MrHassenpheffer

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  1. I wish we had the ability to "save" NON AE missions to our favorites.

    Say there is a particular type of radio, paper, contact mission that everyone loves, they could save it as a favorite, complete the mission and still have it saved to their "favorites" folder.

    What would be really cool and innovative is if we could share said favs with other players.

    Like AE without the tickets and hassle of tying to get a "dev choice"
  2. Quote:
    Originally Posted by Golden Girl View Post
    I thought this thread was about Avatea being the strike target of the week?
    Off subject: Every time I use an emote from the party pack I remember how I won it from that costume contest.

    That means something to me.

    Thank you for the good memories Avatea.

    Thank you.
  3. Quote:
    Originally Posted by Oedipus_Tex View Post
    The return of low level teams.
    If I could keep all my incarnate abilities<lvl shift included>, all my earned powers, set bonuses and still earn lvl 50 rewards, such as shards, lvl 50 recipes, or <like in ae> highest level rewards, just on a lower team

    I would soooo run on lowbie teams...
  4. I would really like to hear from the dev team.

    I want to know what their capabilities, limits and resources are.

    There has been so many suggestions and ideas it should be clear enough now more than ever that people ARE interested in bases.

    In short: I think the time for silence should be over.
  5. Quote:
    Originally Posted by SynapseOverload View Post
    (I started writing down on scratch pads and then started posting these to my Facebook, but the audience for those two media is rather limited. So, I'm posting here to hopefully get feedback and possibly start a thread of ideas that we, the players, would like to see added or fixed in the game.)

    SynapseOverload's CoH Wishlist for 2011
    • Rework the Hero Respec Last Mission:
      • put an infirmary bed in the mission instance (maybe at the door?)
      • decrease time between the ambushes in the reactor core.
    • Praetoria:
      • add level 20-50 content with zones to match
      • Praetorian Signature Task Forces.
    • Base Construction overhaul: I've seen some pretty amazing bases constructed with the tools the Devs have given the players, but when asked "How long did this (incredibly complex) room take you to make?" I usually get the reply "Hours and hours and hours ... about ten." Yeah, a nice rework of the tools to place objects.
      • Add features: Undo to undo the last action and Redo to copy the last action.
      • Add feature: Copy-and-Paste functionality (i.e., "copy this fire torch and paste and place, paste and place, paste and place")
      • Add feature: New (created) room inherits base colors and styles or inherits from room(s) connected to it.
      • Add feature: Increase maximum plot size.
      • Add feature: Increase base height OR allow multiple floors.
      • Add Base Item: "Market Interaction Device" (connects to Black Market or Wentworths).
      • Add Base Item: New Zone Teleporter to which 4 or 6 beacons can be attached.
    • More unlockable weapons
    • More unlockable costume pieces
    • In-game achievement system to unlock (for character or account) costume toggles (These are the zero-endurance costumes; like the Halloween ones or the codes given out at Meet-&-Greets OR offer for sale on NCSoft's Store site.)
    • Rework Shadow Shard Task Forces (fewer redundant missions, fewer "Defeat All"-type missions.) Why does an average Dr.Q TF take so long anyway?
    • Independence Port and Nerva Archipelago Transit System Simply put, these zones are HUGE. Is there any way we could get Portal Corp technology to, instead of warp us to another dimension, warp us from the Train Station to north and south end of I.P.? How about Lord Recluse has made a deal with the Circle of Thorn. They have "loaned" Arachnos the use of a pair of their arcane portals to take Villains from/near the Ferry in Nerva to the the beaches of Thorn Isle and vice-versa.
    • Power fix: Dark Armor (all versions): Reduce endurance cost by a scale of 10-12% (levels 1-12), 13-15% (levels 13-32) and 20-25% (levels 33+). Beautiful power set and it works well, but it's too endurance heavy.
    • Power fix: Dual Pistols: increase damage a small percentage; seems underpowered for being a super-flashy John Woo-type power set.
    • Power fix: Kinetic Melee: increase damage a small percentage. See above.
    • Archetype ADDITION: "1-Click" Mastermind Setup (optional). NPC Masterminds can summon their pets buffed. How about adding the option for players playing Masterminds to summon their pets with all of the Primary Set's available buffs at their level and if they took those buffs. In exchange, the Mastermind's Endurance is deducted the amount for summoning the pets PLUS a short-lived buff of Self: -25% AttrEndurance (unresistable), -EndRecovery for 10 seconds (unresistable). So, in the middle of a fight with an Elite Boss, I can quickly resummon my pets (with their buffs) and have them fighting again A.S.A.P.
    • New Powerset: Bo Staff (Melee). Available for Tankers, Scrappers, Brutes and Stalkers. Your weaponry knowledge is impressive. Your ability to manipulate the bo staff you wield makes you a bojutsu master. Attributes for Accuracy, Damage, Recharge and Endurance Cost are equivalent to similar high-damage sets for those listed archetypes.
    • New Powerset: Mental Domination (Defense, Resistance). Available for Defender (Primary), Controller (Secondary), Corruptor (Secondary) and Mastermind (Secondary). You are able to focus and control your mind to provide defensive shielding and increase resistances to damage. (This set would be a hybrid of Force Field and Sonic Resonance, but it would add +DEF(Psi) and +Res(Psi) to the shields granted to allies and the "Dispersion" field.) Added (2011-2-1): Make that +DEF(Psi), +Res(Psi, Confuse, Placate).
    • Power Pool Fix: Teleportation. Last power in this set is currently Team Teleport. Suggestion: Add new power Teleport To which is Ranged, Self Teleport to Location on ZoneMap. This is a special power. Player MUST be in a regular zone (not instanced mission map or special map like Cathedral of Pain). Player MUST have destination point revealed or not covered by Fog of War. Player's Endurance would be deducted the same endurance cost it would take to get there via Teleport casting or -100% AttrEndurance and -100.00% EndRecovery for 20 seconds at destination if the character doesn't have enough Endurance to get their via normal Teleport casts.
    • Add Option: Allow Team or Ally Travel Pool Buffs: Enabled (automatically allow like it is now) or Disable (do not allow this for me). This option would affect whether or not Group Fly or Team Teleport would have an effect on your character. Default: Enabled (allow).
    • Add Option/Graphics Engine: Render graphics intensive buffs? Enabled (default, like it is now) or Disable (DO NOT render). This would affect whether or not graphics are rendered for buffs such as Thermal or Cold Domination buffs. (My client repeatedly crashes for some reason when I get Thermal or Cold Domination buffs on my character or any of my pets. I can't figure out why. No, it's not the graphics drivers.)
    • Add option & command: During a cut-scene, if everyone on the team presses the Escape (ESC) key while it is playing, it completely ABORTS the play script and resumes activities. This is also something a player could set with a per-instance slash-command /skipcutscene and then 0 (zero) or 1. (By "per-instance," I mean /screenshotui option is a per-instance option the client uses. Every time you restart the client and you want to include the heads-up display in your screnshots, you need to issue the command /screenshotui 1.)

