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Quote:And if you need it back up when you're fighting a single enemy? Even in the "MFing Warshade" guide, what's the suggestion - "Try to keep some enemies alive so you can go back and buff." A PB doesn't have to do that. If it's down to just, say, myself and an EB/AV, I can still pop Light Form and have it working at full strength. If a 'shade does that, they get... one enemy to buff from, leaving a very weak eclipse (how many teams leave a spawn standing just for a warshade? And don't forget, you'll be aggroing that spawn as well.) Thus the "wasted" Eclipse.Bill, I too am a huge fan of Peacebringers, and in fact prefer them over Warshades, but I have to disagree with some of the points you made. Light form might have the longer duration, but it has an exponetially longer recharge AND a crash. Eclipse can be made perma.
And saying that you've got the chance to get a "wasted" Eclipse because only one enemy got hit is misleading. Eclipse, if used correctly, is fired off before any of the spawn is dead. I suppose you could argue that Eclipse could miss its accuracy check, but when has anything been difficult to hit in this game? If you're having a hard time hitting with Eclipse (which has the same base accuracy as most of your attacks), you'll have a hard time hitting at all, and survival becomes a moot point.
Quote:I agree whole heartedly that the powers being compared are fairly equal in terms of utility - although I might point out that Stygian Circle requires only one power selection - but I've never bought the whole "the body requirement is its drawback" argument. When have bodies been hard to make in this game?
Quote:I agree that it takes someone willing to use it properly, and I'd go on to say that using it properly isn't exactly a hard thing to learn. But I would never go so far as to say it is in any way the equal of the mitigation that Warshades get. Warshades get persistent damage and stuns with the occasional hold, and every attack carries a slow and is of an exotic damage type. Peacebringers get an occasional hold and an occasional stun, and half of the damage from their attacks is one of the most heavily resisted types in the game. I'm not even going to count the defense debuffs each attack does. Accuracy-based defense debuffs as a secondary effect are a joke for anyone but a mastermind who can control the accuracy slotting of their pets.
As far as slows vs knockback, there's going to be tradeoffs there regardless. Both can do them to *most* groups - and then they'll hit others where that may as not even exist (ooh, look, war wolves!) It's one of the nice things about running a mixed Kheld team - something that's a problem for one is not a big deal for the other. -
Quote:You get dwarf earlier, and if you've got tough and weave toggled on, you're burning more END. Plus none of those give you mez protection. Or teleport (aka "immoblize? Caltrops? What are those?")... and lose all my offensive abilities? No thanks, I'm just as survivable with a defense shield from my epic, hover blasting away, tough and weave still toggled on.
Quote:Any resistance a Peacebringer gets burns a power pick, in fact, several to get all the resistances. Even Dwarf is a power pick. I've discussed Dwarf already, so I'll say that I'd rather take a S/L defensive shield (which, thanks to defense mechanics, protects against more than just S/L) that has cold resistance, and only run the cost of one toggle.
To protect against more than just S/L, the attack has to have that component in. Yes, many do. Not all. And those that don't have an S/L component to the attacks are not exotic - several Rikti blasts, for instance, are pure energy. (Which, of course, PBs have an innate resist to - without burning a power pick - and can buff further *with* another power pick.)
Not to mention you don't get that shield until your 40s. AND you have to pick the "right" APP (Cold, or Mace if you want to switch sides, run the patron arc and get that PPP) to get it - which locks you out of something else a PB can get natively, a self-rez.
Also, you're getting one resistance natively (well, two - en/NE) as a PB (or a 'shade) and building up from that, as opposed to starting with nothing.
Quote:I mentioned rad blast, but I guess my melee attacks don't debuff defense. That's still not a point in favor of the Peacebringer, because we all slot accuracy to the 95% tohit cap, and Achilles Heel procs do not stack at all.
Quote:Hoarfrost.
Quote:Hibernate or Hoarfrost. Thanks to a defensive shield, Aid Self works very well. Power pool or not, it's still something my Rad/NRG can do.
And, yet again - you *must* pick one specific APP, and even then you get that power in your 40s (44 for Hoarfrost, 47 for Hibernate.) AND even with your DEF shield, something can get through - I can use Reform Essence while standing on caltrops. You can't.
Plus, neither of those is a self heal. I'm talking specifically Reform Essence.
