Memphis_Bill

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  1. Quote:
    Originally Posted by Chase_Arcanum View Post
    Eh,

    Never understood how people latched onto his words with such anticipation. Nothing Jack ever said indicated that this was ever in any stage of development. Remember, even before launch, the CoH world had a huge "lore bible" written up to draw from.... stuff that hadn't even entered into the earliest napkin sketches of the development schedule for bringing it into the game, but it existed in record for people to refer to-- maybe slowly unveil---and possibly even bring into full light of the game over the years of development... or it could just stay a footnote in that lore bible as other more relevant aspects of the bible are prioritized.

    When Jack first mentioned the Blood of the Black Stream, it was in the context of explaining how the game's "Epic" archetypes would be more tied into the overarching epic of the game's world. He then gave the names of a few possible examples as "teasers." In a funny way, these were probably given to curb expectations- to let people know that these wouldn't be vague powersets with no backstory that they can apply to whoever or whatever they want, but powersets that tightly fit a specific part of the game narrative. There was very little there to mistake for any sort of suggestion that they'd be coming... soon(tm) or otherwise. It was just a momentary peek that he allowed us into that big lore bible. Nothing more.
    You mean other than, oh, having more added into the game itself (references from Bocor, the "eye of Horus" by the tanker,) and having a player bio from a contest changed to match as well?

    See that "EAT at WW's" in the sig? I tend to try to keep track of what happens with Epics. What we DO have about them is in there, as well as the (very) little about Coralax, and the confirmed dead EATs.

    And "Lore bible" does not mean "We have every bit written up as it's going to be unveiled from now to I50, every bit of dialog, every interrelationship." Manticore, I believe, gave us a "peek" at it for one of the existing groups - it's rather sparse, but just given the number of groups (and how they've developed the storyline - I'm sure they have items in there about the unused groups that were listed in the early promo vid, even if it's just an entry) it would have to be "thick" (as much as a computer file/s could be.)
  2. Quote:
    Originally Posted by TyrantMikey View Post
    I've wondered for some time now why there's no Wentworths in PI. We spend an awful lot of time there in the upper levels, especially since I19.
    Eh, I'd argue that. The Incarnate mission doesn't really deal with PI, the "Hero's Epic" (which, IMHO, is worse than what it replaced, as it DOES kind of kick you down to second-string status) is really the only thing in PI. 50s run around in the RWZ, they may pop into Atlas to get to RV... The WWs are in the actual hub zones.

    Personally, I'd rather see a way to access them from the base, or even get a temp power at some ww-badge-level that lets you access it remotely.
  3. Quote:
    Originally Posted by Forbin_Project View Post
    This isn't the first time someone has suggested adding more stuff that we can do with the SG Mission Computer. Another idea was to use it as an SG AE Terminal so SG's can work on and go on AE missions in the privacy of their own bases.

    I'll /sign anything to make bases more versatile.
    /this.

    The only thing it really had going for it before was Silver Mantis, and that was redside only. Now... is it needed for CoP? Still, making it usable overall instead of for one single mass raid type TF would be nice. (Never have done the CoP, don't really plan to.)
  4. Quote:
    Originally Posted by Catwhoorg View Post
    Shard drops for non-50s is a non-starter, sorry
    Maybe for mobs, but I wouldn't argue with seeing it as a TF reward if you've got the Alpha (and later) slot unlocked, regardless of TF - 1-4 depending, like other rewards, on how long the TF tends to take (and if it's farmed.)
  5. Yeah, looks like you're... very misinformed as to how things work as far as SG and SG member inactivity.

    - The only person who drops in rank (potentially) for not logging in after a set amount of time is the "superleader." And that's only if someone else logs in (or someone else of the next highest rank... don't quote me on that right now.)

    - The SG does not disappear.

    - The base does not disappear. Though if it's been long enough since you paid rent, you may have to /petition to have the power reactivated. But just try paying the upkeep first when you come back.

