Memphis_Bill

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  1. Quote:
    Originally Posted by Microcosm View Post
    Actually Nova helps out a lot in the low levels. The blasts do good damage at great range so you can hover high above and pelt enemies. Nova also gets +tohit and +damage buffs. Before you can slot dwarf and its powers, all I see it being useful for on a pb is the heal, really.
    Dwarf is also mez protection, and a good bit of resist. You can switch to it even while mezzed.
  2. Storyarch is an arch made out of books, right?

    And opinion: too vague.

    Second: BAB does not particularly like the idea of underwater anything given what it would do to animation.

    That said, if we're just looking at underwater as a setting instead of an environment (IE, look out the window, see water, fish, etc.) it's more doable (and the assets could be used elsewhere.) Use it as part of the process of unlocking (and leveling) a Coralax EAT.
  3. Quote:
    Originally Posted by Ruby View Post
    *points to signature*
    C'mon, you know you wanna! She's adorable!
    Oh, I like the costume.
  4. Quote:
    Originally Posted by Katie V View Post
    Slight nitpick: if you're feminizing the first name because the character is female, then the last name should be "Arcsdottir".
    I wasn't going with that for her full heritage, just a starting point. Arcson = family name. Mr. Arcson's an electrician as well.
  5. Don't need to reinstall, but I don't remember the switch to add (like -cov) off the top of my head.
  6. Memphis_Bill

    Epic AT Equality

    Quote:
    Originally Posted by Crim_the_Cold View Post
    Emphasis on the Mutagen part. What does a Mutagen do? Right it causes a mutation. The Rikti I was talking about putting as the mutant origin epic AT are the Lost who have been fully mutated into Rikti.

    I'm sure you could spin it the other way and honestly both science and mutation fit but I had to get my point across.
    You can do it that way, but even "natural" (not talking about origin) Rikti would be science origin. They see a human and talk about "birth form," after all. Mutant (origin) tends to be "You're born with this that makes you different from everyone else of your race" - a human from primal earth with wings, for instance. The Rikti and Lost are mutated after birth with a scientific process (though the Rikti Mages could probably start being classified as Magic now.)

    No, I don't stick to it either (leaning the same way as you described on several characters - was mutated, so mutant) but being really strict by the game's description, the Rikti and Lost would be science.
  7. "Name" names. Though I try to have them hint at something about the character.
    Name+Description/place names - see "Memphis Bil," though that came around because of Memphis Belle.
    Anagrams. (Rosy of the Ice = anagram of City of Heroes.)
    Puns. (Mu mystic from an alternate world of felines - Mew mystics. Not really a "pun," but close enough.)
    "Something-vaguely-related-and-changed." (Radianne - Radiation based defender named Anne. Chlorostorm = Plant/Storm Controller.)

    Sometimes I have continuations and alts of a character, for instance -
    - One of my first characters, an Elec/Elec blaster. Feminized Thor to Therra, wanted an "electric-related" last name... so Arcson.
    - Became a Peacebringer on a mission. Which brought paladins to mind. Therra Paladina.
    - COV came out. COT made a copy of her to frame her or trap her, but that didn't work out. Malevolent purpose. Therra Malevola. And so forth.

    Thugs/Dark brute. Looking for a "dark" name that spoke of emptiness, of him being a hint of something worse to come. Abyssal Echo.

    Nin/TA Masterind. Spirit that calls other spirits. Went to Swahili - Kizimwi. (All his minions take Swahili spirit types, too.)

    Warshade whose name comes from RPing her origin, seeing that her powers made her look like a "violet flame."

    I have a series of "borrowed" Crey experimental power armors, usually CT(somthing) (name.) Such as CTI Dreamer, "I" = Illusion, and "Dreamer" relating to that. Or just CTX - something, with X = eXperimental.
  8. Quote:
    Originally Posted by Fulmens View Post
    Quick guide to frankenslotting in my sig. Cap'n Canadian used to have a VERY good guide to frankenslotting (search for "Cheapskates") but it might have broken when they changed the forum software.
    It did, but it's still pretty readable. (I'm working on a "raising a Peacebringer" guide in the Kheld forum and have it linked there.)
  9. Quote:
    Originally Posted by all_hell View Post
    Well, it won't happen Never(tm) that's for sure.
    I'd say Never is far closer to when it'd be done.

    Let's walk through "Let's make motorcycles!" shall we?