Quote:Force of Nature if I wanted a buff that leaves me useless when it drops. Hibernate, though, is just as nice. -
Quote:- Switch into a tank formForget comparing to my MFing Warshade; I wish there was something my Peacebringer could do that my Rad/NRG blaster couldn't.
- Not burn power picks on resistance (and get resistance to more than just S/L)
- Debuff defense with every single attack
- Buff their own HP
- Self heal without going into a power pool
- Get a "Godmode" in Light Form and stand toe to toe with tough foes
... just off the top of my head. Wish granted. -
Quote:Go look at the market forum. Specifically, people offering (typically PVP) IOs for over 2 billion.and at the same time, drop the total any player can store per character to 1 billion at lvl 50 and decrease the cap for lower levels.
Now, go work out how they can do that. Even without the level 51-52-53 non-existent items being used to store stuff. And remember, as well, that you've got (playing NA) 11 servers with 12 slots a piece, and can email inf to yourself and others.
All you're doing is moving more stuff off market. -
Quote:You've never seen flame under water? No, a match won't do it, but other sorts of combustion will.Than tell me this, how is it that said fire tank can stand in a body of water WITH his shields still active?
Quote:OH oh! Let's not forget the electric armor toon that steps in the water. That's just a disaster waiting to happen.
Quote:Or how about epic battles taking place within office buildings with all the furniture being absolutely unphased by the battle. Oh, and my personal favorite, completing a mission, getting the next, and then viola! Your next mission is in the VERY same spot. How bizarre.
I'll counter that the "It looks ridiculous" is the developer stance for sometimes delaying, sometimes not implementing at all, some items. Water "blast" didn't look proper for water, so we don't have it, but what they could do was given to energy. We don't have permanent backpacks/jetpacks because they're not satisfied with how they looked on all body types and scales. We don't have an underwater zone because of everything that would have to be done to make it "right" (or "close enough to right.")
And we don't have swinglines for the same reason. -
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I hear every time someone asks about if a double XP weekend is due, they put it off another week.
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Re: Magic origin -
Origin has pretty much no effect in the game. However, going to the "super vendors" (RWZ quartermaster, Elite qm/Ghost Falcon,) Magic's typically the origin right up top. (That said, its' probably just Mids default.)
Also - you're going to have ups and downs with any character. Masterminds, f'rinstance, tend to be powerhouses - except in the mid/late teens to early-mid 20s when they're at their squishiest, and tend to hit things like, oh, Demolitionists throwing AOE exploding fire-badness at them. Melee starts coasting along, then hits Rogue Vanguard and gets sliced up while the Controller next to them looks over and goes "What do you mean, having problems?" So don't sweat those spots. -
You get enough recharge (bonuses, typically) for Domination to come back in time to stack with itself. Someone else will have to tell you the percentage. Yes, you need to be attacking things to build domination, just like non-perma.
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Just tested on my Ill/Sonic. Confused an enemy, watched it attack one of its friends, confuse wore off - no aggro.
So, I'm with the "Make sure there's not a proc in it" crowd. The only confuse power I can think of (IIRC) that aggros on its own is Seeds of Confusion. -
I *believe* I used "Add non-Steam game," but I didn't buy it on steam, so I'm not sure how that'll show up.
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Going to touch on one or two of these.
Quote:True. However, Light Form lasts longer, and does the exact same thing every time - you're not getting a "wasted" Eclipse because only one enemy got hit.- Eclipse is a click power which doesn't lock out Forms.
- Light Form is a click power which DOES lock out Forms. Peacebringer loses synergy.
And, in a sort of "glass half full/half empty" point, it doesn't matter as much that it locks out forms, as a Peacebringer without dwarf isn't losing out on a potential buff the way a 'shade without the second Mire is.
Quote:- Gravimetric Snare is a Ranged DoT Immobilize on a 4 second Recharge timer, which is useful beyond mere damage. Gravimetric Snare and Ebon Eye make for a very good (ranged) single target attack chain.
- Radiant Strike is a Melee KB Defense Debuff Attack on a 10 second Recharge timer, which IS NOT useful aside from pure damage (and which makes you chase down whatever you hit). Radiant Strike is very difficult to work into ANY useful attack chain, whether at range or at melee distances, due to its punitively long Recharge time and Melee Only range. Peacebringer LOSES.
Quote:- Stygian Circle both Heals and Recovers Endurance.