    - Nobody else's rank changes.
  6. Quote:
    Originally Posted by DumpleBerry View Post
    Like all Star Wars material, 85% of it is absolute Lucas-approved crap, and 15% of it is pure lightsaber awesome. The Zahn books are good, yes--but the older ones are kind of dated. Not bad, just old. The big plotted out arcs are pretty good, but are quite the investment if you want to read the whole spiel. I can recommend the New Jedi Order series and Legacy of the Force series. I've not yet decided on the Fate of the Jedi series--but it is currently ongoing so you can deal with all the mystery and plottage at the same time as the rest of us, should you or your friend like that sort of thing.

    Also, I would personally recommend I, Jedi by Michael Stackpoole. It is dated as well, but was quite the departure from the standard Star Wars fare when it came out. For the longest time, it was also the only Star Wars book ever presented in the first person, and I've always enjoyed it.
    Mostly this... I'm not too fond of the whole "fate of the jedi" bit. The series is just *weak,* though it does do some factional development. Then again, I'm at the point where (a) I want some of these writers to just go away, and (b) Luke, Han, leia, etc. need to just die off already. I'm expecting, 3-4 books from now, to hear "Luke got up from his hoverchair and slowly started chasing after Ben with his light-cane before going out to the balcony and yelling, at the top of his Force-enhanced voice, "Get off my lawn!" to the rest of Coruscant."

    Death Star wasn't bad, I rather liked the trio of Bane novels, Millenium Falcon stank on ice.

    Fortunately, we're getting more "very-pre-ANH" stuff coming out. I want them to go back farther with the novels (and not have to try to find the Dark Horse comics.) But then again, I like backstory. *shrug*
  7. Quote:
    Originally Posted by DarkGob View Post
    I had a different issue, related to another bug. I entered the mission with my henchmen only to have them stop reacting to commands (they would say their response text, "orders received" or whatever they say, but wouldn't actually do the thing I told them to do). I did get the temp power though.
    This is an (exceptionally annoying) bug that's been active for a bit. Don't dismiss them. Use /releasepets, then resummon/rebuff.
  8. Quote:
    Originally Posted by Fusion_7 View Post
    Clap clap clap, I'm happy that's enough for you. I need more to show me what enhancements are ready to be crafted. Not a little bolder white hi-light but a nice yellow boarder with red background to knock me along side my head and say "hey silly, you got enhancements to craft!". heh...heh.
    What gets me is you say this (rather snarkily) yet, you took a screenshot and highlighted it - and didn't bother looking at the little tab:

    Quote:
    Now I know we have the menu thingy in the lower right corner that lets you click on a couple of options, I think one says hide all unowned recipes and forgot what the other one said?
    "Hide recipes missing ingredients." Highlight? Hell, the stuff you're missing things for *won't show up at all* with that selected.

    So, "Wish granted," I suppose.
  9. Quote:
    Originally Posted by Necrotech_Master View Post
    sweet!

    and it prolly helps seeing which toon im on too as i have 36 toons on victory lol
    Only?

    >.>
  10. Memphis_Bill

    Annoying Players

    Quote:
    Originally Posted by nytflyr View Post
    They could be looking to exemplar down you know...
    I haven't had one say they were in years. And the ones actually aware of that option and interested, for whatever reason, in doing so (given so many of the reasons - like debt payoff, with debt meaning nothing, or trying to get a low level mission, not needed now that we have Ouro are gone) tend to actually say that's what they're looking for.
  11. I like it... except for the "tickets go to another character" bit. Partially for the reason you give here:

    Quote:
    but it seems to me rather unbalanced for a player with no experience being able to make and drive level 50 FotM builds in AE and generating thousands of tickets before ever playing a character to 50 first.
    I'd suggested doing something similar with the (generally dead) Arenas some time ago, as well. Keep everything internal to the avatar, perhaps giving that avatar extra choices on the reward menu because they can't go to wentworths/get vanguard merits/do holiday events (they'd be able to purchase specific IOs directly if they had enough tickets.)
  12. Memphis_Bill

    Toggle buffs

    Quote:
    Originally Posted by Leo_G View Post
    Well yes. That's the idea. You can 'put off rebuffing' until you need to...but not in the way you're thinking. I guess it's allowing you to put off rebuffing until you 'need to' or 'want to' depending how you approach it. As is, there's only the 'need to' option.
    There's prioritizing and - believe it or not - completely skipping buffs (depending on what they are) on some people. The people who complain about "having such a chore rebuffing" typically paint it like you have to give *everyone* every single buff every single time it comes up and that there's no time to do anything else. And that's just not true.

