Fury for Tanks


Anti_Proton

 

Posted

Quote:
Originally Posted by Vitality View Post
I actually read somewhere that Tanks were supposed to get Fury to begin with.
Ha.

Hahaha.



...




BWAHAHAHAHAHAHAAHAHAHAHAHAAHHAHAHA.

Suuuuure they were.

As if, after this thread and your hundreds like it, you have any credibility left.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Quote:
Originally Posted by Vitality View Post
I actually read somewhere that Tanks were supposed to get Fury to begin with.
I don't believe Fury was ever promised for Tanks. I think they'd come up with the idea of Fury and were looking at possibly giving it to Tanks but decided in the end it would make Tanks over powered. Which, I think, is why in the end Brutes have it not Tanks.


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
Ha.

Hahaha.



...




BWAHAHAHAHAHAHAAHAHAHAHAHAAHHAHAHA.

Suuuuure they were.

As if, after this thread and your hundreds like it, you have any credibility left.
If I lose credibility for suggesting ideas, so be it.


 

Posted

Quote:
Originally Posted by Vitality View Post
If I lose credibility for suggesting ideas, so be it.
Not for suggesting ideas.

For suggesting biased, unnecessary wants, based entirely on incompetence and incorrect information anyway.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
Not for suggesting ideas.

For suggesting biased, unnecessary wants, based entirely on incompetence and incorrect information anyway.
I was biased for thinking of them...but I suggested them because "I thought" they would help the game out as a whole.

Clearly my ideas have been proven to be unbalancing and game breaking...but they were, nonetheless, still ideas and suggestions.

I'll admit, I'm ignorant to the exact mechanic for game balance and I am basing these on my own expeirences. I post my suggestions in hopes that you will agree with me or at least show me why it wouldnt work.

If I lose credibility for suggesting ideas...so be it.


 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
Play a tank to be a tank.

Play a brute to be a brute.

THEY DO DIFFERENT THINGS.
This, for me, pretty well sums it up. I'm not sure what you're playing, OP, for tanks - you might be happier with another set. I'm regularly running my Fire/SS and certainly not complaining about my damage. I'm not *as* impressed with my Fire/EM.

The flip side of it is seeing people complain about Energy brutes not being able to tank - well, no. They're not tanks. Play mine (first villain 50, pre-IOs) like a scrapper or "heavy stalker" and I'm perfectly happy with it.

No, I don't think GR is going to see any great decline in tanks in favor of brutes. If there'd be any competition, IMHO, it'd be between Brutes and Scrappers, as - to me - they sit in the same niche, with your choice being "Do you want a chance to crit or a build up of the damage you do?" (sets aside.)

The solution isn't "change tanks," it's "Build what you enjoy playing, when GR goes live, and take it where you want."


 

Posted

Quote:
Originally Posted by Vitality View Post
I know that people are going to be against me on this...and if data mining comes out to prove me wrong then thats great but...
I datamined all your recent posts to this part of the forums and came to a surprising conclusion.


There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.

 

Posted

Quote:
Originally Posted by DumpleBerry View Post
I datamined all your recent posts to this part of the forums and came to a surprising conclusion.
Yes, I know...apparently I'm trolling...I'm sorry.

I never really suggest anything...but this whole GR thing has me deciding between Tanks and Brutes and I have been trying to get more information while also suggesting somethings.

It's just that my mains concept fits with a Tank or a Brute...which led to me overthinking what I want...which led to me suggesting ideas that were way off base...I'm sorry.


 

Posted

09-14-2004, 10:44 PM #1
Statesman_NA



Super-Powered


Join Date: Jan 2004
Posts: 1,196
Tanker Update

--------------------------------------------------------------------------------

As promised, I've been looking into the issues facing Tankers; I thought I'd explain the direction we're going. As we analyed it, Tankers have three very valid concerns (aside from the issues with specific power sets):

1. Without Provoke, they are not a real Tanker. Those people who enjoy the MMP role of "meat shield" have trouble holding aggro properly.
2. The Tanker's defense stats can be matched by a properly slotted Scrapper - but the Tanker can not approach the Scrapper in damage.
3. The Tanker doesn't "feel" like a comic book Tanker should. And frankly, this one really, really bothered me. Because our game is a comic book MMP.

