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Quote:No, with all the work that would be involved you may as well say it's new powers, for all intents and purposes.But wouldn't it be cool to have more forms to pick from for Khelds? I remember someone from an old RP thread explaining that instead of the dwarf form, the form resembled a velociraptor with an oversized maw. And stomped and bit stuff rather than punch it.
....I guess that's customization, tho.
You have to ask yourself, what would you rather have them do - take that time to create actual new powers and powersets and get them into the game, or try to wedge them in to two multiple-year-old ATs, shuffle powers around, add new restrictions (limit 2 forms plus human, for instance - there's already a slot crunch in a triform, after all) and so forth?
Seems like a lot of work for not much benefit - and for not many players, even with the upcoming "unlock at 20." (And then, of course, we'd have massive complaints from VEAT-side...) -
Quote:Not sure about that...I don't understand why you're criticizing his post though. He may have come off as harsh by slinging around the term Fanboy, but what he said is perfectly true.
Now, that would depend on when they left, wouldn't it? They could be coming back after two months - in which case, not much change - or two years, in which case they have a lot to catch up on.Quote:For those who are returning for the free weekend, it's underwhelming to find the game in the same condition as when you left.
"Digging around," like the stuff on the updater heavily pushing GR right now, and providing links to the forums, news, and more? How is that digging around?Quote:It's also true that since people that quit are (presumably) not going to be quite as optimistic, then what reason do they really have to go digging around for extra information on what's coming up?
And as far as "not as optimistic," i say you're making another assumption as to why the person quit in the first place. Maybe they were in school (I know we have a few who quit while they went to college, resub over the summer, etc.) or were sent overseas. Maybe they lost a job, and are coming back now that they have a steady income. Maybe they quit over the i13 PVP changes. Maybe they personally didn't like Jack. There's many reasons for someone to quit, and assuming they'd all be "not as optimistic" is - well, assuming a lot.
Much as the OP is, along with making unrealistic statements and having unrealistic expectations - especially when he's posting on the forum, where not too far above this one it mentions I17 JUST going into beta.
Besides, it's not as if 2xp weekends are rare. Maybe not as common as "One or two a month" like Aion's been doing (and talk about overkill there,) but it's not exactly a once a year thing either. -
Quote:Yeah, I see the complaining in the team window.Beat me to it, MI.
We were coping just fine with +3. It was 'just right', not too easy, but not massacre level hard.
The Cyst was all it took to push it straight into faceplant levels. But, apparently, it was the fault of the team? I don't buy it, frankly.
I don't see anyone saying "OK, grab some purples." Cysts are just not that hard. Bad surprise as you came around a corner? OK. So's an AV if you're not expecting them to spawn there right then.
Also, you've been playing the game how long? I know you're not ignorant of slash commands or of Paragon Wiki. A few seconds of "Wait, is there a way to target by name?" would have brought up precisely what you wanted to know.
Frankly, reading just what was in your team chat window, it looks like you *expected* to fail at it. Obviously I don't see the rest of the chat, but if you're going to go in with "These are auto-teamwipe, we don't have a chance without lots of deaths," which I see both here and in your posts, you're not *going* to look for another way, and you'll end up with a self-fulfilling prophecy of personal dooom.
You have two choices here, Alpha.
1. Take the advice being given to you - about targeting and purples. They are coming from *experience.* And that experience is being relayed by people who, yes, see cysts as no big deal... because they just plain aren't.
Or:
2. Take it as a blame game, keep seeing them as too difficult, unwinnable instant-team-multi-wipes, ignore what you're being told, and keep complaining.
Right now, looking at your responses in the thread, you're going down the path of choice 2. I'd say you'll have far less trouble in the future if you take choice 1. -
Quote:If I feel that way, I stop looking at the market for anything. Of course, I rarely look to begin with...[some of you might see this as pointless but i am honestly shocked at how "poor" my alts feel and i have a few hundred mill on some of them!]
If we're talking a CC, a small one at 1 mill for lowbies is great. Anyone turning up their noses at that doesn't have to enter. CC's mostly for fun, anyway.
