Complete Guide to Monitoring Attributes
Advanced Attribute Cycling Code
Now, for the code I promised. Here's the binds I used. Just copy/paste the code into Notepad and save it as the same name shown in the quote. All of them saved into a folder in the City of Heroes folder called 'binds'. If that folder isn't there, create one.
Here's what this code does exactly. When you first start the game you shouldn't have a window up and you should make sure to type /bind_load or /bind_load_file .\binds\Att0.txt (if you don't want to reset to deafult binds). it will bind R and T to open up one of sets of attributes. R cycles through 3 different windows and T cycles through 2 other windows. When hitting R, after you get to the 3rd list and hit R again, it loads Att0.txt which gets rid of all attributes. T works the same way. While an R list is open, you can't open a T list and visa-versa. Cycle until the list is gone then you can open the other.
R list 1:
Influence/Infamy
Current HP
Current End
Regeneration Rate
Recovery Rate
Damage Bonus
ToHit Bonus
Running Speed
Flying Speed
Experience to Next Level
R list 2:
Influence/Infamy
Current HP
Current End
Smashing Resistance
Lethal Resistance
Fire Resistance
Cold Resistance
Negative Energy Resistance
Psionics Resistance
R list 3:
Influence/Infamy
Base Defense
Melee Defense
Ranged Defense
Smashing Defense
Lethal Defense
Fire Defense
Cold Defense
Negative Energy Defense
Psionics Defense
T list 1:
Influence/Infamy
Hold Protection
Immobilize Protection
Stun Protection
Sleep Protection
Knockback Protection
Confuse Protection
Terrorize Protection
Repel Protection
Teleport Protection
T list 2:
Influence/Infamy
Hold Resistance
Immobilize Resistance
Stun Resistance
Sleep Resistance
Knockback Protection
Confuse Resistance
Terrorize Resistance
Placate Resistance
Taunt Resistance
Originally Posted by .\keybinds.txt
[rest of the original code]
R "bind_load_file ./binds/Att1.txt" T "bind_load_file ./binds/Att8.txt" |
The rest of these are the files that should be in the 'binds' folder I keep mentioning.
Originally Posted by .\binds\Att1.txt
Monitor "1"
$$monitor_attribute inf$$monitor_attribute current hit points$$monitor_attribute current end$$monitor_attribute regeneration rate$$monitor_attribute recovery rate$$monitor_attribute damage bonus$$monitor_attribute tohit bonus$$monitor_attribute running speed$$monitor_attribute flying speed$$monitor_attribute experience to next level R "bind_load_file_SILENT ./binds/Att2.txt" T "nop" |
Originally Posted by .\binds\Att2.txt
Monitor "2"
$$stop_monitor_attribute regeneration rate$$stop_monitor_attribute recovery rate$$stop_monitor_attribute damage bonus$$stop_monitor_attribute tohit bonus$$stop_monitor_attribute accuracy bonus$$stop_monitor_attribute running speed$$stop_monitor_attribute flying speed$$stop_monitor_attribute experience to next level$$monitor_attribute smashing resistance$$monitor_attribute lethal resistance$$monitor_attribute fire resistance$$monitor_attribute cold resistance$$monitor_attribute negative energy resistance$$monitor_attribute psionic resistance R "bind_load_file_SILENT ./binds/Att3.txt" T "nop" |
Originally Posted by .\binds\Att3.txt
Monitor "3"
$$stop_monitor_attribute inf$$monitor_attribute inf$$monitor_attribute Base Defense$$monitor_attribute Melee Defense$$monitor_attribute Ranged Defense$$monitor_attribute Smashing Defense$$monitor_attribute Lethal Defense$$monitor_attribute Fire Defense$$monitor_attribute Cold Defense$$monitor_attribute Negative Energy Defense$$monitor_attribute Psionic Defense R "bind_load_file_SILENT ./binds/Att0.txt" T "nop" |
Originally Posted by .\binds\Att0.txt
Monitor "0"
$$stop_monitor_attribute inf$$stop_monitor_attribute Base Defense$$stop_monitor_attribute Ranged Defense$$stop_monitor_attribute Melee Defense$$stop_monitor_attribute Smashing Defense$$stop_monitor_attribute Lethal Defense$$stop_monitor_attribute Fire Defense$$stop_monitor_attribute Cold Defense$$stop_monitor_attribute Energy Defense$$stop_monitor_attribute Negative Energy Defense$$stop_monitor_attribute Psionic Defense$$stop_monitor_attribute experience to next level$$stop_monitor_attribute Hold Resistance$$stop_monitor_attribute Immobilize Resistance$$stop_monitor_attribute Stun Resistance$$stop_monitor_attribute Sleep Resistance$$stop_monitor_attribute Knockback Protection$$stop_monitor_attribute Confuse Resistance$$stop_monitor_attribute Terrorize Resistance$$stop_monitor_attribute Placate Resistance$$stop_monitor_attribute Taunt Resistance R "bind_load_file_SILENT ./binds/Att1.txt" T "bind_load_file_SILENT ./binds/Att8.txt" |
