Memphis_Bill

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  1. Memphis_Bill

    Powerset Respec

    The devs are on record *repeatedly* as being against this. Not "We don't think it will work," not "The tech isn't there," but a flat out NO. So, no, a dev won't read this and "actually implement this."

    Know what? I've got multiple versions of my forum-namesake. Know why? When I started, the original concept wasn't available. 36 possible slots on each of 4 or 11 servers, depending on EU or NA. Reroll.
  2. Quote:
    Originally Posted by Hott_Head View Post
    I am a bit disappointed by NCSoft now i was doing a search on my iphone for apps and i came across 2 apps by NCSoft both in korean and both for that aion game, first one was, as far as i can tell, a mobile auction house and the second was a Aion-wiki app both had beautiful graphics and looked really well done the notes in the app said english versions were on the way soon.

    Come on NCsoft where is the love for the game that put you on the map and it's english playing crowd.

    the only thing i can think of that might justify this is that NCsoft is trying to make up for canceling CoH in korea a few years ago but still i would gladly shell out the money for these two apps in a heartbeat if they made them for CoX
    Um... Different dev team. Different database. Different way of handling data. It's not "trying to make up for" anything - you can also view the characters, email and auctions on the Aion web site. (Even for inactive accounts.) You can also view server balance between the sides and how it affects "tax rate" and such.

    Quote:
    Originally Posted by Atilla the Pun
    Well with Paragon Studios reducing headcount (we'll miss you, BABs) I don't guess they'll have much time for "out of game" development like web apps and connecting smartphones to them.
    The team is (was) over 60 members. They're still FAR ahead of where they were in the "lean times" (15.) If they let BABs go, that's animation. (Don't know what the other people did.)

    It doesn't necessarily affect the ease or difficulty of adjusting the databases to put info out to the web - and the last time they tried, with the characters, it did bad things to the servers they tested it on.

    Would I like to see it? Eh. Characters, sure. I don't particularly care about the market (what am I going to do with it out of game, personally?) but seeing what's sold/sitting/bought, sure. But we don't know what all needs to be done to make that info actually available, since it wasn't apparently designed in from the start. (I don't *recall* seeing web info options way back in I3-I4, at least.)
  3. Hmm. Well, I'm going off Sensei's comment of autocompletion - if you can't (and last time I ran this, you couldn't auto complete anything, IIRC - havent' wanted to touch it since) - it should be.
  4. Quote:
    Originally Posted by Dark_Tower View Post
    So I have a question about super group recruitment. Where do people recruit new SG members these days?
    In missions. No AP broadcasts for me. I want to know the people in my SG, I don't want a prestige farm. It's how I was recruited, it's how my SGs tend to recruit.
  5. Quote:
    Originally Posted by whaleboy View Post
    Why can't Assault Rifle get any love ?
    AR love:
    Snipe gets extra damage paired with /Dev Targeting Drone.
    Weapon customization.

    Quote:
    First no color and now no new animation !
    But there is weapon customization. And some of the weapons can be colored.

    Quote:
    Why can't we get a choice of types of shot fx ? Not all supes with guns use bullets ! Why can't we get a choice of bullet fx or laser fx or plasma fx ? And what about a sound option for ARs ? I could live with the fx but at least give us the option for a laser/energy type weapon sound. Nothing is worse than trying to get into your sci-fi/hi-tech/ advanced toon than always having to hear BOOM BOOM BOOM going off.

    Or why can't say an energy blaster be able to pick a gun model instead of it coming from his body as a short term fix ?
    See also "Time," "Re-animating EVERYTHING."

    Quote:
    Why are we punished for wanting a base ?
    We aren't. Some things you have to put work into.
    Quote:
    So since the super leader option alot of people are afraid to invite new people and have started kicking people from SGs in these troubled economic times in case they have to miss a month or 2 and live in fear of a coup of a group they have built up over the years.
    So don't be paranoid. And only put people you trust into your groups instead of broadcasting invites in Atlas Park.

    Quote:
    Smaller groups mean a lot less prestige
    No, smaller groups means it may take longer to build up prestige, and if the players are active, you probably won't notice.

    Quote:
    [ and those poor souls who really want a small batman-esque type batcave/SG ] so it will take FOREVER to build anything at the current prices.
    Prices were recently dropped. I agree a few things could still use adjusting (the "social" rooms that take nothing but decorative are too expensive for what they are, and a generator/control unit between the combo and first tier would be nice) but overall it's MUCH better now.