    However, I'm backing off on this line of argument, as what I have in mind isn't something easily coded around (but see the "list" later.) Namely that some people are going to "have to" keep buffs up at full strength (duration) all the time, and enough potential teammates that are going to freak at them not being up - but that's player psychology more than code or power related. That will still be a minus for some, especially as they'll be burning the END more frequently (which likely won't endear them all that much more to the buffing sets.)

    Quote:
    Anyway, I don't think it'd be possible to make a suggestion that results in 'buffing less often', not upset balance *AND* preserve current playstyles, only because if a suggestion were put forth, you'd harp on another facet of the change damaging the status quo.
    Right. You go on believing that. I don't defend the status quo just for the sake of doing so. I argue from the standpoint of it being known, and bring up the downsides (and, on occasion, reinforce the upsides or offer refinements) compared to *what we have now.* Those may *be* concerns related to how the devs have handled prior adjustments (again, "you don't get something for nothing" in most instances.) And I *am* going to bring those up, as a caution if nothing else.

    Quote:
    And I didn't mean pets can't get increased duration, I meant pets can't *offer* increased durations. So a Protector Bot sitting there casting its shield isn't going to give the MM and all its pets long duration shields.
    Ahh. OK. Mea culpa there. Which eases a couple of concerns.

    And with what you said earlier in this particular reply, that makes me lean a bit more toward the duration stacking - with "DR" in. I would, however, want to see two things (with a repeated call for a third: )

    1. A warning as you get close to the DR limit. Let's call it, using FF, 3 bubbles, 10 minutes. I'd think of it with a color change on the buff icons, or a ring or something letting you know just where along the duration line you are.

    2. Applying (for instance) a fourth bubble behaves just like trying to apply a second Mystic Fortune to someone - "Invalid," the power isn't fired off, END is not used until there's a "duration space" available. (This actually covers one of *my* concerns of END use, which is more a player psychology issue.)

    3. Being able to see *only* the buffs you're giving - so you're not trying to reapply on someone else's buffs. That's been asked for for years.

    Of course, all this brings another issue (at least if 3 isn't handled) of the UI clutter the game's had growing - but that's a whole other subject.
  13. Memphis_Bill

    Toggle buffs

    Quote:
    Originally Posted by Leo_G View Post
    And the change to domination to remove the damage buff, while in the same update, was not the cause for the normalization.
    ...

    You're *not* seriously saying that. Yes, the overall goal was "revisit dominators" - specifically to remove the (again, Castle's description among others) "Jeckyll and Hyde" play of being in vs being out of Domination.

    Without removing the damage buff from Domination, the powers that *did* get damage boosts would not have. Nor would the damage scales overall have been adjusted. Some powers (such as Psychic Shockwave) would have been looked at anyway - actually, the entire Psy set would have been due to be looked at, from the experience of "The set sucks until 38, then it's a monster" that it used to have.

    They wouldn't have done all they did and left that damage boost in Domination, short of a massive bout of self-inflicted head trauma.

    Quote:
    And a change could increase player retention of these characters as well. And if the change were introduced in a manner to not upset balance or alter the established style of play? Or is that not a feasible outcome in your head?
    "A" change perhaps could. Your change and the OP's proposals, however, don't lead me to believe that they would. Something you seem to refuse to believe.

