed true. There were people in their 60's who couldn't keep pace with physical demands met by people in their 20's. It was the union that kept the production standards reasonable rather than what a few were able to crank out for production. I'm pretty sure a few years after I left they made some changes to the way things work, but it was just my little anecdote about the siutation.
  12. Quote:
    Originally Posted by Father Xmas View Post
    If you made that comment, Larry would fire you for not working as hard as Joe.
    That actually isn't true. As long as I am meeting the production standards I'd be just fine. Working above them is good (and as an incentive you are paid more) working below them gets you in trouble.
  13. Quote:
    Originally Posted by Feycat View Post
    That's like saying that people who chose to spend all their time in AE powerleveling in virtual reality drained the "superhero" from the superhero-ness of COH.

    People playing the game counter to it intended purpose don't negate the purpose. They're just buttheads.

    There is no grind, but you can CHOOSE to grind if you want to. For some reason, many people do. I am mystified.

    The best thing they could have/should have done with AE is make it never drop XP, just tickets or even no reward at all. Then it could have been a pure storytelling device and not a treadmill.
    Ironically, if you want to look at it from an RP perspective, the AE is very much a super hero training ground, allowing your character to fight bigger and badder threats on a virtual stage to better prepare themselves to handle the threats in Paragon. The AE didn't drain anything from anything.

    There is a grind, there needs to be a grind, there needs to be a carrot at the end of the stick for a majority of gamers to feel as though they have accomplished something. (In action oriented MMO's) Some people turn it into a casual trip not caring when they get there, for others they want the carrot as fast as possible. Both are valid playstyles, there is nothing to be mystified about.

    And what would taking Xp out of the AE accomplish. Right now it is a story telling device for those who want to use it. Its a treadmill for those who want a fast track to 50. Both playstyles get to do what they want with it. If your issue is sharing your game space with players who don't match up with your playstyle, then a bit of self reflection may be due.

    I always chuckle at the "I can't find good stories only bad farm maps in the AE" thinking somewhere there must be someone looking for farms saying "Ugh all these low XP maps, with text spam everywhere, I just want a decent farm" Both players enjoy the game, albeit for different reasons. There is no need to invalidate ones playstyle to appease another when they can (and do) coexist.
  14. Quote:
    Originally Posted by Gangrel_EU View Post
    Define grind though...

    Some of the CoX badges are a definite grind to get, and i know people who would constantly AFK away nights or *weeks* in lava pools whilst on holiday to get the damage received badges.

    I think for GW2 it is more annoying in that people *wanted* to hit the level cap as fast as they could, and if they could get at least *some* progress whilst being at work then they would do it. To be honest, this "must get to cap as fast as possible" mentality is something that i always ignore, and if people complain about a lack of stuff to do at the cap 2 weeks into an MMO that has just launched... i will tell them to "slow down and smell the roses". People are more competative today, and even in "non pvp mmo's" you still see people burning to the cap in just a few days.

    *shrugs* Personally, in any MMO, I would have it so that no matter what you would be logged out automatically between 30 and 60 minutes of no movement.

    Course, that is easy enough to get around if you just have a macro set up on your keyboard (autohotkey if you don't have a fancy keyboard) to hit forward and back every couple of minutes to "keep the connection alive".
    There is absolutely nothing wrong with enjoying the trip to level cap or working your way up to godly gear or anything like that. Kind of like there is nothing wrong with the people who want to RP all the time or those who are only there for PvP or those who just like to raid. All represent valid playstyles within the MMO community.

    For everyone who enjoys the ride, there is probably someone else who wants to get to their own personal end game as fast as possible. Sometimes those players burn through the game so quick, get bored and quit. Othertimes they amass 60+ level 50's with full IO builds and still sub to the game after 8 years.

    As for grinding, it was mostly a tongue in cheek statement, mainly stemming from the notion that things that are most difficult to get require you to actually set up AFK farms to see them either achieved or earned. (See PVP IO's and things like the Empath badge in CoH).