Personally, few of my alts have over 100 million, and that's usually from a lucky drop somewhere. 30-40 is where I'm comfortable. -
Quote:So they should never have updated the servers capacity? You do realize they have done so several times... which is why what used to cause a red load now barely rates a yellow. Seems most people would think that was a good thing.It has been almost 2 years since I have seen servers at high load or greyed out due to high population - sad but true.
As for me - finished getting another version of my forum-namesake to 50, got the bane that's been irritating me for so long up to 48 (and saw there's still no Gaussian's Rech/End on the market - well, one, total, but going for more than the INF I have on that character,) few levels on a few others. Spent most of it hanging out with friends and running "just whatever." -
The same thing happened (as far as brightness) until I loaded the drivers from nVidia instead of using the ones with Windows. Grab your most up to date drivers and install them - don't rely on what came with Windows Update. (Oh, read the note on the nvidia drivers - make sure you're grabbing the ones noted, as the newest ones (which got rolled back) have issues - I *believe* they've been pulled from nvidia's site anyway.) The "blown out look until you download drivers" has held true for me in both XP and Win7 for - oh, at least five video cards now.
And no, you don't have to run in windowed mode. Running on two Win7 systems here, one with nVidia, one with ATI, both fullscreen. -
Quote:The other EATs are very generic. They're a blank slate, a set of powers for you to do whatever you want to them. The EATs are specifically designed around and with a backstory explaining their powers and why they are what they are.I don't mean changing or getting rid of anything. They are fine. I'm just talking about adding to them or something. So everyone is saying..as all the other ATs progress they won't add anything to the EATs? They will just stay the same with no Alt anything? They'll just be there?
Therefore, yes, they'll "just be there." Any new EATs will also "just be there." -
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Quote:/this.Even the minions were purple? Sounds like you had your difficulty cranked up...
It's like complaining spawns are too big because you're playing on /+8. And given that it had to be aggroed to *put* that many fuzzballs out, well, somebody left out some info (like "Oh, I'll just scout ahead" or "The team was standing around for a bit just around the corner.") It does take time for that many to spawn - time enough to pull out of range.
Yes, I *have* dealt with spawns like that. By chewing down purples. And my Warshades would *love* to see that spawn. It's an invitation to double-mire. -
Quote:The thing is, Defenders almost didn't *get* an "inherent power." Villains were designed with them, and they were tacked on to heroes. Defenders have always been seen as pretty well balanced, so there just wasn't anything much to add, need-wise or theme-wise. Vigilance got tacked on last, of all the inherents (not counting reworks for blasters and doms) primarily because of Defenders mentioning running low on END in the middle of big fights while buffing/debuffing.My question is why do Defenders have to be balanced that way? Why does team power have to preclude solo power? I have no problem with the concept that team power precludes personal power but why does it have to preclude solo power? It is essentially forcing a style of play on people saying if you take this AT you will need to team to play it at full strength. Why does it have to be that way? I'm serious about this by the way, I really do not understand why people think that this is required.
Obviously to some extent we are stuck with the current system in CoH and I can live with that but that doesn't mean that there is no point in looking for ways to improve it. I think it should be possible to increase Defender's solo power without increasing their personal power on a team. -
Quote:You should not be able to boil water.What are good "normal" temperatures ? I seem to run at 40 C for my graphics card and like 50 C for my processors.
IIRC the hottest an Athlon 64x2 should run was 90c - and that was full load for a while. 40-50c, I wouldn't worry. -
true...
You do realize defenders do much more than "healz," right? Unless I'm missing where FF or Sonic are recovering lost health, or - well, any and all of Trick Arrow, much of Rad (my debuffs help me survive MUCH more than my little heal aura, or even AM) or Storm, or... need I go on?Quote:and their buffs can help them recover lost health, -
Quote:/this.For the record, this nonsense needs to be removed from the record...
I damn sure know how to play a mastermind, thanks. And yes, I *will,* on occasion, take attacks*. You don't like it, too damn bad.