    Quote:
    The sick bay tel. addition needs a BAZILLION HPs to be able to acquire for only a small gain .
    ... so don't use it? Honestly, I tend to use the hospital anyway. *shrug* The med porter is really more of a PVP item... then again, IIRC, the PVP zone medbays now heal up to full again.

    Quote:
    Base Teleporters..... So we scrimp and save and spend all our influence to buy prestige to build a second teleporter room [ becasue for some reason teleporters can't support 4 beacons ] BUT if you have to move your base around to accomodate the new room and you have to delete your current teleport room you have to sell your teleporters because YOU CAN"T set them anywhere temporarily outside a teleport room forcing you to spend more money to build the teleporters again. WHY can't we set room specific items in other rooms,making them nonfunctional of course? That alone would allow many more options for base decorating.
    This, at least, I agree with. The base editor needs love - including a temporary holding area. That said, the teleporters are created with easily obtained salvage (not base salvage any more.) You don't lose prestige when you sell them - you get it back. Create new ones. This is more of an issue with things like Enhancement and Salvage racks - if you delete them, you lose anything inside.

    Quote:
    Why only straw and bloody medical beds ? It just goes on and on.

    And why still only Tech and Arcane ? There are hundreds and thousands of terrain,interiors,set pieces in the game and we only get 2 sets ? Why ? Does it really break the game if I use the Liongbow base items in my base so it doesn't look new when I go into Longbow bases in a mission ?
    People have been asking for new sets, styles and items for years. It's a matter of "when there's time." I believe there's a request thread in the base section.
  6. Quote:
    Originally Posted by Techbot Alpha View Post
    ((You know where my loyalties lie by now ))
    The Coralax are older. Mentioned long ago and way past due.

    (Alternately - write one of these up. :P )
  7. REWARDS

    Other than a good story (I'd hope,) and of course merits, there are other rewards as noted in the story sections:

    COSTUMES -

    Pressure suit. This would have a variety of options - I'd be ecstatic if it were the first backpack piece, personally. Domed and caged-window "helmets," metallic and fabric-like, bulky arms/chest/legs, a feeling of definite heft to it.

    Coral Armor. It'd be nice if this meshed well with BioOrganic, and should definitely have flecks of luminous areas. Won't make you look like rocky. (This could also, perhaps, lend itself to alternate power customization looks.) With and without protrusions, open and concealed face.

    The Unlocked EATs:

    Coralax Hybrid:

    Going from Barracuda's template -
    Origin - Science. (Reason: Barracuda is changed by Coralax science. Mutation is defined as an inborn mutation, which these are not.)
    Powersets - Heavily Psychic and Cold based. Much of a Dominator's Psy set could be used. In addition, ranged "urchin" attacks (based again on Barracuda's sets) are available to do lethal with a touch of cold. Should an enemy close to melee, you'll have "coral-based" melee attacks that will also do toxic DOT.

    We'll also tap into Leviathan Mastery for Bile Spray, Arctic Breath (similar to Barracuda's cone of cold,) Hibernate, Water Spout and some heavy resistance, probably over two armors. Resistance will be to Smashing/Lethal, Cold, Toxic and some Psi - everything that you do. There will, of course, be status protection and 4 pt KB resist - enough for most of the game, not enough you can completely ignore it. Some +Perception as well (reason - you've been adapted to live underwater. Harder to see there = benefit here.)

    This would be mostly a "range preferred" AT, though it can do some decent damage in melee.

    Coralax Shaper:

    Origin: Magic. These are the priests of Merulina. While sharing some of the same abilities as their siblings (psy,) their closer ties enable them to do more - thus, magic.

    Description - Mix of control and Mastermind style pet abilities.
    Pet styles -
    Uncontrollable:
    Coralax Hybrid. Summon 3 minion-style Coralax Hybrids. Mmostly melee attacks, plus cold or toxic breath. Desummons after 5 minutes. (Tougher but not as numerous gang war, basically.)
    Children of Leviathan - Much like Vines. No immob. Looks more tentacle-like. Smashing, slow, toxic, follows until despawn.

    Controllable:
    Summon Coral Warder. Summons two Coral Warders (LT type.)
    Summon Coral Sentiel. Summons one Coral Sentinel boss.

    Yes, these can be buffed and should be fairly tough.

