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Posts
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Joined
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No assertion error, but it did come up completely blank. Top100 button works - but that's ll it'll fill in from that point forward. Can search on my own SG (which is certainly not in the top 100) and have it come up - but yeah, just clicking on "Show me all the registered supergroups" gives nothing.
Edit:
Further testing - went to another server (pinnacle) - same thing.
Then switched to heroside (without logging off, just quit to character select) - went to registrar, showed the top 100 list I'd just left. Logging out entirely and back in - same thing, blank list (even giving it about a minute to fill in - used to be nearly instant.) -
And though I wouldn't suggest it (in case there are two or more dead teammates,) if you wanted veng to fire off automatically, add $$powexecname vengeance to the end.
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Quote:My characters tend to be "super" enough without IOs. So I don't call that a concept in the least. I've gone ahead and soloed Ramiel's Incarnate unlock arc on SOs.I think this is a really interesting topic. Especially since when I'm done kitting out my current projects and a couple I have lined up after that I want to start on a non supered archer character. This doesnt mean I'll be skipping primary/secondary powers but it does mean i'll be purposely not slotting purples everywhere or any other really expensive IO's.
How does everyone feel about something like that? Prolly not something most would mind, but in my head I am "gimping" this character. Especially after the 10 or more characters before it will get as many purples/LotG's as they want along with recovery procs. -
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I don't get why anyone worries about anyone else's build.
If you see something they're missing that might help, mention it - once - politely, in a tell. If they ask why, explain what it does. If they mention it's a concept or they have some other reason, shrug and move on. At most, if it's actually causing THEM (not you) excessive trouble, mention dual builds, then let it drop. You don't need to "get" it. You're not paying their sub. They're having fun their way, and it's not hurting you. The game's not that hard, they're not "dragging the team down" unless their concept is "I stand at the door throughout the mission."
(This is not to be confused with playstyle. If they're *actively doing something* to disrupt the team because of RP or whatnot and didn't warn the team? Such as "I hate seeing people sliding on ice" so they keep intentionally knocking people off ice slick? Say something. But if it's just "They didn't take X power I think is important?" Then leave it be.)
Only thing I can't stand are snobby players who go around putting other peoples builds down as "gimped" because they aren't min/maxed, or are playing an AT or powerset they don't like. Bothers you that much? Shut up, put in a playernote, and leave the team. -
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Right offhand, I remember references to City of Blasters, then how because of some costume pieces we'd become City of Anime, or how the devs were ignoring one side or the other. Right now we're both "OMG so many four legged rigs no more!" mixed with "OMG Magic," thus we get the Liger.
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No, it doesn't lend weight to it at all.
If it were an extreme - the game were down for an entire weekend, say - then they may consider something like that. But just for "unexpected downtime?" No. And it shouldn't come as a surprise to anyone that they don't. -
Quote:There are no longer "west" and "east" coast servers. They're all down in Texas. And I don't believe the impact on population is really noticable - they've never been grouped visibly by coast, you've had to go and search out the information.You might want to also look at some of the other servers as the previously West coast servers are primarily populated by US west coast players - so 3 hours behind and the previously EU servers by players in Europe - 4-6 hours ahead. As a result the peak populations on those will be at different times.
The EU servers, of course, are going to have that time difference, as the merging of the lists didn't happen all that long ago. -
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It's got me faintly curious.
Note I'll go with "overall theme." If there's something (like the Family) where a boss *might* be magic, but everyone else uses guns - not magic. "Mix" has more heavy representation, such as Arachnos.
Going solely from memory:
1-50 groups:
1. *Circle of Thorns: Magic, yes.
2. Council/Column: Natural/Science/Tech
3. Void Hunters (Nictus) : Science
4. *Longbow: Mixed/undeclared (though mostly Natural/Tech,the Wardens/Officers are the questionable ones)
5. *Arachnos: Mixed (Mu = magic, everything else, mostly natural/tech/science.)
