Fury for Tanks


Anti_Proton

 

Posted

Ok...hear me out...

It effort to make Tanks more "solo friendly"...I have proposed many damage boost ideas.
However, I have came to the conclusion that they don't really "need" more damage output.

I propose that they give Tanks "Fury"...just not as potent as Brute Fury.

In order to keep balance...make 100% "Fury" equal a 50% damage bonus. (I have not ran any number's so I'm not sure if that's too much of an bonus or not)

The Fury mechanic makes soloing much more fun, in my opinion.

You could keep the Gauntlet effects on top of Fury.



Would 100% Fury equalling a 50% damage bonus for Tankers be too unbalanced?


Edit: Even if it is a little bonus...people will still try and keep it full.
This will help greatly when teaming, as the Tank will always try to generate as much aggro as possible and soloing a Tank would actually be fun.


 

Posted

When it comes to ATs, they're designed for a specific job, other people have managed to break away from these roles but in the end, the AT they are decides their most potent stratagy.

Tankers are meant to be the 'draw all the enemies because you can take all the damage'. They have relatively lower melee damage than say a Scrapper but not all that much. Tanks are able to solo well even if it takes a while longer to take down mobs.

I may just be one person, but I feel Tanks are already quite solo-friendly if you slot their attacks with accuracy to get the most damage out of their attacks as possible.



Home server: Victory
Characters on: Victory & Virtue
My first 50(0)! 18/11/11
@Oneirohero

 

Posted

Quote:
Originally Posted by Oneirohero View Post
When it comes to ATs, they're designed for a specific job, other people have managed to break away from these roles but in the end, the AT they are decides their most potent stratagy.

Tankers are meant to be the 'draw all the enemies because you can take all the damage'. They have relatively lower melee damage than say a Scrapper but not all that much. Tanks are able to solo well even if it takes a while longer to take down mobs.

I may just be one person, but I feel Tanks are already quite solo-friendly if you slot their attacks with accuracy to get the most damage out of their attacks as possible.
My main problem with Tankers solo is that there seems to be no middle ground.
Your either soloing low level stuff...which makes your damage seem nice but your basically never worrying about staying alive...but if you up your difficulty to the point where you have to actually kill things to stay alive your damage is just way too slow.


 

Posted

I know that people are going to be against me on this...and if data mining comes out to prove me wrong then thats great but...

Myself, being a long time Tanker...my main and my first 50...I will be re-rolling my main into a Brute when GR comes out.

I truly believe that the Tanker numbers will drop once GR comes out...but I also know that there will still be some Tankers around...but you have to be kidding yourself if you think that Tanker numbers will be as high as they are now.

I'm just trying to think of ideas that would keep me from re-rolling into a Brute.


 

Posted

I heard one player describe Tankers as late-bloomers, mainly because they're harder to train up but after a certain point, become quite powerful. The damage potential of a Tanker may be down to slotting Accuracy to push their attacks up to the 95% cap before going onto damage. For every attack you miss is an attack with zero effect.



Home server: Victory
Characters on: Victory & Virtue
My first 50(0)! 18/11/11
@Oneirohero

 

Posted

If you love your tank, play the tank. Otherwise re-roll as a Brute. I would think, as a long time player, you would know by now that nothing compares to a tank in its ability to take damage and gather agro. Brutes are glorious scrappers on the red side, but they will be weak tanks on the blue side. Not weak in terms of being able to take damage and not weak in terms of dishing out damage, but weak when it comes to absolutely being counted on to gather aggression. If, like you say you play mainly solo, then just pretend your new Brute is your old tank. If you do team, with a tank who knows how to tank, you wont be building much Fury because the tank will be taking all the punches, and you'll be standing there wondering why your taunt doesn't work. So there are trade offs. Just be prepared and I hope you find whatever you do fun, even after GR comes and you switch to Brute.


-Largo

Founder of A.G.O.N.Y. Supergroup on Victory
Member of Thought Sanctum VG on Victory
Member of St0rm Batallion SG on Guardian

 

Posted

It could be worse.
My Tank and first 50 was Invul/EM. EM, as it currently is, is not the way it was when I started, and his build seems all over the shop.

So I kept the 50 version at the back of my list, server transfered for a rename, and re-made him as Invul/Elec, so that he can at least do AoE well as well, rather than being a big sack of HP and nothing else thats useful.