So - here's the solution we're going to try internally. We went through a ton of possible solutions, and we weighed each one against how well they answered the three points above as well as how long it would take to get done.

1. Tankers will get a "provoke" like AOE effect on their melee attacks. The more a Tanker lands his blows, the more and more mobs he'll attract. The bonus here is that it's not exactly like Provoke (it's not ranged) - but it makes a lot of sense. Some huge monstrosity is bashing the heads of a villain group - they're going to get more and more concerned about taking him/her out....

2. As a Tanker lands more and more blows, he'll start doing more and more damage. The longer the fight, the more powerful the Tanker becomes. I can't say that the Tanker will do as much damage as a Scrapper - but it'll certainly be more than he does now. This ability really gets to the core of a comic book Tanker. He's extremely powerful - but at the start of a fight, he holds himself back some. As the battle progresses, he lets loose....I prefer this system to a power because this way it's inherent. It's simply the nature of the Archetype. And it also sets the Tanker apart from the Scrapper's criticals.

Of course, the thought in your minds must be....WHEN?...I'm afraid I don't know. First, we need some code for this. Then we've got to test it thoroughly. Finally, it'll go on the Test Server for awhile to gather data and impressions. This is going to take some time; but I thought you'd like to know at least where we're going, even though we don't know when we'll get there.

Feel free to comment!




when in doubt look it up..stop being a buncha crybabies about brutes and tanks.vit is right..it WAS a tank inherit..and origianally given to tanks. was never told it was overpowered. it never made it to tanks because of cov.instead we got the lamest inherit in the game broken many times over and barely works now.

but make no mistake about it...it was for tanks before brutes were even thought of..oh and read the entire thread if you wish..states goes indepth about it. it was fury without a name. but fury nontheless kids....epic phail kids..epic phail.

http://boards.cityofheroes.com/showthread.php?t=112261


 

Posted

oh and before anyone says anything...im not saying tanks are getting nor deserved fury...just tell you it was a tanker inherit first...someone here says it never was.


im clearling up that part is all....

however the tank inherit currently does suck ***....and fury would have been great. things like aao(sheilds) have been great additions to tanks.


 

Posted

The tank inherent, not INHERIT (lol @ you), Gauntlet is fine for the purpose of a tank...to absorb, control and maintain aggro.


 

Posted

and seeing as how it never made it to live servers, it never really made it in game so it was never a real tanker inherent.


 

Posted

Never made it to live servers. Hell I was under the impression it never left the in house test (did we have an open test server in 04?)


 

Posted

i just skipped from in house testing to live servers for a point.


 

Posted

All I said was that I read somewhere that it was SUPPOSED to go to Tankers. Which is obviously correct...thanks to some searching from Coldmed.

I never said it was promised for Tanks.


However, none of this matters as I have came to the conclussion, with help from others, that my ideas were completely off base and only based on my sense and experience of Tanks and Brutes...which has been stated as being a false sense.

There is no more need for this thread.


 

Posted

Also the source of this was Statesman so...yeah the promise killer isn't your bets resource.

I blame Statesman for our currently marketing policy on information control.

Just because someone wrote it on the dry erase board and every nodded and took notes doesn't mean the players should hear about it ^_^.


 

Posted

Quote:
There is no more need for this thread.
there was no need for this or any other thread of yours that had anything to do with this subject or anything like it. if you do not understand an AT, go to that section of the forums and ask questions, not make suggestions, and learn from it.


 

Posted

Not really interested in havng a Fury bar, but it would be nice if tank didn't have to deal with that moment of "Hits like a girl" after Rage wears off.


