Memphis_Bill

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  1. Memphis_Bill

    Revamping Claws

    Quote:
    Originally Posted by Soul_System View Post
    There is a core group on these forums that almost seems to take pleasure in attempting to roast any new idea in flames and then when implemented deny ever "REALLY" being against it. Reality is many times it's not even criticism that can be used helpfully but instead just an impediment and/or negative atmosphere to good ideas. I've suggested a few things but I'm not even including my own ideas in this judgement.
    No, there isn't. There are people that see problems in various ideas that come up and point them out, generally getting - well, nonsense like "you just don't like any new ideas" back in response. No matter how reasoned out the objections to the idea are, even if the reasoning is *spelled out* in the post.

    For instance, buffs becoming AOE. We were, frankly, told in the past that if they did so, there would be a cost to doing so - extra END, reduction in effectiveness, etc. Were they put in without that? Yes, surprisingly...

    Yet I still get to laugh in game when I hear people complaining it doesn't help much, because they STILL have to track down the people who were not in the AOE (making it harder to keep track of buffs for some people,) or people complaining they didn't want the buff and got it anyway because they were in range - some of the *exact* counterpoints made to it, as well.
  2. Memphis_Bill

    Ppd heat

    I'll just say, personally, I *despise* the branching mechanic. I hate having to play a character a while just to "finally" have to respec them and turn them into what I want.

    Also, not really for the Kheldian branch. We have Kheldians as an EAT, there's specific lore about them - and the "E" of "EAT" indicates the AT is tied to lore. Nictus can *take over* unwilling hosts - but can be forced out if the host has enough willpower. The shards are put into willing troops - which the nictus eventually take over. And yes, they *do* hear the Nictus' voice and get "longings to return to space" and the like. The Peacebringers don't have the "shards." Last, is the Kheldian branch also going to have to deal with the Void mercenaries, Quantums and the like?

    Drop the Kheldian branch. If you want a Kheld PPD, run a Kheld - the uniform's (mostly) create-able in the costume creator.


    OK, with the objections aside - other thoughts.

    Frankly, I'd simplify it to:
    - Basic (which can be built up much like a Huntsman can)
    -- Hardsuit (branch 1)
    -- Psi officer (branch 2)

    If you want to stick with branching, have it be an option - so if I want to stick with basic ("SWAT," perhaps,) I can without being forced into a respec. And have the branching happen MUCH earlier than it does for the VEATs - say, level 10, at most.
  3. Quote:
    Originally Posted by Techbot Alpha View Post
    And all of that is entirely subjective. For me, personally, fighting 100 Fake Nems or 200 Overseers doesn't feel like a reward. It doesn't even feel fun! In fact, it feels like a bloody awful grind that I hate with a passion!
    So.... don't "go kill 200 overseers." Run the missions at a level that will produce them. (Which, yes, I understand are somewhat *lacking* in the shard.)

    Quote:
    People who see it as a reward HAVE their option. Those of us who see it as a godawful grind do NOT have any other option. It's as simple as that.
    So... why are you quoting yet blowing off the last line, instead of helping come up with a compromise? Last line being:
    Quote:
    Originally Posted by me
    Which is why I suggest a compromise "Have a Roman set that's a bit plainer or otherwise different in the store, with an ITF-Roman set available for unlock."
    Say, for Ruularu, having a "sleeping" weapon (eye closed, or of a different color and non-moving) which gets "empowered" when you get the Overseers badge? (Moving is unlocked.) You get your same look and theme, but there's still a 'reward' for the Overseers?

    (Which, IMHO, leads to a side-request, again, for more real content in the shard.)
  4. Quote:
    Originally Posted by Techbot Alpha View Post
    It's as strong an argument as "I think this should be so, and my way is more right than your way" which seems to be the major counter-argument going right now.
    No, I don't think you're actually reading what I'm saying. And you seem to be ignoring the counterproposal, too. (And how is your argument any less "I think this should be so, and my way is more right than your way?" Be honest with yourself.)

    Capes and Auras were already *partially* available at level 1. They are not in the same category, really, as Roman armor pieces, Ruularu weapons and the like.