- Conserve Energy only discounts Endurance Cost, but doesn't increase Regeneration ... presumably because Essence Boost is increasing Regeneration (by increasing HP). Peacebringer loses by comparison in all situations that are not AV Fights (ie. 99% of the game).
Quote:- Dark Extraction offers Pets which STICK AROUND for 200 seconds, dish out A LOT of damage over time FROM RANGE, and which can be stacked up to three times with enough +Recharge on a 240 second Recharge time.
- Photon Seekers are One And Done melee range self destruct package(s), which only stick around for 60 seconds after casting (if they can't figure out what to blow themselves up on), and have a 300 second Recharge time. Woefully pathetic by comparison for the Peacebringer. Winter Lord Northern Lights (blue Wisps with Peacebringer blast powers) are way more useful. Peacebringers LOSE ... BADLY ... by comparison.
Quote:- Medicine Pool: Aid Self is on a 20 seconds Recharge timer and offers Stun resistance.
- Reform Essence and White Dwarf Sublimation are on 60 second Recharge timers. Neither offers any Stun resistance, or indeed any Mez Resistance of any kind. Peacebringer loses (versus a Pool Power!) due to excessively punitive recharge times on self healing powers which don't even offer ANY Mez Resistance (not to be confused with -Mag Mez Protection). It would be beyond nice if Reform Essence and White Dwarf Sublimation offered +100% Resistance to all Mez Effects (thereby shortening their duration) for 20-30 seconds (does not self-stack) ... but NOoooo ... Peacebringers aren't allowed to have Nice Things(tm) that could save them from Debt ...
Quote:- Warshades get Orbiting Death, which can be supercharged by their Sunless Mire into becoming a serious PBAoE Damage Toggle that dishes out a LOT of Damage for very little Endurance Cost, and which synergizes very nicely with Inky Aspect.
- Peacebringers get Solar Flare, which can't be used while Flying (even though they can natively Fly in Human Form!), which is a Click, and which knocks everything out of the Area of Effect (and away from any Melee Teammates, to their extreme annoyance), making sustained Damage throughput like with Orbiting Death an impossibility. Peacebringers LOSE by comparison ... BIG TIME.
Knockback takes someone willing to use it properly. Longstanding argument everywhere. And the KB you get in human form helps keep you *alive,* after all - if an enemy's away from you (and you DO get ranged attacks, don't forget,) and getting up off their butt for several seconds, it's a set of free attacks for you, or a moment to hit your heal/greens/etc. -
Don't know if it'll help you or not, but - *points at sig* Ran through "raising a peacebringer" not too long ago.
I have two of 'em at 50, one 'shade at 50. I like them both. The thing with Peacebringers is that they're completely self-contained. To really get a 'shade shining, you need the environment - bodies to buff and heal from, preferrably in at least two forms. A PB, you get smaller buffs/heals/etc because it's completely *you.* You can heal in the middle of a giant mob or heal just floating in midair for the same amount. Your build up will always be the same. Your rez you can do whether something's there or not. You don't lose strength in a longer fight (say, against a tougher EB/AV) because you don't lack your "buff source." While you don't get an end *recovery* power, you get an End *discount* power, and so forth.
Peacebringers are more 'reliable' - you always have the same stuff available. Warshades have higher highs and lower lows.
But I *do* wish they'd do something about photon seekers. -
Clarification/discussion:
Every new tanker should take taunt and see if it helps with your set/tanking style. Some sets have better aggro generation on their own, without taunt, than others.
Quote:2) the devs hate farming
3) farming is wrong
Quote:4) there is pvp
Quote:6) triumph is alive.
Quote:8) roleplay is fun
Quote:10) you dont need ios -
"Don't use Shadow Fall / (other stealth/AOE stealth) during Rikti invasions or you won't get heavies."
One of the more interesting ... "discussions" in broadcast was about this. Specifically after one of the devs refuted it. Mentioned that it had no effect, pointed that out, and was told the devs were lying. Started fighting heavies, and pointed out "Oh, look - so-and-so still has shadow fall on." Somehow, the other person *still* defended that claim. -
/cleans up another winter lord someone left behind...
