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Posts
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Joined
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I *generally* like EM. Depending on the character I'm playing.
My Energy/Energy brute (first vill @50?) Loved it a bit more before when PVP was a bit more active, pre-I13 changes, just for hearing things like "You *&#^%# Stalker!" and "Watch for that one, that brute's stuns are lethal." I *do* want the old ET back - paying health far a fast, hard attack was just fine to me. I dont' mind more of a single-target focus on that one - I play it like a "Heavy Stalker."
My Energy/Fire tank (one of my forum-namesakes?) Wants more AOE. Desperately. I didn't particularly enjoy the combo - didn't hate it, but there were times it bugged me... specifically because of the lack of AOEs (Whirling Hands itself just doesnt' cut it from the primary when I've got a horde of things trying to kill me.) That pretty well shelved EM tanks for me.
Stalkers... I've only got one Energy melee stalker, and it's not very high - but not due to anything with the set. Just from having a bunch of alts. -
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Those are not chairs. They are passive immobilization devices that are impossible to get out of.
In other words, "It's a trap!" -
Quote:No build suggestions. There are better folks for that. Just wanted to use this.My 53 warshade is next up on the list to do SSA7 but this time hero side. I set the diff to 0/8 and get ready to kick butt. My casual purpled out shade is a triform slotted for perma eclipse/perma hasten, with about 17% melee def, clarion, reactive, cardiac.
What can I say. It's the closest I get.
Carry on!
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Quote:I'll second this (aside from the hami raid. I don't multibox raids or trials... heck, TBH I don't think I've ever run Hami Raid 2.0.)Then we'll agree to disagree.
My old Radeon HD5700 series can run two instances of the game, one at 1600x1200 the other at 1920x1200,even with CoH being "inefficient" (it does slow down ehn I have both instances of the game in a hami raid, but still playable)
Leaving both full screen on my 22" 1680x1050 screen, running a 1G HD 5770 on Win7x64, I've had zero slowdown (on either account - the other one, if I have it playing buffbot, keeps right up with me. Older systems - say, 2-3 systems ago - I would notice definite lag.)
i7-860, formerly 4 now 8 Gb RAM (due mostly to needing multiple VMs open at once at times - could stand to bump that up again, honestly, but it worked the same on 4,) Radeon HD 5770, nothing fancy.
Of course, if I had a much higher resolution screen, I'd expect to take a hit. But I'm not gaming in a drive-in theater -
Quote:Hey, Darth, you have idea stuck to the side of your face. Thought you should know.AlB I slept on your idea and it is growing on me. I like it a lot.
As for the thread itself... One, I'm not getting into the knockback discussion. I know I don't stay nice during it, so I'm avoiding it all together. I'll just say I find it useful, and that yes, it needs to be used properly or the results are... *unwelcome.* And two, for the Seeking Essence bit of the idea, I'll bring up this old thread.
Wait, sorry, I mean this old thread. -
Quote:Oh, no. The truth is somewhere between the two extremes. Some blasters/doms/other squishies are going to take fighting, absolutely. (I have an Energy/Energy blaster who has it just for Tough... because she's a fake Peacebringer, and that's just some straightforward resistance. Not the right KIND, admittedly, but it's IO-less.)While I'm not trying to say it's quite as neccessary as fitness, I disagree with the implication that "I'm doing something horribly wrong" for taking it on a blaster/dom.
But as presented:
Quote:I would be for this, the Fighting pool is like Fitness, it's necessary for almost every character it seems.
No, you're (probably) not doing anything wrong by *taking* it. It's just several degrees of magnitude from "universally needed."
Quote:Plus, you're just odd Bill. -
Quote:They just (I really mean *just* - as in over the last few days) posted three builds ($650, $1250, and I think $2000) which they do with some regularity.hmm.... I've never looked for a build guide. First place I would look, offhand, is www.tomshardware.com. That site is just packed with useful information. Dunno if they have build guides, but you should check it out anyway.
As for step by step guides, yeah, look at MaximumPC (which also has builds themselves) - you can get past issues via PDF. Heck, they have a "build this, here's how" on the site right now. While the parts you want may be different, the process is pretty much the same, PC to PC. -
As far as PS is concerned... well, I'd have some seriously pre-paid subs. I'd probably be less able to play, honestly, since I'd finally get to be a career student and/or get the travelling done I want to (lots of museums to see.)
I think I'd only offer cash injections if there was something they wanted/needed to do that there's just not money for - like having to spend a lot of time figuring out the base editor and how to fix/improve it in ways that wouldn't break current bases. -
Wiki page with link to aura types
... including frost path aura, yes. no photos, though. Listed under Incarnate reward.
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You're not seeing the wards, but the wards see you.
... and tell June, too.
(On the serious side - they pop in fairly late for me as I approach them.) -
Quote:While not an MMO, I believe they had a game with a similar idea a while back. Don't recall the name, though.I came expecting to read a little about some average-to-poor movie, a lot of complaining about Hollywood, and a little countercomplaining about complaining.
I left with the most enjoyable new party game of the year. Seriously, they should package this idea and sell it as an MMO. You could call it "Pitchmen Online." -
Quote:That's *far* from being anything like Fitness. (And I rarely ever take it. I don't care about softcap, hardcap, percussion cap, etc. either - and doubt the majority of people playing the game do, either, quite honestly.)I suppose you're not one for set mules, then? Or hitting the softcap on on squishy ATs?