    Capes and Auras were semi-purchaseable, and the purchased booster pieces *had* to be made available from level 1 - if nothing else, to avoid a customer service nightmare with people "not getting what they paid for." So we had a very fractured category - and if you have an account that has only a few boosters, it still *is,* really.

    Frankly, I think having capes and auras unlocked *via the store* was a mistake, just *because* of that. Yes, even though I'm somewhat arguing against your POV, these are some I think should have been just unlocked universally at level 1 at the point we were at pre-I21, just to clean up the mess of those two categories - with the cape mission staying just to unlock, say, a special cape design at best, or being sent to Ouro.

    I do "get" what you want. Really. I just think there should be another way of doing so, so you can get your "theme" unlocked early and people who want the reward can still have something special *as* a reward. What it would entail for Ruularu weapons, for instance, I couldn't say.
  5. Quote:
    Originally Posted by Zombie Man View Post
    If the content requires a vanity unlock to make it worthwhile, then it's crap to begin with and needs to be done away with.
    For some people, the fun in having the reward is in *earning* it. It's not the reward making the content worthwhile, it's the other way around - the reward actually *feeling like a reward.*

    Having the exact same thing available to just be purchased... yes, it *does* detract from it a bit for those people. Which is why I suggest a compromise "Have a Roman set that's a bit plainer or otherwise different in the store, with an ITF-Roman set available for unlock."


    Quote:
    We can't make a gladiator character at Level 1?
    Sure you can. Rough leather, kilt, various barbarian pieces...
    Quote:
    And besides, that barn door has been opened and the barn burned to the ground with giving the level 20 and 30 cape and aura unlocks to Level 1s both through Incarnate Awards and Paragon Points. It's been done.
    See prior comments on capes and auras. I don't see them being as strong an argument as people want to use them as for purchasing unlocks.
  6. Quote:
    Originally Posted by Techbot Alpha View Post
    There is a massive difference between "I don't like it", which is all this argument now boils down to, and "This is actually broken and affecting elements of gameplay."
    The list was in response to the question, "Why would anyone care what anyone else did in this game?" Note the lack of qualifiers. And none of the list is any more silly than some of the examples put forward in the post that mine replied to.

    Quote:
    Again, giving people who WANT to pay for instant access to certain costume parts is not going to bring the game crashing to it's knees. Because it's already happened. Capes and Auras are already paid for Global Unlocks in the store.
    Let me point out one thing to you, though, since you want to use that argument. Capes and Auras were already in a very *odd* position thanks to booster packs. PS had two choices:
    1. Let purchased capes become available at level 1, or
    2. Let people *not* use, or even see, the things they'd paid for until level 20 or 30.

    Since the second is obviously *far* from optimal, they went with the first... which left us with "You can use SOME capes/auras at level 1, others at level 20 or 30 IF you remember to run the mission." Now... you can unlock them all at level 1 (except for two....)

    Quote:
    And you know what? I've STILL seen people running cape and aura missions in game, recently too. There are still people that go 'Meh, I'll just get it in game when I can be bothered' and ignore the store option.
    I went with the store option on one account, and still run the mission. Want to know why?

    See that "Except for two" in my last reply?

    Unless it's been fixed in a recent patch, you STILL need to run the cape mission to be able to use the Collectors Edition capes (Cape of the Four Winds/Arachnos cape.)

    Honestly, given the position capes and auras are in (having some of THEM being purchased items and available at level 1, while having others need to be unlocked somehow,) I don't see it as anywhere *near* as strong an argument as you want to make it out to be. Quite honestly, as we got more boosters, I was coming more to the position that they should remove some of the complexity and make all of them universally available at level 1. Which I doubt will just happen, now, because of the store.
  7. Quote:
    Originally Posted by Kyriani View Post
    I have to say I'm puzzled by this feature on the forums to be honest. bases have been neglected for years... and had things broken with the release of i21... I have to wonder why do a spotlight on a base? I mean the base itself looks great... but what's the point when there's so much wrong with bases and they have been left to rot for years. Unless of course you're planning to finally breathe some new life into them... >_> pretty please?
    They've done player base spotlights before. Not frequently, but on occasion they do (I can think of 1-2 others, I think at least one other earlier this year.)