    I would think for GW2 the fix would be easier than AFK loggers, mainly XP rewards set for NPC's based on damage done.
  15. Quote:
    Originally Posted by Father Xmas View Post

    That reasoning works so well as a defense. "Your honor it's not my fault, I couldn't resist stealing that car, they shouldn't have parked it somewhere I could see it". I think there was plenty of oversight since it was caught and dealt with quickly. Don't forget at the time the game was less than two weeks old.
    This is another poor example of an analogy involving exploiting in a video game. Its more like going to the HR department and saying "Listen, Larry and I put in our 10 hours a day slaving away at the factory. But Joe found a way to make the same product twice as fast. Can we ban him or something?"

    As a bit of a side story, I used to work for Mead (who makes notebooks and binders and such) over the summer while in college. The standard pay was something like $12.83/h but they had an incentive program where there was a baseline production level, if you went so far above that you'd recieve extra pay based on how much you could produce. Some people just produced what they needed and got their 12.83 an hour. Others went above and were getting $16-18/h. The operator that I was with was knew the products with the friendliest production rates and would put in for those work orders pushing my paycheck up closer to $23-25/h. Was I exploiting when most of the other temps were only making $12-15/h?


    For things like duping and account hacking what you said works just fine. For risk vs. reward ratios infractions its doesn't really make sense to compare it to theft.
  16. Quote:
    Originally Posted by Samuel_Tow View Post
    Feeding $1 to a machine and getting $2 is an obvious mechanical malfunction. But when you start talking about "crafting expensive items using cheap supplies," how is that an unambiguous exploit? Generally, you don't want to have your players constantly worries about doing "too well" because the rules of what's an exploit and what's good planning aren't defined. You can't just ban people when what they were doing was never outed as an exploit.

    City of Heroes, I think, handled it best. When people started doing something unintended, the developers patched the game so it became impossible. The only time bans and repossessions were ever carried out was when the development team straight-up warned us what not to do, and people did it anyway. THAT is grounds for penalty action, but because someone found he could herd 100 wolves in a dumpster due to poor collision detection and lack of ranged attacks, and then nuke them all for fast profit? That's not grounds for banning, it's a player being smarter than the developers who designed the encounter and finding a way to run it in an unexpected way.

    You don't offer people a broken game that offers hugely disproportionate profits with seemingly no oversight and then ban them when they can't resist. That's called "entrapment" and it's not a nice policy for a game studio to adhere to. If a certain game mechanic is problematic, then hot-patch it in, or at the very least warn people not to do it BEFORE you start handing out bans.
    Well said and pretty much what I was trying to get at.

    They are handing out bans for arbitrary numbers.

    An 8 year old game introduced MARTy to keep XP exploiters in check and made the numbers for exploiting no longer arbitrary. You hit this point X? Your rewards will be throttled. XP exploits solved!

    The 1 dollar in, 2 dollars out change machine isn't a good example of a gaming exploit. What is usually happening is closer to Casual player X finds a way to make 500 gold per hour, power gamer Y knows a better way that nets 1k gold per hour. Clever Exploiter Z can net 1500 gold per hour doing less work than the power gamer grinding away. Finding the greatest risk/reward ratio is part of the game for a lot of people who want to get the good stuff as quick as possible. If I normally have to grind 5 hours to find the greater soul slaying toothbrush of power but find a way to get it in 60 minutes, you're dang right I'm going to do it. Thats 4 less hours of grinding to get the carrot on the stick.

    As a final note, I had to laugh as a game who supposedly removed the grind from MMO's has people AFK XP farming. Grind removed indeed.
  17. Quote:
    Originally Posted by Feycat View Post
    And that's exactly the attitude they're looking to change.

    It's not ok to do it in GW2, and if you get caught, they actually enforce their user agreement.

    Personally, I think it's fantastic.

    Plus, it's not an either/or situation. They're banning/suspending people for it AND fixing the exploits. It's win/win.

    BTW, most of the people who were permabanned for the karma exploit? Bought another copy of the game. And many of them posted saying "wow, I had no idea you guys would enforce the rules, but good on you, my bad."
    What always cracks me up about XP exploits is people are "Caught" doing them. When the reality of the situation is, the "exploit" made it through their own internal and open beta testing.

    The AFK xp farming getting banned is hilarious to me. Its nothing new, its something that is obviously exploitable. Rather than enforce balance and risk vs. reward they are pretty much saying "If you don't play our way? We'll ban you." And as a foot note decide to add : Our way isn't exactly defined, in fact there are ways we put in our game that don't adhere to "our way" but don't use them. Or else. I mean okay they are there, but just yeah, don't use them.