    I've shown prior examples of changes impacting set popularity. You seem to think saying "Or it could go better!" is somehow an appropriate rebuttal while giving *nothing* to back that up. This change isn't even one needed by an underperforming set or AT (such as Blaster "Defiance 2.0," Electric and Energy auras getting a heal added, or Stalkers getting an END-cost-free Hide,) just one of *some* people not liking buffing.

    Oh, and as for your "DR" answer - all that does is (a) put off rebuffing, and (b) exacerbate the problem for those that don't like the current buff mechanics, as now every 10 minutes they "have" to rebuff *even more,* burning *even more* END for less of a result (with your example numbers, 10 minutes at 3 stacked, versus 12 minutes applied currently, assuming they drop that way and don't require MORE buff "rounds" to get there - and with less END to attack/control immediately after a buffing "round.") Doesn't sound like an improvement. Given that the point of this is "Buffing less often," you end up buffing *even more often* instead, and if you want the team to wait for you, you slow everyone down as you apply these 3-4 times... increasing the mission length and possibly leading to *yet another* buffing round. And breaking it so pets can't get increased duration "breaks" that buffing cycle, as well as being unfair to Controllers and Masterminds (especially Masterminds, or have you forgotten them?)

    I'm sure you'll put this off as another attack, or "jumping down your throat," but all the ideas you and Jordan have put out there have problems that make them *less* than optimal compared to the status quo.
  14. Memphis_Bill

    Toggle buffs

    Quote:
    Originally Posted by Leo_G View Post
    Is 'you're jumping down my throat' an insult to you? Is that not what you're doing? If not, then just simply refrain from bringing other's ability to read into the conversation. Simple as that.
    With multiple statements like you've made, yes, I *do* question if you're reading this correctly, or if English isn't your first language. That isn't an insult. For instance, it isn't Samuel_Tow's, so if he seems to misunderstand something or phrase something oddly, I *know* that and will phrase it differently. There are some here who are dyslexic. They get cut some slack.

    You're making weird statements, odd phrasing choices, and seem to be having issues with following what's being said. Therefore, yes, I *will* say that to bring up that you don't seem to be reading what's being said.

    And no, "You're jumping down my throat" is not an insult. It does, however, imply I'm attacking you in some way, which I haven't been. You take quite a few things as attacks that aren't. Leading, again, to wondering if you're actually reading what's being read or if there's a language or cultural difference.

    Quote:
    If I feel confronted, I'll go read a few other threads or do something else before coming back to comment. However, I don't feel confronted because I've been working not to. So you jumping at me on not understanding English or how to write and read is good exercise on managing that impulse. Understand?
    See above.

    Quote:
    Actually, all of those are examples why a stacking duration buff mechanic might be viable without altering any numbers. And Doms weren't brought down (IIRC, their base damage was increased and lots of powers had their damage improved. Some powers were 'balanced' because they weren't previously, not because domination was changed).
    And those powers were brought down. Also, yes, damage was *generally* increased to change the "Jeckyl and Hyde" feeling of Domination being up or down. however, if you go back and read the patch notes, you'll see mulitple powers had recharge times and/or endurance cost INcreased to compensate. (I hardly think anyone will call Zapp overpowered, for instance, yet its recharge time and END cost were incrased.)

    Thus, "You don't just get one thing without something else being affected."

    Quote:
    Yes, it's possible that changes to the power would be made but I'm hard pressed to believe we'd be looking at reduced buff numbers for it. Maybe an increased endurance cost, but even as is, the buffs we're primarily talking about don't cost that much and would just be more reason to slot some endurance redux.
    You *don't* believe that - using your suggestion, stacking your buff (say) six times for twenty-four minutes of END FREE, MAINTENANCE FREE defense or resistance (most shielding sets) - which would last if the caster died, the target ran out of END, etc. - would NOT result in a reduction of buff strength?

    It's things like that that make me ask if you've actually thought these through.