    As for why do it... why not? It looks interesting, and may give others ideas.
  8. Quote:
    Originally Posted by Coyote_Seven View Post
    Aside from the ridiculous notion that selling all the game has to offer on the new market is somehow "bad", just how is what someone else does in this game going to hurt you at all?
    ... aside from the fact they wouldn't be doing the things to get the rewards in game, would have fewer reasons to go through the actions in game, and may well get bored and leave the game because of it? Fewer players = bad. Both for players (fewer people to team with) and Paragon/NC (fewer people spending money.)

    I *get* not liking "having" to unlock something each time. Which is why, earlier, I mentioned having two versions of the costume pieces - one in the store, and one (fancier) one to unlock, which I feel is a good middle ground. Those that don't want to deal with it can still buy the pieces and get their "concept" done from level 1, those that do - well, may still decide to buy the pieces, then earn the fancier stuff later in the character's life.

    It broadens the appeal of the game to do so. Those that want it NAO can have it - without taking the fun (whether you think it is or not) of earning it away from the "Achiever" types who look forward to that sort of thing as a sort of accomplishment.


    Quote:
    Why would anyone care what anyone else did in this game?
    Because some player actions are bad, affecting others play and/or the health of the game.

    Do you care that people used to be able to go into RV, get confused, and nuke people under the Atlas statue with no fear of retaliation?

    Do you care that, via monkey/comm officer/etc farms, people were being rushed to 50 in... what, an hour?

    Do you care that a Kheldian was able to one-shot Hamidon?

    Do you care that people could just TP teammates and drop them off a building into mobs without warning or any option of refusal on the victim's part?

    Do you care that people could be TP'd into guard towers and left there with no means of exit without assistance?

    If you answered "Yes" to any of the above, you care what others do in this game. You'll also note that the above are no longer possible (well, one is, but the player has to turn the warning off) because the *devs* cared about what was good for the game as well.

    Want a non-exploit example? OK. Do you care that the broadcast BS on Freedom is a reason people don't play there, especially now that you *can't* start somewhere other than Atlas heroside?

    Quote:
    Please give me a better reason for not liking this idea other than "I don't like it", if you're going to continue on with such foolishness.
    "I don't like it" is perfectly valid.

    Quote:
    Well, I'm certainly glad I have you around to tell me what is and what is not an opinion around here.
    He did not attempt to redefine what an opinion was. He pointed out that when you remove the act that makes an achievement an achievement, it's no longer an achievement. Which is true, and which is why I proposed what I did - having a purchasable version and a non purchasable version.
  9. Best bet is to go up to Tech Issues and Bugs and ask for help up there. They will ask for information, however (and there's a sticky on how to get that info.)

    First things I'd have to ask, though:
    1. What video card do you have, and
    2. When's the last time you updated the drivers for it?
  10. Non combat missions have been brought up in the past. But I think it's ripe, due to some of what's been introduced to the game, to reexamine them for viability. I think COH can make some advances now.

    Right now, in COH, we have - not much, as far as "non combat." Steel Canyon fires (which, really, someone has to fight off the Hellions, so I don't count them 100%.) "Find the glowie" missions (including the ever-loved Praetorian flower picking.) Talk to X/patrol/bring X to Y missions. Nothing all that fancy.

    Looking through other games - it's much the same. Some have a heavier RP element (STO, for instance - yes, I mentioned another game, bring out the whips - has you "analyzing samples" or "talking to patients to get their symptoms" but at the end it's still mostly a plain old glowie-click with some text, or Aion has you collecting items - but not much past that.) All in all, though, there doesn't seem to be much thought put into or advancement in "non combat missions."

    That said, I think COH has the pieces in place TO actually create more involving non combat missions - ones that actually have some risk and/or consequence. The pieces I'm looking at:

    - Alarm triggers. We've had these for a while in Mayhem missions. Just for a bit of non-combat opposition.
    - Theme-wise (and related,) the Rikti "Do not engage patrols/foreman" mission.
    - Allies that show (or don't) in later missions.
    - Phasing.
    - Choices (currently "moral choices.")
    - Player model replacement
    ... and a few others that just slipped my mind. (It happens.)