    Other abilities -
    Psi, Smashing/Lethal, Cold shield. Single shield. Debating KB protection (low,) but given the pets, I don't think it's needed.
    Psi attacks - Single target attacks (psi) mixed with single target hold, sleep, fear and confuse.
    Pet care - ST heal, AOE heal, and "Healing wave" PBAOE res from Calystix (yes, he *does* have it according to the wiki)
    "Coral shards" - caltrops.

    I'm hesitant to give something with all these pets AOE controls. I think that would be too much. (And I'm fairly well stomping on the line with all the single target ones, but I'm trying to fit the "type" of one of their high priests.)
  8. HERO, Arc 2 – Time to choose

    You now have a choice. Help the rebels gain their freedom, or make sure the Coralax never come to bother the surface again.

    Choice mission -

    Meet the rebel leader. After fighting to defend him, he tells you they could really use your help. With someone like you at their side, they could overthrow the Shapers and enter a new era of cooperation with the surface world. Alternately, he's as angry with the kidnapping and conversion of humans as you probably are, and knows where the conversion process takes place. He'll continue the fight, but try to direct it away from there. Destroy that place, and the Coralax will have a much harder time affecting the surface for a long, long time.

    Path – Aid the Rebels:
    1. Disrupt communications in the city. It'll be easier to take over bit by bit if the sections can't be warned. Destroy multiple communication nodes. They are, of course, heavily guarded.
    2. Stop reinforcements. Collapse caverns over “water-locks” that allow parts of the city to reinforce each other.
    3. Save the captives. The Coralax still have many humans to convert – they have the scientists and the passengers of a yacht handy. Try to save them – or put the result out of their misery. (Can save up to 10.) One of them, by the way, knows the rebel leader.
    4. Go outside! The rebels have secured this dome, but this is only one of many. It's time to strike at the head of the sea-serpent... and that means a swim. Like the villain mission in part 1 – mastermind-ish controls as you swim. “Ink” to help placate and hide (5 uses) as you try to get to a mission door with your escort.
    5. Cavern – Fight through tougher guards, tentacles, converts and – hmm, looks like they got some assistance from outside as well! NPC villains to help take you down. But you find some artifacts on the way. What could they be used for?
    6. Sleep, Merulina, Sleep. Fight the Shapers, from acolytes to some of the top dogs (fish?) The last one, EB class, wakens (he thinks) Merulina... and you have to convince her you're not a threat. Talk her down or fight to the “heart” of this portal – which cuts her off from her people for a time.

    Path – Stop the conversions
    1. Research. It's a glowie hunt – find where the captives are being hidden. (You have an “assistant” to translate – non combat NPC.)
    2. Destroy the supplies. It's on the way – and will stop the process temporarily.
    3. Free the captives – try to free them before they're conversion finishes and they turn on you.
    4. Head outside – Some recent converts are still human enough to want to fight. The loyalists are trying to build an army – stop them from reaching the ships at the surface (via a “whirlpool” - essentially stop X from escaping. Use mastermind controls to control your henchmen.)
    5. End it – Tell the head Shaper this stops now and make sure he gets the point – or fist, or energy blast.
    6. Shutting down – Plant charges... of course the loyal Coralax will try to stop you. And you get to meet an aspect of Merulina. Either convince her you're right, or fight her to weaken her so she can't disrupt the blast.

    Reward: Badge. Coralax Shaper EAT unlocked. Coral Armor/Weapon parts unlocked.

    Villain, part 2:


    Choice mission -

    Defeat the assassins. You're taken to a hall to meet a higher priest. The rebels send in assassins. Your choice - make the alliance for long-term profits, or just strike out on your own. ("For the money" or "For yourself.") The alliance - you save the priest. For yourself - you step aside and let the next assassin kill the priest as you leave. (Cutscene.)

    Path - Alliance
    1. Retribution - Destroy a section of the city with rebels and slaves in retribution for the assassination attempt.
    2. Make the deal - Back to the surface to present the scheme to Arachnos and Cage. But the rebels are trying to get assistance of their own - stop the heroes, kill the negotiator.
    3. Ambassador - More swimming. You control (MM style) Coralax warriors. Defend the sub with the surface ambassadors from Rebel attacks. (Again, no powers of your own.)
    4. Ambassador Part 2 - Protect the ambassador from Rebel attacks (in the city) as you guide them to the priest.
    5. Offering - The ambassador brought a gift - Scrapyarders and others for the first batch of conversions. Defend the conversion chambers from the Rebels who are trying to free them.
    6. Merulina - The Rebels are desperate. Protect Merulina's altar (you're "blessed" near it with higher resists, and it has an AOE regen/recovery/recharge) from the Rebel leader and surface heroes who are working with them.

