Memphis_Bill

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  1. Quote:
    Originally Posted by LedHead View Post
    Noticed last night in the half mission i ran before bed weakness missed a lot so will happily add some acc to that.
    Though if you're still at DO level, it will. Check post-SOs. I *believe* I added a set to that.
    Quote:
    Probably have a respec token i can use at a later date once i get back up to speed on the enhancers. I have the vague concept on the sets but not which to put into use.
    3 years, you likely have a freespec. Not to mention we can now have a second build, if you don't want to burn that - just go to a trainer, pick "choose build," it'll re-level you from level 1 to wherever you are. If you don't "need" a second build (PVP vs PVE, solo vs group, petless vs standard) it's like another free respec.

    Edit: Except you *do* have to buy enhancements for it separately.

    Quote:
    - am I missing something in the patron powers or are they of small use to a MM?
    <3 the AOE Immob. And a little extra protection never hurt.
  2. The population can't be down that much. Their "open" beta isn't all that open. Given the friends I have that I play COH with went in, tried it, and gave it a universal "this is awful," I have no reason to wander over there. (Not that I'd planned to to begin with, for multiple reasons.)

    Now, APB, SGW (if it ever gets out) or KOTOR? Sure...
  3. Quote:
    Originally Posted by EvilGeko View Post
    That's the rub. It's extremely cheap for my Widow. I don't think I've spent more than 50 million on her for soft-capped defense and extreme DPS. Now I play a lot of TFs so I was able to earn some stuff via merits that would have cost a lot, but this isn't some purpled out build.

    Saying "doing it with SOs" is meaningless. That game is gone. Peacebringers can't do some of this stuff at all. Warshades may be able to solo an AV. If I can stomach the time building it out, I might try it. The VEATs do it with uncommon sets.
    Yet that's still where the game's balanced at. Imagine if doms had been balanced around "Well, a few people can triple-stack Domination, we need to balance around that." How heavily gutted would that be? Or even around double stacking it... or permadom on its own? Would you rather the Scrapper game (for another example) be based off BillZBubba's "Let me solo a mission set for 8 with groups of nothing but AVs," or "You can do this with SOs?" (Or common IOs, for that matter?)

    It's one of the things that irks me with the forums generally, as well - yes, it's nice that with X build at 50 and all these IOs you can do such and such, but that doesn't give me a baseline, nor does it help at level 10, 20, 30 while you're trying to get up there.
    Quote:
    What do you learn? Banes + Forts are psychic. Banes look inward towards each other; Forts look outward towards the future.

    That's it.

    The VEAT storyline tells you a lot more about how Fortunatas think, it actually shows you how one might wind up a Fortunata. The VEAT arcs put a lot of color around the Destined one storyline. The VEAT storyline gives us a glimpse into what folks who didn't show up on Kalinda's "Destined One" list think about it and want to do about it.
    I think you're reading too much into them. The whole second half could fit in one arc, and they could have expanded FAR more. It shows you how one might end up a fortunata? You get that in phipps, as well. Where's the impact you have, being a Bane but operating on your own? How have you escaped the "hive mind?" Oh, wait, two missions total that say "you're being jerked around." They're *not worth doing.* They're lazy writing that feel like the story was completely ignored until a week before they had to be pushed out.
    Quote:
    You didn't like them. That's cool, this is a matter of preference. But the fact that they're short doesn't mean they don't have a good story. It's one of the better ones in CoV IMO. Well, except for the last mission. I'll agree with you that's rather gratuitous. But beating up Statesman is fun.
    They'd be a good story. They'd be a good story *arc.* You can combine all of them into one 5-mission story arc and free up space to write something more interesting.

    Going genre-specific, they're the equivalent of taking a (standard sized) comic book, tearing out the pages, and selling one to two pages of THAT each month. They're disappointing, unfulfilling, and rather slipshod. Frankly, had time been put into them, they COULD have been an interesting story instead of the farce they are now. Heck, they could have gone into the impact you have depending on the branch and AT you choose - doing the early Kheld arc (where PBs and WS start on independent arcs, then join the overall Kheld war storyline) in reverse.