"Samual_Tow - Be disappointed all you want, people. You just don't appreciate the miracles that are taking place here."

 

Posted

Quote:
Originally Posted by Sharker_Quint View Post
there was no need for this or any other thread of yours that had anything to do with this subject or anything like it. if you do not understand an AT, go to that section of the forums and ask questions, not make suggestions, and learn from it.
I think he's learned that now no need to hit the nail till it breaks.


 

Posted

Guys, seriously...this is really rather pathetic.
Stop digging at the poor guy like you've got some damn personal grudge against his entire family. Ok, so it wasn't an idea that the Devs will consider, due to it not being part of the tanks role.
What part of that merits a flaming and basting, as if he'd suggested merging all the servers into one uber server and giving everyone flying vehicles and making the only attack power [Whirlwind?]

Vit, if you prefer doing lots of damage, then a Brute'd be a better option, because that's how they are built. If you prefer being able to laugh off huge ammounts of damage, then the Tanks the one to go for. And you don't need to apologise for making suggestions. Stupid is something you could apologise for, but I've yet to see you post any.

The rest of you. Seriously. Contemptable.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

But...I was being good ;_;.


 

Posted

i agree with techbot..i posted the truth about furys beginnings..whether states is a liar. a cheat or just a bad dev to it never hitting test,live or anything else the fact remains it was made and a thought for tanks.

stop hating a guy who wanted what was given to tanks orginally ..he wasnt far fetched considering it was a concept for them 6 years ago geeze

hell i dont even know why you blame states for the markets issues nowadays..that makes no sense at all..posi and castle are clearly to blame..their ultimate drop rates are what are causing any at all issues with out of control prices. not to mention the markets not being merged. none of it is states fault.

trust me..i was here for e.d..i didnt like him either..but place blame on the right dev. i think posi stepping down is a place in the right direction.


 

Posted

Quote:
Originally Posted by Vitality View Post
My main problem with Tankers solo...
My main problem with solo Tankers (and Defenders) is that their inherent doesn't really provide any benefit unless they have teammates. I'm not sure if mini-Fury is the best direction to go, but I do think Tankers should have an inherent that is useful while solo.


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

Quote:
Originally Posted by Coldmed View Post
i agree with techbot..i posted the truth about furys beginnings..whether states is a liar. a cheat or just a bad dev to it never hitting test,live or anything else the fact remains it was made and a thought for tanks.

stop hating a guy who wanted what was given to tanks orginally ..he wasnt far fetched considering it was a concept for them 6 years ago geeze
It was never given to Tankers.
Quote:
hell i dont even know why you blame states for the markets issues nowadays..that makes no sense at all..posi and castle are clearly to blame..their ultimate drop rates are what are causing any at all issues with out of control prices. not to mention the markets not being merged. none of it is states fault.

trust me..i was here for e.d..i didnt like him either..but place blame on the right dev. i think posi stepping down is a place in the right direction.
Wow...if you are talking about my post I blame States for the way marketing controls information with an iron fist. As for the in game market I have no issues with it so I have no blame to spread to anyone.


 

Posted

if it wasnt given to tanks then why post it in the tank section?


like i said..it doesnt matter where it went.. the original content and concept was made for tankers.

brutes in 2004 were those big purple things in the shard.

why cant you people understand it?..

we know it never went to tanks.
we know it went to brutes.
we know that it never went live.
we know you all hate states
we know you hate the idea of fury going to tanks
we know you hate vilatity for saying it


but after all that..it was still a tanker "idea"


whether or not it comes to live or not...it still was a tank idea.

it was made to fix tanks issues in 2004
it was made to increase the damage of tanks not something that didnt exsist yet in the game.
it was posted "IN" the tanker section

what more can i tell you...it was a tanker plan/idea/a fix/new way/new power/new flashy thing

sure they changed their mind..states did that. but one thing was clear after all your fighting with one guy is.

it was a tanker idea first!