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Linked over to Legendary_Magi's guide. He goes a bit more in depth and gives some nice tips and tricks you can use with this.
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I don't think we'd see it directly ported. I think we'd see a Dark Control, sure (and I'm hoping for it, hopefully with a Dark Assault for doms.) I don't know if we'd get a /Dark secondary - I'd like it, sure, but I don't think it'd be the Dark Miasma we know.
I'd suspect Tar Patch (possibly modified,) Black Hole, Fearsome Stare and Petrifying Gaze would get shuffled over to a Dark control. I'd actually leave Fluffy where he is - if it's not an issue for Masterminds, I can't see it being an issue for Controllers. -
For a quick look, I tend to use hijackthis.de (and paste in that logfile) as a second set of eyes. I dont' see anything after a quick perusal, and it's coming up clean there.
But yeah. Check that email. Contact their support *directly.* I get about 30 account warnings and Cataclysm invitations from "blizzard support" a week - on a *slow* week. -
Mixing where they spawn = good.
Not being allowed to kite out of sight... not as fond of. -
Pretty sure if it's timed or a badge mission, you can't drop it.
Drop the difficulty, or snag a team. -
I have yet to defeat anyone with my lunch, or keep Barb from swiping it from the fridge in the breakroom.
>.>
As for the ideas...
I'm not really sold on Psi Melee. (Not least because of something mentioned above - resistances.) I *think* you mostly want an exotic damage type, in which case I'd suggest a rework of the Armor to add a Fiery Embrace-style "Click for damage buff/add Psi damage component." Psi's big thing, other than damage type, is the slow/-rech part of it, which we can get in Ice (admittedly, no Scrappers or Brutes get Ice armor.)
The -perception would... eh, help a Stalker more, I think, but by the time you get in range for it, you've probably got aggro already, and it wouldn't affect things like Snipers (just because of the range.) Now, if you wanted to say you're "playing with their ability to see, and thus hit, you," a little -tohit I think would be more effective in achieving the same thing.
Armor-wise, I don't mind the click mez protection - if I end up drained of END somehow (see also Sappers,) I know my mez protection's up, and it doesn't take much to have it overlap typically. (Yes, I go with 3 Rech in there.)
I can't think of a single melee set that doesn't provide Immob protection somehow (Dark gets it in Cloak of Darkness, Fire gets it in Burn - late, comparatively, but it is there.) Not having it... yeah, not fond of that. I'm not worried as much about lacking KB protection (I play a *lot* of fire,) but I can see others complaining about it. -
Quote:It's in guides, it's not going anywhere.Great combination of basic and advanced information here - sticky this!
More in depth than my old one (which is just meant as a quick "How do I get there" anyway.) Good job.
Edit:
Threw in a link to this in my guide for people who want more info to follow. -
Quote:See? Me being blind! (AKA getting so used to doing things one way I manage to blank out the other.)Go into the mission list,slect the mission and click 'Abandon'. Mission gone, problem solved. Hope that helps you in the future. I've done it a couple of times when paper missions bugged out and I had used up my 3-day-drop.
>.<
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No, it does not require "billions." A single build doesn't require "billions" either to be perfectly effective, powerful and fun. (I don't think I have a single build - even a single dual build - that runs close to one, much less several, billion.) SOs, common IOs and the like work perfectly fine.
If YOU want to spend billions on a build, go for it. If YOU don't, fine. But saying that's a problem with dual builds is like pointing out a high end exotic's multi-million dollar price tag as a complaint about car prices in general. Most cars don't share that seven (or more) digit price tag. And most peoples builds don't cost even near a billion INF.
And the devs put it in because - ready for this? - *we asked for it.* Yes, the players asked for it. For solo vs group builds. For PVE vs PVP builds. For most of the reasons I mentioned as reasons to try them in the post itself. Satisfying customer requests is generally not considered "wasted time."
As for not hearing about them in chat? So what? No, I don't think they're widely known about. That's part of the reason I wrote this up. It's also something I'll mention when appropriate to someone' situation, such as feeling they have to sacrifice too much for a group build to solo effectively, or not wanting to respec a character to try out a more effective PVP build. I don't tend to hear people talking about wanting to make up a third, fourth, or fifth costume - but they do anyway. -
Pile of 50s here, 200-some characters.