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Posted

Quote:
Originally Posted by Vitality View Post
Ok...hear me out...

It effort to make Tanks more "solo friendly"...I have proposed many damage boost ideas.
However, I have came to the conclusion that they don't really "need" more damage output.

I propose that they give Tanks "Fury"...just not as potent as Brute Fury.

In order to keep balance...make 100% "Fury" equal a 50% damage bonus. (I have not ran any number's so I'm not sure if that's too much of an bonus or not)

The Fury mechanic makes soloing much more fun, in my opinion.

You could keep the Gauntlet effects on top of Fury.



Would 100% Fury equalling a 50% damage bonus for Tankers be too unbalanced?


Edit: Even if it is a little bonus...people will still try and keep it full.
This will help greatly when teaming, as the Tank will always try to generate as much aggro as possible and soloing a Tank would actually be fun.
ok, just like everyone of your other posts, i will gladly /unsinged this. i suggest you learn how to play and build your toons. if you want an offensive juggernaut, go with fire/ss or shield/ss or fire/elec or shield/elec or willpower/ss or willpower/elec... im sure you get the point.


 

Posted

Quote:
Originally Posted by Sharker_Quint View Post
ok, just like everyone of your other posts, i will gladly /unsinged this. i suggest you learn how to play and build your toons. if you want an offensive juggernaut, go with fire/ss or shield/ss or fire/elec or shield/elec or willpower/ss or willpower/elec... im sure you get the point.
"suggest you learn how to play and build your toons"

What does me learning to play and build my toons have anything to do with my suggestion?

My experience is what made me think of this suggestion.

Tanks are fun as hell while teaming...but when I solo it is too boring.


 

Posted

Quote:
Originally Posted by Vitality View Post
"suggest you learn how to play and build your toons"

What does me learning to play and build my toons have anything to do with my suggestion?
Your suggestion is based on the false information that it is hard to solo a tank.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
Your suggestion is based on the false information that it is hard to solo a tank.
It's not hard...it's boring and monotonous.

I'll admit...this is based on my experience and my opinion.

As I stated before...your either fighting low level enemies that make your damage look nice but you will never worry about dying...or your fighting such high level enemies so that you will have to worry about dying but then your damage is so "low".


 

Posted

Quote:
Originally Posted by Vitality View Post
"suggest you learn how to play and build your toons"

What does me learning to play and build my toons have anything to do with my suggestion?

My experience is what made me think of this suggestion.

Tanks are fun as hell while teaming...but when I solo it is too boring.
that is your opinion and not fact. i have a blast soloing on all of my tanks. if you learn to plan builds out for what you want to do rather then just picking powers, you will have more fun and notice that your ideas hold no merit.


 

Posted

Quote:
Originally Posted by Vitality View Post
As I stated before...you're either fighting low level enemies that make your damage look nice but you will never worry about dying...or you're fighting such high level enemies so that you will have to worry about dying but then your damage is so "low".
This is the incorrect part. My tank fought +2/x4 for most of its career. It was not slow.

The only conclusion that can be reached is: You are incapable of playing or building your tank effectively.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Quote:
Originally Posted by Sharker_Quint View Post
that is your opinion and not fact. i have a blast soloing on all of my tanks. if you learn to plan builds out for what you want to do rather then just picking powers, you will have more fun and notice that your ideas hold no merit.
I'm not sure why your commenting on my builds as you have no idea what my builds look like.

Have you soloed that same type of Tank as a Brute?


 

Posted

Quote:
Originally Posted by Vitality View Post
I'm not sure why your commenting on my builds as you have no idea what my builds look like.

Have you soloed that same type of Tank as a Brute?
yes i have, but it doesn't matter as a brute plays differently then a tank. holy **** dude, just wait until GR comes out to bring a brute blue side. and your right i don't know exactly what your builds look like but i can guarantee that they are not speced for what you are trying to do.


 

Posted

Tanks aren't meant to be damage dealers. If you're having trouble soloing, you can alleviate this by: slotting for damage (admittedly this may not be feasible at low-levels when you may need to slot for endrdx instead) and using red inspirations to boost your damage.