    Path - Greed
    1. Little lies - Fight to the rebels. Fight the rebels. Meet with one of their leaders to convince them you're on their side now.
    2. Sub Hunt - The priests have tried to make their OWN deal. Take your "loyal" rebels out and destroy the sub before it can meet with anyone. That should kill any idea of bargaining.
    3. Your own deal - Fight some loyalist Coralax who are in a Cage complex. Get to the head of the complex, tell him you have a source of the red coral. He sets up mining, you profit.
    4. Bombs - The city is a good source of coral and a thorn in your side. Blowing it up should help. (Plant bombs.) And the biggest source of red coral is...
    5. Merulina - She knows what you're up to. And you want to blow up her altar. Fight off the head priests and an avatar of Merulina. Plant a bomb. Get out. Profit.

    Rewards: Same as part 2 hero.
  9. Underwater Arcs:

    HERO – part 1
    1. Investigate. The researchers base (related to the Peebles ship) reports trouble. You suspect the Council are involved, and you're right – sort of. Fight council. You get to the last room, though, and something runs away that's certainly not council (a Coralax Hybrid.) You cannot fight or hold this thing - it's got the same “untouchable” status as, say, PA, solely so it can run away and dive into the water, disappearing (despawning.) You investigate the crates and computer it was near.
    2. Underwater base. You didn't know this was down here – very few people did. Right now, though, you're here to save scientists Initially you fight Council or perhaps Crey (maybe both, Crey being contracted to help with the research.) As you penetrate the base, though (with viewports outside, fish going by, seaweed, etc – sorry, art and animation!) you start running into what look like eggs or shells, and some not quite human looking bodies. Penetrate farther in and you're fighting Coralax Hybrids (with EB Shapers near the end on high enough difficulty.) Somewhere in this mess – if possible – you can look out and see a sub trying to escape, then get swarmed and implode... if art can do a nice, bubbly implosion. The scientist you save near there tells you some tried to escape.
    3. You get to go outside! We have a “swim” animation of sorts (and a “float,” even if it's kind of rapid – if it can be slowed down, great.) Your character is replaced by a generic “underwater suit.” (Yes, I know people love their costumes. I love mine. Minor sacrifice here, ok?) No powers can be active here, period. Just your “swim” and a Walk-speed walk. It's also dark. You're examining wreckage of that sub. You come to an underwater chasm and see lights, like a city … and figures approaching which surround you. Your only option is to try to communicate (click on the leader) – This ends the mission with a “You go with them.” Yes, it's short and boring, but would you rather watch a cutscene?
    4. Now, here's one thing I'm not sure of – if you can end a mission then start in a new point instead of going to your contact. This MIGHT need to be broken into two parts with a scientist telling you “Well, go with them,” where you step into a portal (or... eh, puddle?) - might need that anyway to go back and forth. (Or be given a portable portal.) You step out and find yourself in coral hallways, red coral in the walls, glowing coral helping light the way, the occasional puddle, etc. (You are you again, at this point.) You meet the Coralax Hybrids and the never-before-seen Virtea (slave race of Coralax lore.) See, the Coralax have a bit of a problem at the moment. Yes, they've taken humans to mutate, but some human ideas (like freedom and a distaste of slavery) have infected some of THEM. Some of the recently changed realized you were a hero and talked their companions into meeting you – the explanation is interrupted by guards from the city who are coming to “purge” the area. You've got a fight on your hands.
    5. Your presence has upped the ante for the priests of Merulina. They're going to release some of the Leviathan's children (as they call them) to cleanse the “corrupted” slaves and hybrids, and flood the area to kill you off swiftly. Timed mission (30 minutes) – or rather, “mission with a timer,” as you can stop the flooding and then deal with everything at your leisure. Multiple ranked “monsters” (Childern of Leviathan) as well as loyal Coralax guards to fight.
    End of arc – reward merits, Coralax Hybrid is unlocked, Pressure Suit pieces (which should also be designed with some variation, could also fit space suit type pieces) unlocked on account.(If unlocking “on account” isn't possible, reward merits of some sort to turn into recipes that can be sold/emailed/traded to new characters, put on the market, etc.)