Just doing them a bit at a time. Actually finished (I think) all my 50s Incarnate arcs faster than I thought. I had planned to space them out a bit more.
As for inherent stamina? Some characters didn't have it to begin with, so no issue. (Especially newer ones, actually.) Some I haven't decided how to make use of it yet. And some I've respecced. That's another "do it over time" project. It doesn't HAVE to be done RITE NAO. -
Quote:Agreed. I think a lot of people get caught in the idea that just because the forums talk about softcapped-perma-this-that-theother that it's the "norm" in game. It's not.I only agree with this to an extent. The fact that forcefields buffs defense isn't the problem, because softcapping is far from as common as some people make it out to be (and almost non-existant in the low to mid levels), as is shown by the popularity of Cold domination buffs on teams and that people still frown upon VEATs that don't take maneuvers. This is also why I disagree with the notion that "everything it can do, traps does almost as well". This is true for solo play maybe, but on teams the single target buffs from forcefields are a nice advantage imo.
Quote:The two things that I feel count against forcefields are that its second effect, besides massive defense, is knockback, and we all know how popular that is,
- Defense
- Status protection
- Single target knockback in Force Bolt
- AOE KB in Repulsion Field (which, frankly, unless the FF Defender's hopping right in with the tank with it on shouldn't be an issue.)
- KnockDOWN and Disorient in Repulsion Bomb
- PBAOE Repel in Force Bubble
- Phase in Detention Field.
So, saying it's only one effect really isn't accurate.
Quote:and that it is a very inactive set to use. You toggle on your big bubbles and apply team buffs every 4 minutes, maybe annoy the team a little with random knockback powers, and that's about it.
But overall I agree with your conclusion that forcefields would benefit from a bit of an overhaul. Of course that will piss off the people who like forcefields as is, despite, or maybe because of, the passive nature of the set. -
I don't remember seeing a reason. Might not feel the same now, I don't know - but on the other hand, one of the reasons it was asked for was how tight stalker builds were. With inherent fitness, he might not budge. *shrug*
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OK. Problems.
1. Suppose this had been made before the Incarnate slot. Or raids. Or inventions. Or PVP. All content to "breathe new life" into 50s. And remember, we're getting MORE content, something that those 50s might be *great* for.
But they're deleted because of "perma death."
Chapter 3, "How to get annoyed customers," paragraph 7-15, I'd call it.
2. Plaque - Sorry, but given the names and such on some of these characters... Not to mention if a copyrighted character manages to get through to 50. I'd hate to see this as a doorway to another lawsuit.
3. "XP bonus on that slot!" *store goes down, slots vanish.*
4. And yes, I have to agree with DarkGob. I *like* seeing content, I like running my characters through it. Knowing I'd *not be able to do so again* because I wanted to see this? No thanks. No amount of XP bonus, etc, etc, etc. makes up for that to me. -
Quote:/thisBut a particularly bad note is /Regen for stalkers. Regen works better if you have more HP, meaning you regenerate HP in larger chunks, but stalkers have about 75% the HP of a scrapper if I recall right, and also got quick recovery inexplicably axed from their version of /regen, which is why I would like to propose that they get a bigger regen boost from fast healing, integrations, and instant healing.
I'm still irked at Stalker /regen not getting Quick Recovery, and Castle's "No Stalker set will get it" when /WP was in beta. Inherent stamina helps a little now, but still - why that wasn't folded in to FH i'm not sure.
Fold that into QR, add the -Recharge resistance into the power and rename it. (No, doesn't break the cottage rule - it would still be FH, just with other stuff added to it.) -
Quote:Problem - look to the right. That's covered by the *other* blue crystal. That whole area's blanketed by the two crystals.Hmm... have you tried going behind that pillar you are facing and angling your camera to see the glowie, then clicking it? You don't need line-of-sight for glowie collection.
Just my two cents on possible work-arounds for this particular bugged mission objective in your screenshot.