    That's a bulk of what I can decipher from my scribblings at the moment. If I can find more of my notes, I'll add to this post.

    Feel free to constructively comment and add to this list in this thread.
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    Edit: I couldn't agree with this more, so I just beat on the keyboard with my face until I was content.
  6. Quote:
    Originally Posted by Thunderheart View Post
    This would be BEYOND awesome.
    Fix't
  7. The riot was avoided because there was open and direct communication.

    The vibe that I get is most people know that a Dev's job isn't easy and this isn't the first time that marketing has put them in a bind.

    Dev's don't need a riot, they need a raise.

    Edit: thank you for opening the ski slopes again
  8. Ok we are good then, I apologize and I also thank you for your info.
  9. Quote:
    Originally Posted by DumpleBerry View Post
    Does it amuse you, making believe your lies?

    EDIT: In the interest of peacemaking...are you telling me that they spawned at level 58 for you? I don't believe that. Are you telling me that they spawned at level 54? They do that: that's how the TF works. If you are in error I can understand your confusion...but you're not helping things.
    They spawned at lvl 54 I was told by people on team at the time on the second run that normally they don't, I was told that they were @54 because it was the weekly.

    So, to help clear up this communication breakdown, I'll ask: Are -ALL- of the Weekly Tasks going to have +54 at the end? I'm a bit confused.
  10. Quote:
    Originally Posted by DumpleBerry View Post
    I like to call people Liars
    See above edit please.

    The two times I ran the STF the end baddies were +4 I am thinking that normally they...aren't?

    Is this true?

    Please correct me if I'm wrong.
  11. Quote:
    Originally Posted by Toony View Post
    So they're making every WST as hard or harder then the STF?