    VILLAIN – part 1
    1. Investigation – Yeah, Arachnos. They get their noses in everything. In this case, though, they're curious about what Cage is doing and send you to check out their offshore operation … with prejudice. You find they're mining coral (after beating through some guards and scientists.) Mirroring heroside, you see (but can't catch) something diving off and threaten an egghead, who tells you those creatures have started to show up. He shows you a bore you can take down. (Arachnos troops show up afterward to “secure” the area.)
    2. Base – It's an underwater mining and research station. (Echo heroside here with the progression from Cage guards and mercenaries to shells and Coralax.) Find out from a scientist that ships and subs get lost here all the time. They just lost one the other day....
    3. Time to swim. Suit up. However, being a villain, you get to fight... indirectly. Copying mastermind controls, you have some submersibles (or... what the heck, Crab armor is watertight, right?) Your guards, of course, die off (and you can't fight,) so you're surrounded, but not taken prisoner. The creatures have heard of you and think you can help out with a little problem – the reward, a rich harvest of the coral.
    4. You're taken to meet the elite of the Coralax... who are now under attack by rebel Hybrids and a few traitors. Protect at least three of the five priests and leaders (who, honestly, COULD defend themselves... if they were really there. These are decoys, sacrificial acolytes.)
    5. You're about to get very busy. Not only was that just a first push, but you're about to be cut off. Fend off the waves of attackers, while protecting a spawning ground for “Children of Leviathan” (who will, on occasion, actually spawn and head off to attack) – as well as your own portal back.
    Rewards: See hero ending. Coralax Hybrid unlock, costume pieces unlocked, merits.
  10. ntroducing the Coralax, and playing underwater.

    “But Bill, search, didn't we just have a big discussion on underwater stuff?” Yep. Yes, we did. And I'm going to preface this by saying I STILL don't agree with having players just hop underwater and fire off powers, “hand-waving” away how silly a lot of this would look. And getting this to look right is going to be very difficult in parts - if that can't be done, this isn't worth it (to me.)

    But between my love of Epic A.T.s and the fact it does keep coming up, well... it's been on my mind still. So, here's a nice, big writeup on getting heroes and villains underwater and introducing a nice, new AT.

    Arcs:

    There are two sets of arcs, one heroside, one villainside. The Coralax have spread far enough that there's no reason to get the biased writing that exists in the RWZ – both sides can do this, potentially working the morality tech in, and have side specific goals.

    Level:

    I'd like to see this start at 25-30, with a ten level set of arcs. Now, heroside that overlaps with a lot of content – the second half os Striga, some good arcs in IP and Talos and the start of Croatoa. Ideally, the enemies will have enough of a level range that these could be done all the way up to 50. (I'd like these to be available without having to ouro them.)

    Location:

    Heroes access this via a sub in Striga. Reason: The mission from Stephanie Peebles where the scientists brought up some “thing” from the deeps. A new contact is added to the docks.

    Villains access this in Sharkhead for what should be obvious reasons. One of Cage's side projects – important enough he's leased some subs.

    Reward:

    Aside from what I'd hope would be an enjoyable storyline, unlocking two Coralax types (Hybrid and Shaper.) The Hybrid is much like Barracuda. The Shaper is... well, a mix of Controller/Dominator and semi-Mastermind (multiple pets, but not all are controllable.)

    Pros -
    What else? New zones, new stories, new archetypes, and we get some “underwater” - plus lore exploration. And costume parts – designed around a pressure suit, but they could be repurposed. Another unlock during this!

    Cons -
    This is art and animation intensive, and some areas I agree are going to be hard to make look right. For a normal player, there is going to be an area with no access to normal powers. And art/animation/power wise, well, there's some work on “mastermind-like” pets to use in a point or two with good, underwater animations.

    So, moving on:
  11. Still think they overcomplicated this a bit. Especially without a nice, "right there" in game key. I get plenty of tells while on teams, in missions and the like... which should be "obvious" with the colors - except nobody knows what they mean.

    Filters would help, too - and really, do we have to have "origin" in there?
  12. Ehhh...

    Can't really say I'm for it.