Originally Posted by .\binds\Att8.txt
Monitor "8"
$$stop_monitor_attribute inf$$stop_monitor_attribute Hold Resistance$$stop_monitor_attribute Immobilize Resistance$$stop_monitor_attribute Stun Resistance$$stop_monitor_attribute Sleep Resistance$$stop_monitor_attribute Knockback Protection$$stop_monitor_attribute Confuse Resistance$$stop_monitor_attribute Terrorize Resistance$$stop_monitor_attribute Placate Resistance$$stop_monitor_attribute Taunt Resistance$$monitor_attribute inf$$monitor_attribute Hold Protection$$monitor_attribute Immobilize Protection$$monitor_attribute Stun Protection$$monitor_attribute Sleep Protection$$monitor_attribute Knockback Protection$$monitor_attribute Confuse Protection$$monitor_attribute Terrorize Protection$$monitor_attribute Repel Protection$$monitor_attribute Teleport Protection R "nop" T "bind_load_file_SILENT ./binds/Att9.txt" |
Originally Posted by .\binds\Att9.txt
Monitor "9"
$$stop_monitor_attribute inf$$stop_monitor_attribute Hold Protection$$stop_monitor_attribute Immobilize Protection$$stop_monitor_attribute Stun Protection$$stop_monitor_attribute Sleep Protection$$stop_monitor_attribute Knockback Protection$$stop_monitor_attribute Confuse Protection$$stop_monitor_attribute Terrorize Protection$$stop_monitor_attribute Repel Protection$$stop_monitor_attribute Teleport Protection$$monitor_attribute inf$$monitor_attribute Hold Resistance$$monitor_attribute Immobilize Resistance$$monitor_attribute Stun Resistance$$monitor_attribute Sleep Resistance$$monitor_attribute Knockback Protection$$monitor_attribute Confuse Resistance$$monitor_attribute Terrorize Resistance$$monitor_attribute Placate Resistance$$monitor_attribute Taunt Resistance T "bind_load_file_SILENT ./binds/Att0.txt" |
This is a very well written advanced guide for monitoring attributes, but I wanted to add a pretty simple tip. I only monitor a fixed number of attributes that matter to each toon, and often, that's defense of a certain type or position. All 3 positions are easy enough, but for those of you who want to monitor all the typed defense, you can save a few lines by only monitoring just the S/E/F (or L/D/C) defenses, since they're almost always a paired set, as are the bonuses. Exceptions would be like Parry (only L & Melee), but for the most part, I find you can simplify your monitor at least by 3 lines, and since I only like to monitor 4-6 lines at all times, this works out nicely for me.
An Offensive Guide to Ice Melee
Great combination of basic and advanced information here - sticky this!
Arc #6015 - Coming Unglued
"A good n00b-sauce is based on a good n00b-roux." - The Masque
Great combination of basic and advanced information here - sticky this!
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More in depth than my old one (which is just meant as a quick "How do I get there" anyway.) Good job.
Edit:
Threw in a link to this in my guide for people who want more info to follow.
Complete Guide to Monitoring Attributes [I18]
Beta version of the guide. v0.7
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In this guide, I will cover everything you need to know about the Combat Attributes window and even give out the binds I created for cycling the window. If you don't want to learn how to make your own then just skip to the next post where I give out my code. If you have any questions, just ask.
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Wait, what combat attributes?
First, combat attributes are things like damage bonuses, resistances, defenses, etc. To check these out, you can simply click 'Powers' on the tray and at the top of the Powers window is 'Combat Attributes'. This opens a window that displays all your combat attributes categorized. You can see it all here.
Thanks for the info, but the window isn't too helpful in combat...
Ah, but we can fix that. If you want to monitor certain attributes all the time all you need to do is Right-Click the attribute and click "Monitor [Attribute]" and you'll see a handy little window pop up with that attribute in it. You can monitor up to 10 attributes.
Well, that's much better! Do I have to do all this right-clicking on all my characters though?
Nope! Binds are great for this. If you're not familiar with bind files (or binds at all), then check this topic. I'm going to assume you have at least successfully used /bind_load_file before.