    *facepalm*
    Correct.

    edit: Was every STF +4 on the AV's at the end?
  12. Quote:
    Originally Posted by Golden Girl View Post
    That was changed - on Tuesday, they listed the ITF as the next WST, but now it's going to be Reichsman
    So Reichsman will be at +4, and anything associated with him on that mission as well.

    Be prepared.
  13. Just a heads up

    Rommie and his pet farts will be +4 no matter the original settings.

    *currently stocking up on backup radios, Shivan shards, and anything else I can get my hands on.*
  14. Quote:
    Originally Posted by Golden Girl View Post
    For anyone having trouble with the WST, I'll be running the ITF across all the servers next week, and will be focusing on getting people who have trouble teaming to join.
    I am looking forward to teaming with you on Infinity if everything works out well.

    Thanks in advance.
  15. Quote:
    Originally Posted by Hube02 View Post
    Not if they don't fix the bugs. Notice a lot of DCing and crashing when you enter the WTF with your rare slotted? Not getting the bonus (in this case credit towards the badge) when your rare is slotted?

    From what I've heard you will need to unslot your rare before doing the WTF due to a bug. Not all TF, just the WTF.

    The other thing is, TF and SFs ignore your difficulty settings. They are what they are. You may be at +1, if the fix the bug, but the mobs won't be. That is if you are at +1. Did you not see the "Sometimes" in the description? there is no telling till we try it when the level shift will be in effect.
    That explains a lot of what I was seeing.

    Difficulty set at +0 yet AV's spawned at +4 in every mission...

    Many times people would DC, lose connection...there were even times when my system would lock up and it would take about ten seconds to unfreeze...

    I guess I should consider myself lucky that our team managed through all of that!
  16. Quote:
    Originally Posted by Golden Girl View Post
    Well, next week it looks like it's the ITF, which you can all run at +1 too
    Goody I like the ITF, hopefully I won't be running to the hospital or nursing home.

    *falls over dead*
  17. Just did mine.

    That was not fun.

    thankfully I had the bright idea to stock up on shivains through the mid part of the last mission. otherwise we wouldn't have gotten though ghost widow.

    such a pain.

    I want to go to bed now.
  18. me: Anyone have room on team?

    Team leader: still looking for team?

    Me: yes have room?

    team leader sorry just filled.


    Charming.
  19. What ever happened to coloring the epics?
  20. If this i19.5 goes live tomorrow, I would advise to pay attention to not only the forums but also what people in game will be talking about.

    If at all possible I would suggest pointing the vocal soloists to this thread in particular to make sure their voices are heard and at the same time, I would also stress heavily as to not go on or encourage people to get on a smear campaign as it will be very difficult to keep up with any thread that decides to "go south" that includes avoiding the "you are a soloist therefore you are wrong and you need to get over it"

    THAT will just incite a riot and I would love to avoid that. I'm also aware that there are people seeking "attention" that simply can't grasp the fact that in their attempts to seek attention they can EASILY start a flame war.

    Heads up- I was just getting to like said people and I don't want to dislike them all over again...

    I would like to see these soloists come to the forums, behaving themselves, and voicing their concerns, if there are any.

    Flaming them is just going to get the flamer dogpiled and it will get ugly. -again: Do NOT want.

    I want an easy to follow read, not an easy to burn ugly <I would think the devs would be on the same page with that>

    I hope we can work together in directing people to the forums and also work together in polite and calm conversation. Let us join forces, avoid derailing and unnecessary trolling.

    Example:

    Player 65543: I like this, it promises to be fun!
    <moves on>
    Player 32245: I don't like this, I wish it would change!
    <moves on>
  21. Quote:
    Originally Posted by Helluva_Goon View Post
    But now with all these new-temp-@$$ recipes new to the game ... that brings the drop rate for tasty purps back down even more.

    QFT

    I really hate temp recipes. I wish I had an option for them to not drop.
  22. Quote:
    Originally Posted by Golden Girl View Post
    But as sad as it is to suffer frm that kind of mental block, it's unreasonable to expect the developers of an MMO to design their game around people with that condition - to maximize the return on their work, they need to create a game that appeals to the majority of MMO players.
    Funny how you seem to think that it is a "condition" that people "suffer" and how you also think it is "sad"....

    almost as funny as you think introverts are a "minority"

    Seriously, I'm laughing.

    http://www.youtube.com/watch?v=rumwq...eature=related