I'm not actually concerned by the placement, though I did /bug it - think I said that's the first time since I started playing (2005) that I've had one get placed like that. Especially since we can drop missions.
... usually. -
Added minor update on unlocking the third build (run the incarnate arc.)
I've got to admit,with inherent stamina, builds have loosened up a bit, which may make the second/third build slightly less attractive to some. And *I* don't even know how I'd make use of a third build just yet. Time will tell. -
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Definitely time for a round of editing on this guide
Adding inherent fitness to the mix, too. I'd think some info on Traps and TA should be able to be added - if nothing else just from asking around in the MM forums.
... trying to think if I have one of either in my mass of alts. -
Well, like I said, I looked through the tips and didn't see it there.
Not ruling out that I'm blind and missed it, though. -
Quote:Right. Because my low-damage control that's keeping that sapper/other irritant from bothering anyone, or low-damage AOE immob that's keeping everyone nice and bunched up for AOEs, or FF/Sonic/Thermal bubbles, heals, buffs, etc... nope, no participation there. DPS is obviously the only thing that matters, ever.This is a tool that is quite useful in other MMOs, and I am wondering if its something we should ask for here?
Think about it, a way to check participation of teamates on a TF!
**** no. -
Yeah, I know, which is also throwing me. Not matching my other missions or tips, and I was solo. Which pretty much leaves the newspaper, unless I'm blind.
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... from any zone.
Simply put - you can call a contact from pretty much any non-hazard zone and drop a mission. But you can't do so with a newspaper or police radio mission. You need to head into the zone you got it from to do so (if it sends you to a zone that's too "low" for you, you get "The action here is beneath your notice," for instance.)
Why this suggestion?
Well, my 37 Corruptor found herself in a mission that's impossible to complete - not "too hard," but literally could not be completed. Why? Glowie collection. One of the glowies is RIGHT next to a COT crystal:
... which means any attempt to "collect" it is interrupted. Just when you get out of range of the crystal's aura, you also are past where you can click on the glowie. So I have to head out to the ferry and try to remember if I got this in Nerva or St. Martial. Minor irritation, but everything else can be dropped simply by stepping outside.
(Now, the crystal bit was /bugged, and that's the first time I've seen that happen since I started playing - but it did bring the "can't drop when in the wrong zone" bit to light.) -
Quote:And what happened to change their reasoning on merging the markets? Just saying "The devs changed their mind" is not giving anything close to the full picture.This line of argument was partially valid. However, it's been wrong in the past.
"We're not going to merge the markets."
"We're merging the markets."
There was also the near-fiasco with price refactoring of base items a few issues ago when we were told flat-out that if we wanted to realize the savings we'd have to tear our bases down.
Simply because the devs say "no", even repeatedly, not to mention emphatically, is not always a valid reason to discontinue asking.
Granted, in this case, I'm against "full respecs" for many of the reasons stated above and I seriously doubt the issue will be be revisited for feasibility any time soon.
The problem was, quite simply, Praetoria. We were going to have a *third* market and third "INF," Information. Now, yes, we have that now - but we have it simply as a label while a Praetorian for the exact same thing, not something that would be put "in escrow" or however they were describing it.
Now, what would happen with separate markets - especially with side switching - if you put some of your salvage and recipes up in Praetoria, hit 20, moved to Villainside (losing your INF and market items - they're still there, but not obtainable,) did the same, and at (say) 30, moved to Heroside? You'd have multiple items locked away that you just couldn't get to.
In that instance, the previous "result of merging markets" that they didn't like found itself outweighed by the absolute mess that having three separate markets and currencies (and "gun runners") would create.
There's no such issue here with full respecs. The devs have said no, and there's nothing game- or mechanics- wise to force them to change their mind. -
Alternately, head to AE. Play some arcs. Have fun. Save your tickets. Burn a bunch on random Arcane and Tech common salvage. Use those (sell what you don't need) to memorize some recipes - which will be cheaper once you do. Sell the extra crafted IOs you don't need. Play AE some more. Play regular missions, get salvage. Rinse. Repeat.
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