    Quote:
    Fix'd. Just so you understand the perspective I'm in. All you've said is 'because other powers were balanced or nerfed or buffed or changed, don't expect this change without heavy nerfs. It kinda makes no sense (although I can squint really hard and it make a little sense....in a wrong, round-about way).
    You're asking for something for nothing. A change of this nature would just flat out not happen that way. You're saying that makes "no sense?" Really? Go back, read patch notes, and take into consideration WHY certain changes were made.

    Quote:
    Please don't imply I'm not. If you're not 'jumping down my throat' then you wouldn't, right? I'm trying to be helpful here. What are you doing?
    Pointing out that, like above, you're NOT using common sense when you say "oh, there'd be no reason for a nerf to these powers with this change."
    Quote:
    Slippery slope fallacy.
    Perhaps you should look up what that means.
    Quote:
    But what brought up the conclusion I made was your solutions: Use binds or don't play such characters.

    Even if just the OP herself quit her Kinetics, it flies in the face of your status quo.
    And yet you're saying "Don't take away my buffers." Which, given the status quo shows people willingly and happily PLAYING such characters, would not happen if no change were made. Making the changes suggested in this thread now presents the negatives brought up throughout the discussion. Do you *really* think that there'd suddenly be an *influx* of people wanting to play buffers, or that people would just ignore the nerf (which is what would be included for this change in ability) that gets applied to their characters?

    Prior experience (see: EM characters getting shelved post-Energy Transfer change, PVP builds getting dropped, PVP based characters being rerolled/deleted after I13, just for a few references) tends to indicate there would be fewer buffers AFTERWARD, given commonsense expectations of what the devs would likely do to balance those changes, than there are now. Thus, the OP's changes or your changes would be the ones "taking away your buffers." (That, I can guarantee, as my *many* buffers would be shelved or moved to solo-only builds where I don't have to worry about it.)

    How is that difficult to understand?

    If the OP quit playing Kinetics, it would be under normal "try and liked/didn't like" circumstances, the same as has been true from the game's beginning. I've never said "Nobody who plays a buffer has ever quit because they didn't like/get the playstyle." Just like people try Blasters and don't like them, or play Stalkers and don't like them, or play Masterminds and don't like them, or don't like specific powersets after trying them. There's no great revelation that people quit playing some characters after some experience with them. Don't try to play that off like it's some new phenomenon, or even a semi-realistic counterpoint to what I said. Some people not liking it and quitting is *still* a part of the status quo. Making a change that nerfs characters and makes more people shelve them? That is NOT.
  15. Memphis_Bill

    Annoying Players

    Quote:
    Originally Posted by Aura_Familia View Post
    I know I really shouldn't, but when I get tells like that I have the STRONG as hell urge to get nasty with the sender.

    I usually just quietly put them on ignore, then go get a drink.
    I'll reply with "You can limit your search to appropriate level ranges - which I'm not in - by..." and give them a quick rundown of what to do. Similar to seeing "Level 35 xyz lft" in Atlas - I'll quietly point them at the appropriate zones. A search 2-3 minutes later will tend to show them in the right place.

    If they get snippy back, well, then things can get interesting. Or not, if I choose to just one-star them and throw them on ignore.
  16. Assuming no other teleporters (wentworth's, pocket D, etc.)

    Atlas Park. Reasons:
    Access to Wentworth's
    Location to pay base rent
    Access to high level PVP zone
    Access to the RWZ

    Steel canyon:
    "Hub zone"
    Access to the Midnighter club
    Access to Wentworths
    Zone events (Fires)
    Access to tailor
    Access to the University for some crafting.
    Access to mid-level PVP zone

    Talos:
    Again, a "hub" zone (generally a lot of activity)
    Wentworth's
    Pocket D access
    Vault Reserve access
    Dark Astoria access (since it seems it and Crey's get a good bit of traffic)

    High level zone of choice -
    Either PI (no train directly there) or the RWZ (plenty to do,) I'd imagine.
  17. Memphis_Bill

    Toggle buffs

    Quote:
    Originally Posted by Jordan_Yen View Post
    Or to sum up:

    Some of us would like to not have to buff the way we do. Having some sort of alternative would be cool. Some of us don't because they believe it would negatively affect either gameplay or buffing attributes.