    Where the other COV arcs are a decent steak dinner, the VEAT arcs are a grilled cheese sandwich with the bread replaced with cardboard.
  4. Quote:
    Originally Posted by Sharker_Quint View Post
    where is bill and his pastes when you need them?
    Actually, this one looks like it needs a bit more of a personal touch. Some of the cut-and-paste will be repeated, though.

    For the OP - I'll be mangling your post a little to group some things.

    Quote:
    Originally Posted by Renegade View Post
    I have ideas for all 4 of the powers in the vihicles power pool.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Motorcycle: Fast, not as fast as super speed and only for one hero

    Flying car: This car can fit you and three other heroes, it is not as fast as a motorcycle but it flys and can carry mutiple people. I wanted this one because I hated being left in the dust when someone uses super speed and all I have is fly, and group fly is just annoying because you can get lost and fall right into the middle of a group of high level enemies.
    Last bit first, the group transport bit is reasonably new with vehicle posts. It does come up on occasion, though. It does add some utility. Specifying a *flying* car does actually deal with some of the issues when people bring up "cars" as vehicles - dealing with the other cars and such on the road, how they turn and the like.

    Some of the things that need considering, though:

    1. Powers. Are you now unable to attack/buff/defend? Do you have to get on/off the motorcycle? Don't forget, some powers *require* contact with the ground to work (Stalagmites, Hot Feet (activating,) Grounded for examples.)

    2. Powers, part 2 - the flying car. You're now making *four* people unable to do anything - and having had experience with group fly on some of them, even if you say "well, just ignore it and let them work normally" you're still disabling many peoples powers due to flight.

    3. Powers, part 3 - If you replace powers with "vehicle attacks/defenses" (for instance,) you're likely going the same way as a Kheldian as far as slots. You'll have slots for your vehicle (speed/end typically) and now a set of slots for every power. While not a problem for some builds, for others it'd be painful.

    4. Car powers - Are *all* the passengers getting something to do to deal with ambushes? Or do they just trust you've slotted acc and dam and the like? I, for one, would *hate* feeling helpless - but if I can't fly, I'm plummeting if I try to do anything.

    5. END - again, plummeting to doom, as above, depending on one person's slotting.

    6. Customization. (Car, specifically.) Quite likely, you'd be stuck with one "model" replacing the characters for some time. Redoing a character replacement model (see MM pets) is a different kettle of fish than just recoloring powers. ("Just." heh.)

    7. Riding. We can't *ride* anything in the game. Go ahead, try to jump on a car - or the blimp in atlas. You slide off because of how the game deals with models. How does the motorcycle deal with scaling? Does your character get replaced with a generic "rider - male/female/huge" that's part of the model? Personally, I'd find that rather unsatisfying.

    There *are* issues to consider.




    Quote:
    Radio: Just for fun, we can use this power to switch between various songs in the game while we travel long ways.
    As an "inherent" with the power, perhaps, but would you *really* burn a power pick on this? I'd search for something else.
    Quote:
    Nytro: A burst or nytro comes out of the exhaust pipes of your vehicle that makes you move faster than with super speed for 3-5 seconds.
    SS, as I recall, is already at a speed limit (or close to it) for the game. (Might be thinking of "with slotting," though.) If you want the *effect,* perhaps a straight-line, 150 yd teleport (no target, just 150 yd or til you hit a wall, longish recharge) would do it.
  5. Quote:
    Originally Posted by Obsidian_Force2 View Post
    The holds are worthless, 2 seconds long 4 if your slotted for hold which detracts from your few spike damage sources.
    Slot for damage?

