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*nods*
IOs and set bonuses can do all sorts of funky things. (If you ever hear of a "Perma-dom," well, that's one example. Actually, almost any Perma-anything - expect to see a moderate to heavy IO build.) -
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What r the names of the IOs?
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Follow the link above to the Invention Origin Enhancements link.
What you're asking right now is like asking "What are the names of the characters on Infinity?" There are a lot of them. -
"It depends."
Depends on AT, mood, team makeup (if on a team,) enemies we're fighting, and a host of other things. Even with the same character, sometimes I'll want a horde to fight through, other times a reasonably easy pace or some other reason for smaller, bite-size groups.
A pile of Hellions, f'rinstance, is a whole different proposition than a group of Carnies, Tsoo, Malta, or Knives. And don't forget the fun when we had Earth Thorn Casters piling up quicksand under our feet. -
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Both kicking and punching is all in the mind.
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So punch them in the head instead?
For the OP:
As long as it's done fairly - as mentioned, warn them, make sure the team knows if they don't change what they're doing... and if they don't, *kick.* There's no reason to put up with people leeching, and that's just what was going on. -
Sins of omission.
Say we were talking, and you said "Food? I don't like chinese, and Mexican is synonymous with crap.. I'm not against trying out a new place if it's actually that much better, though."
Someone overhears that, and puts out a post about how racist you are, and as proof, uses just this quote:
"I don't like Chinese, and Mexican is synonymous with crap."
Now, yeah, about as realistic a scenario as me taking a bus to mars this weekend, but just because they used part of a quote doesn't mean they're being in the least responsible about it. The quote is, after all, directly from what you said, right? -
Yeah, and it doesn't look like they bothered doing anything more than asking a competitor - a single one, mind - their opinion, grabbing a quote or two from the forum, and hyping it. (And before anyone bothers, yes, I know he's not with Cryptic. He's still a competitor, and someone not involved with this game.)
I'd call it high school level journalism, but that would be insulting to most high school journalism classes. Very poor showing. I do wish I could say I was surprised.
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What, no Hawaii Five-O theme?
(No, I have no idea what would use it, either.)
Though Necro will, on occasion, get "Dead man's party" going through my head.
"Out ta get me" and "Dead souls" tend to come in frequently as well. -
I'm suspecting (and I think I'm reading this in your OP) that the ATs are still going to have their "original side" flags, and unlock the appropriate EAT.
(For instance, a Stalker going heroside at 10 and running to 50 would still unlock an SOA, not a Kheld.)
Purely speculation, though. They may decide to remove that all together. -
While not against it -
How would you handle making sure that it's actually something the SG (in general) agrees on, as opposed to just the super leader? -
One thing you don't mention is your level. Your survivability is going to grow as you level (I know, probably a "duh" statement, but it still needs to be said.) A low level tank can still be very squishy. An upper level tank - may still be squishy, depending on what they're fighting.
I wouldn't worry *quite* so much about enhancements if you're low - training origins aren't, frankly, worth buying. (First 12-15 levels.) Afterward, you get dual (15) and single (25) origins, as well as IOs (common and set.)
Build-advice-wise, ask in the tanker forums. Be sure to mention your sets.
Salvage and recipes... Set recipes, I rarely bother with, other than unique/special ones - again, knowing which you're looking at would help. For instance, Fire and Dark armor tanks don't have knockback protection, so if a KB protection IO recipe drops... make it. If a snipe recipe drops, especially low level, it's vendor fodder.
Generally, I'd say don't worry about sets. Common IOs... Accuracy, END are the big ones, until you get to SO levels. (again, 22, level 25 IOs.)
For the scrapper question... poke around the scrapper boards. They'll give you a good bit of advice.
Servers -
Servers are shown by load, which can roughly correlate to population. They're shown in the order of your last server at the top, then least to most populated. Typically, the three top ones are Freedom, Virtue, and Infinity - but dont' worry about not finding people on the other ones. Pinnacle and Victory, for instance, tend to be my "main" servers (though I have characters *everywhere,*) and there's never really a shortage of people to team with. All the servers have their own "personality" too... Try a few, or ask down in the server forums. -
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Its a pain, say when you have 9 toons and you want to log in all of them to check on them. .
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160-170 here last I checked.
It's not that big of a pain. -
Nah, she and I talk about various things as it is. I threw out an example I didn't know would actually hit close to home for her. Pretty sure she knows.
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It never says your destroying their soul. And who's to say a soul can't heal on it's own?
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"Oh, come on, Harry. All you mortals get all humg up over your precious souls. You've never seen your soul, never done anything with it. What's all the to-do?"