    If we can leave aside arguments for now, here is a summary of ideas:

    Changing current targeted buffs to toggle buffs: no one supports this.
    Changing current targeted buffs to AOE buffs: no one supports this.
    Adding a new mechanic that allows one targetted buff at a time to be used as a toggle buff: Some support
    Adding a stacking attribute to buffs: Some support (though less if that would lessen the buff)
    Adding a "multi-cast" function so you can buff multiple targets at once.


    Let me describe that last one. I'm not suggesting that the function of single-casting on a target be removed, but that a separate function allowing for casting on multiple targets at once be added (similar to how MM buffs are applied). The endurance cost could be equal to the targets affected so there'd be no reason why the buff would be reduced.

    Wouldn't something along these lines satisfy most of the issues brought up?
    Brings up a whole *other* issue.

    Either the current buffing sets would be changed (which I'm quite obviously against,) or you'd essentially have to create completely new sets that duplicate the *same* functionality (and are rebalanced however they'd need to be) just for the new buff styles.

    Alternately, going through and creating an entirely new system - and I'd imagine it'd have to be even more in depth (not to mention complex) than just alternate animations - to allow alternate *powers* to be selected would have to be created. If such a system could even be supported by the game.

    As far as your "multi-buff," it still has the issues involved with AOE buffs (catching people who don't want it, missing those who do, something I can take care of with single buffs,) and if I'm recalling discussions back when MM pets got THEIR buff changed to one, there's not a way of tracking how many pets/players/etc are getting the buff applied to them. If there were, I'd imagine it would have been applied to the MM AOE upgrades already (as it would make sense to - lower cost for low-level masterminds with only 1-3 pets, higher cost for those with six but who are better equipped, through powers, slotting, and larger enhancement trays, to deal with the END cost.)
  18. I've been using Thunderbird for several years. Handles my multiple emails (POP and IMAP) pretty well, and I use Mozbackup to back up both it - emails, account info, etc - and Firefox (though, admittedly, I've pretty much migrated to Chrome.)
  19. Memphis_Bill

    Toggle buffs

    Quote:
    Originally Posted by Leo_G View Post
    So telling me I don't know how to read (repeatedly) isn't considered an insult in your parts?
    When you don't seem to be comprehending what is being said, then no, it's a fair point to bring up.
    Quote:
    Any inclination of hostility is on your part.
    Really... strange, as I'm not the one claiming anyone's "jumping down my throat."

    Quote:
    I'm only being persistent because it's an issue brought up by other players often enough to be noticeable.
    And the idea in the OP and elsewhere in the thread is a bad one, and I'm going to point out why it's bad. Something I've done in a non-hostile way - at least, non-hostile seeming to everyone but you.
    Quote:
    So keep jumping down by throat. It's good exercise for me.
    See, there you go again.

    And again I have to question your own comprehension - this time of what you wrote - or wonder if English is perhaps not your first language, as *my* doing any jumping would hardly be exercise for *you.* The statement makes no sense.
    Quote:
    I still haven't heard what prior dev stance/actions you're talking about that laid precedence for actions to preserve balance with that suggestion.
    There are *very* few times that one thing is given without another being rebalanced or taken away. Hide losing its END cost is a rarity in dev actions, for instance, and that was solely because that power is so *integral* to Stalkers, a cornerstone of the AT. Inherent fitness, in a way, is balanced by *not* giving in to requests for extra slots. When Dominators were buffed, some powers were brought *down* (and IIRC END cost was increased in general) as a point of balance.

    All you need to do is pay the *slightest* bit of attention to prior dev actions, and apply a bit of common sense instead of "well, they'd just give me this."
    Quote:
    All you said was "If x were to happen then y would happen". If I remember what I was taught in other threads, that is the definition of a slippery slope fallacy.
    Unless, oh, I have *most of the history of the game's various power changes* to back up that point.

