Ppd heat


Kirsten

 

Posted

TL;DR: Police Epic Hero AT

Alright, I've been working on this suggestion for a while, and you'll have to forgive the Infodumping. This is my idea for the PPD Heroic Epic AT: A branching AT two career choices: Hardsuit and Psi-Officer (You can also avoid those and stick to basic PPD/SWAT). I drew heavily The Arachnos AT's at first, and if you have any better ideas for the powers, or if there are balance issues, be sure to speak up. I won't stab you.

PPD HEAT

As a PPD Officer, you will have Evenly balanced hand-to-hand and firearm training to start. Later, you may choose to specialize in a Psionic abilities or use of a PPD Hardsuit.

Tracks:
A: Officers: Starting as a normal PPD Beat Cop, with basic Hand-to-hand Training and your trusty PPD pistol, you aim to take a bite out of crime.
A1: Hardsuit: You know that "Fine-Blue-Line" shpiel people like to use? Well, you're more like a thick blue wall. You can take it all, and to a lesser extent, dish it back. BAYAM!
A2: Psi-Officers: You can do stuff with your brain that normal people can only dream of, and instead of going off and becoming one of those spandexed yahoos, you have decided to join the PPD. Congratulations. Now back to patrols.

Powersets:

1. Basic/SWAT Weaponry (Ranged weapons and Hand-to-hand fighting)
-1A. Hardsuit Weaponry (Decent Melee/Ranged DPS)
-1B. Psionic Attack (Ranged, With a Control Spin)

2. Basic/SWAT Training (Defense and Team buff-oriented)
-2A. Hardsuit Training (MOAR TANKING!)
-2B. Psi-Officer Training (Weak Defense, Decent Buff/Debuff)


Primary Set
*Basic Weaponry
1: Single Shot: Ranged (Minor DMG[Lethal])
1: Punch: Melee (Moderate DMG[Smashing])
2: Burst: Ranged (Moderate DoT[Lethal])
6: Sweeping Cross: Melee[Cone] (Moderate DMG[Smashing], Foe Stun)
8: Heavy Burst: Ranged[Cone] (High DoT[Lethal], Foe -Def)
12: Ablating Kick: Melee (Moderate DMG[Smashing], Foe -Res[All])
12: Glue Grenade: Ranged[TAoE] (Foe Immobilize, -SPD, -Jump, -Fly)
18: Frag Grenade: Ranged[TAoE] (Moderate DMG[Lethal/Smashing], Foe Knockback)
26: Shin Kick: Melee (Superior DMG[Smashing], Foe -SPD, -Def)
26: Trip Mines: Place Mine (PBAoE, Superior DMG[Lethal/Fire], Foe Knockback)
32: Full Auto: Ranged[Cone] (Superior DoT[Lethal] )

*Hardsuit Weaponry

1: Jab: Melee (Minor DMG[Smashing], Foe Knockdown)
1: Charged Shot: Ranged (High DMG[Energy], Foe Knockdown)
2: Punch: Melee (Extreme DMG[Smashing], Foe Knockdown)
6: Hand Clap: PBAoE (Foe Stun, Knockback)
6: Cutting Beam: Ranged[Cone] (High DMG[Energy], Foe -Def[All])
8: Knockout Blow: Melee (Extreme DMG[Smashing], Foe Hold, Knockup)
12: Lancer Shot: Ranged[Close] (Superior DMG[Energy], Foe Stun)
12: Haymaker: Melee (Superior DMG[Smashing], Foe Kockdown)
18: Peircing Beam: Ranged[Narrow Cone] (High DMG[Energy], Foe Stun)
26: Punishing Slam: Melee (High DMG[Smashing], Foe Stun, Knockback)
32: Foot Stomp: PBAOE (Moderate DMG[Smashing], Foe Knockdown)