*clip*
"But my soul's going to get better, right?"
"Oh, sure," Bob said. "Few days, a week or two at most, it'll grow back in. Go out and have a good time, enjoy yourself, do somethings that uplift the human spirit or whatever, and it'll come back even faster."
.... sorry, first thing that came to mind with that.
("Small Favor," Jim Butcher.) -
... or alternately, if you're on a team, treat it like a train mission. Go to the nearest AE building, hit the stream, and be there.
Either one's good with me. -
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This suggestion has honestly come up more times than I can count and I have yet to see a dissenting argument for it.
My question is: why isn't it in game yet?
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Coding issues, most likely.
The e-mail system, while it may appear simple to us, might be more complex behind the scenes. The person who coded the e-mail system into the game may have left the company, and nobody can figure out how the heck he got it to work in the first place, let alone how to modify it.
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Two things to illustrate this:
Castle and Ghost Widow (as I recall) recently - as in within the last year - found out how Taunt was *actually* working, versus what (if I'm remembering this right) the documentation said it was supposed to be doing. It was *vastly* different.
Then there's Arcanaville's comment - don't recall if she made it here or in the beta section somewhere when one was running. Essentially it boiled down to "I've seen a lot of people guess at how the system works. The number right in the past five years: exactly 0. If you think you know how the system works, you're wrong. If you're a programmer/DBA and base how you think it works off your prior experience, you're *really* wrong." -
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Killing is a horrible and deplorable act for a hero to commit. You're ending someone's life. It creates pain in the form of remorse (Typically) for the hero, pain for the victim's family, and a total lack of feeling in the Victim. But tampering with and damaging someone's eternal aspect is a -far- more heinous act. As it damages them eternally.
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No.
Killing is a tool. It's a very powerful tool with a very narrow range of application, and it's easy to overuse, but it no more inherently good or evil then any other tool. The morality of the act is determined by the reasons behind it.
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Killing is wrong. Killing is bad. Killing is only socially acceptable when it is the lesser of two evils. Kill one man before he kills a thousand. The act itself is still evil, but it's a lesser evil.
Killing is the gun that fires puppies.
-Rachel-
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We can get into a long argument here....
*Murder* is evil. There's a difference between that and killing - and there's usually a line, both socially and with personal morals (or the lack of them) that defines when one turns into another. Even the proper translation of the commandment is "Thou shalt not murder," not kill.
A police officer who kills, say, a hostage taker, gunman, etc. in the line of duty is not performing an evil act. Potentially a necessary act - and one that's investigated heavily by the department, and will weigh heavily on most who end up having to do so - but is not, by definition, an evil act.
If someone breaks into my home and acts in a manner which makes me believe my life or the life of my loved ones is at risk, I have full right to kill in my own defense, or in theirs. This is not an evil act.
Still, all those fall under "lesser of two evils," I suppose. So how about this -
The soldier who hops on a grenade or rushes a bunker. He has killed - both the enemy, most likely, and himself. It is, after all, a "kill." Suicide, in fact, which for some religions has far more weight to it as far as "evil." But is it evil?
Two groups of soldiers face each other on a battlefield. They will quite definitely kill each other. Are they committing evil? Is just one group? One's there to "end a threat," the other's there to defend their homeland. Which group is killing as the "lesser evil?"
How about the loved ones who are faced with a choice of leaving someone with no hope of recovery in a hospital, hooked up to machines, potentially for decades, or having them unhooked - which most certainly kills the person? You can fudge it a bit by saying "Well, they're already dead, really," but the people are still making a conscious choice to end the life of another - a strict definition of killing. Is that an evil act?
I say again. Murder is evil. Killing is not, on its own. Context gives the label of "Acceptable" or "Evil." -
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To everyone else. I honestly cannot see a way for a Zombie Mastermind to be a true hero and hailed as such by the community (Level 50: Hero of the City)
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I'll give you a few, including the repeat of one above:
- Person volunteers. People give their bodies to science, after all. Why not voluntarily sign something before death saying they're up for reanimation by a hero to be used as such?
- Illusion. Kind of a cop out, perhaps. But similar to the Batman-esque "What would cause fear in those I face" - someone who's big on zombie movies growing up may project "zombies" for the psychological effect.
- Robotics/animatics. For the same reason as above. They're not "really" Zombies, but are shaped that way for effect.
Just off the top of my head. The first is closer to the "strictest" definition, perhaps, but all would explain a hero "summoning zombies." -
And as the odd one out
pretty much anything *but* Illusion. Not enough actual, hands on control for me. Big fan of... well, every other set, though Mind's more of a dom favourite for me.
