Memphis_Bill

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  1. Memphis_Bill

    Ultimate Respecs

    Quote:
    Originally Posted by Starhammer View Post
    I'm not particularly attached to the double xp myself... it was stated that it's gotten much easier to earn xp, and that's correct.

    As for the rest, I stand by my points. If you don't like it, that's fine, move along... I'm not holding a gun to your head making you read it or waste your time carefully wording a hostile and spiteful response to "not read as a personal attack". If you have something constructive to add, that's wonderful too
    For future reference, "Constructive" and "Agreeing with my post" are not the same thing.
  2. Quote:
    Originally Posted by Quinch View Post
    I'm fairly sure you don't get any points for arguing against a case I didn't make.
    What was your statement?

    Quote:
    And let's be fair - those mandatory, essential-at-level-one powers become obsolete around the same time you can no longer brawl enemies in submission.
    No elaboration. You have declared unilaterally that those mandatory, essential at level one powers become obsolete, and do so rapidly.

    Quote:
    I don't remember saying that a self-heal is obsolete - always, unconditionally. Nor did I say so for hide. Or immobilizes.
    So which "mandatory, essential at level one powers" are you referring to? Because from playing, oh, EVERYTHING, none become obsolete.

    Quote:
    No single player, yourself certainly included, has the authority to dictate another player's playstyle.
    But you can, of course, imply that it's suboptimal by declaring powers obsolete. I am not dictating anyone's playstyle. I am arguing against a change that is, at the least, pointless and at worst damaging to certain powersets or ATs. I'm arguing at the baseline of play, not the person who (for instance) decides to try to IO out a Stalker's defense and offense and try to run without Hide.

    Quote:
    Certainly, I may choose not to use the mandatory power, as I often do. And yet I cannot choose not to take it at all.
    Now think of the reason WHY that is. It's been spelled out in the thread before.

    Quote:
    Nobody argues against a Tanker's choice not to take Taunt if he didn't want it. Nobody argues against a Mastermind's choice not to take his pets, should he not want them. And nobody would argue against a Stalker's choice not to take Hide. Nobody except you.

    And you're not quite that important.
    I have never argued against a Tanker's choice not to take Taunt. I'm on record, as can be searched easily on these forums, as *suggesting* someone take it when first playing a set to see if they feel they need it. Nor have I ever argued against petless masterminds. Don't imply by positioning that I would take such stances.

    Hide, however, is *essential to the functioning of that AT.* While not all secondary tier-1 powers are at that level of important, it does do something many of them do - It sets up a key state for the AT. Others maintain a base level of playability through a level of defense (of various types, including immobilizing or knockback, yes) or resistance Who made that decision? The devs. And, chuckles, they *are* that important. They have set up powers at level one to ensure soloability and specific minimums for the AT or powerset. It may be self defense. It may be offense. It may be a self buff/heal.

    And you, chuckles, are saying they're wrong. And have yet to prove that case.

    To use your own statement, you're not that important.
  3. /signed.

    While they're working on this, more elemental styles FOR those elemental sets, too. >.> (Yes, I know we have some. I want more. )
  4. Quote:
    Originally Posted by Symar View Post
    Egyptian EAT?

    Blood of the black stream. See "EAT at War Witch's" in my sig.
  5. Quote:
    Originally Posted by Quinch View Post
    And let's be fair - those mandatory, essential-at-level-one powers become obsolete around the same time you can no longer brawl enemies in submission.
    Oh really.

    A self-heal is obsolete?
    HIDE is obsolete? (You know, one of the essential powers for *every single stalker* out there?)
    An/another immobilize is obsolete?
    An attack (EVERY Defender and tank) is obsolete?

    YOU may CHOOSE not to use it for some reason, but they are far from obsolete. My blasters will still use the level 1 immobilizes at level 50. My tanks still use the level 1 attacks. My scrappers and brutes quite OBVIOUSLY still use the level 1 shields. My defenders certainly use the attacks. And yes, I still use Gale.
  6. Quote:
    Originally Posted by thehallows View Post
    Booster pack capes are still not available pre-cape mission for female toons.
    *looks at level 1 female characters with valkyrie cape and magic pack capes - not the boleros* Oh?
  7. Quote:
    Originally Posted by Nitra View Post
    I was wondering, for the people that do put capes on their toons, does the travel powers you pick determine if a cape will go on?
    Nope. Just "Does that look good with this outfit."

    I'll tend to run the cape missions anyway, just to have all the options available.
  8. Quote:
    Originally Posted by firespray View Post
    Give gale some more damage, or make O2 boost an AoE.
    O2 boost is also mez protection (disorient/sleep,) +PER and END drain resist. That's not becoming an AOE.
  9. Quote:
    Originally Posted by Techbot Alpha View Post
    So, because we disagree with you we are wrong?