    The devs also aren't against having missions that spotlight specific abilities (Ice/Cold powers vs steel canyon fires, the Keyes section that practically screams "Hey, a STALKER would be great to be invisible here, wouldn't it?" and the like.)

    Essentially, we could have missions (or mission choices) where you could choose to just blow through enemies, OR take an alternate that requires not setting off alarms, disabling a system, getting some information and diverting reinforcements somewhere else - either so you don't have to fight them, or your *own* reinforcements show up. The end reward would be the same - those who fight through, of course, getting extra XP just from mobs, as it is - with possible XP rewards at the various stages for successful completion.

    Or, going in to rescue survivors (like the rogue PPD in the fire) - where you can wake them and tag them for a teleport (after finding equipment to do so,) or - if you have the ability - healing the victims yourself.

    Villainside, it's always been a bit odd that to get to the "important glowie," we just take a moment to wait for a bar to go across. A bit more work as an option - again, dealing with the alarms and such - would (IMHO) make these more interesting.

    I'd just like to see some work done in this general direction.
  11. Suggestions are not made any more or less relevant or "worthy" by how long someone's been around. If you have something you want to suggest, suggest it.
  12. Meh.

    Probably the first one I'll skip, honestly. Never liked the way that sort of thing looked - even in Aion, where it was far more common.

    Still, if you like it, enjoy.
  13. Quote:
    Originally Posted by Brillig View Post
    No, that statement is 100% correct. When the devs said that SO's were sufficient, they were referring to base difficulty.

    Now just because SO's were sufficient for +0/x1 doesn't mean that characters were unable to complete higher difficulty content on SO's. That doesn't mean that you can complain that IO's aren't optional because you can't do +4/x8 on SO's.
    Ahh. I read what you were saying somewhat differently. Carry on.
  14. Quote:
    Originally Posted by Brillig View Post
    The statement that SO's were sufficient for all content in the game only applied to +0/x1
    This is incorrect, as people were running higher difficulties (on the old system) and asking people to pad so they could solo x8 before IOs.

    You need to know your character and what it's capable of, however.
  15. Quote:
    Originally Posted by Zwillinger View Post
    Right now, we're looking at things from the viewpoint of folks who have been around for a long time, who know the ins and outs of this forum. But what about from the viewpoint of people who have either never been to the forums or are completely new to our Community?
    Still think it's not needed.

    I mean, "If you have questions about your class/AT, go to that class/AT forum" isn't an earth-shattering concept. When I played Aion and had questions about my Ranger, I went to the Ranger forum. When I wanted to know about a Gladiator, I went to the Gladiator forum.

    Same's true here. I look up specific information - *including* build ideas and suggestions - in the AT forum. I'm not sure what's so confusing about "I have a blaster, so I'll look in the blaster forum."

    Now, we're splitting attention. Or, someone will post in *both* their AT and here, and get possibly conflicting information.

    I don't really *care,* to be perfectly honest. Most of the builds aren't (IMHO) useful to anyone not at 50 with time to fiddle with the market for purples/PVP IOs/etc with the general forum fascination with "softcap-perma-blah-blah-blah." I just don't see it being quite as helpful as Z might think.
  16. Honestly... for the most part I *don't* like the idea of just flat out having all the pieces purchasable.

    However, having *A* version that can be purchased and *A* version that's unlockable, I'd go with, because I do get the "concept" argument. I do, however, also like having some things as a reward (non grindy - the empyrian stuff... ugh) at the end of various tasks.

    And some things just aren't worth the in-game cost, IMHO (see also I-merits for emotes and chest symbols. Really?)
  17. Contemplating rewriting to fit in some of the I21 changes. Quick notes:

    - Build Up is now Inner Light. Lasts longer (30 seconds, with a decrease in effect from the initial burst,) which will help it in forms. Still a must take.