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/signed.
But I think I'd rather just have e-mail filters that allow me to limit who is able to send me e-mail in the first place. Your suggest, while fine, is reactive. I'd rather have a proactive approach.
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This, honestly.
Though I'd like if any emails from "empty" due to that account being banned (as opposed to just a deleted character) went away, or at least you had that option - it'd reduce the visual impact of it.
(Specifying from banned accounts because I have one from a friend, no longer in the game, from a deleted character of hers that also shows "empty," and would be highly irritated if that one went away.)
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I agree. Very much.
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So, in theory, we'd prefer the options in this order:
1) Allow us to filter our incoming e-mail
2) Remove e-mail from banned accounts
3) allow us to have a 'delete all' e-mail button.
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Sounds about right. with, of cousre, a confirmation on the delete all. -
If you want to actually have a *discussion* on it via PM, and honestly represent what's said, I'm more than open to it.
You mention insulting character and insulting, yet that's precisely what you're doing now. You, after all, brought it back up after a *statement of support* of the idea by me. Starting with "psychotic/whiny," when no statement had been made about you in this thread or any other for some time. Therefore, I have my doubts that either (a) you will have such a discussion honestly, or (b) represent it truthfully, given your attitudes and statements so far.
Edit: Not surprised by him in the least. Pretty much what I figured. He'd rather call names than actually work things out. Too bad. -
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Even if the zombie gave consent?
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A Zombie cannot give consent if it's a zombie based on the game's definition thereof. Since it's a mindless puppet being used by the Mastermind.
If the Zombie -were- to give consent it would be solely due to the Necromancer -forcing- it to say so.
-Rachel-
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Not necessarily. Think of it as the ultimate organ donation. They're a licensed necromantic resource after death, having signed consent forms in life.
(And as for dark... I've seen plenty of examples to get around the whole "netherworld" thing, like a bot/dark who was sending out swarms of nanobots that appeared as a dark cloud.) -
Funny how people posting their experiences are both "overblown" and "BS" if they don't agree with you, hmm.
Quoting sailboat:
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Well, I've posted about my actual experiences with actual people -- not me, not made up, and (over the years) numerous incidents. You seem to have ignored my examples and to be under the impression this is a made-up problem born of paranoia.
Honestly, people will be unhappy either way. The Devs have chosen this way -- but they have to choose one way or the other. They've imposed minor inconvenience on everyone to spare a significant few from total disaster.
Now you're just flogging them for this choice -- lambasting them as paranoid in a public forum -- because you don't want a minor inconvenience.
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And, of course, you're asking for a reduction in security, which is generally a bad idea regardless of situation. -
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This is a QR
XP can be turned on and off in the menu options, logout to server or character select should be too. Make the default set how it is now, but allow players to choose their own logging options. No biggie.
Oh, and Zombie Mans' story was pretty damn funny.
~MM
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Exactly.
Honestly it's not even that big a deal. All these people talking about how a bus load of people are swarming around their PC waiting to delete their toons are full of it anyway.
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You have issues actually comprehending what's being said. Hyperbole does not help you in the least, either. -
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I'll put you back on ignore if you wish
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Woo Hoo! No more PM's from the forum cartel accusing me of trying to pad my post count (which I did actually find quite hilarious, since he wasn't joking).
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I don't recall ever "accusing you of trying to pad your post count." Perhaps you're thinking of someone else, or were having issues reading. Nor do I make anything of a forum-post-count title, or the count behind it.
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I don't personally feel the need to ignore forumites who disagree with me from time to time,
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Didn't read the above, did you. I don't, either. I do, however, tend to drop people on it who are having extreme cases of cranial-rectal inversion.
However, I should probably keep you *off* of ignore to watch for further pathetic libel attempts and personal or character attacks on your part. -
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The OP mentions trouble soloing.
Might I take this opportunity to remind you... you have (and can name) dual builds now. And Empathy in a *solo* build leaves a lot of room for taking other stuff. So if you're stuck soloing, or just feel like soloing... switch on over. Just take your healing aura (for you,) the two RAs, fill your secondary and take whatever you feel you need - Leadership, perhaps, or Hasten, a different APP, and go to town. Look more to offense and your own survivability in that build.
No, you won't be cruising through on Scrapper-on-crack speeds, but you'll have more slots to dedicate to your attacks, and more options you may not otherwise have taken. (This isn't as true on some other primaries - Dark, for instance, or Rad - but it works well for Empathy and Thermal.)