    Quote:
    Eclipse IS very useful as you can find groups of mobs to mire eclipse and pet up with all over the zones.
    The OP mentioned "Arena," though - I don't know if they try zone PVP or not. With arena, a 'shade would (I'd imagine) be more at a disadvantage given the mire, pet, and other mechanics. Given that you have no guarantee the enemy will stick around - and it's best to assume they won't - your experience would be more like trying to get death-buffs from Croatoa ghosts. And forget about pets. Of course, some of the zone potential also depends on "Which zone."

    This is generally why PBs seem preferred over WS - the buffs are completely self contained, the biggest threat being recharge debuffs.

    The other issue when it comes to 'shades also affects both Khelds in Dwarf - Travel suppression completely nullifying teleport in PVP. Castle initially tried just lowering the range, and found it'd lower the range of *every* attack a character had - so for the time being we have Telestuck. For a PB, not as big a deal - they can fly. For a 'shade, you *must* invest in another travel power. (Or go with nova and hope you don't have enough -fly stacked on you to bring you down.)

    There's quite a bit stacked against a 'shade in PVP. That said, Square One finally got into a routine with my MM when I fought him, finally managing to reliably (well, somewhat) teleport me out of my pets and kill me before they reached Bodyguard range. How that'd work now, post I13 (and post PVP TP defense IO, which I'd imagine any MM who dedicates themselves to PVP would strive for) I can't honestly say.
  6. Quote:
    Originally Posted by EvilGeko View Post
    I really don't see what your beef is with them. The story doesn't drag on with tedious exposition. Sorry.
    There's no *story* to be had.

    There's a difference between, say, Robert Jordan's "Wheel of time" series (dragging on,) a good novel or trilogy of novels, and "See jane run."

    The VEAT arcs turn from, potentially, a novel - a short one, at that - to "see jane run." Level 30? "Run, jane run." Level 35, another sentence. When I hit 30 and saw the 1-2 mission "arc" that did... well, nothing, my reaction was quite plainly "WTF." And my SG mates will attest to that. I was so *irritated* and disappointed I nearly deleted the character right there. (Not to mention the repetition of "You're a destined one!" "No, wait, you're not." "Just kidding, yes you are." "Nope.")

    "Tedious exposition?" I don't see the Kheld arcs as tedious - and you know what's going ON with them when you're done. The VEAT "arcs" (if you can call sets of *one to two missions* an arc with a straight face) are very hollow and disappointing. Of course, ending with the last "Oh, by the way, here's a somewhat awkward speech to try to cram a metagame mechanic (power proliferation) into the game world." doesn't make it any better. If they'd stopped with Kalinda's speech, at least it would have gone out with some dignity.

    Edit:

    You learn more about being Banes and Forts (not Crabs, obviously) in one arc from Westin Phipps than you do in the *entire* 1-50 stretch of the VEAT arcs. And that, to me, is just *wrong.* Given the general quality of writing in most of the COV arcs (even if they tend to be short) and the expansion of the Kheld story versus what little you learn as a regular AT, yes, the VEAT arcs are a horrible letdown. I wrote up that Kheld backstory guide ... what is it, a few years ago now? and enjoyed it. If I wanted to do the same for a VEAT, well - "You want to be one of the destined ones. You're played for a sucker. You get pissy and decide to try to beat up recluse anyway. The end." I'm just not satisfied with that in the least.

    Quote:
    Well, I don't know if you feel soloing AVs and 8 man spawns in the RWZ "fine" at soloing, but that's what I do.
    With how much dumped in for IOs? I'll be honest, I'm really *not* impressed by "with multi billion INF builds I can do this" as a measure of an AT. (Or even, really, with "fully IO'd out and a ton of bonuses" builds.) Interesting as far as exercises, yes. Do it with straight SOs and I'll accept that's the built in potential of the AT.
  7. Quote:
    Originally Posted by EvilGeko View Post
    Not surprisingly, I disagree. While I generally think most Red side content is stupid, I thought the VEAT arcs were much more entertaining than the HEAT arcs.
    Would that be all the single-mission, why did you bother "arcs?" Or the "Hey, let's have a metagame exposition and call it a misison" 'arc' at the end?