First, you need to know about /monitor_attribute. The syntax is simple: /monitor_attribute attribute
Where attribute is replaced with what you want to monitor as listed on the Combat Attributes window. (Example: /monitor_attribute Influence)
Now that that's settled, you should be able to see where to go with this next. If not, that's why I'm here. First, pick a key you want to turn the window on. I'll choose R. Next, pick if you want to use a bind file or just the default binds. If you're not sure, then might as well use the default. Now, open the text file you're using for this. (If you're using the default, go to the folder CoH is installed in and look for 'keybinds.txt') Done? Good. It's time to write in the code. Go to the bottom of the file and try this:
Wow, barely managed to keep up but this is awesome! Now if only you could monitor more than 10 attributes.
Well, you kind of got me there. You can only monitor 10 at one time, but what if I told you that you can swap all 10 attributes you're monitoring with another 10 at the push of a button? Well, you can but it's going to be a bit more difficult to set up and will use a technique not talked about in most of the bind guides I've read. If you've done cycling key binds before then you may think you already know how to do this one, but remember that only so many commands can be given to one key at a time and a full-fledged attribute cycling bind it can easily take 20 or more commands to properly display things how you want them displayed.
First, let me explain a couple more things about the /monitor_attribute command. If you use the command with an attribute that's already up then it will actually delete it from the window. Also, you know how you can only monitor 10 attributes at a time, right? Well, if you use the command when 10 are already up then it will delete the top attribute and add the new one to the bottom. This means that if you display another 10 commands it will replace ALL the old ones and show the new ones. What happens if I want to keep the top attribute up on more than one window then? With what you know, it'll be near impossible.
Now, let me introduce /stop_monitor_attribute. It's the exact same as /monitor_attribute but it will take the attribute off the list instead. This will make things much easier for us. Now we can take off attributes then add new ones without messing with the entire list. Yet, you should notice that at some point, your bind gets too long and the last few commands never actually go off. The fix is a strange behavior when loading bind files. What you need to do first is delete the key and the quotes from the file and cut the rest of the code. (As in copy and delete, or CTRL+X) Now, make a new text file in your binds folder. If you don't have one, I recommend going to your CoH folder and making a new one called 'binds' in there. It's really easy to path to. Call the text file "Att1.txt" and then paste the code you cut into it. Now, add "$$" to the very front of the code. If you used my original, it should look like this:
Now, create a new text file, Att2.txt.
Copy the Att1.txt into it and then change the attributes to the new ones you want to track when you hit the button again. If you want some to stay, then you'll want to add stop_monitor_attribute command to the front to cancel out the ones you don't want anymore then add in the new ones. Also, you'll want to rebind the key used to toggle this menu to load Att1.txt. Here's an example:
R "bind_load_file ./binds/Att1.txt"
R "bind_load_file ./binds/Att2.txt"
Damn, that's awesome but I noticed it spams my Global chat tab with garbage.
Now, I haven't found a 100% fix for this but, I have a fix that makes it more tolerable. At the top of the first file at type: Monitor "1"
and Monitor "2" at the top of the second, and so on. This replaces all that crap with 'bind "Monitor" "1"' and doesn't affect anything else. Also, replace all instances of "bind_load_file" with "bind_load_file_silent". If anyone finds a better fix, let me know and I'll credit you here.
Final Result
Your code should look like this at the end. (The bold is the newly added stuff from the final step)
$$stop_monitor_attribute smashing resistance$$stop_monitor_attribute lethal resistance$$stop_monitor_attribute fire resistance$$stop_monitor_attribute cold resistance$$stop_monitor_attribute negative energy resistance$$stop_monitor_attribute psionic resistance$$stop_monitor_attribute Influence$$stop_monitor_attribute current hit points$$stop_monitor_attribute current end$$monitor_attribute Influence$$monitor_attribute current hit points$$monitor_attribute current end$$monitor_attribute regeneration rate$$monitor_attribute recovery rate$$monitor_attribute damage bonus$$monitor_attribute tohit bonus$$monitor_attribute running speed$$monitor_attribute flying speed$$monitor_attribute experience to next level
R "bind_load_file_silent ./binds/Att2.txt"
$$stop_monitor_attribute regeneration rate$$stop_monitor_attribute recovery rate$$stop_monitor_attribute damage bonus$$stop_monitor_attribute tohit bonus$$stop_monitor_attribute accuracy bonus$$stop_monitor_attribute running speed$$stop_monitor_attribute flying speed$$stop_monitor_attribute experience to next level$$monitor_attribute smashing resistance$$monitor_attribute lethal resistance$$monitor_attribute fire resistance$$monitor_attribute cold resistance$$monitor_attribute negative energy resistance$$monitor_attribute psionic resistance
R "bind_load_file_silent ./binds/Att1.txt"
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Notes