    The ironic part of your last post echoes in diablo 3's recent history. There would be waves of bans for botters and they would simply go buy another account because in the time it would take them to issue another ban? They'd make back many times over what it cost them for the additional account. The exploiter still gets to make his money, and GW2 just gets an extra cut. Win/Win right?
  18. Exploits will never stop. Some players will always look for the fastest easiest safest way to do something. Look no further than the AE in CoH, specifically fire farms.

    The only exploits that deserve bans are things like duping, account hacking / stripping / etc. Finding something that provides a better risk/reward ratio just needs to be brought in line with the arbitrary standard set by the game designers / people who run it.

    AFK farming is nothing new to a lot of games, banning people for it (perma) rather than fixing the exploit is just lazy. It also hints that the game thinks it has a very expendable playerbase.
  19. Quote:
    Originally Posted by Steelclaw View Post

    So... I'm letting my game obsession stay with Diablo 3 for now... and when I say obsessed... I mean obsessed... I bought it Saturday morning and beat Diablo the first time by Monday night...
    Not to spoil it for you, but take your time. The game is fun up through hell. When you get to Inferno act 2 + you have 1 or 2 viable skill combinations and you pretty much hope to hit the lottery by finding :

    A. Weapon with high dps /Crit damage / Open socket / Life on hit

    B. Armor with Main stat + vit + all resists + Crit chance + crit damage.

    There is a little bit of variety available when you reach godly gear levels, but to get there in any reasonable time be prepared to open your wallet. (and dig deep, people sell gear for as high as 250 dollars per item)


    Oh, also if things fall through with CoH, I'm going to send my sub to CO for now and see how it goes. I hear they have power armor, which I've always wanted (powerset wise) for COH. How awesome would asault bots swarm missiles be for a player.
  20. MrLiberty

    Confessions

    Spending hours and hours jumping on the 4 squares in pocket D does make you a better PvPer.
  21. Some people just like to be the d-bag that starts arguments. You can usually spot them when they throw out either personalized or generalized insults (in this case calling the player base oblivious and obnoxious and suggesting that the "protest" was hostile).

    Nothing really to see, the internet is the internet.
  22. By your logic, the same nerfs of i5 and i6, the invention system and the incarnate system would have brought players back. Outside of a few tanks I played back then (who would herd the map, then AoE it with no aoe caps) I'd say a vast majority of my builds are more powerful today then they were pre ED GDN.

    What is a much more realistic scenario is as games get older the population generally declines, sometimes quickly, sometimes slowly. Restructuring the game will chase some people off, sure. But a better overall product will ensure others stay longer. And that is pretty much what I think happened.

    You had some population loss with the i5 i6 nerfs, you had a population loss with the i13 changes. But overall you had a game with a healthy population that lasted 8+ years where most are lucky to last 2.
  23. MrLiberty

    Where to now?

    Quote:
    Originally Posted by Supermax View Post
    Oh well that sucks. I was definitely going to try the free trial, but I don't know or understand enough about the game to spend $50 on it.

    Guess I will try to stick with SWTOR and see how it goes.
    ToR was a great playthrough the first time. I think I did just about every side quest they gave me along with the main story. The gameplay was nothing special really. Basically stand in place and channel a 3 second cast where you throw pebbles at people (I was a seer/sage) Any difficult encounter I pretty much solo'ed by letting my tank companion aggro and just funneling heals on him.

    Team play pretty much meant "Stand there and cycle heal/cleanse on the team because no one ever heard of healing before" granted it was when the game first released and maybe every pug I played with wanted to be super leet jedi's who scrapper locked everything.

    I left about the time I was stuck running the same daily missions (PvP and otherwise) to slowly build up decent end game gear. I stopped and asked "Why am I doing this an hour or so each day?" and didn't really have an answer that equated too "Fun"
  24. I like to present the facts and nothing but. What kind of person would take the side opposite that kitten and baby ducks!
  25. One of my original characters was Mr. Liberty who spawned an alt of the same character: Liberty Incarnate

    When the day finally came that the name carried a bit of extra gravity, I snapped this screenie of him discovering this newfound power.