    First, what type of motorcycle? Dirt bike? Sport bike (aka "crotch rocket?") Touring bike? Chopper/customized? All four? This is important to start with, as the player skeleton will have to be positioned differently for each.

    Second, people ARE going to want to customize these, at the very least for color.

    Next, we need to make sure that model can scale without looking exceptionally stupid. And it needs to work with all three body types - so, really, we're likely making this three times. What works for an average male build likely won't work well with a Huge, Short model at max sliders. And don't forget designing all 12 (4 types x 3 body types) to try to minimze clipping as much as possible - looks *are* important to a good chunk of the population in game.

    Finally, after quite some time, you have everything looking ok... while sitting still. Now we get to work on movement. We can move in ways motorcycles can't (strafing, for one.) How is that handled?

    Oh, you want to go from the south side of Nerva to the North? So you're driving underwater? Um... looks stupid, sorry. Back to the drawing board.

    You're in the shard, trying to use a jetpack? Every other travel power toggle will let it run while using one. How is THIS animated on a motorcycle?

    You're trying to use the elevators in Grandville... again, looks really, really bad.

    So, the devs get brain damage and decide to ignore all that. Next we get to deal with powers. Armors can be shiny still, not really an issue. Except perhaps Granite, which slows you down (and adds another consideration to the design of the motorcycle... back to animation for a while.) And don't forget shields. Or are those disabled? What if you're attacked?

    How about Dual Blades? How is that animated with a motorcycle?

    How about Assasin's Strikes? Lightning Rod? Shield Charge? Martial Arts?

    You now have to go through *every single powerset* and figure out how to animate all this. Yes, some are easy (say, most of Fire Blast, where you're really just "throwing" with an arm.) Others, like the prior examples... not so much.

    Compare to the work for the other travel powers - which is essentially "none." Teleport doesn't matter, it's not a toggle. Superspeed? You're standing or sprinting, done anyway. Superjump tends to use the standing animation. Fly? Again, often the stand animation, telling the skeleton to crouch slightly - not having to work through every single power.


    When it comes to motorcycles, the best I'd say you could hope for would be a generic, limited use "Teleport to mission" type power that puts a generic avatar on a generic motorcycle and "speeds off," to reappear at the mission door (and maybe have you step out of a cloud of dust after for the "costume change.")
  10. Quote:
    Originally Posted by Lillika View Post
    I think we will get lots of reasons why they can't do things.... until they do them many years later.
    When we're told the devs can't do things, it's for one of several reasons:

    1. They can't. The engine doesn't' support it at this time and they don't see it happening. (See also stretching powersets.)

    2. It's too expensive to do. Power Customization falls in here. Asked for for years, we were given an explanation of just what they were looking at to do it - the studio was at 15 people or so for quite some time and this would take up ALL of their time (literally, we were told "If we did this, don't expect anything else for a year or so while we work on it.") They were bought by NCSoft, turned into Paragon Studios, given money and put on a hiring spree (now over 60 people) so it became doable, and they did it.

    3. They won't. It's completely doable but against the direction they want to take the game (or otherwise hazardous.) Complete respecs (switch AT during respec, switch primary/secondary, etc.) fall in here. Something major has to change for them to change their minds on this. For example, merging the markets. There are people crowing about it without giving much thought as to *why* they changed. When GR was announced, the devs were talking about "gun runners" moving things from one market to another. The currencies were separate, and their projections - at the time - were that a market merge would be bad. What tipped that? A third market, with a third type of "money," as well as people switching sides (initially with INF going "into escrow" until you came back.) It went from bad to a better solution than what they were working on.


    As far as the OP?

    1. Post in Jay's costume request thread. He does read it, though he's apparently "overwhelmed" at the moment at work.

    2. If you want more points to put things (legs, arms, etc,) we've been told there's basically one anchor point left that they can go on, so it's not a small undertaking.
  11. Memphis_Bill

    Taxi bot

    Quote:
    Originally Posted by BBQ_Pork View Post
    They would be quite rare.
    The Hollows were a big draw for them, as lowbies without travel powers would get missions on the far side of the map deep into purple-con territory, and if killed, would have to huff it back from the AP hospital. Between the Hollows revamp (field hospital and a reworking of the mission doors, IIRC), Safeguard Temp Travel Powers and SG Bases finally becoming functional, I think the time where they were needed is mostly passed.
    I'll bet that some are still around as cherished L50's, probably offering Exploration Badge tours every now and then.
    Last time I saw one "in service" was... how long has it been, six months to a year ago, and yeah they were doing just that - the badge tour. (Actually, I don't think I was at my current job then, so more than a year.) Edit: Which isn't to say they're not active, but I think work for me overlaps when they do the tours.