    Hmm. I smell farmyard odour.
    Yeah, well, look at who said it.

    As far as a second build letting you skip it, as mentioned elsewhere? By that time you're 10. Think of it as a free set of slots to go somewhere else if you don't think you'll need it any longer.
  10. Quote:
    Originally Posted by Tidbit Jr. View Post
    The only place I can see the argument of it breaking builds otherwise is when you ask the question of whether some powers were meant to be forced or not: Force Bolt, Gale, the first Sonic Resonance power, etc. A lot of people could live without them.
    And yet they can live so much better WITH them.
    Force bolt - minor damage, keeps a wide range of enemies away from an AT that starts off VERy squishy (as well as their very squishy pets.)
    Gale - Same (plus helps in positioning.)
    Sonic Siphon - Good -Res debuff, so it helps the AT do more damage *from level 1.*

    All these powers are good both solo and teamed.

    As opposed to:
    O2 boost - useless solo.
    Deflection shield - OK, as a MM, most *assume* you start off with a pet. (Some choose not to, admittedly, for whatever reason.) However, FB is still more useful and ensures you have SOME sort of offensive power - that also acts defensively in keeping things away.)
    Sonic Barrier - Useless solo.

    The devs cannot guarantee you'll be teamed (or teamed with anyone that pays you the least bit of attention.)They CAN guarantee you'll be solo - you are the second you log in.

    The pattern holds true pretty consistently:
    Stalkers - should be blatantly, mind-numbingly obvious
    Defenders - Another obvious one. No defender has zero capability to attack.
    Blasters - "Keep away" power early on for a squishy AT.
    Tankers - Usually a minor attack - that's quick, low END and now has bruising.
    Controllers/Corruptors - Again, solo utility. Yes, even Trick Arrow (gives Illusion a immob, which it's missing, gives Plant -fly so other powers can work on the target on the ground, stacks with other immobs overall and helps with Containment.)
    Scrappers, brutes - Basic, most common (typically smah/lethal) def or resist (except regen, which starts the +regen.)
    Dominators - fast, Dom-building attack at range
    Masterminds - Powers that affect or protect you that can be used even if you can't summon pets for some reason. (END, for instance.)

    Looking specifically at controllers and corruptors:

    COLD DOMINATION - Infrigidate. Lowers enemy damage, speed and recharge. T2: Ice shield, useless solo.
    EMPATHY - Healing aura. Self heal. T2: Heal other. Useless solo.
    FORCE FIELD - PFF. Self protection. T2: Deflection shield, useless solo.
    Kinetics: Self heal. T2: Siphon Power. The self heal is more immediate at keeping you alive, both depend on tohit.
    Rad - Radiant aura, self heal. T2, Radiation Infection. Lowers DEF and ToHit, but a constant END drain. Self heal is usable in low END "must survive" situations regardless of enemy.
    Sonic - Sonic Siphon - Lowers enemy Res, player does more damage. T2: Sonic Barrier, useless solo (for all sets - Mind, for instance, doesn't get a pet, so it never becomes useful solo.)
    Storm Summoning - Gale - KB, minor damage. Useful solo for survival (and minor damage.) T2: O2 boost, useless solo.
    Thermal - Warmth, PBAOE heal. T2: Thermal shield. useless solo.
    TA: Entangling arrow. Stacks with immobs, provides -fly to sets that don't have it (Plant) and provides an immob to sets missing one (Illusion, Mind.) T2: Flash arrow. Doesn't help Plant (-fly from Ent.Arrow,) for instance. Not as much utility.


    So /unsigned, as always. "Fix it" implies the design is broken. It is not.
  11. Bah. Fine. We'll delete the khelds, redo them into Blue-VEATs, turn voids into NPCs that run up and give you flowers just for sam, because obviously Khelds completely incapable of being played now, never mind the multiples I have at 50. Yes, including human form PBs, which are also apparently impossible. There should be absolutely nothing in this game that provides the slightest bit of challenge, nothing that makes you think past 'how can I purple this out,' nope.

    Just warn me ahead of time so I can cancel my subs.

    I swear, some people won't be happy until a level 1 *anything* does fully-slotted-Blaster-nuke damage with each attack at Snipe range, instant activation, with full Tanker cap HP, damage and resistance, 1 END per 3 attacks, and every enemy gives AV level rewards while only needing one shot to kill. Of course, we'd probably have people complaining that "OMG, I need to actually target something, that needs fixed!"

    What-the-hell-ever.

    (Not directed specifically at Rachel. Just tired of hearing "OMG I'm not a God this is obviously broken" and "OMG I might need to think I never have to do that!")
  12. Quote:
    Originally Posted by Redd Rumm View Post
    I do mind if they keep the kb in energy blast
    Then don't play it. I'll keep my soft control and fun knockback.