My first (and so far only) Tank was/is Inv/SS, currently level 48. He certainly became a lot easier to play with Rage, but I wouldn't have called him "unplayable" before that. I had him abandoned at level 15 for a long time, but once I dusted him off and actually made an effort at learning how to play him, it went pretty well. Of course now with Footstomp he's just ridiculous.

I also have a level 35 SS/WP Brute. He certainly does more damage, but that's because he's supposed to. Tanks and Brutes aren't the same, nor should they be the same.

/unsigned like the fist of an angry Brute


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...

 

Posted

Quote:
Originally Posted by Vitality View Post
I'm not sure why you're commenting on my builds as you have no idea what my builds look like.
But we know they have "low" damage or "can only fight lower level enemies." That's enough to figure that you're incompetent.

Quote:
Originally Posted by Vitality View Post
Have you soloed that same type of Tank as a Brute?
Hold the phone. We found the real reason you have made this thread! You want your tank, with higher levels of mitigation than a brute, to be able to do as much damage as a brute! This game is balanced. A tank can take more punishment, but deals less, than a comparable brute. This is hard truth, and necessary for balance. Topic over.

Quit your ********.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

wanna double pimp slap him dechs? lol,just kidding....























...or am i?


 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
Hold the phone. We found the real reason you have made this thread! You want your tank, with higher levels of mitigation than a brute, to be able to do as much damage as a brute! This game is balanced. A tank can take more punishment, but deals less, than a comparable brute. This is hard truth, and necessary for balance. Topic over.

Quit your ********.
The actual reason I started this thread is because I'm trying to think of ideas that would make me play a Tank over a Brute.


 

Posted

Quote:
Originally Posted by Vitality View Post
The actual reason I started this thread is because I'm trying to think of ideas that would make me play a Tank over a Brute.
Play a tank to be a tank.

Play a brute to be a brute.

THEY DO DIFFERENT THINGS.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Quote:
Originally Posted by Vitality View Post
The actual reason I started this thread is because I'm trying to think of ideas that would make me play a Tank over a Brute.
there was no need for this thread to be started, just like there was no reason for you to start 3-4 threads about proliferating AT's without having to purchase GR. there is no reason not to play a tank. it is something different. the game is not all about how fast you can kill stuff. a tanks damage is actually quite decent for the amount of damage they can take. learn how to use it effectively.


 

Posted

Ok...you guys/gals are clearly against my suggestion and seemingly against me personally.

...but you have to admit my line of thinking is not that far of a stretch...

You have Brutes that can "potentially" get up to Tanker levels of survivabilty...and then you have Tanks that cannot get close to Brute level damage.

That's where my thought process is coming from.

I understand now...after several threads (I apologize)...that I'm completely off base.

So I guess I'm just going to stick with my Brute.


 

Posted

Quote:
Originally Posted by Vitality View Post
You have Brutes that can "potentially" get up to Tanker levels of survivabilty...and then you have Tanks that cannot get close to Brute level damage.
It's not just about that. You have brutes that will never hold aggro as well as a tank. You have brutes that will never get up to tanker levels of survivability on their own.

Tanks can do things brutes cannot.

Brutes can do things tanks cannot.

Dominators and Kheldians and Brutes and Tanks and Scrappers and Blasters and Masterminds and Defenders and Controllers and Stalkers and Soldiers of Arachnos can do things that Corruptors cannot. Does that mean Corruptors should be given tank level mitigation, blaster level damage, henchmen, dominator controlling ability, defender level buffs, assassination strikes, form shifting, and keep scourge? Hell. No.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Uhm. My Fire/Fire and SD/SS tanks mow groups down like a scythe through wheat. The orange numbers may not be as big as a brute/scrapper, but they're still nice numbers.


At one point I'd sent a PM to Castle asking if it was feasible in the game to do a single target Fury like mechanic for tanks. Not even asking for it, just asking if it was technically possible as I was curious about it.

His response

Quote:
Fury for Tankers -- not a chance.


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
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Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

Quote:
Originally Posted by Rangle M. Down View Post
Uhm. My Fire/Fire and SD/SS tanks mow groups down like a scythe through wheat. The orange numbers may not be as big as a brute/scrapper, but they're still nice numbers.


At one point I'd sent a PM to Castle asking if it was feasible in the game to do a single target Fury like mechanic for tanks. Not even asking for it, just asking if it was technically possible as I was curious about it.

His response
I actually read somewhere that Tanks were supposed to get Fury to begin with.