I've also taken Kick for the heck of it. (And laughed when getting a kill or two with a nice crotch kick when fighting a friend in the arena. One heck of a finisher...) -
Quote:... side note, last coffee talk, Z was shilling ("Grossly overpriced" would be more accurate. You're paying for a name and a flashy case..
) the Alienwares at one of their events - $600-$700, IIRC. Fairly small case. Does use some flavor of nVidia mobility chip.
This one, I believe. -
Quote:Possibly from having some that are years old still in game.The whole post is painfully hyperbolic. What exactly are you basing "these mistakes never get fixed?"
Quote:If you don't have time to 'compile a list' of the small issue you're painting to be a major problem, how in the world are you able to, as you just did, authoritatively state that they've never fixed a typing mistake ever?
Log into game.
Type /bug
Notice one of the categories is, specifically, text errors.
We've been compiling a list for nearly eight years.
And while I expect some typos and homophones to sneak through ("Look out! There escaping!" won't be picked up by a spell checker, for instance,) there is quite an abundance of them in this game - run across frequently enough that it makes the work seem rather slipshod. Which is not the impression I, for one, want the game to have. -
Seems like they have a fairly heavy accent. You would almost think they were speaking Japanese.
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Little history lesson, since I saw this pop up.
Origin does nothing now. Way back in days of yore, as in pre-beta for the game, origin did. It determined how many powers you could get and how far you could develop them. That, quite obviously, was scrapped.
However, Origin remains one of four things we can't change - along with AT, primary and secondary sets.
I suspect that part of the character 'definition' has Origin as such a deeply buried, foundational aspect that being able to change it would break... well, many things, and like all "it might break," it'd probably break a lot more than we suspect.
Little different situation from name changes, where they really *have* to leave that for last and leave it open for editing - otherwise we'd have so many copyright violations VIPs would be paying $500/month to keep up with the legal bills.
Now, I don't know that that explanation is right or not - it's something that's been asked for for a long time, though. If it *would* be easy and not cause problems, hey, I'm all for it. Characters evolve. I just suspect fairly strongly that it's not. -
Quote:Rather wish it were, oh, Squiddy Saturdays... then I could actually join instead of reading about these things while at work.You crazy kids these days. In my day we ate the pterodactyls. Tastes just like chicken!
Oh and I forgot to say in my last post: you guys on Protector are really tempting me. I'm the last person left in my SG on Liberty. I think the only thing keeping me on Liberty is that's just where I've always been. Kheldian Fridays sounds awesome. Maybe I'll redeem a server slot or something. -
OK, low priority, don't know if anyone else would even take advantage of this. But, after managing... yet again... to pass an arc I was wanting to try on a character (The Terra Conspiracy in this case,) I was thinking I'd love to be able to alert myself "Hey, go talk to this contact!" (or "Hey, it's in this range in Ouroboros!")
Basically, it's a little global "tag" you can put on an arc that, when you enter its range, will give you a little notification - popup or whatever - that "You like this arc, and you're now in range for it. Speak to so-and-so."
(This would also provide a little feedback for the devs, if they care to datamine it - people finishing vs not finishing arcs are one thing, people bookmarking arcs specifically to play them or play them again are another.) -
Global channels:
Absolutely. Maybe not all of them on every character (I don't really care about server specific TF channels on other servers, for instance,) but I've got a fair number of them.
Colors:
... I've actually never set up channel colors, to be honest. Whole-UI colors, sure (but infrequently.) -
Pfft. That's ok, he'd probably just start a website to collect other tourists' data and get someone to send maps and create a Tourist/Vacation Designer for download.
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Don't be so sure these days. They're getting targeted more. (Which is still many orders of magnitude less than Windows, yes.) However, I'm not as up on the current batch of Mac-targeting viruses and their behaviours.
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OK, I'm going to chalk it up to "Something was *really* weird this morning,* since it's working normally now. (He was, by the way, following me into range just fine. Enemies were attacking him, the whole works this morning. And it happened reproducibly - let him get killed, spawned a new one, it would attack one COT spawn but none after that.)
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Quote:I don't think it's that. The spawns I ran through mostly had (on COT side - and I let him sit there and be attacked well past any KB from anything else) the Ice mages and Behemoths. I managed to position him *right* in front of a Behemoth - just hovered there as he got pelted with fireballs.I did notice a couple weeks back that my Phantasm really had a hard time attacking additional spawns until I literally dragged him through the center of the group.
Maybe it some sort of "evasion bug" where he thinks "I am no longer close enough to my spawn location so I must run back and not attack" but he is kept close to the player due to the "I must follow my master" part of the code.
I do not know why it is apparently limited to one enemy group though.
Maybe, did the CoT use any knockback powers like the pulsing volcano thing? Tremor(?)?
The Phantasm flies so maybe it's taking its time due to the "can't attack" part of knockback being perfectly timed to interrupt his ability to attack.
I don't know.
Heck, I did this after he'd been attacked to give him plenty of time to do... *something.*
He'd been attacked, I held the Behemoth. Nothing else going on - he just floats there. If he has any reason not to attack in that setup, I don't know what it is. (But again - resummon him and he will attack... one group.)