    And if I'm reading this right:
    Quote:
    This can be divided up with duration as well for Holds, Disorients, Immobs, Taunts, etc
    my controllers and dominators would like to say "Abso-freaking-lutely NOT."
  13. Yeah. I haven't run that in a long time. Autocompleting is the way to go - the old way being "team with a mastermind and/or put an attack on auto, then go watch TV. Pick a new machine at the commercial break."
  14. Memphis_Bill

    Costume Codes

    Alternately, well, halloween's coming up. Let us select x number of costumes to make permanently available (say, 1, account wide, at some number collected, and/or turn in costume salvage for them.)
  15. I'm varying by character. Some, if I've gotten (say) Swift, I'll burn the respec, remove it and snag something else. Some of my characters are unaffected. Lowbies (and I've been on an alt-making spree, as it is) I just don't bother taking it. If it's a character I might park for a bit, I'm parking them at an even level (so stamina gets the next-level's slots, in some cases.) It really varies. I've got enough to play that I generally don't worry about it.
  16. I'd agree to a DA and CF revamp - badly needed.

    Most of what I can think of works better for a map as opposed to a zone, though. Elemental maps - netherworld (with random tentacles. >.>) Ice - with patches that, yes, you CAN slide around on. Fire - don't go AFK in the wrong place.

    Alternately - though I don't know why we'd have it - a crystalline based zone. Some borrowed effects (like the COT damage/regen/recovery crystals,) some new (amplification of energy-based powers if fired at specific crystals,) some you need to be careful near (get KB'd against, take some damage from 'sharp' edges) and some destructible (which leave a small AOE damage patch from the shards.)
  17. Quote:
    Originally Posted by Flarstux View Post
    Emerald Miner
    Lame Reminder
    Mermen Dialer
    Elm Remainder
    Marine Melder
    Men Are Milder
    Dire Realm Men
    Lame Red Miner
    Meander Miler
    Arm, Lend Me Ire
    Red Enamel Rim
    Dreamer In Elm
    I'm Red Marlene
    I... sense some new alts coming. (Why can't I have a Plant/Mind Dom? Mind/Thorn is not the same... but might be doable. Hmmm....)

    And I have GOT to find something to use with "Arm, Lend me Ire!"
  18. One intentionally dark piece - Voidbane, my Peacebringer, for going vigilante.

  19. Memphis_Bill

    Malta Sappers

    Quote:
    Originally Posted by Fusion_7 View Post
    s but when I get an ambush when I enter the mish before I get a chance to turn all my toggles on, I am usually greeted by a Sapper and bam!! I get zapped and sure enough, I don't have any break frees available..lol and i usually wither up and die.
    .... sooooooo.... why aren't you turning them on before entering the mission again?
  20. Quote:
    Originally Posted by Dark Lost View Post
    And there is no field personnel because if there was people would just power level and skip all there is to do in Praetoria.
    ... you mean like the ones they're adding next issue?
  21. Quote:
    Originally Posted by Shubbie View Post
    I dont consider grinding so hard and so long your brain actually melts from the heat to be casual.
    Then don't do that.
    Quote:
    And those that are undesirable tend to not be so great at map farming.
    Right... because that's all there is to do in the game.
  22. Quote:
    Originally Posted by Jabbrwock View Post
    We'll have to see how serious the devs are about making incarnate content challenging. If they make it challenging enough, those anal teams will be the only ones capable of actually doing the content.
    No, they won't. Unless your definition of "actually doing the content" has an unspoken "within ten minutes" at the end of it, and frankly that's not something I tend to find fun.

    They made the Alpha slot something that will be able to be gotten casually. Start from there.
  23. Memphis_Bill

    Malta Sappers

    They're easy. *shrug* They don't need nerfing.
  24. Quote:
    Originally Posted by MasterElemental View Post
    I guess we all have our own way to play the set, would be nice if you had the option to choose what works best for each of us
    And that's the thing - Gale is potentially useful for more people in more situations than O2 boost. O2 boost is useless if you solo and/or don't have a pet. Gale can be used regardless - the only thing it needs is a target.

    If O2 boost were a PBAOE like Radiation's RA, I'd say you had more of a chance in making the request. But look at the secondaries -
    /Cold - infrigidate (ST slow.)
    Empathy - Healing aura
    FF - PFF
    Kin - Transfusion
    Rad - RA (heal)
    Trick Arrow - Entangle
    Thermal - Warmth (PBAOE heal)
    Sonic - Sonic Siphon (targeted debuff)
    And Storm - Gale

    All usable both teamed and solo.
  25. Quote:
    Originally Posted by Shubbie View Post
    It seems to mostly be blasters and stalkers that get left out.
    Not off of teams that just want to have fun instead of get anal about how much dps/end/sec/xp/inf/min/cosX/waah they're doing.