*In preference to other powers, typically no, but if I have nothing else I want to take at a power point, I'll be more than happy to add some pew pew. -
Only thing I won't team with is idiot/idiot - and that includes the team leader kicking someone for not having the "right" build. I have quit teams when they've kicked someone else for that - which is, perhaps, twice in the last five years.
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Quote:This, for me, pretty well sums it up. I'm not sure what you're playing, OP, for tanks - you might be happier with another set. I'm regularly running my Fire/SS and certainly not complaining about my damage. I'm not *as* impressed with my Fire/EM.Play a tank to be a tank.
Play a brute to be a brute.
THEY DO DIFFERENT THINGS.
The flip side of it is seeing people complain about Energy brutes not being able to tank - well, no. They're not tanks. Play mine (first villain 50, pre-IOs) like a scrapper or "heavy stalker" and I'm perfectly happy with it.
No, I don't think GR is going to see any great decline in tanks in favor of brutes. If there'd be any competition, IMHO, it'd be between Brutes and Scrappers, as - to me - they sit in the same niche, with your choice being "Do you want a chance to crit or a build up of the damage you do?" (sets aside.)
The solution isn't "change tanks," it's "Build what you enjoy playing, when GR goes live, and take it where you want." -
I tend to use binds to control my mastermind pets - I think most MMs after a while tend to go for them (or macros.) Looking at the pet commands, we can command by name, or "all," and set-specifically by "petcom_pow" (or petsay_pow.)
In the interest of making binds portable regardless of set (without rewriting,) how about a new /pet* command - pet*_tier. (such as petcom_tier 1 or petsay_tier 3) :
Tier 1: your initial minions (set of 3)
Tier 2: The secondary set of minions (2)
Tier 3: Your final henchman
There may need to be a "tier_special" for things like the soul extraction in Necro. (All, of course, would be "petcom_all" still.)
This would let me, for instance, set up a generic set of pet control binds and know, once those are debugged, that I can just call that one set of binds instead of setting one up for each individual set - and be ready for any future sets right off the bat.
(Not major, it'd just be nice.) -
Quote:Announcements section: "Sticky: Issue 17 "Dark Mirror" Closed Beta Starting Tuesday, March 2nd!"so this weekend reactivation double XP isn't going to be with i 17?
What would make you think in the *least* that it would be ready this weekend?
Besides, marketing wise it's great. People are going to see people running around with dual pistols and ask "Hey, where'd you get that?" They'll then be told they pre-purchased Going Rogue to have them unlocked, getting others interested - potentially enough to prepurchase it themselves. -
Well, the name's been used for other "hero MMs" before. Not sure I'm all that fond of it - not least because assist targeting does not work in PVP, so that's an entire area of the game you're starting at a serious disadvantage with.
Not sure how well it'd work mechanically in general, in any case. -
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Nice guide.
And the only two things I'd note are:
Elixir of Life cannot be used to rez pets (which isn't any different from any other MM rez, but does on occasion get asked,) and
Quote:re: PVP, with the i13 changes, pretty much *any* hold will affect a player. The question's purely one of duration, as all mez protection turns into mez resistance.There's a sinister secret to the power as well: there's a 0.2% chance (one fifth of one percent) that the gas will deal a magnitude 1,000 Hold to the target for 4 seconds, both in PvE and PvP. This is well more than enough to choke the strongest playes, Heroes and Arch-villains no matter what kind of status protection they happen to have. -
No, thanks. Just like every other time this comes up. For exactly the same reasons.
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Quote:Hmm. Don't ask me how I missed that the first read-through. >.<Bill, while I agree with the fact that this idea is a no-go, I have to say I think the OP just meant that the pet would be more like a controller pet in that it would stay close and fight any of that controller's enemies, not that it would be more like a MM pet and actually have pet commands and stuff.
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Quote:Um... what?I hope that they put it out today or tomorrow or wait until after Double XP weekend. Prefer before, but the servers will be busy with either event. Having the two at the same time would probably make game play just terrible.
Are you saying the NCSoft store servers being busy would affect the live servers? Or that the test server (being taken down for the closed I17 beta tomorrow) somehow will affect the live server?
In either case - how would they affect each other? -
Not quad-wielding!