    Quote:
    Well, he said "require more dev time to make it work right" and this is for a non-problem. Could equate to not being worthy of that time in some respects but I can see how it'd be putting words in your mouth. But if you *read* the portion that went along with the quote you have so much revile for, it was regarding to the problems of the suggestion vs the problems being projected onto it ontop of the problems with the suggestion itself. Pulling up AE or PVP or the issues of RPers to support the magnitude of your conceived dilemma (seriously, how do you even know it'd be a drain on END when no one put down any figures or numbers?)? Whatever.
    Let's see. As suggested, it's a toggle. It's a toggle that brings benefit to the *entire team,* and removes the prior balance (have to track down that dev quote) of time and duration.

    Now, do you *really* think that would cost no END? Or an unnoticable amount, when putting them on *now* can cost a chunk of END? Then just imagine putting it on a team of 8. 7 other people. Likely your own pet, if you're a controller. And maintaining that while trying to run OTHER toggles (Dispersion bubble, for instance) or apply other buffs, AND attack/use controls/etc.

    Apply a little common sense.
    Quote:
    But honestly, Bill, you can keep pushing people's buttons.
    You seem to be pushing your own by assuming hostility where there is none.
    Quote:
    I don't care.
    Your actions don't support this.
    Quote:
    Reading back, the OP even *said* they don't care if the toggle solution doesn't work so hammer on that all you want. No one is married to it.
    I replied to it. There was some back and forth. I'm not convinced there's a problem *now* that anyone else's solution wouldn't be *worse* than.

    Quote:
    What I do care about is the general heart of the suggestion and the underlying issue brought up. No, I don't play many buffers (not that I don't like the style, I just like the style of my other characters more) but I love to play with buffers. If my buffers aren't having fun buffing me, I'd like to look into why. We know why the suggestions could not work, but how about telling us why they should not work? Because your solution is basically taking away my buffers. *No one* takes away *anyone's* buffers.
    I'm "taking away your buffers?" What odd twist of pseudologic brought you to that conclusion? People play buffers now. People ENJOY playing buffers now. Maintaining the status quo, logically, would mean there would STILL be people playing and *enjoying* playing buffers. Making any of the changes mentioned here, with the issues brought up *against* them, WOULD reduce the number of buffers. I can say that by fact, because if (a) I'm unable to use my attacks/controls to the fullest because of the new END drain of maintaining 2-14 buffs (2 shields per teammate, 1-7 teammates,) or (b) I'm getting told not to play (given prior PUG experience, I'm HIGHLY confident this would not be an unusual occurence,) my buffers would be shelved, or reworked in some instances to solo-only builds.
  20. Memphis_Bill

    Permanent Ban

    Quote:
    Originally Posted by Jetpack View Post
    Send a PM to theOcho.

    You can find him under the Community Digest.
    /this.

    And have them verify the email address while they're there. If your friend just stopped playing for a while (not "after arguing with someone," not "after running AE farms 50 times a day," but just "got bored and left for a while,") it's possible the account itself got hijacked and used for nefarious purposes.

    And thank your friend. I don't get to use the word nefarious very often.
  21. Quote:
    Originally Posted by Steel_Shaman View Post
    Y'know I don't think I have seen any form of Inf spam (email, tell, local, broadcast, you name it) on Liberty in ages. In fact it's been so long that when I first saw this thread I thought it had to be a major necro post. Amazing they would focus so much of their business onto a single server.
    *nod*

    I don't recall seeing any on Virtue even. I may have missed them, I'm completely open to that, but the only place I see them at all is on Freedom.

    Given how rarely I play on Freedom (for multiple reasons,) I thought these guys were a COH urban legend.
  22. No. Just... no.

    I mean, *aside* from thoroughly thrashing the cottage rule and nuking builds that are half a decade or more old that people *enjoy* playing, why should my Controllers (under your split) be prevented from DEbuffing the enemy, when that would make their holds more effective?

    And what's wrong (other than "I don't like it") with having some sets more team focused, and others a bit stronger solo? Not a thing.