*Psionic Attack
1: Psionic Dart: Ranged (Minor DMG[Psionic], Foe -Recharge)
1: Mental Blast: Ranged (High DMG[Psionic], Foe -Recharge)
2: Kinetic Slam: Ranged (Minor DMG[Smashing], Foe Knockback)
6: Dominate: Ranged (Moderate DMG[Psionic], Foe Hold)
6: Psi-Wave: Ranged[Cone] (Moderate DMG[Psionic], Foe Sleep, -Recharge)
8: Kinetic Bomb: Ranged[TAoE] (High DMG[Smashing], Foe Knockback)
12: Psychic Scream: Ranged[Cone] (High DMG[Psionic], Foe -Recharge)
12: Mass Hypnosis: Ranged[TAoE] (Foe Sleep)
18: Psychokinetic Lance: Ranged[Sniper] (Superior DMG[Psionic/Smashing],
26: Telekinesis: Ranged[TAoE] (Minor DMG[Smashing], Foe Hold, Repel)
26: Terrify: Ranged[Cone] (Minor DMG[Psionic], Foe Fear[Special])
32: Psychic Chains: Ranged[TAoE] (Foe Hold, -Recharge)


Secondary Set
*Basic Training
1: Combat Training: Auto (Self +Res[All])
2: Detective Training: Auto (Self +Def[Ranged])
4: Marksmanship: Auto (Self +Accuracy)
10: Defensive Maneuvers: Toggle[PBAoE] (Team +Defense)
16: Attack Maneuvers: Toggle[PBAoE] (Team +Damage, +Res[Taunt, Placate])
20: High Pain Tolerance: Toggle (Self +Res[All], +Max HP)
28: Super Serum: Click (Self +ToHit, +Recharge, +Run Speed, +Recovery)
35: Quick Recovery: Auto (Self +Recovery, +Regen)
38: Call Backup: Summon PPD Officers

*Hardsuit Training
1: Hardsuit: Auto (Self +Res[All] +Max HP, +Res[Stun, Sleep, Immob, Hold, Confuse, Terrorize])
10: Cape-Buster Training: Toggle (Self +ToHit, +DMG, +Def[Ranged, AoE])
16: Armor Reinforcement: Auto (Self +Res[All])
20: Evasive Dodge: Toggle (Self + Def[Melee, AoE], Res[All but Psionics & Toxic, Def Debuff])
24: Force Shield: Toggle(Self +Res[All], +Def[Ranged, AoE])
35: Overload: Click (Self +Res[All but Psionics, Disorient, Sleep, Hold, Immobilize, Repel, Knockback, End Drain], +Recovery, +Special[EMP Pulse])
38: Call Drones: Summon PPD Drones (Moderate DMG[Energy])

*Psi-Officer Training
1: Defensive Telepathy: Auto (Self +Def[Melee, Psionic])
10: Psychic Awareness: Toggle (Self +Res(Stun, Hold, Sleep, Fear), +Def[Ranged])
16: Psychic Homing: Click[PBAoE] (Team +ToHit)
20: Kinetic Magnet: Ranged[TAoE] (Foe -Def, -Res, -ToHit)
28: Mind Link: PBAoE (Team +ToHit, +DEF[All], +Res[Psionic])
35: Drain Psyche: PBAoE (Foe -Regen, -Recovery, Team +Regen, Recovery)
38: Fulcrum Shift: Ranged[TAoE] (Foe -DMG, -SPD, Team +DMG, +SPD)


Open Archetype Suggestion thread!, Kirsten's Epic Weapon Pools, Feudal Japan, Etc., Alignment specific Rularuu iTrials!
If Masterminds didn't suck, they'd be the most powerful AT in the game.

 

Posted

I'll just say, personally, I *despise* the branching mechanic. I hate having to play a character a while just to "finally" have to respec them and turn them into what I want.

Also, not really for the Kheldian branch. We have Kheldians as an EAT, there's specific lore about them - and the "E" of "EAT" indicates the AT is tied to lore. Nictus can *take over* unwilling hosts - but can be forced out if the host has enough willpower. The shards are put into willing troops - which the nictus eventually take over. And yes, they *do* hear the Nictus' voice and get "longings to return to space" and the like. The Peacebringers don't have the "shards." Last, is the Kheldian branch also going to have to deal with the Void mercenaries, Quantums and the like?

Drop the Kheldian branch. If you want a Kheld PPD, run a Kheld - the uniform's (mostly) create-able in the costume creator.


OK, with the objections aside - other thoughts.

Frankly, I'd simplify it to:
- Basic (which can be built up much like a Huntsman can)
-- Hardsuit (branch 1)
-- Psi officer (branch 2)

If you want to stick with branching, have it be an option - so if I want to stick with basic ("SWAT," perhaps,) I can without being forced into a respec. And have the branching happen MUCH earlier than it does for the VEATs - say, level 10, at most.