    They were greatly appreciated back when the Hollows were spoken of with dread.

    Current status? Ask TonyV. Think he'll know.
  12. Memphis_Bill

    Epic AT Equality

    Quote:
    Originally Posted by Dalantia View Post
    For a low to mid-level character when solo, they're fairly lethal, especially if you're low on/out of inspirations. For a higher level one, they go down to moderate depending on "did I spot it" and "is it a boss". With IOs and a tweaked build, they become no threat. All in my experience, of course.

    As is routine, on a team, everything becomes severely muddled.

    I know you don't want to accept that, Bill, but Quants are, in fact, threatening to most Kheldians. A couple bad rolls on the knockdown and/or stun (or even the hop-in Incandescent/Gravity), especially for early level characters, means they're likely to wind up staying down.
    I don't accept that because it isn't true if you pay the slightest amount of attention. And I *do* play them at all levels, not just my 50s. I'm not running an "IO'd/tweaked build." Yes, there's the chance of an unlucky roll -you get that with everything.

    Just running into a group without looking? Might as well run a level 5 anything up, solo, and take a swipe at an AV. Just don't complain about the result afterward.
  13. Memphis_Bill

    Epic AT Equality

    Quote:
    Originally Posted by Techbot Alpha View Post
    You mean the 'extra' mob that actually replaces one of the normal mobs in the spawn?
    And I really hate it when people just scoff like Quants and Voids are nothing. At lower levels and if you don't have a -KB Io, Quants and Voids can be bloody lethal, since they have an insanely high KB chance, and they are ready to fire again by the time you get back on your feat. LT Voids and above are just plain nasty. Sure, they may no longer one shot you, but it's a damn close call. Oh, and thats before the chance to Stun too.

    And Cysts. Don't talk to me about Cysts.
    Yes, I scoff at Quants and Voids, because they *are* nothing. I know you don't want to accept that, but they are.

    They're nothing but extra-flavor extra-XP.
  14. Quote:
    Originally Posted by Emberly View Post
    I wish I had more characters whose biggest issue is too many slots.
    /this.

    I have had the occasional character - very occasional - where I wondered just what I was going to do with a set of slots. But it's rare.

    I'm also laughing at the "billions to get to 50." You don't need the high cost sets. Frankenslot. Just *play* and sell drops on the market - not for a million each or anything, just dump them. People will buy most of them - some for 500 inf, some for 500 million or more. Besides - read the patch notes. Do tip missions, earn alignment merits, use those to buy some of the IOs you want. Or mess with AE - I've just been doing random rolls and bringing in money.

    TBH... I've got several 50s, even *new* 50s, that are mostly on SOs or common IOs. They work just fine. Might need an upgrade with the Incarnate-strength content coming soon, but other than that... *shrug*
  15. Quote:
    Originally Posted by Neogumbercules View Post
    I guess I'll weigh in on the whole fitness thing, too.

    I've got almost 5 years of paid time on my account. In that time I have almost never... ever... EVER seen a character that was being played by a knowledgeable person that wasn't using Stamina. Of the ones I did see, they were regens or willpower users or people with really good end recovery powers such as elec armor or kin.
    Thinking of mine...
    Warshades (late) can get by without it.
    I've got a Dark/Dark Scrapper, early-mid 20s, that doesn't have it and is working fine.
    One Dom, I believe.
    A few masterminds.

    ... so off my 200-odd characters, at least, I think your guess is close. Some characters I just can't get around taking it (fire/storm controller, for instance.)
  16. Of course not. To animate the fingers, they'd need to give us something other than mittens.
  17. I hope Claws is taking notes
  18. Quote:
    Originally Posted by Benchpresser View Post
    Has anyone seen my eyeballs.. they just popped straight outta my head..FITNESS INHERENT????
    I'll gladly eat crow for any time I've said they wouldn't do that.

    That said, I'm wondering what they're doing to compensate. Inherent like Brawl (slottable) or Domination (not?) Same values?