    Just as an aside, historically Defenders have been seen by the devs as "just right" overall.
  23. Quote:
    Originally Posted by Doc_Altruistic View Post
    Gold Spammers make me nuts.

    Here's my 2 cents:
    1) /ignore doesn't work. The spammers change their names every day. I'll be darned if I am going to spend my time ignoring toons for behaviour that shouldn't be occurring in the first place. Its treating the symptom, not the disease.
    2) I don't hate the RMT's, just their constant spams IN THE GAME.
    3) They're targeting the new users in AP on the bigger servers.
    4) I've heard people defend them. Its not logical, but they do.
    5) They also advertise power levelling. This means they have lvl 50 toons out there and are using the trial accounts ONLY TO ADVERTISE. These people aren't 'playing' the game. They are exploiting it.
    6) I'm not sure what sort of turnaround time the Devs have, but EVERY SINGLE TIME I have logged on there is at least two, sometimes four spammers in the AP AH. This seems to indicate one of two things - the Devs are unwilling to put forth an effort to stamp these c0ckroaches out, or they are unable to do so. Either one is unpleasant.

    Regards,
    Solution:

    Don't play on Freedom.

    No, I'm not joking (much.) That's the only place I've seen gold spammers in WW. Pinn, Vict, Guardian, everywhere else - not a single one in sight. Hop on Freedom to pay for that base's rent and check the market - Inf spammer.
  24. Memphis_Bill

    Toggle buffs

    Quote:
    Originally Posted by Leo_G View Post
    "Leave it alone" is a viable stance. Now make it rather than trying to be a big **** and puffing out your chest.
    Hmm. I seem to have done that earlier.

    Again, perhaps you should take your own advice about just jumping in.

    Quote:
    But hounding how you hate an idea for a problem you don't think exist is beyond a waste of your time.
    No, responding to you, who obviously has a problem comprehending things that are written, seems to be a waste of time. Counter points are given, I put my own counters to them. It's called a "Discussion."

    Quote:
    No one's telling you what to say but at least address the issue at hand.
    No, you're just trying to tell me not to reply if I have no counter "suggestion." Again, mine is - leave it as is, and if the gameplay doesn't appeal to you, either make binds/arrange powers to speed the process or don't play that sort of character.

    Quote:
    I have expressed issue with 'buff tedium' and so have others in the thread. Why not level with those post rather than trying to pick a fight with me?
    This is not "picking a fight." I'm counterarguing, and you're not reading or not comprehending.
    Quote:
    Lol or are you on a roll?
    What does this even mean? Or are you trying, in your own words, to pick a fight?

    Quote:
    The rest really doesn't need to be responded to. If we're looking at an issue that could use a QoL patch to help while you're just hearing us as whining, there is little we'll get from this discussion.
    Especially if someone decides not to bother actually reading what's been said. Or just ignore it, as you did when I pointed out that your "stacking" duration - something that doesn't exist in game - would likely lead to a reduction in buff effectiveness, increased END cost, and/or some other adjustment to compensate.


    Quote:
    And the part talking about AE and PvP as wastes of time that brought nothing but timesinks for the dev. Surely that's not a soapbox of a completely different and debatable topic that could very well derail things even more.
    Again, your lack of comprehension. That is not what was said. Nowhere was this referred to as a "waste of time" - except by you. It was said that (a) the implementation (at that point) sounded half finished and that (b) it would be like AE and PVP in that it did (and does) end up requiring more dev time. Nowhere in there was the phrase "waste of time" or anything similar used, nor was such an implication made.

    If ANYONE is using that comparison to derail the thread, it's you by repeatedly bringing it up. Like in response to the series of quotes that had NOTHING to do with either subject.

    Quote:
    Forget reading comprehension. Apparently, you just don't read things so you have a reason to jump down people's throats.
    Really shouldn't post while looking at a mirror, should you.
  25. That would be a nice little QOL feature. (And yes, I do have a few characters still hauling around base salvage for no particular reason.)