    I'm not saying this just because we disagree. I really can't see how anyone can call the story "arcs" for VEATs worthy of an epic (story-based) AT, when the ones from 30-50 *combined* would make a total of one normal arc - even redside.

    Of course, it did irritate me enough to write up a two part arc specifically for banes.

    Quote:
    HEATs plain out suck until the 20s. Then they're tolerable solo, and actually pretty good in teams. But they never ever give you that epic feeling like VEATs do IMO.
    /takes nova in, clears out Perez's streets singlehandedly with nova form.

    Honestly, I have yet to have any of the VEATs I've run feel "epic." Unless the world "pain" or "fail" follows. And every time the discussion comes up, it seems VEATs have one of two things mentioned: "Of course they're great, get a team of (x) of them together!" (so ... they're not fine solo?) or "They're great for the team buffs." I don't hear much of play, soloing, etc. mentioned - and to be honest, as I was leveling, I figured I could be doing the same thing with a Brute or Stalker with Leadership. *shrug*

    Like I said, though - hoping the crab at least grabs me. Have to get it to the branching levels though, which itself still feels like slogging through to me. I wish the branching came earlier so it didn't feel like such a waste of 23 levels to me. I loved the idea of the mechanic when it came out in beta, but it's soured on me. Too late for a remake now, but I'd do it at 14 or so.
  8. Memphis_Bill

    Merit... recipe?

    Just came to mind, and I thought I'd toss it out there.

    How about a recipe (or series of, say, 3) that would reward some amount of merits (say, 5, 8, 10, or 5, 10, 15) when used?

    Yes, I know some folks would see nice streaks of these, others wouldn't, but if they dropped about as often as some of the others, I wouldn't think they'd be exceptionally common. (F'rinstance, I haven't seen a respec recipe in months, I get perhaps a power analyzer a month, costume bits every few weeks - the same sort of drop rate should make these pretty decent.)

    Yeah, I know, "Farmers." *shrug* I don't honestly believe they'll have that huge of an impact on these - they'd probably use them themselves.
  9. Quote:
    Originally Posted by Evangel_EU View Post
    scratch that, forgot that blasters have it already
    Blasters already get it. >.>
  10. Quote:
    Originally Posted by DarkCurrent View Post
    Would they please raise their hand, then.
    *raises hand.*
  11. Their first attempt at water powers? Look at the Energy Blast set. It's *those* graphics.
  12. Quote:
    Originally Posted by Lord_Mayhem View Post

    Peacebringers... I know I need to level a PB as I'm working towards one of every AT at L50 (four to go... all blueside), but at first glance they just don't seem to have any especially awesome synergies like the 4 VEAT branches or Warshades have, which is why I haven't made one yet - to me they just look like a Warshade but without all the amazing powers I loved on my Warshade. I'm prepared to be proved wrong when I play one, but I just lack motivation so I'm sure PB will be the last archetype I play to L50 out of the current 14 in the game.
    PBs are (a) more melee-oriented in human form, and (b) more of a "predictable" build - you always know you'll get X amount out of your self buffs and heals, and they'll be available as soon as they recharge. In exchange - you don't get the higher highs (or bigger risks) a Warshade brings along, with its reliance on enemies (alive or dead.)
  13. Quote:
    Originally Posted by Jibikao View Post
    VEAT gives you REAL Epic feeling... HEAT doesn't.

    I've made a PB to lvl 14 twice and WS to lvl 6. They all got deleted. Yeah, the changing form is kinda different but kinda sucks too. I know WS can get a lot better later but I have no patience for it.

    VEATs start out ok and once everyone has maneuver, it's like one big Arachno Army murdering everything and anything with ease. That's the theme!
    Ugh. Just the opposite here. HEATs all the way. VEATs, I have to slog through. And to 14 and 6? That's barely learning anything about them.