    Quote:
    I am just saying a damage buff would make the set more attractive .
    No, not really.

    Quote:
    the older players that have energy blasters mainly cuz they had no choice 5 years ago lol.
    Foolish, unaware comment. You do realize multiple blaster sets were available on release, yes?
    Quote:
    but i rarely see new energy blasters ,corruptors i wont even mention defenders because just like bigfoot many people claim to have seen him i have not .
    Then you aren't looking.

    Quote:
    just like the elusive /enrgy defender ( call in the moster quest guys or mabey the myth busters ).
    Hmm. Just played with one last night.
    Quote:
    Keep the KB but... if i knock you 30 feet away i expect to do some damage.
    And amazingly, YOU DO! Imagine that!
    Quote:
    If I hurl a ball of energy in to a mob, guys need to die.
    And they do.
    Quote:
    If energy did more damage than fire the knock back would not be an issue IMO well at least for me
    I think you've got other issues, personally.
    Quote:
    .. No aoe & No damage
    Nova. Energy Torrent. Explosive Blast. All AOE. 1/3 of the set.
    And they definitely do damage. Yes, even as a defender.

    Perhaps you should learn what you're talking about before complaining.
  13. Quote:
    Originally Posted by EvilGeko View Post
    A person is an idiot because they realize that they can play Ice or Fire or Radiation or Psi and not have to "learn" to control a secondary effect that's putatively supposed to be helping you?
    Refusing to learn to work with what's in the set you chose, yes.
    Refusing to learn to work with a set someone else is playing, yes. And yes, that includes saying "Hey, could you aim *into* me instead of knocking things away, or direct that into a wall" if you're melee.

    It doesn't take long for anyone with two brain cells to rub together to figure out "Oh, if I hit that, it has a good chance of going back that way. Maybe I should pay attention to what I'm doing and act accordingly."

    Refusing to do that, or just whining that "omg that set has knockback it's ebil and must be nerfed?" Yes, that lands solidly in the "idiot" pile.

    It's not, despite what you're trying to do here, about "Other sets have other effects," so don't try twisting it that way. It's about not bothering to use the effects of the set you chose effectively.
  14. Quote:
    Originally Posted by AzureSkyCiel View Post
    And maybe another possible thinmg to REMOVE THE NEED for extra slots would be to boost some of the number bonuses on the alternate forms. Such as boosting the recovery rate bonus on them to 20%.
    Just as a note. If you're using IOs, any bonuses in forms hold through all other forms.

    Quote:
    Originally Posted by Tidbit Jr. View Post
    Also, I feel I should ask what you guys think: were Kheldians intended to switch forms mid-battle?
    Yes. The recent "Can shift to dwarf while mezzed" a few issues back should be enough to answer that.
  15. Absolutely not. (Even without getting into the fact that the way VEATs level is one of the things I can't stand about them.)

    That flexibility of one to three forms is one of the things that makes Khelds Khelds. Take that away and you might as well kill the AT completely.
  16. Quote:
    Originally Posted by Come Undone View Post
    While knocdown is usualy as good or better, there are some cases where knockback is better. Knockback can be used to knock an opponent who's escaped a debuff patch back in, or force a bunch of guys who tend to prefer range into a tight cluster in a corner more effectivly than a tank can (at least if it's into a corner rather than around)
    This, and

    Quote:
    Originally Posted by Obscure Blade View Post
    *I* would complain. KB is fun, and that's what games are for.

    And yes, I like Peacebringers and Crane Kick from Martial Arts, too. I'll Crane Kick Tsoo off the top of the bridge in IP and follow them as they fall...good times.
    This.

    The problem isn't knockback. It's idiots that don't want to learn how to play with it - and that's not just the person with the KB powerset.
  17. Quote:
    Originally Posted by Steampunkette View Post
    If EATs need IOs to equate to base-level VEATs there is a disparity there which should be remedied.
    They do not.
    Quote:
    A buff to the Kheldians would make them more welcome on teams and a more sought after AT for individual solo players. A Nerf to VEATs would make them less sought after and less useful for teams. Given the choice between the two actions in an attempt to get the ATs to similar level of power, I'd prefer to see the weaker AT buffed than the stronger AT weakened.
    Why are VEATs drooled over? Four words.

    "Hey look, stacked leadership!"

    The AT itself is, IMHO, boring to play. Teams want the buffs, period. Nobody says "Hey, look, someone with stealth that can crit!" when seeing a Bane or Widow. It's all "Stacked buffs, stacked buffs!" To the point where most VEAT discussions end up with "nothing can touch you with multiple VEATs."

    Boring reason to roll an AT.