6. Security guards: Natural.
7. PPD: Natural/Tech.
Low level groups (appear by 20 including PVP zones)
8. Skulls: Mostly natural. Bosses = magic. Putting in as Natural.
9. Hellions: Same as skulls.
10. RIP: Natural
11. Snakes: Natural (born snakes)/Mutant (mutated humans)/Incarnate (Sstheno.) Yes, there are priests to direct worship - but they throw knives/use swords/bite and don't do anything "magical."
12. Lost: Mutant
13, Trolls: Science
14. Luddites: Natural
15. *Cap gremlins: Magic
16. Wyvern: Natural or Tech
17. Clockwork: Psychic (wouldn't really say "magic," even though "psychic" isn't an origin. Don't know if the CWK, who controlls them, would be mutant or what.)
18. Outcasts: Mutant
19. Tsoo: Mix of Natural and Magic
20. *Shivans: *Sound* more "Incarnate" related. WIll tentatively say "Magic."
21, Contaminated: Science
22, Family/Marcone/Mooks: Natural (And this is three groups I'm counting as one, so it's weighting in the "more magic groups" favor.)
23. *Legacy Chain: Magic
24, *Midnighters: Magic
25. Vahzilok: Science
Praetoria groups:
26. PPD: Tech/Natural (Including the "DUST" and... whatever that other group is. Another "gimme" for the magic count.)
27. Resistance: Natural/Tech
28. Destroyers: Science
29. Praetorian Clockwork: Tech
30. Ghouls: Science
31, *Syndicate: Mostly natural.I'll throw it in "mixed" for the kineticists.
32. Seers: Portrayed more as "mutant."
Late additions, since I forgot:
33. Goldbrickers: Tech
34. Freakshow (show up in Bloody Bay) - Tech
35. *Banished Pantheon (again, BB) - Magic.
36. Warriors: Natural.
That takes us to level 20 or so.
Groups: 36
Magic, including "mixed": 9.
Anyone want to continue? Or disagree with some placements? (May want to move this whole thing to General Discussion) -
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Right, because that's all we ever get is magic. I mean, look at it! Croatoa in Issue 5, then...
Issues 6 and 7: COV, COV bump to 50. General issue.
Issue 8: Faultline revamp. Non magical.
Issue 9: Inventions. STF. Wentworth's. Non magical.
Issue 10: Invasion. RWZ. Non magical (other than one Rikti type.)
Issue 11: Ouroboros, DB/WP. Purple sets. Non magical.
Issue 12: Midnight Hour. Introduces the Midnight Club. While a magic "themed" group, mostly noted for introduction of the (non magical) Cimerora, VEATs, powerset proliferation and the Hollows makeover. So a "Barely magical" issue. First one since issue 5.
Issue 13: Day jobs. PVP revamp. Decidedly not magical unless you count the final disappearance of people from PVP zones.
Issue 14: AE introduced. Non magical.
Issue 15: Annversary issue. Khan and Barracude TF/SF added. Dominator revamp. Some might call the last "magical," but not in the sense you mean.
Issue 16: Power customization. Non - any origin.
Issue 17: Ultra Mode. Keith Nance/Jenni Adair/Dean Macarthur/Leonard Simon. New Posi TFs. Also not magical.
Issue 18: Alignment system.
Issue 19: Incarnate System. Vincent Ross is a magical arc, investigating the leviathan. The heroside arc with Roy Cooling is not.
19.5: Expansion of alpha slots, intro of WST.
Issue 20: BAF/Lam/Sutter/Kai, 4 slots unlocked.
20.5: Keyes. More Lore pets. Non magical.
21: First ward. Concentratign on the lack of magic elsewhere in Praetoria. Also, Underground trial, DFB (non magical,) new tutorial.
21.5: TPN introduced (non magical.) Extra Incarnate choices.
22: Dark Astoria revamp. *It's a zone that's been magic themed since it came out, what did you EXPECT it to be?* And it's been asked to be revamped for YEARS. Of COURSE it's magic themed. But if you don't like that, there are four early-mid level contacts that have nothing to do with magic.