    Khelds, I've got two 50 PBs, 1 50 WS and love playing them, with several others that get a turn along other levels. Plus they actually have a *storyline* that goes along with them, one I enjoy going through each time.

    VEATs - a waste of 23 levels (but at least the first few have something vaguely like a storyline, after that it's a complete waste of time,) then you respec and "blah." One at 50 (Widow) that only got there because I wanted to see the rest of the utterly disappointing storyline, and was glad to get to 50 to just say she's *done* and stop playing her, one bane that's boring to play and seems to have one heck of a glass jaw, and others that I just can't bring myself to get to 24 and branch out - though eventually I will, just to see the other branches (and my overall goal of one of each AT to 50.) I find them roughly as enjoyable as a root canal sans anesthetic... performed by Doc Buzzsaw. (Edit: Though I'll admit the Crab playstyle still looks interesting, Widow and Bane have just sucked all the fun and anticipation out of VEATs for me. That and the horribly put together storyline.)

    HEAT > VEAT, for me.
  14. Memphis_Bill

    Changing Origin

    There are four things that "define" a character in the game. Height and gender are not among them. The four things?
    Archetype
    Primary powerset
    Secondary powerset
    Origin

    My *suspicion* is that it's tied too deeply into the foundation of the character to easily be changed. My suspicion is also that it is that deeply embedded because of how much of an impact it *used* to have (Alpha release, where origin determined how many powers you could get and just how far you could develop them. Overhauled pre-beta.)

    So, while it doesn't have much impact *now* (though I'd agree the SOs/DOs, power effects, etc. might be a bit of a headache,) the legacy of what it used to do may make it far, far more difficult. Doesn't mean I disagree with making it changeable, if possible, just that it may not be realistic.
  15. Memphis_Bill

    Fix Group Flight

    Quote:
    Originally Posted by Socorro View Post
    Group Flight = Utterly Useless.

    I've never seen anyone use it. I've never used it myself. I did pick up the Kheldian version on a 2nd build for my PB, but have never seen the need for it...Ever. Well, were I a jerk and wanted to grief people a bit, there's a use...
    You need to look around more. I see Masterminds with it (especially 'bots masterminds) rather frequently. I've seen it used to ferry others across zones.

    The "tohit" penalty makes sense for me, thematically - you're not really in control of your own flying. I wouldn't argue with the penalty being lowered, mind you, but having it there does make sense to me.

    That said, I'd *love* to have a "Decline" for it - preferrably in the options menu. I've had it interfere with various characters (assassin strikes get interrupted, powers "suddenly" don't work because my controllers or doms got lifted off the ground, elec brutes lose status protection as I recall as well) more often than I care to remember. THAT gives it a bad name to me.
  16. Quote:
    Originally Posted by Eddy_Swan View Post
    haha I hear ya man I wish I could afford more art. stoopid global financial crisis!
    You'd be surprised at what you can get for some prices.
  17. Quote:
    Originally Posted by SkullThuggery View Post
    Any penalty for quitting would just stop me from teaming in the first place.
    Sums it up nicely.

    (And badges for teaming = badgers teaming and leaving their systems on over night 'til they get the badge, then going back to soloing.)
  18. Lenore Fenzl. (AKA, Twilight. Not the sparkly vampires.)

    Far left here:


    (And perhaps antibody... the black shape behind in the middle.)

    Another image, sort of, here.

    ... what, I actually liked the New Universe. At least until they started killing off series. The kid sitting down smouldering is actually the initial inspiration for the PnP SAS character that led to my forum namesake and first COH character.
  19. Memphis_Bill

    Dear Anonymous

    Quote:
    Originally Posted by Wassy View Post
    There's a rep system?

    I kind of find it funny that the new and improved boards have features they intentionally disabled on the old boards. I remember when they axed the stars for users.
    *nods in agreement.* I'm surprised it's still around. Maybe they're watching for intercontinental rep wars or some such. Regardless, yes, it was disabled as soon as I noticed it. If I could get rid of mention of it in the user CP (even though mine seems to be quite positive,) I would as well.