    Flipside, why are Khelds sometimes "meh"ed at? Memory of crap players, quite frankly. You know the ones. "Oh no, a void, I'm going to go hide! Someone kill it! EEEEEK!" Not damage scalars. Not "They go boom a lot when switching forms." But, frankly, players who play leeches instead of squids. Never mind voids have been nerfed for so long they're barely a threat. (Not to mention the whole "OMG it says epic and it's not godmode I deleted it at six it sucked!" crap that has been spewed over the last 15 issues.)

    It's similar to stalkers in a way. Are they squishier than most other melee? Sure. But they can still stand there and scrap. I know. I DO. But what rep did stalkers get (which came up when people said why they didn't invite stalkers?) "Oh, they're one-trick ponies, they AS and run away waiting for hide." That's not the AT. That's crap players.

    Would I turn DOWN a damage buff, or faster swapping of forms? Of course not, depending on the cost. Do I think they need more slots? Absolutely not.

    Oh, and as for this:
    Quote:
    Yes. I know. the Story is the Epic Part. Go back, reread the VEAT content, and then put your argument away
    Yes, the VEAT storyarcs suck. They're among the worst in the game, post level 15 or so (and are only average, but have decent flavor for the AT, before then.) That said, they *are a part of the AT.* So no, I will NOT put that argument away. I will, however, continue to take the devs to task for rushing such a slipshod, lousy set of arcs out for an EAT.

    Quote:
    I think it's fairly blatant that EATs are not as effective as VEATs
    And I disagree. I've never felt as irritated and *frustrated* with anything as I did leveling my VEATs - to where I don't want to level others. "Effective" is such a pointless word in that description. Effective at what? What is "Effective?" I've got more ranged damage and control in my Khelds. I don't lose my resistances and buffs if I run low on END. I have more build flexibility (human, bi- or tri-form) each with their own weaknesses and strengths. I don't have to rely on rather weak stealth to get the most damage out of my attacks.

    And for me, what Khelds are *far* more effective at than VEATs is simply *being fun for me.*
  18. Quote:
    Originally Posted by Tidbit Jr. View Post
    If memory serves, settings only consider window placement and chat tabs. If you log into the game and make a new character without logging into an existing one first, then all of your general options are set to the defaults, inclusive of the popup setting.
    Save settings does affect the pop help. And that was why I said "Other characters - hit load settings."

    No, it doesn't affect "go talk to montague" and the like, but it does affect everything else.
  19. Quote:
    Originally Posted by Rock_Crag View Post
    I like this idea... but... might I also add a suggestion of my own?

    The exclamation points can get annoying... in terms of turning them off. I don't like having to dig through the list-o-stuff to get to the option... so perhaps there can be a little X just above them? Don't like the popups? Boom, exclamations gone.
    Turn them off on one character.
    Save settings.
    Other characters - "Load settings from file." Never see a ! again.
  20. We have IOs. They're not all superexpensive. Frankenslot.

    If we were still stuck on SOs only, I'd be more inclined to agree.
  21. /notreallyserious

    Stalker.
    - Stealth to get around, get exploration early, pick out specific targets, etc.
    - Low HP to help with damage taken and debt badges.
  22. Quote:
    Originally Posted by Wavicle View Post
    My memory of Conserve Power>Energize is thus:

    It was changed to a different power specifically because making it a heal while calling it Conserve Power would be breaking the cottage rule.

    Getting rid of a power and replacing it with something completely different doesn't break the cottage rule. Naming it the same thing and having it change drastically does.

    Hence, you could change Grounded to a self rez without breaking the cottage rule if you no longer called it Grounded. Call it Jumpstart. No cottage rule issue.

    .
    You are incorrect. But I'm not going to argue with a new wall today.
    And Vel: No. Not when the person pretty much refuses to listen and "get it" over two threads. And you couldn't PM that why?
  23. Memphis_Bill

    An Alien Origin

    Quote:
    Originally Posted by LISAR View Post
    I could have sworn Riktis gave their kids treatments as well.
    IN preparation, perhaps. In game, though (running Levantra's missions typically) they keep referring to your (assumed-human) body as "birth form."
  24. Other than the time taken to switch - and having to wait longer for the hero or villain power - there is no penalty for staying hero or villain (or switching all the way and staying *there.*

    Of course, *during* switching, you can't get most of your new side's content other than newspapers and whatever you can do via teaming. *shrug* The advantage is simply getting the rewards quicker.

    And no, there shouldn't be any greater advantage (or a penalty) for staying as a hero or villain. The RP reason is fine - "this is what I wanted the character to be in the first place." It's not pointless if that's where you want to be in the first place.

    Frankly, so far, most of mine stay true to the alignment. One or two are swapping. A few stay in the middle. *shrug* It's where I want them to be. That's all that matters to me.
  25. Less than ten slots? No. Every power tray will have 10 slots. If you right click on the new tray, however, you'll be able to pick a configuration (and dragging them around near the edge can give you some interesting shapes as well.)

    Edit: Like so:



    (No, that is not my normal layout. :P )