    And what will they do if it ends up like Kheld form powers - a respec after selecting lets you slot them from level 3. I can't see them liking *that.*

    ... also, signed NDA...just what big change is coming that they want the extra insurance?
  19. Memphis_Bill

    Epic AT Equality

    Quote:
    Originally Posted by Samuel_Tow View Post
    If you want equality between the Epics, why not go the other way and scrap the nonsense that is the Quantum and Void idea? It would make me hate Kheldians slightly less, at least.
    How about not? I like getting the extra XP from getting extra mobs in a spawn. That's pretty much all Qs/Vs are these days.
  20. Memphis_Bill

    New n00bs

    Quote:
    Originally Posted by HexGirl View Post
    Anyone else feel like throwing this team together and recording it? :P
    /bets Zaion's idea was "OMG, knockback, is teh ebil, nobody can do this!"

    Yeah, I see this as being a fun team. I don't see what the problem would be. Baddies flying everywhere, Kins and Khelds playing Council Ping-Pong, no END worries, Regen boosted very nicely, beautiful Recharge, damage being increased by the -res of the Sonic and the +damage of Siphon Power, Leadership from the Ill who has some room in the build from having no ally shields, confused enemies helping out then standing there smiling as you beat on them... what's the issue again?

    Oh, yeah. Zaion can't find competent teammates, apparently.
  21. Memphis_Bill

    New n00bs

    Quote:
    Originally Posted by LISAR View Post
    The point of pulling is to either separate close groups or string out a difficult one.

    If you are using AoE powers why are you pulling and not just running in?
    I get what Sam and Hex are saying. I am, however, going by what "pull" tends to mean - you don't *want* that entire group for some reason, typically to isolate something.

    I've done the other "pull" too - it's part of why I tend to take Taunt. I mention tanking purple Carnies for a full team in the late 30s or so. Spawns would occasionally end up too close together - taunt, grab a corner to break LOS, get them as they come in.

    Earlier in the game, though, pull does tend toward the single target/small group.
  22. Memphis_Bill

    Epic AT Equality

    While not bad (well, I wouldn't mind,) keep in mind that people still complain loud and long about Khelds getting Void/Quantum spawns in their missions, even after the special mobs have been severely nerfed.

    As far as equality, I'd prefer they spend time working on the VEAT arcs instead. They're simply awful (past, oh, 15 or so. You can tell when the AT got rushed out.)
  23. 2/3 keyboard, 1/3 mouse. Attacks and binds are set on the keyboard. Far-alt trays (floating trays,) some targeting = mouse.

    Using a Logitech G110 keyboard and G500 mouse.
  24. Quote:
    Originally Posted by Fulmens View Post
    In other news, has anyone else ragequit another game when they insisted that you couldn't walk up a 45 degree slope?
    Nope. But it does turn into one of those *little aggravations* that go into the final decision. (Much like how a certain not-named-no-monthly-fee-sequel-coming NCSoft stable game might as well have castle walls in place of inch high rises on the ground...)
  25. Quote:
    Originally Posted by GuyPerfect View Post
    Peacebringers continue to be the most invigorating and powerful characters in the game, as always.

    ...

    (Think he bought it?)
    Quote:
    Originally Posted by Call Me Awesome View Post
    Well, I've enjoyed mine and it's quite powerful. Still, I have to admit they aren't for everyone.
    /this. (Two at 50, I obviously like them.)

    That said, I'll echo Claws somewhat. What do you like doing? If you like running in and mixing it up, I'm not going to suggest a Defender, f'rinstance.

    I'll give you some personal favourites, sure, but my best advice would be "Take advantage of all the slots you have and roll a bunch of stuff. Use multiple servers. Welcome to the alt side."

    Mind/Fire Dom. Just got this to 50 not long ago. Cranked up the difficulty at level... oh... three or so. Hell of a ride.
    Fire/SS tank. Forum-namesake tank, in at least one incarnation. Grows somewhat slow. Monster at the end. Still have to fit the revamped Burn in.
    Peacebringer.
    Warshade.
    Fire/Fire blaster. Especially when in Dark Astoria.
    Fire/Fire Dom.
    Plant/Thorn Dom. AOE goodness. Soloed Scrapyard's followers at even level (25, leveled to 26 while doing it) grabbing all related badges in the process (except scrappy himself) and kept going... with very few deaths (3-4 or so.)
    Thugs/Poison Mastermind. Still the only character I've "accidentally" soloed an AV on. (As in not expecting, not prepared, won anyway without dying.)