    (And speaking of anonymous, I notice in that small user CP list that nobody who leaves a negative tends to want to comment. I was roughly as surprised as I was when I found out the sun would rise this morning.)
  20. Side note, win-D has existed since at least XP.

    (I'm just going to mention I've been running Win7 Beta and RC... and it's the first time since OS/2 3.0 that I've planned on picking up a new OS ASAP.)
  21. Quote:
    Unlike high school, in college, no one will make you get up and go to class. This has been the academic downfall of many students.
    This... is huge. Especially when mixed with things like work.

    I'd also suggest paying attention to *when,* time-wise, classes are offered. One of the things that bit me in my first attempt was an evil multi-hour gap between my second-last and last class (which happened to be calculus or pre-calc - it's been ... er, well, longer than you've been alive. >.<) It also happened to coincide with rush hour, and I lived well off campus - it made it easy to miss. And then start putting off.

    It certainly didn't help things. And TBH I wasn't *ready* for college, attitude-wise, right then - if I'd gone with a plan similar to yours, I think I'd have been much better prepared.

    In any case, A_C, good luck.
  22. Quote:
    Originally Posted by Doctor_Roswell View Post
    Here's a thought: What if, when someone declined a power effect, whether it was a teleport, Mystic Fortune, or one of these theoretical Speed Boost/ice shield prompts being discussed here, it didn't actually get used? No endurance wasted, no waiting for it to recharge. At worst, the caster would have wasted time trying, but wouldn't be stuck waiting another five minutes or however long before being able to use the power on someone who does want it. Obviously, group effects like Team Teleport would need a special provision, but if some line of code were added that said that if every single recipient of a power, whether it's a single-target buff or a group effect, declined to be affected, the power simply didn't go off...

    (Some extension of the existing "invalid target" mechanic already at work?)

    Imagine if trying to rez someone who'd used their death as an excuse to go to the bathroom without telling the group didn't keep another person who just faceplanted from getting rezzed instead! At least then one of them would be up and back in the fight.
    /This.

    It's one thing to decline speed boost or a shield (though, shield-wise, I think it's silly to do so in most cases.) But a single target rez, AB, Fort? Yeah, I'd rather see those give a variation of "invalid target."

    I dont' know what they'd be able to do with something like Group Fly, though I know my Earth controllers and doms and every Stalker I have would have it set to auto-decline.
  23. Pinn, Victory, Infinity
    Loc: Central FL
    ISP: Comcast
    Lag: Yep. Mostly noticable as little hiccups in powers not firing when desired, it's actually been a bit better lately, though a few days ago it was bad enough (for a time) that I couldn't move - kept snapping back to the doorway.
  24. Quote:
    Originally Posted by Doctor_Roswell View Post
    Nobody at NCSoft has ever, to my knowledge, announced anything even remotely resembling a plan to one day go "serverless." What you may be thinking of (and this confused a lot of people) was a statement from back when server transfers were first announced, to the effect of, "there are no refunds for transfers. Ever. So if, someday, we were to decide to consolidate servers or change the game over to a single-sever ("serverless") model, you don't get your ten bucks back because that transfer we sold you five years earlier isn't necessary anymore."

    It was about making sure they were covered if it ever happened, and they were careful to stress that it didn't mean something like that ever would happen; no actual statement regarding a plans for serverless configuration or even server consolidation, but it sparked quite a lot of debates, some of which continue raging to this day.
    /this. It was an example of something that, if it ever happened, would potentially get people to ask for their money back for the transfers. It was not a promise or a "we'd like to do this/are planning on this." But in yet another example of people reading what they want to, it sparked a flurry of "ZOMG they're going to go serverless!" (and still does.)

    Frankly, I'd hate to see it happen.

    Edit: Except for the PVP zones, perhaps, so all ten PVPers left in the game can play with each other more easily.