Other than these, and helping a friend get his Red Cap daggers, I've mostly ignored the event. *shrug* I don't really care *when* it goes away - unless there's a winter lord right by a contact or mission door, at which point having it done and gone is more appealing. -
Quote:Who says you need to sink down to the bottom? Water can provide enough resistance for animals to push against and leap out of it to begin with. If it *didn't* provide resistance... you couldn't swim. As far as continuing? Enough velocity and the water may as well be a solid surface - unless you want to go with the 'skipping' theme, though that would still involve some degree of speed. (Apparently around 100 mph, in the case of a car.)And again, if you can use your imagination to say you're sinking down to bottom of the ocean to super jump out of the water, I see no reason to think you can't use your imagination for something like swingline mechanics.
A "Swingline to nothing" would still look ridiculous. -
Aside from the "Well, what do you like to play?" question (perfectly valid, if you know your playstyle,) realize something else - this game is designed to encourage alts. Unlike, say, Guild Wars (sorely limited slots) or Aion (lots of slots, but a hard coded limitation of 8 characters, and only one side per server,) without paying a dime you can have up to 12 characters per server with no restrictions.
Make alts. Even if it seems you don't like an archetype, try another powerset combination, as they can play quite differently. (F'rinstance, I started trying Masterminds with a Bots/Force Field and couldn't stand it. Tried another pairing - Thugs/Poison - and practically couldn't put it down.)
Personally, I started with a tank, but my first 50 was a blaster (the tank got to 50 later.) Villainside, started with a brute (who also got to 50.) But don't be in a rush to get to 50, enjoy the trip up. -
Quote:Just the day job teleporter (on most of my characters) will do so - for 10 (or even 20, if you have both) uses, and it's on a fast recharge. However, the teleporter was not what I was suggesting. Something more in line with the portable crafting table (but not as irritating to get, or necessarily a physical "item" to summon) that leaves you in place as you check on/work with the market is what I was talking about.A means of accessing it from your base would be great, but it doesn't work for those folks who aren't in a supergroup.
If memory serves, a temporary power like you've described is already available: The consignment house teleporter can be purchased or earned: http://wiki.cohtitan.com/wiki/Consig...se_Transporter. But it would likely take you all the way back to Talos, and only works once. You can replace it, but can't use it again for 30 minutes. -
Quote:Maybe, if SOs were still really all that were being used. Replace with IOs about then, never have to spend another dime? And don't forget the 50s don't stop being played - they'll STILL generate INF. Even if all I do is sell the common recipes that drop, that'll be millions a play session (with level 50 recipes selling *at the vendor* for over 100k in many instances.)Therefore, reduce the amount of inf dropped by enemies to just enough for people to replace SOs every 5 levels and leave all other drop rates alone. That reduces the total amount of inf entering the game while keeping the amount of "stuff" entering the game constant, and over time will reduce, stop, or possibly even reverse inflation.
It also does nothing for those sitting on billions right now, *or* changes the fact I can (in time) get any recipe I want, while still making INF, by using merits of various sorts on top of drops and bids. Get 5 pieces of a rare recipe by drops, trading, etc, while still making INF (easily) - I'll have the money built up to make a 500 million INF bid on that sixth piece. -
Quote:... though it's one of many /facepalm items in the game, which builds up an overall impression - and not a good one.Yes, it does. And don't be so melodramatic; there are precisely zero people who played Champions and said to themselves "You know, I would keep playing this game but I won't because swingers can go anywhere".
Quote:and doesn't nearly justify dismissing a travel mode that is so iconic to the genre.
If it had that specific limitation? No issue. I wouldn't even argue if it managed to "detect" if it could swing, and swapped you over into not-quite-superjump when it couldn't. (Edit: Nebulous Form level "jumping" is what I'm thinking of.)
Quote:Originally Posted by rowdyhow is it that a NATURAL tanker can generate a flaming wall around himself? -
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Quote:And nobody drowns. Besides, you can "push" yourself from the water, somewhat, as water's got a physical presence. (And there's no telling what's underwater, either.)Who said it has to be limited to where one can use it? o.O
Super Jumpers manage to super jump from swimming in water, and with nothing to put any force behind, they really shouldn't be super jumping, should they?
So saying it's limited to only certain areas, would be silly.
Tell me what you're swinging from going between Talos and the northern islands.
Yes, it would be limited to certain areas if you wanted it to look *somewhat less* lame. Lines to nowhere look ridiculous. -
Maybe they can give us floating letters to swing from...
... nah. Still looks stupid. -
Just to be certain...
You're trying to create a Kheldian, not a Soldier or Widow, right? Heroes still only unlock heroes, villains unlock villains.