23: Finishing up Praetoria. While we have a magic zone, we have some distinctly non magic items we know about as well, such as the Magesterium.
Concurrent with issue 18, Co-release of Going Rogue, which introduces Praetoria... which until First Ward was decidedly non magical. And as noted, First Ward was meant to kinda-sorta explain this (noted by the playerbase, as well) lack.
So, frankly, complaining it's "out of hand" is nonsense. First Ward was supposed to help explain why there's "no magic" elsewhere in the game (and it's not even heavily magic based.) DA - well, *duh,* of course it's magic based, that's the whole lore behind the zone. Has been for years. And even with all this "OMG Overwhelming" magic stuff, there's a fair amount of NON-magic-themed content thrown in with it.
So just like the four legged rig "overuse" rants, guess what. All you have to do is wait. And stop whining. -
Personally, I'd rather have equivalent Hero Patron Pools. No switching needed.
... and make sure both are at a level of effectiveness that makes the extra steps of running the arcs worth it. (This means no 8 second snipes.) -
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I don't recall reference to commie mutant traitors running secret societies in Orange sectors. As this is obviously bringing their nonexistance into doubt, I can't help but think you're trying to undermine the authority of Friend Computer. Please report to your local Terminatotron for reeducation. And smile! The Computer is your Friend!
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To: All Employees
Re: Authorized software on the breakroom computers.
We appreciate the enthusiasm with which the work systems provided are put to use on break and after work. Everyone seems to enjoy the LAN parties and provided copies of games. (Please note, the current headshot champ in this month's Left4Hami tournament *is* still Susan in Human Resources. It's almost scary. But she is also our top headhunter.)
However, we must ask that you be considerate of both your fellow employees and the IT staff that provides these. Unauthorized installation and removal of software *will* be met with disciplinary action! Not only is it against company policy, but putting on unauthorized software leads to licensing issues and a great risk of contracting malware.
Please forward all requests for software changes to the IT department, and let them handle it. "City of Praetors" may be fun, but it's no Syndicate.
Sincerely,
Your IT staff -
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1. What issues are you having with it.
2. There's a path along the side, as I'm recalling - I'd have to look at the map again. -
Quote:/this. All of it.There have been paying players doing the same thing for most of the (almost) 8 years I've been playing this game. This is nothing new.
I know players that have been playing for years that have no bonuses. Many of them are very good players that I'd take over snobs that insist that a player have set bonuses and use IO builds.
Since the game difficulty is based around SO's (aside from Incarnate Content apparently) it's simply elitism and snobbery to insist that players you team with use IO's and have set bonuses.
Attitudes like that from players is one reason some people prefer to solo. -
Quote:You also have to realize Red Dawn was released during the Cold War. We had not just the Russians but the Cubans and a few other client states invading. "They were the communists, and the commies are evil and want to destroy America, God, Apple Pie and money!" was pretty much all the reason needed. It didn't even need to be *said.*In Red Dawn, we never got a reason for the Russian Invasion (it was just assumed), the point of the movie wasn't why they were invading but why the kids were fighting back. "Because we live here!" was the catchphrase for the original Red Dawn trailers...that and "WOLVERINES!"
Darn commies. -
That looks less like a "heroic action" pose and more like a shot during his dance number to me. Or maybe some sort of themed cologne.
And yes, without a belt or *something* there that's ... very bland. -
Now go and see how limited the movements they get are. That's one of the main reasons we've been given for players not getting things like this (or full robes/dresses.)
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Eh. That I'd prefer the SG have control over. The superleader should be visible regardless, IMHO. Let the SG decide if they want to show full membership or officers to (or at) certain levels.
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Quote:No such thing as overkill...So I plan on getting two external HDDs Saturday. Overkill? Maybe, but I'd rather have too much HDD than not enough.
Personal use, I have an NAS-321 with two RAIDed drives. (Upper left on that desk.) Considering a bigger one. And some of that stuff's also backed up elsewhere.