    - Light form - Serious changes.
    -- Doesn't last as long, but it's up more frequently.
    -- Can be made perma
    -- Lets you swap forms.
    -- Does not turn you into the pufflball any more. (Which, for me, is very disappointing.)
    -- Crash effect on the character is now reduced (to about half health, as I'm remembering.)

    - Quantum acceleration:
    -- Copy of Afterburner from the flight pool.
    -- High defense, full flight speed.
    -- Sets to only affecting self.
    -- Personally, I don't care for it (I prefer QFly) but it's there.
  18. Quote:
    Originally Posted by Lady Sunflash View Post
    (Even though I will never in a million years play Dark Armor because ew, tentacles, I don't do that aesthetic.)
    That's Dark Miasma. (Or blast. Think blast, actually.)
  19. Or just give me the option to say "Shut up, don't shoot anything, just follow me to the exit." Some characters I don't mind the extra firepower on - most, I just want to get them out before they get killed.

    (It's worse when they're invisible - whatserface from the First Ward missions, you can't even SEE - much less target to heal - and she's had a tendancy to run off, aggro things across the room and die. Whoever came up with that needs to be hurt.)
  20. Memphis_Bill

    Revamping Claws

    Quote:
    Originally Posted by AkuTenshiiZero View Post
    Simply and to the point: The claws animations are outdated and not very impressive, IMO.
    I don't agree. I rather like them.

    That said, I wouldn't argue with a few alternate animations. It wouldn't even have to be for the full set. I do, however, understand the time (or value for time) constraints. (What would be more time consuming, but nice to see, is what they did for SJ with an occasional "alternate" animation just thrown in.)
  21. Quote:
    Originally Posted by Katie V View Post
    Staff Melee. Combines combos with Swap Ammo-like mechanics.
    Combine combos with Kheldian shapeshifting. Every time you hit someone - new form.
  22. First reaction, oh, look, shubbie's complaining again. Anyone bother informing him that the AOE isn't centered on his character, so it doesn't need a wider radius?

    I believe you said you were leaving for a bit. Probably a good thing. Take a break. You sound burned out. And 15 isn't really far enough to judge a powerset, IMHO.

    *skim*

    Ah. Here, Cactus:

    Quote:
    Originally Posted by CactusBrawler View Post
    Not exactly true, unless you are the same AT as the one you wish to use the power on, you need more than just the name. Otherwise you get for example the defender version of Ribcracker.

    Plus unless you know the name of every power in the set, how are you going to find that out?

    And no, none Paragon sources of information shouldn't be the soloution.
    <Edit>

    Put in the power name, as normal:
    [Rib Cracker]

    When you click to look at the info, click on where it has your AT name in green. It will have a dropdown list. Pick the other AT you want to see the info for. The other AT doesn't even need to have the set to see what it would be like.

    (Used to be able to do so by doing something like [power.at] or [at.power] but that doesn't seem to do it now.)
  23. Memphis_Bill

    buying powers?!

    See the ustream that was recorded Wednesday.

    Yes, some powersets will be paid for/require points to buy. Others will be released free.

    What are you paying for? Access to all the content, all the server slots, all the ATs, a stipend of points (so if you don't WANT to pay for points, you don't have to - just have to be patient,) access to the VIP server, signature story arcs being included instead of being extra and several other things covered in the "Free vs Premium vs VIP" chart that's been out a while.

    Quote:
    Originally Posted by powerpuf
    my price should not go up to get those superpowers (as a vip).
    Then be patient, save the points that come with paying for the subscription, and use them to unlock the powerset when you have enough. Viola, you haven't paid any more - you've just had to wait a little bit.
  24. Quote:
    Originally Posted by _Toxa_ View Post
    Goodbye Steve Jobs, I admire your work and celebrate your accomplishments.
    Indeed.

    Not surprising, given his health issues, but it sure *feels* fast - hot on the heels of stepping down.

    He may not have *invented* a lot of things - but he did a heck of a job popularizing technologies (and both adopting and dumping it - such as USB and the floppy - whole heartedly.)
  25. No. Just like you can't a temp pet or MM minion.